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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ArenaNet celebrates concept artists, sheds light on WvW queues [Updated]]]></title><link>http://massively.joystiq.com/2012/09/21/arenanet-celebrates-concept-artists-sheds-light-on-wvw-queues/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/21/arenanet-celebrates-concept-artists-sheds-light-on-wvw-queues/</guid><comments>http://massively.joystiq.com/2012/09/21/arenanet-celebrates-concept-artists-sheds-light-on-wvw-queues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/21/arenanet-celebrates-concept-artists-sheds-light-on-wvw-queues/"><img alt="ArenaNet celebrates concept artists, sheds light on WvW queues" data-src-height="274" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/jamiero.jpg" /></a></div>
<div>
	One of <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s main selling points for <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> is the game's art direction. In recognition of that, the studio has begun a series of weekly interviews, which kicked off with a chat with Concept Artist Team Lead <a href="http://massively.joystiq.com/tag/jamie-ro">Jamie Ro</a>. After getting her start in Auckland, New Zealand, Ro worked on developing a new style of art once she got to the States. She's pleased to be on a team with "some of the most talented people in the industry" whose "support and friendly competition" keep her motivated, and she believes that the diversity of artists and art styles represented in the concept art department is a real strength of the team. Head on over to the <a href="https://www.guildwars2.com/en/news/concept-artist-spotlight-jamie-ro/">official interview</a> to see all of what she has to say.<br />
	<br />
	In other <em>Guild Wars 2</em> news, <a href="http://massively.joystiq.com/tag/mike-ferguson">Mike Ferguson</a> has been busy updating players about <a href="http://massively.joystiq.com/tag/wvw">World vs World</a> queue numbers. About 30% of <em>Guild Wars 2</em> players queued up for WvW on the day that his data was taken, and about 3% of the players who were queued up didn't get in during that time. Ferguson says that the team is "looking at a number of short term and long term solutions" to help get more people playing and fewer people queuing. There are a lot of charts to be seen, so take a gander at the <a href="https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Queue-size-data-from-9-14-to-9-18-NA/first#post200124">NA</a> and <a href="https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Queue-size-data-from-9-14-to-9-18-EU/first#post200083">EU</a> server posts to see what's up.<br />
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	<strong>[Update: The team also plans to limit world transfers to <a href="https://forum-en.guildwars2.com/forum/info/news/Free-World-Transfers-Limited-to-Once-Every-24-Hours">one per 24 hours</a> in an attempt to limit WvW exploits.]</strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/21/arenanet-celebrates-concept-artists-sheds-light-on-wvw-queues/">ArenaNet celebrates concept artists, sheds light on WvW queues [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Sep 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/21/arenanet-celebrates-concept-artists-sheds-light-on-wvw-queues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20330365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/21/arenanet-celebrates-concept-artists-sheds-light-on-wvw-queues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>artist-spotlight</category><category>concept-art</category><category>concept-artist</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>jamie-ro</category><category>mike-ferguson</category><category>ncsoft</category><category>spotlight</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 21 Sep 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Artist plagiarizes Guild Wars 2, World of Warcraft illustrators]]></title><link>http://massively.joystiq.com/2012/05/04/artist-plagiarizes-guild-wars-2-world-of-warcraft-illustrators/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/artist-plagiarizes-guild-wars-2-world-of-warcraft-illustrators/</guid><comments>http://massively.joystiq.com/2012/05/04/artist-plagiarizes-guild-wars-2-world-of-warcraft-illustrators/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fan-art/" rel="tag">Fan art</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/artist-plagiarizes-guild-wars-2-world-of-warcraft-illustrators/"><img alt="Concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/artist2.jpg" /></a></div>
If you're going to steal, steal big -- <a href="http://www.reporterntv.ro/stire/update-3-d-loading-accusation-of-plagiarism">or so Romanian artist Iani Papadopol thought</a>. Papadopol put on an exhibit called "UpDate 3D loading" featuring fantastic landscapes and scenery. The only problem? Instead of painting them himself, he ripped off several well-known illustrators, including <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet's</a> <a href="http://massively.joystiq.com/tag/daniel-dociu/">Daniel Dociu</a> and <a href="http://massively.joystiq.com/tag/arenanet/">Blizzard's</a> <a href="https://www.facebook.com/mverhasselt">Mathias Verhasselt</a>, claiming the pieces as his own.<br />
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The fraud was discovered by online fans and local artists after the exhibit was broadcast on TV. Papadopol's works were found to be stunningly similar -- in fact, identical -- to those of famous video game illustrators. Papadopol attempted to sell the prints before he was caught. There's no word yet whether charges will be filed.<br />
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"I found out from my friends," Dociu, a fellow Romanian, said on a news channel. "I recognized four pieces of my work immediately. What upsets me is that he's also Romanian with an artistic background. I will not take legal action if he admits what he did."<br />
