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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Diablo III shows off the wrath of angels]]></title><link>http://massively.joystiq.com/2012/05/08/diablo-iii-shows-off-the-wrath-of-angels/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/diablo-iii-shows-off-the-wrath-of-angels/</guid><comments>http://massively.joystiq.com/2012/05/08/diablo-iii-shows-off-the-wrath-of-angels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/diablo-iii-shows-off-the-wrath-of-angels/"><img alt="Wisdom is catching throwing weapons." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/d3-wrath-epl-508.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Diablo-III/">Diablo III</a></em> is fast approaching release in a week, but even now it's important to remember the roots of the series. The game's lore has always been based on the conflict between the High Heavens and the Burning Hells, and rather than simply create a trailer narrating that fact, <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a> chose a more unique route. The new video available is simply titled Wrath, but it contains some important information about the lore at a pivotal moment in the war between angels and demons.<br />
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Animated by Titmouse and directed by Peter Chung (best known for <a href="http://en.wikipedia.org/wiki/%C3%86on_Flux"><span class="mw-redirect">&AElig;on Flux</span></a>), the six-minute video is brief, but it should leave a last impression regarding the nature of the game's conflict and the stakes involved. Even if you're not planning on grabbing the game on launch in a week, it's well worth watching just for the animation alone, and if you are grabbing the game, it jumps right up to being a must-see.<p><a href="http://massively.joystiq.com/2012/05/08/diablo-iii-shows-off-the-wrath-of-angels/" rel="bookmark">Continue reading <em>Diablo III shows off the wrath of angels</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/diablo-iii-shows-off-the-wrath-of-angels/">Diablo III shows off the wrath of angels</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/diablo-iii-shows-off-the-wrath-of-angels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/diablo-iii-shows-off-the-wrath-of-angels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>backstory</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>conflict</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>lore</category><category>multiplayer</category><category>online-multiplayer</category><category>roguelike</category><category>rpg</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 08 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Player-owned structures]]></title><link>http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/</guid><comments>http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/pos-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
For much of <em><a href="http://www.eve-online.com">EVE Online</a></em>'s life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned starbases in late 2004, as even the most territorial alliance didn't have the manpower to take down a well-defended large starbase. Industrialists held all the cards, and nullsec alliances made deals with them to open their moons for exploitation.<br />
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Eventually, player-built outposts arrived on the scene, and starbases were adopted to fill a military role in system defense. Whichever side in a fight could control the most starbases in a system would win the outpost, and fearsome dreadnoughts were introduced to make starbase sieges possible. Today, starbases take a back seat to wars over infrastructure hubs, territorial claim units and sovereignty blockade units. The war will eventually extend to planets, but until now planetary interaction has been an entirely industrial affair <a href="http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/">without the slightest hint</a> of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s typical conflict. With the coming <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, the starbase and customs office systems are due to be overhauled in a way that should lead to more conflict and lay the ground work for <a href="http://www.dust514.com"><em>DUST 514</em></a>.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look back at the history of starbases, the impact of the coming starbase revamp, and the possibility of additional conflict brought in by the new customs offices.<p><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/" rel="bookmark">Continue reading <em>EVE Evolved: Player-owned structures</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/">EVE Evolved: Player-owned structures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20114655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>conflict</category><category>crucible</category><category>customs</category><category>customs-office</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exodus</category><category>expansion</category><category>featured</category><category>fleet</category><category>fleet-warfare</category><category>fleets</category><category>fuel</category><category>news</category><category>normadic</category><category>owning-a-planet</category><category>patch</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>player-developers</category><category>player-development</category><category>player-housing</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pos</category><category>pos-fuel</category><category>pvp</category><category>red-moon-rising</category><category>rmr</category><category>starbase</category><category>starbase-fuel</category><category>tax</category><category>territorial-control</category><category>territorial-warfare</category><category>territory</category><category>territory-control</category><category>wormhole</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your favorite PvP memory?]]