Posts tagged conflict 
EVE Evolved: Player-owned structures
For much of EVE Online's life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned ...
The Daily Grind: What's your favorite PvP memory?
It's hard to compare with the excitement of PvP. Sure, a well-scripted PvE encounter is exciting, but it's scripted. The same thing will always happen under the same conditions. But in a PvP battle, anything goes. Whether you're taking part in a battle over an open RvR objective in Warhammer ...
Faxion Online commercial gets to the heart of conflict
"We know conflict," a new ad for Faxion Online says, and boy do they ever! The tongue-in-cheek spot shows a fictional (or is it?) day at UTV True Games, where a frisky pirate and an arrogant ninja happen to walk into the same elevator. What happens next can only be seen, not described, although ...
Storyboard: Archetype discussion -- the Soldier
Welcome to this week's installment of Storyboard, in which I'm starting off what I am tentatively hoping to keep as a semi-regular series. For all the previous discussion of characters that don't work, we haven't touched upon any that do work. And considering we've all sat there trying to think of ...
The Daily Grind: There's a line, and you crossed it
The relationships we form in games are by their very nature kind of mercenary. You make friends in EVE Online not because you know your bosom buddy is waiting for you, but because flying in 0.0 is pretty dangerous on your own. So most of your friends in a game start off based on you deriving some ...
The Tattered Notebook: Roleplaying advice for veterans and newbies alike
Hello there adventurers! Seccia has taken the week off to go visit the remainder of her family in Neriak so I'm stepping in to help out with her column! This week in The Tattered Notebook, I thought it would be a good time to talk about roleplaying a character. Roleplaying isn't just jumping ...
Anti-Aliased: You don't need PvP to be successful, honest pt. 2
Screw PvP combat, we need PvP conflict The minute you hear about PvP, you know what it is. It's groups of people bashing each other in the face like cavemen. While that's all well and good, combat is only one part of a spectrum of player vs. player activities. We need to stop focusing solely on ...
Anti-Aliased: You don't need PvP to be successful, honest
Player vs. player combat has always been a double-edged sword, in my opinion. While it has the ability to be an amazing part of a game, I find that it usually falls flat thanks to a few loudmouthed jerks and people who exploit their way to "fame." Please note the use of fame in quotation marks, as ...
EVE Community Spotlight: SirMolle Part 2
Band of Brothers fields the largest capital ship fleet in the game. Obviously this provides your alliance with an advantage, but how do you respond to what many players feel is a problem of capital ship proliferation? Do you miss the days before capital ships and POS warfare became the norm? EVE ...
EVE Community Spotlight: SirMolle
Alliance warfare in EVE Online is a defining aspect of the game. EVE's setting of New Eden is a sprawling galaxy of over 5000 solar systems, where players are free to build empires, establish vast enterprises, and do whatever is necessary to maintain dominance over their competitors -- be it ...