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Papadopol's father, the acclaimed artist Constantin Papadopol, says that this is a misunderstanding. In any case, let this be the lesson to the next lazy art thief: It's perhaps best not to rip off the guy whose work <a href="http://massively.joystiq.com/2011/11/02/guild-war-2s-art-director-illustrates-cover-of-national-geograp/">was on the cover of National Geographic</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/artist-plagiarizes-guild-wars-2-world-of-warcraft-illustrators/">Artist plagiarizes Guild Wars 2, World of Warcraft illustrators</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/artist-plagiarizes-guild-wars-2-world-of-warcraft-illustrators/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20231393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/artist-plagiarizes-guild-wars-2-world-of-warcraft-illustrators/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>anet</category><category>arenanet</category><category>art</category><category>art-theft</category><category>blizzard</category><category>blizzard-entertainment</category><category>concept-art</category><category>concept-artist</category><category>Constantin-Papadopol</category><category>crime</category><category>Daniel-Dociu</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>iani-Papadopol</category><category>illustrator</category><category>Mathias-Verhasselt</category><category>ncsoft</category><category>plaigarism</category><category>theft</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 04 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Meet the Sparkplay Media team: Part One, pg. 2]]></title><link>http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one-pg-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one-pg-2/</guid><comments>http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one-pg-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/earth-eternal/" rel="tag">Earth Eternal</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/earth-eternal"><strong><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/sparkplaymediateam2.jpg" alt="" /></strong></a><br /></div>
<br /> <strong>Massively: Is there any MMO that has influenced your work on <span style="font-style: italic;">Earth Eternal</span>, and if so how did it influence you? </strong><br /><br /> Alex Madrigal, Concept Artist: I've been pretty active with MMOs for about seven years now. I've played <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> the most, but I've spent a serious amount of time in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> as well. I've dabbled in <a href="http://www.everquest2.com"><em>Everquest 2</em></a>, <a href="http://www.lineage2.com"><em>Lineage II</em></a> and most recently <a href="http://dragonica.iahgames.com/"><span style="font-style: italic;">Dragonica</span></a>. Artistically, I've picked something up from each of the games I've spent considerable amounts of time with. <br /><strong><br /> What <span style="font-style: italic;">Earth Eternal</span> race represents you the best and why? <br /></strong><br /> Alex: I'd have to say that I'm probably most like the Ursine. I'm big, tough and hairy. Also...not so much tough, but definitely cuddly! <br /><br /><strong>If you could pick out your favorite part of <span style="font-style: italic;">Earth Eternal</span>, what would it be and why? </strong><br /><br /> Alex: My monster designs. That will probably (definitely) come across as conceit, but the time spent with the team discussing, designing and fine tuning the monsters was probably the most fun I've had working on this game. To take something from a simply stated verbal concept and then see it grow through the stages of development is always exciting. Getting to draw strange things and seeing them show up in a 3D virtual space is a hoot. Plus it does my ego good when I hear people say that they think the designs are cool. And if you manage to find monsters you think aren't so cool - I didn't do those. [Laughs]<br /><br /><strong><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/rotten225.jpg" alt="" />What has been the most difficult obstacle for you to overcome in your work on <span style="font-style: italic;">Earth Eternal</span>? </strong><br /><br /> Alex: Doing user interface work. Having come from an animation background, jumping headfirst into designing a UI was a hell of a hurdle. Dealing with a whole new set of technical limitations and rules was difficult at first. For my first UI, I'm pretty happy with the end result, but I prefer the pencil and paper/Photoshop route instead of shifting around tiny pixels. <br /><br /><strong>What has influenced your art style for <span style="font-style: italic;">Earth Eternal</span>? Why this art style?</strong><br /><br /> Alex: I wish I could say that I was on the ground floor to help decide the artistic style for the game, but I actually came on as the concept artist about a year after the game's development started. I've been following a style set by another group of artists, but I have taken the opportunity to slather it in a healthy coating of my own personal style when possible. I'm heavily influenced by European graphic novel artists, and I really enjoy classic fairy tale illustrations. Things with visual texture and very rhythmic line work. <span style="font-style: italic;">Earth Eternal</span> has rich lore and to me, it feels like a fairy tale world. I try to implement that kind of stuff wherever I can.<br /><br />Come back tomorrow for part two, when we get to speak with the lead writer, Matt Mihaly, and one of the programmers, Ryne Anderson!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one-pg-2/">Meet the Sparkplay Media team: Part One, pg. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Jul 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one-pg-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19107680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one-pg-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-madrigal</category><category>artist</category><category>artwork</category><category>concept-artist</category><category>earth-eternal</category><category>fairy-tale</category><category>ffxi</category><category>final-fantasy-xi</category><category>sparkplay-media</category><category>ursine</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 23 Jul 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[All Points Bulletin video podcast shows off symbol creation and character customization]]></title><link>http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/</guid><comments>http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><a href="http://massively.joystiq.com/category/all-points-bulletin"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/apbsymbolcustomizationappliedat580.jpg" /></a><br />Since <a href="http://massively.joystiq.com/tag/e3-2009">E3 2009</a> the <a href="http://www.apb.com"><em>All Points Bulletin</em></a> team at <a href="http://massively.joystiq.com/tag/realtime-worlds">Realtime Worlds</a> has been releasing video podcasts showing aspects of the urban crime title, and no doubt gaining some new fans in the process. We mentioned an earlier video that focused on <a href="http://massively.joystiq.com/2009/06/19/all-points-bulletin-video-podcast-shows-off-scope-of-customizati/">customization options players will have</a>, but <a href="http://www.realtimeworlds.com/">Realtime Worlds</a> is taking that a step further in their latest video podcast, which walks the viewer through the layer-based symbol customization players will use in <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>All Points Bulletin</em></a>.<br /><br />The demonstration from senior concept artist Jon Stockwell shows how simple it is to create and manipulate layers in a symbol, resulting in your own unique look. As the video shows, that symbol can be applied to characters in the form of tattoos or graphics on clothing, and even used to detail your vehicles. Have a look at the video we've embedded for you below, and let us know what you think.<p><a href="http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/" rel="bookmark">Continue reading <em>All Points Bulletin video podcast shows off symbol creation and character customization</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/">All Points Bulletin video podcast shows off symbol creation and character customization</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.apb.com/2009/06/30/apb-podcast-episode-4-a-tribute/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19087014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>chris-collins</category><category>concept-artist</category><category>crime</category><category>customization</category><category>deum</category><category>jon-stockwell</category><category>logo</category><category>logos</category><category>realtime-worlds</category><category>tattoo</category><category>tattoos</category><category>video</category><category>video-podcast</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 05 Jul 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Meet a Champions Online concept artist, Imario Susilo]]></title><link>http://massively.joystiq.com/2008/04/17/meet-a-champions-online-concept-artist-imario-susilo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/17/meet-a-champions-online-concept-artist-imario-susilo/</guid><comments>http://massively.joystiq.com/2008/04/17/meet-a-champions-online-concept-artist-imario-susilo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/co23imario_concept_art.jpg" />It's been a surprisingly info-heavy week for the <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> fans, as yet another post has been placed onto the official website by the awesome community content writer, <a href="http://forums.champions-online.com/member.php?u=25">Kestrel</a>.<br /><br />The <a href="http://massively.joystiq.com/2008/04/16/ironclad-destroys-champions-online-evildoers/">concept art that's been coming</a> out for <em>Champions Online</em> has definitely been impressive. With every <a href="http://massively.joystiq.com/2008/04/08/champions-onlines-newest-villain-is-menton/">new character that's revealed</a>, the game seems to develop a personality all its own. One of the guys we have to thank for that is Imario Susilo, who's one of the concept artists working at Cryptic and the focus of this week's "Meet the Team" article. Born and raised in Indonesia, Imario (who apparently stands at seven-feet-tall) moved stateside during his high school years.<br /><br />Imario himself goes over his method for designing a new character for <em>Champions Online</em>, which sounds like an exhaustive -- but very fun -- job. We're certainly grateful for the <a href="http://massively.joystiq.com/2008/04/03/the-writer-for-champions-online-is-awesome/">people designing this game</a> -- be it character, world or story -- because <a href="http://massively.joystiq.com/2008/03/27/meet-champions-onlines-art-development-director/">without them</a>, our superhero fantasies would fall flatly onto their collective faces.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/17/meet-a-champions-online-concept-artist-imario-susilo/">Meet a Champions Online concept artist, Imario Susilo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Apr 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/articles/meet_imario_concept_artist_for_champions_online>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/17/meet-a-champions-online-concept-artist-imario-susilo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1170110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/17/meet-a-champions-online-concept-artist-imario-susilo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>concept-art</category><category>concept-artist</category><category>cryptic</category><category>cryptic-studios</category><category>imario-susilo</category><category>meet-the-team</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 17 Apr 2008 20:30:00 EST</pubDate></item></channel></rss>