></title><link>http://massively.joystiq.com/2011/05/11/the-daily-grind-whats-your-favorite-pvp-memory/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/11/the-daily-grind-whats-your-favorite-pvp-memory/</guid><comments>http://massively.joystiq.com/2011/05/11/the-daily-grind-whats-your-favorite-pvp-memory/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.ageofconan.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aoc-pvp-epl-505.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's hard to compare with the excitement of PvP. Sure, a well-scripted PvE encounter is exciting, but it's scripted. The same thing will always happen under the same conditions. But in a PvP battle, anything goes. Whether you're taking part in a battle over an open RvR objective in <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> or you've just come across a hostile player in <a href="http://www.mortalonline.com"><em>Mortal Online</em></a>, playing against another human being introduces new variables and new behaviors that you can't get against a computer opponent. And while the fights can often be harder as a result, the stories stick with you longer too.<br />
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Maybe you fought off a would-be ganker and lived to tell the tale. Maybe you met an equal match on the road and managed to get the upper hand. Or maybe you waited and practiced to face off against a rival player only to defeat him when it counted the most. Whether in a PvP-focused game like <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> or a largely PvE environment like <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>, you can have some truly memorable experiences against other players. So what's your best PvP memory?<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/11/the-daily-grind-whats-your-favorite-pvp-memory/">The Daily Grind: What's your favorite PvP memory?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 May 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/11/the-daily-grind-whats-your-favorite-pvp-memory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19932526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/11/the-daily-grind-whats-your-favorite-pvp-memory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conflict</category><category>duels</category><category>fighting</category><category>ganking</category><category>inter-player-conflict</category><category>memory</category><category>nostalgia</category><category>opinion</category><category>player-versus-player</category><category>pvp</category><category>recollection</category><category>rvr</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 11 May 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Faxion Online commercial gets to the heart of conflict]]></title><link>http://massively.joystiq.com/2011/04/20/faxion-online-commercial-gets-to-the-heart-of-conflict/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/20/faxion-online-commercial-gets-to-the-heart-of-conflict/</guid><comments>http://massively.joystiq.com/2011/04/20/faxion-online-commercial-gets-to-the-heart-of-conflict/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/faxion-online/" rel="tag">Faxion Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/faxion-online/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/faxion3.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
"We know conflict," a new ad for <a href="http://massively.joystiq.com/category/faxion-online/"><em>Faxion Online</em></a> says, and boy do they ever! The tongue-in-cheek spot shows a fictional (or is it?) day at <a href="http://massively.joystiq.com/tag/utv-true-games/">UTV True Games</a>, where a frisky pirate and an arrogant ninja happen to walk into the same elevator. What happens next can only be seen, not described, although we would not blame you for weeping out of awe.<br />
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The commercial highlights the spirit of PvP that lies at the core of <a href="http://massively.joystiq.com/2011/01/21/massivelys-first-look-at-faxion-online/"><em>Faxion Online</em></a>, an upcoming MMO that pits angelic players vs. their demonic counterparts. The same sense of humor that comes through in this ad <a href="http://massively.joystiq.com/2011/04/14/faxion-online-delivers-the-ten-commandments-of-pvp/">runs rampant throughout the game</a>, as players war over zones themed after the seven deadly sins.<br />
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Currently, <em>Faxion</em> <a href="http://massively.joystiq.com/2011/03/09/faxion-online-sending-players-to-open-beta-hell-tomorrow/">is in open beta</a>. You can watch the full carnage of this video after the jump.<p><a href="http://massively.joystiq.com/2011/04/20/faxion-online-commercial-gets-to-the-heart-of-conflict/" rel="bookmark">Continue reading <em>Faxion Online commercial gets to the heart of conflict</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/20/faxion-online-commercial-gets-to-the-heart-of-conflict/">Faxion Online commercial gets to the heart of conflict</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Apr 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/20/faxion-online-commercial-gets-to-the-heart-of-conflict/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19919174/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/20/faxion-online-commercial-gets-to-the-heart-of-conflict/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angels</category><category>comedy</category><category>commercial</category><category>conflict</category><category>demons</category><category>faxion</category><category>faxion-online</category><category>humor</category><category>my-money-is-on-the-pirate</category><category>ninja</category><category>ninjas</category><category>pirate</category><category>pirates</category><category>pvp</category><category>utv</category><category>utv-ignition</category><category>utv-ignition-games</category><category>utv-true-games</category><category>video</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 