Posts tagged con 
GDC 2013: World of Warplanes keeps flying toward the horizon
World of Warplanes is still in testing, but it's been playable at a few events now and has staked its claim as a distinct entity from World of Tanks. Wargaming.net's CEO Victor Kislyi and global operations director Vlad Beloserov were at GDC recently showing off more highlights from the game, ...
Leaderboard: Which convention reveal excited you the most?
So March's gaming convention madness is in our rearview mirror (although some coverage is still trickling in during the early part of this week). There were plenty of big reveals and plenty of smaller details, too, and chances are there was something that caught your eye from our GDC and PAX East ...
GDC 2013: How APB exploded into a franchise
By now, pretty much everyone knows the story of how GamersFirst swept in to save the DOA All Points Bulletin by relaunching it as APB: Reloaded. Since then, the title's done immensely well for the company and has prompted Reloaded Games to look into turning APB into a bona fide franchise. How ...
GDC 2013: Catching up with Gas Powered Games' Chris Taylor
Hey, is that CEO Chris Taylor from Gas Powered Games? By jove, it is! At GDC this past week we had the opportunity to catch up with Taylor and see how his studio is doing following its acquisition by Wargaming.net. He said that the synergy between his studio and Wargaming.net is powerful: "Our ...
PAX East 2013: A second hands-on with WildStar's Draken Stalker
Everyone at the completely fictional Massively office seems to have some kind of schoolgirl crush on Carbine Studios' quirky upcoming sci-fi title WildStar, and I can understand why. The setting is fresh, melding some aspects of our favorite sci-fi properties (cough Firefly cough) with a a ...
The Mog Log: PAX East wasn't for us
Last week I promised to bring you all of the hard-hitting coverage of Square-Enix's presence at PAX East 2013 as it pertained to Final Fantasy XI and Final Fantasy XIV. So here's that coverage: Both games still exist. We good? Great. I'll spend the next nine hundred words or so discussing ...
GDC 2013: Chris Roberts expounds on Star Citizen's crafting, economy
This week we have a special GDC edition of Some Assembly Required. I had the opportunity to sit down with Chris Roberts and talk about his highly anticipated space sim sandbox, Star Citizen. We talked lore, the game's PvP/PvE sliders and living universe concepts, guilds, and when players can ...
GDC 2013: Dean Hall on the pillars of DayZ's design
Dean Hall talks about DayZ as a scientist would a Petri dish gone grotesque. He knows perhaps what the game's strengths and appeal might be, knows why it hosts over 1.7 million players. Still, he meets the success with some bemusement, especially considering how notoriously difficult the mod is ...
GDC 2013: PlanetSide 2's new app and the future of Forgelight
On Tuesday, SOE shared a trailer highlighting its Forgelight engine. The proprietary engine not only runs PlanetSide 2 but will also be the foundation for all the studio's future games, including EverQuest Next. The same press release also introduced the upcoming PS2 app. Although it won't be ...
GDC 2013: James Ohlen on how F2P saved SWTOR
If you've been following BioWare for any length of time, then you know James Ohlen. When I interviewed him a couple of years back at PAX East and again last year at the Star Wars: The Old Republic guild summit, I could feel his sincere passion for the game. Ohlen joined the SWTOR project at its ...




