Posts tagged concept-art 
That palette is fully operational: Jeff Dobson opens up about SWTOR's artistic side
Story may get all the press when it comes to Star Wars: The Old Republic, but the truth is that the final product was a team collaboration between many departments -- including the artists. Art Director Jeff Dobson sat down with Republic Trooper to talk about the process of shaping each of the ...
Post-apocalyptic L.A.W takes us from sketches to art to screen
Good-looking graphics don't just magically appear overnight in MMOs, delivered by the FedEx equivalent of the leprechaun community. The look and design of a game is a lengthy process full of revisions, abandoned doodles, and brainstorming -- something we end-users tend not to appreciate. ...
The Secret World sketches out the Templars
The Secret World's Week of the Templars continues, as today Funcom released a batch of artwork featuring the faction's look and locales. The Templars' red-and-white outfits may not be everyone's cup of Earl Grey tea, but for us and ours, it looks quite snazzy, especially on the PvP uniforms. ...
MechWarrior Online concept artist Alex Iglesias interviewed
MechWarrior Online has only been recently announced, but already interviews with the game's dev team are beginning to roll out. A Q&A with one of the game's concept artists, Alex "flyingdebris" Iglesias, went up on the forums today. The interview covers how Alex came to work for the ...
Recruit for Ryzom, win fabulous prizes!
Ryzom is undergoing a recruitment drive at the moment, and the team is looking to the players for help. A spiffy contest has been posted on the official site to see which players can rope in the most new warm bodies for the cause. Each player is tasked with recruiting friends and family ...
Guild War 2's art director illustrates cover of National Geographic
ArenaNet's Daniel Dociu has another high-profile project in addition to his work on Guild Wars 2: the cover of National Geographic. In this month's issue of the magazine, Dociu provides artwork to illustrate a "magical mystery treasure" of Anglo-Saxan origin that was recently found. Both the ...
ArenaNet unearths treasure trove of lost Guild Wars concept art
ArenaNet has always taken Guild Wars concept art very seriously, edeavouring to make the in-game graphics match the concept as closely as possible. This is particularly true of Guild Wars and its upcoming sequel Guild Wars 2, both of which feature gorgeous vistas and impressive architecture. A ...
The Dragon roars: Funcom spies on The Secret World's most mysterious faction
We don't care if you have the eye of the tiger -- this is the Week of the Dragon, darn it, and you're going to give respect to it or it will roast your noggin right off your neck! As part of the focus on The Secret World's least-understood faction, Funcom's released a quartet of artwork pieces to ...
First WildStar Wednesday dev diary takes fans through creature creation
Welcome, ladies and gentlemen, to the first (of many, we hope) WildStar Wednesday. The magnificent Robert "Robeardo" Land and the fabulous Andy Cotnam from Carbine Studios have collaborated on a short dev diary to kick things off after WildStar's recent official announcement and convention ...
Guild Wars 2's Asura Week continues with a look at environmental concepts
Asura Week continues today with another blog entry from ArenaNet's Matt Barrett. While yesterday's update looked at conceptualizing the floppy-earred cutelings themselves, today's blurb is all about their environmental art. Asuran design is heavily influenced by ancient Hindu architecture and ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