20 Apr 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Archetype discussion -- the Soldier]]></title><link>http://massively.joystiq.com/2010/11/12/storyboard-archetype-discussion-the-soldier/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/12/storyboard-archetype-discussion-the-soldier/</guid><comments>http://massively.joystiq.com/2010/11/12/storyboard-archetype-discussion-the-soldier/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a></p><div style="text-align: center;"><a href="massively.joystiq.com/category/Storyboard/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/storyboard-26-epl-1110.jpg" alt="" /></a></div>
Welcome to this week's installment of <a href="http://massively.joystiq.com/category/Storyboard/">Storyboard</a>, in which I'm starting off what I am tentatively hoping to keep as a semi-regular series. For all the previous discussion of characters that <em>don't</em> work, we haven't touched upon any that <em>do</em> work. And considering we've all sat there trying to think of any sort of hook for our characters, it's useful to have some stock types to draw from. I'm going to take a look at some of the more common stock types, how and why they work in a variety of settings, and what sort of touches you can add to make a character stand out.<br />
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Of course, the first archetype we're looking at doesn't stand out. In fact, he excels at being a part of something larger, a cog in a machine whose only purpose is death. He's fighting for <a href="http://www.worldofwarcraft.com">Stormwind</a>, he's fighting for <a href="http://www.playonline.com">Bastok</a>, he's fighting for <a href="http://www.startrekonline.com">the UFP</a> -- he's the universal soldier, and he really is to blame. So why not cue up some <a href="http://www.youtube.com/watch?v=ohXsdbF-7jc">appropriate background music</a>, and take a look at the soldier as an archetype.<p><a href="http://massively.joystiq.com/2010/11/12/storyboard-archetype-discussion-the-soldier/" rel="bookmark">Continue reading <em>Storyboard: Archetype discussion -- the Soldier</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/12/storyboard-archetype-discussion-the-soldier/">Storyboard: Archetype discussion -- the Soldier</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Nov 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/12/storyboard-archetype-discussion-the-soldier/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19709910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/12/storyboard-archetype-discussion-the-soldier/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armies</category><category>army</category><category>character-archetypes</category><category>character-creation</category><category>character-roles</category><category>conflict</category><category>duty</category><category>featured</category><category>ideas</category><category>militaries</category><category>military</category><category>opinion</category><category>roleplaying</category><category>roles</category><category>rp</category><category>soldier</category><category>soldiers</category><category>storyboard</category><category>war</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 12 Nov 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: There's a line, and you crossed it]]></title><link>http://massively.joystiq.com/2010/05/20/the-daily-grind-theres-a-line-and-you-crossed-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/20/the-daily-grind-theres-a-line-and-you-crossed-it/</guid><comments>http://massively.joystiq.com/2010/05/20/the-daily-grind-theres-a-line-and-you-crossed-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://commons.wikimedia.org/wiki/Shouting"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/tdg-crossing-epl-518.jpg" alt="" /></a></div>
The relationships we form in games are by their very nature kind of mercenary. You make friends in <a href="http://www.eveonline.com"><em>EVE Online</em></a> not because you know your bosom buddy is waiting for you, but because flying in 0.0 is pretty dangerous on your own. So most of your friends in a game start off based on you deriving some benefit, and with a few exceptions that's where they remain. The problem comes when that benefit is outweighed by something else. That's when guilds of friends have nasty splits over what seem like minor matters, because someone crossed a line and no amount of in-game support is worth the drama. <br />
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Sometimes it's all game-related, and other times outside drama shoves its way into the game. Either way, it's something bad enough that you're often cutting off a significant advantage -- sometimes even a whole guild and the concurrent access to the endgame -- for purely personal reasons. Those of us who have done so, though, rarely look back with regret. What about you? When has a relationship in a game passed <a href="http://en.wikipedia.org/wiki/Point_of_no_return">the point where the benefits are outweighed by the drawbacks</a>? Or have you only ever been on the flipside of the equation?