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Posts tagged concepts

UemeU shows off concept video and screenshots

If you want to roll your own game these days, you're certainly not lacking in tools to do so. UemeU is another game aimed at giving players the ability to do whatever they want, whether they'd like to build a huge, sprawling online game or just a nice house to settle down and call your own. The off...

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The Daily Grind: How patient are you with explanations?

I run a lot of random dungeons in Final Fantasy XIV. It's not uncommon to wind up grouped with someone who hasn't seen one of the newer dungeons, or even someone who just happened to forget the mechanics in a lower-level fight. That's fine, and I have no problem explaining the fight in detail to pe...

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Red 5's Mark Kern discusses wasted space in MMO development

A recent article by Mark Kern of Red 5 Studios is all about the idea that most of an MMO is wasted space. Not travel space that doesn't need to be there; no, Kern is talking about the huge amount of low-level content that gets played and discarded at a dizzying pace as players move past it. Accordi...

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The Daily Grind: What things should MMOs explain to new players?

Games do not like to explain the concept of roles to players. This is not to say that they don't expect players to take those roles, most frequently the standard trinity setup; rather, those roles are never explained in depth. There's no tutorial in Star Wars: The Old Republic explaining what a t...

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The Daily Grind: What game would you love to have designed just for you?

Most of us know that while we might want to be the sole deciding voice in a game's design, it's just not realistic. No matter how big a fan you are, if a game has even just 10,000 subscribers, your voice represents .01% of the population. So no game can really be designed for just one person. ...

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The Daily Grind: How much time do you spend on character concepts?

There are people for whom the character concept stage consists of logging in to City of Heroes for the first time, glancing at the available archetypes, and immediately creating a darkness-based Corruptor without a second though. Then there are people for whom character concepts are an art, somet...

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Hiromichi Tanaka interview discusses the Final Fantasy online installments

There's a lot of material coming up for Final Fantasy XIV. So much, in fact, that according to Hiromichi Tanaka, the game has plans that stretch out for as far off as next winter. When we last took a look at the interview, it had only been translated up through the first section, but the two additi...

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Storyboard: Lasting past level two

So you have what you are absolutely certain is a spectacular idea for a character. You spend the better part of a week planning and preparing for this new addition to your stable of alts. Then you create your character, get into the starting area, and you start going to town... and then you log off...

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A Mild-Mannered Reporter: Return of community news

There's quite a bit to crow about in the City of Heroes community of late. Since the last time we've taken a look at the community, we've had a huge amount of new information about the next expansion, a double XP weekend, and the usual regimen of alien invasions and parallel universes. (July's rele...

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The Daily Grind: Games with potential

One of the things people chalk growth in an MMO up to is the strength of the IP - especially when you're talking about an established IP in popular culture like Star Wars, Lord of the Rings, Star Trek, etc. Of course, some others will point out that there's something to be said for a completely ne...

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