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/20/the-daily-grind-theres-a-line-and-you-crossed-it/">The Daily Grind: There's a line, and you crossed it</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 May 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/20/the-daily-grind-theres-a-line-and-you-crossed-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19482056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/20/the-daily-grind-theres-a-line-and-you-crossed-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bonds</category><category>conflict</category><category>friendships</category><category>guilds</category><category>opinion</category><category>organizations</category><category>relationships</category><category>social</category><category>social-dynamics</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 20 May 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Roleplaying advice for veterans and newbies alike]]></title><link>http://massively.joystiq.com/2010/02/09/the-tattered-notebook-roleplaying-advice-for-veterans-and-newbi/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/09/the-tattered-notebook-roleplaying-advice-for-veterans-and-newbi/</guid><comments>http://massively.joystiq.com/2010/02/09/the-tattered-notebook-roleplaying-advice-for-veterans-and-newbi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/the-tattered-notebook"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/eq2roleplay580.jpg" /></a></div>
Hello there adventurers! Seccia has taken the week off to go visit the remainder of her family in Neriak so I'm stepping in to help out with her column!<br />
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This week in <a href="http://massively.joystiq.com/category/the-tattered-notebook">The Tattered Notebook</a>, I thought it would be a good time to talk about roleplaying a character. Roleplaying isn't just jumping into a game world and talking in a funny accent. It's also not just making up a character and spamming a scene with emotes.<br />
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Good roleplaying skills take both time and practice to learn. And while I can't teach you everything in the space of a single column, I can give roleplayers, both veterans of the craft and newbies, a few tips to polish up your roleplaying skills and enhance the power of a scene.<br type="_moz" /><p><a href="http://massively.joystiq.com/2010/02/09/the-tattered-notebook-roleplaying-advice-for-veterans-and-newbi/" rel="bookmark">Continue reading <em>The Tattered Notebook: Roleplaying advice for veterans and newbies alike</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/09/the-tattered-notebook-roleplaying-advice-for-veterans-and-newbi/">The Tattered Notebook: Roleplaying advice for veterans and newbies alike</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Feb 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/09/the-tattered-notebook-roleplaying-advice-for-veterans-and-newbi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19351159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/09/the-tattered-notebook-roleplaying-advice-for-veterans-and-newbi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acting</category><category>character-development</category><category>conflict</category><category>dialogue</category><category>eq2</category><category>eqii</category><category>everquest-ii</category><category>featured</category><category>improv</category><category>improvisational-acting</category><category>lore</category><category>plotlines</category><category>roleplaying</category><category>soe</category><category>sony-online-entertainment</category><category>the-tattered-notebook</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 09 Feb 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: You don't need PvP to be successful, honest pt. 2]]></title><link>http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest-pt-2/</guid><comments>http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/eveonlinepvppic.jpg"  alt="" /></a><br style="font-weight: bold;" /></div>
<span style="font-weight: bold;">Screw PvP combat, we need PvP conflict</span><br /> <br /> The minute you hear about PvP, you know what it is.  It's groups of people bashing each other in the face like cavemen.  While that's all well and good, combat is only one part of a spectrum of player vs. player activities.  We need to stop focusing solely on the idea of PvP combat and perhaps look towards the larger picture of PvP conflict.  <em>Final Fantasy XI</em> proves this point through the use of the conquest system.  Players weren't bashing each other's face in, yet were participating in a conflict that changed how the game played and simultaneously provided rewards.<br /> <br /> On the other side of the galaxy, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> has become notorious for "trader combat."  Where players go against one another in order to get goods out to the market and make a profit.  Above those acts come social combat, where players make alliances and enemies as they participate in the other aspects of the game.  Exploration could even go in this category, as players race through uncharted space to find caches of resources.<br /> <br /> These ideas aren't unheard of, but they are unexplored.  One of the best examples of how we don't make full use of our genres is the infamous rogue class.  Rogues, by definition, are stealthy, thieving, and full of trickery.  Their original portrayal in the genre is mostly through non-combat actions, like stealing.  Yet, rogues never steal in our online games.  Even if they do steal, it's almost always from monsters and not players.<br /> <br />
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            <h2><strong>"</strong>Once we evolve how we approach PvP, we can start truly integrating the system into our designs, rather than continually tacking on battlegrounds and combat objectives and applauding them as elegant design.<strong>"</strong></h2>
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So why not include pickpocketing?  Is it because we don't want to limit it to one class or cause an uproar when one player can steal your stuff?  Why not let all players have the option, and actually have a pickpocketing mini-game.  Why not expand the concept of "illegal activities" and actually start to develop a justice system, where players can become guards and other players can attempt to get away with small crimes?  Of course, we'll get to see an example of how well this will work when Realtime Worlds launches <a href="http://www.apb.com/"><em>All Points Bulletin</em></a>, but it is something to think about for our current line of MMOs.<br /> <br /> Past the legal system, there are other methods of conflict.  Card games, price haggling at player run shops, even running an actual shop or a locale can give players a brand new perspective of conflict and simultaneously provide another sink for virtual cash in the economy.<br /> <br /> <span style="font-weight: bold;">The synopsis</span><br /> <br /> Don't feel that a game needs to have PvP in order to be viable.  Games that can level their challenges (like <em>Final Fantasy'</em>s level capped bosses, which make them eternally challenging) and can also present strong, solid methods of entertainment (like <a href="http://www.2kgames.com/bioshock/"><em>Bioshock</em></a>'s emphasis on storytelling and single-player objectives, rather than splitting resources between single-player and multi-player.)<br /> <br /> But PvP as a concept needs to perhaps become broader, centering more on areas of dynamic conflict rather than stagnant combat situations.  Even facerolling on your keyboard against someone else facerolling on their keyboard becomes old -- especially when gear differences lock out true, meaningful engagements.<br /> <br /> Once we evolve how we approach PvP, we can start truly integrating the system into our designs, rather than continually tacking on battlegrounds and combat objectives and applauding them as elegant design.<br /> <br />  <em><br /></em>  <hr /><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/colinswoop.jpg" alt="" /> <em>Colin Brennan is the weekly writer of Anti-Aliased who knows people will scream about how much of a carebare he is in the comment boxes, just because they didn't read the whole article. When he's not writing here for Massively, he's rambling on his personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through his <a href="http://twitter.com/sera_brennan">personal feed</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest-pt-2/">Anti-Aliased: You don't need PvP to be successful, honest pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Apr 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1518277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>all-points-bulletin</category><category>anti-aliased</category><category>apb</category><category>bioshock</category><category>ccp</category><category>combat</category><category>conflict</category><category>economy</category><category>eve</category><category>eve-online</category><category>player-conflict</category><category>player-vs-player</category><category>pve</category><category>pvp</category><category>realtime-worlds</category><category>shops</category><category>social-conflict</category><category>trading</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 15 Apr 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: You don't need PvP to be successful, honest]]></title><link>http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/</guid><comments>http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/eq2combat1.jpg" alt="" /></a><br /></div>
Player vs. player combat has always been a double-edged sword, in my opinion. While it has the ability to be an amazing part of a game, I find that it usually falls flat thanks to a few loudmouthed jerks and people who exploit their way to "fame." Please note the use of fame in quotation marks, as fame through PvP isn't exactly fame as we understand it by dictionary definition. It is something far less desirable.<br /><br />So, I knew my stance on the issue. I like well executed PvP, but I don't like PvP in general. But I wanted your opinion, readers of Massively, and I got it thanks to <a href="http://massively.joystiq.com/2009/04/12/the-daily-grind-does-a-game-need-pvp-to-be-successful/">a spot on The Daily Grind</a> this week. What resulted from that story was a very interesting discussion on the place of PvP in MMOs, and if PvP is really the staple we think it is as a community.<p><a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/" rel="bookmark">Continue reading <em>Anti-Aliased: You don't need PvP to be successful, honest</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/">Anti-Aliased: You don't need PvP to be successful, honest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Apr 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1518169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>anti-aliased</category><category>ccp</category><category>conflict</category><category>darkfall</category><category>darkfall-online</category><category>eve</category><category>eve-online</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>game-design</category><category>joystiqfeatures</category><category>l2</category><category>lineage-2</category><category>mythic</category><category>mythic-entertainment</category><category>ncsoft</category><category>opinion</category><category>player-conflict</category><category>player-vs-player</category><category>player-vs-player-combat</category><category>pve</category><category>pvp</category><category>social-conflict</category><category>square-enix</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 15 Apr 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[EVE Community Spotlight: SirMolle Part 2]]></title><link>http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/</guid><comments>http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://www.bandofbrothers.org.uk/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/bandofbrothersimageat425.jpg" /></a><br /><strong>Band of Brothers fields the largest capital ship fleet in the game. Obviously this provides your alliance with an advantage, but how do you respond to what many players feel is a problem of <a href="http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/">capital ship proliferation</a>? Do you miss the days before capital ships and POS warfare became the norm?</strong><br /> <br /><em>EVE</em> is ever-changing. It has evolved since the early alpha and beta days to early release, to today's <em>EVE</em>. It will never stop changing, and the players have to evolve with it. You can always say "remember the good old days", but, that's just nostalgia. Evolve or die, adapt or be overcome.<br /> <br />I could say I miss ninja-mining, I could say I miss dura-Mallers, I could say I miss splash damage from torpedoes, I could say I miss the days before POS's were in the game. But all in all, <em>EVE</em> is a larger game, a larger world, a more complex world today than when it started. Changes are a part of your <em>EVE</em>-life. Embrace it.<br /> <br />The most important ship in <em>EVE</em> is not a capital ship; it's the battleship.<p><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/" rel="bookmark">Continue reading <em>EVE Community Spotlight: SirMolle Part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/">EVE Community Spotlight: SirMolle Part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Oct 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1358344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>band-of-brothers</category><category>ccp</category><category>ccp-games</category><category>community-spotlight</category><category>conflict</category><category>endgame</category><category>eve</category><category>eve-community-spotlight</category><category>eve-online</category><category>game-mechanics</category><category>guilds</category><category>interviews</category><category>massively-interviews</category><category>max</category><category>new-eden</category><category>player-owned-station</category><category>pos</category><category>pvp</category><category>sci-fi</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 31 Oct 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[EVE Community Spotlight: SirMolle]]></title><link>http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/</guid><comments>http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/sirmolleavatarat225.jpg" alt="" />Alliance warfare in <a href="http://www.eve-online.com"><em>EVE Online</em></a> is a defining aspect of the game. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> setting of New Eden is a sprawling galaxy of over 5000 solar systems, where players are free to build empires, establish vast enterprises, and do whatever is necessary to maintain dominance over their competitors -- be it financial, political, or military. All of that freedom to do what you choose eventually leads players, collectively, into one another's sphere of influence, triggering bitter and protracted warfare. That's the nature of <em>EVE</em> -- the setting provides potential, but it's largely the players who drive the game. In what has been aptly described as <a href="http://www.rockpapershotgun.com/2008/09/09/the-great-war/"><em>"the largest virtual conflict ever waged"</em></a>, the <a href="http://www.bandofbrothers.org.uk/">Band of Brothers Alliance</a> (BoB) has stood at the forefront of that struggle for dominance in <em>EVE Online</em> for years. <br /><br />As an alliance, their strength is undeniable. But the power they've gained has sparked a fiery resentment from the much larger non-BoB playerbase in <em>EVE</em>, polarizing the community into those who either love or hate them. In many cases, it's been the latter. After all, for some time, Band of Brothers' goal was to control all space in New Eden, beginning in the lawless frontier of 0.0, where most alliance warfare rages, and eventually consolidating control over Empire space and its commerce. <a href="http://www.evewiki.com/index.php?title=Band_of_Brothers">Band of Brothers</a> set a goal for territorial control that's simply not possible in the game, however. The times have changed, and now the old paradigm of territorial grabs characteristic of the epic <a href="http://eve-history.net/wiki/index.php/RedSwarm">conflict with The RedSwarm Federation</a> has been replaced with <a href="http://massively.joystiq.com/2008/06/29/the-new-york-times-reveals-new-band-of-brothers-strategy/">the MAX campaign</a>, and a different nemesis -- the Northern Coalition. As vendetta-turned-alliance policy, MAX is intended to be <a href="http://www.killboard.net/">a wave of destruction</a> that cuts through the hulls and holdings of their opposition. <br /><br />The man behind the MAX campaign, and the Band of Brothers alliance, is SirMolle. Massively recently spoke with SirMolle about the pressures of leadership, the impact Band of Brothers has had on the game, and the endgame of control over New Eden. <strong><br /></strong><p><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/" rel="bookmark">Continue reading <em>EVE Community Spotlight: SirMolle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/">EVE Community Spotlight: SirMolle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Oct 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1355104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>band-of-brothers</category><category>ccp</category><category>ccp-games</category><category>community-spotlight</category><category>conflict</category><category>endgame</category><category>eve</category><category>eve-community-spotlight</category><category>eve-online</category><category>featured</category><category>game-mechanics</category><category>guilds</category><category>interviews</category><category>joystiq-features</category><category>massively-interviews</category><category>max</category><category>new-eden</category><category>player-owned-station</category><category>pos</category><category>pos-warfare</category><category>pvp</category><category>sci-fi</category><category>sir-molle</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 31 Oct 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[EVE and Sun Tzu's "The Art of War"]]></title><link>http://massively.joystiq.com/2008/10/20/eve-and-sun-tzus-the-art-of-war/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/20/eve-and-sun-tzus-the-art-of-war/</guid><comments>http://massively.joystiq.com/2008/10/20/eve-and-sun-tzus-the-art-of-war/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><em><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/minmatarrifterimage425.jpg" /></a><br /></em>
<div align="center"><em>Sun Tzu: Tactics without strategy is the noise before defeat. </em><br /></div>
<br />The 6th century B.C. military treatise, <em><a href="http://en.wikipedia.org/wiki/The_Art_of_War ">The Art of War</a></em> by Sun Tzu, serves admirably as a tract on corporate espionage and warfare in <a href="http://www.eve-online.com"><em>EVE Online's</em></a> far future backdrop of New Eden. It is, after all, a corporation-dominated setting and game where player organizations perpetually fight for supremacy over their competitors. As <em>The Art of War</em> is required reading in some MBA programs, it stands to reason it could have some practical applications to a game based around military conglomerates. Warfare in <em><a href="http://massively.joystiq.com/category/eve-online">EVE,</a></em> while limited by game mechanics as to what's possible (as all games are of course), can have a heavy social component. Paired with the sandbox nature of the game, there are numerous possibilities in <em>EVE</em> that most other MMOs simply don't offer, or can't offer through their respective game mechanics. <br /><br />Much of <em>The Art of War</em> focuses on deception, situational awareness, and overcoming your opponents through cunning rather than brute force. Of course, brute force has worked rather well for some prominent alliances, but without strategic thinking guiding their campaigns, it would all come undone at some point. Strategy is the focus of a new series of articles from Black Claw of <em>EVE Online</em> blog <a href="http://blackclawtravels.blogspot.com/">"The Travels of Black Claw."</a> He's just kicked off the first in this series based on a guide to warfare he created for his <em>EVE</em> corporation. First up is <a href="http://blackclawtravels.blogspot.com/2008/10/art-of-war-laying-plans.html">"The Art of War: Laying Plans"</a> -- which deals with assessing your own organization and the relative strength of the opposition, then figuring out how best to counter that opposition. Black Claw stated that next up will be "Waging War." Sun Tzu's <em>The Art of War</em> also deals with topics like stages of a competitive campaign, the importance of varying tactics, and the use of spies. Assuming Black Claw continues with his guide along these lines, it should be an interesting series of articles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/20/eve-and-sun-tzus-the-art-of-war/">EVE and Sun Tzu's "The Art of War"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blackclawtravels.blogspot.com/2008/10/art-of-war-laying-plans.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/20/eve-and-sun-tzus-the-art-of-war/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1347451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/20/eve-and-sun-tzus-the-art-of-war/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-claw</category><category>ccp</category><category>ccp-games</category><category>conflict</category><category>cunning</category><category>deception</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>new-eden</category><category>opinion</category><category>planning</category><category>pvp</category><category>sandbox</category><category>stealth</category><category>strategy</category><category>sun-tzu</category><category>sun-zi</category><category>the-art-of-war</category><category>the-travels-of-black-claw</category><category>war</category><category>warfare</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 20 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE's alliance warfare the largest virtual conflict ever waged]]></title><link>http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/</guid><comments>http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.rockpapershotgun.com/2008/09/09/the-great-war/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/corpses425.jpg" alt="" /></a><br />Alliance warfare is an aspect of <a href="http://www.eve-online.com"><em>EVE Online</em></a> that sets it apart from virtually any other MMO on the market. It commands a devoted following of players who continually exert their collective strength to conquer new regions of space while subjugating their numerous opponents.<br /><br />Although it's been said that only a minority of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a><em> </em>entire playerbase are entrenched in alliance warfare over 0.0 (lawless) space, this is where much of the action in the game takes place. 0.0 is where the most valuable resources in the game are found, and where the authorities do nothing to hinder player activities. The wealth, freedom and potential for power turn <em>EVE's</em> vast swaths of 0.0 space into hotly contested regions... the battlefield of <em>"the largest virtual conflict ever waged,"</em> in the words of <a href="http://massively.joystiq.com/tag/jim-rossignol">games journalist Jim Rossignol.</a><br /><em></em><p><a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/" rel="bookmark">Continue reading <em>EVE's alliance warfare the largest virtual conflict ever waged</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/">EVE's alliance warfare the largest virtual conflict ever waged</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/09/09/the-great-war/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1310199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>band-of-brothers</category><category>bob</category><category>ccp</category><category>ccp-games</category><category>conflict</category><category>eve</category><category>eve-online</category><category>forums</category><category>game-mechanics</category><category>goonfleet</category><category>goonswarm</category><category>guilds</category><category>jim-rossignol</category><category>new-eden</category><category>pvp</category><category>red-alliance</category><category>rock-paper-shotgun</category><category>rockpapershotgun</category><category>sci-fi</category><category>something-awful</category><category>territorial-control</category><category>this-gaming-life</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 11 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The political machinations of EVE Online]]></title><link>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/shuttle425.jpg" /></a><br />Game journalist and <a href="http://www.eve-online.com"><em>EVE Online</em></a> player Jim Rossignol has been coming to grips with the idea of conflict in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em>,</a> in a series of articles written for <a href="http://www.eurogamer.net">Eurogamer.</a> Rossignol began by looking at <a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/ ">"the basic principles of killing people"</a> and progressing to the <a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/ ">large scale conflicts</a> between alliances. <br /><br />This week, Rossignol goes a step further by looking at the politics at <a href="http://massively.joystiq.com/tag/territorial-control">the heart of much of the large-scale conflict</a> in <em>EVE Online,</em> and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. <em>"Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now,"</em> Rossignol says. <br /><a href="http://www.crazykinux.com"><em></em></a><p><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark">Continue reading <em>The political machinations of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/">The political machinations of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=229252>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1304763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>conflict</category><category>corp</category><category>corporation</category><category>corporations</category><category>economy</category><category>endgame</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>feudal</category><category>game-journalism</category><category>game-journalist</category><category>game-mechanics</category><category>guilds</category><category>jade-constantine</category><category>jericho-fraction</category><category>jim-rossignol</category><category>journalism</category><category>politics</category><category>pvp</category><category>resources</category><category>rome</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>star-fraction</category><category>struggle</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 05 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE alliance circumvents factional warfare restrictions]]></title><link>http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/</guid><comments>http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.crazykinux.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/myrmidon425.jpg" /></a><br />Factional warfare became a part of <a href="http://www.eve-online.com"><em>EVE Online</em></a> in the <em><a href="http://www.eveonline.com/empyreanage">Empyrean Age</a></em> expansion, which ushered in a time of backstory-driven militia conflict for players aligned with one of the four races of New Eden. What promised to be a new avenue for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> roleplaying community ended up being inaccessible to roleplaying alliances. <a href="http://massively.joystiq.com/tag/ccp">CCP</a> stipulated that alliances cannot enlist with factional militias, as their sheer numbers could streamroll their opposition and create overwhelming odds for the disadvantaged side in the conflict. <br /><br />The only recourse <em>EVE's</em> alliances have is to form splinter corporations outside of the alliance, for the sole purpose of allying with a given racial faction. That is, until recently. An article from <a href="http://massively.joystiq.com/tag/isd">ISD Magnus Balteus,</a> one of <em>EVE Online's</em> <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">in-game reporters,</a> states the <a href="http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/">Star Fraction alliance</a> <em>"has openly declared war on corporations that have joined the Caldari milita; the State Protectorate. For over a month, Star Fraction has been selectively targeting the corporations of fleet commanders in the Caldari militia."</em><p><a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/" rel="bookmark">Continue reading <em>EVE alliance circumvents factional warfare restrictions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/">EVE alliance circumvents factional warfare restrictions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Aug 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2295&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliances</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>conflict</category><category>embedded-reporting</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>gallente</category><category>game-mechanics</category><category>grief</category><category>griefing</category><category>guerilla-warfare</category><category>interstellar-correspondents</category><category>isd</category><category>jade-constantine</category><category>magnus-balteus</category><category>militia</category><category>politics</category><category>pvp</category><category>races</category><category>roleplaying</category><category>volunteer</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 14 Aug 2008 18:00:00 EST</pubDate></item></channel></rss>
