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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MMOrigins: Life's funny like that, page 2]]></title><link>http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/</guid><comments>http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/" rel="bookmark">Continue reading <em>MMOrigins: Life's funny like that, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/">MMOrigins: Life's funny like that, page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Dec 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19274581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amiga</category><category>blizzard</category><category>ccp</category><category>computer-science</category><category>dungeons-and-dragons</category><category>ea</category><category>Electronic-Arts</category><category>elite</category><category>eve-evolved</category><category>eve-online</category><category>everquest-2</category><category>everquest-ii</category><category>frontier</category><category>game-design</category><category>jagex</category><category>massively</category><category>nyphur</category><category>ocean</category><category>programming</category><category>runescape</category><category>social</category><category>socialising</category><category>team17</category><category>university</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 11 Dec 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[MMOrigins: Life's funny like that]]></title><link>http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/</guid><comments>http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/mmorigins/" rel="tag">MMOrigins</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/mmorigins/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/me-title.jpg" alt="" /></a></div>
We all got started gaming somewhere. For a lot of people, it was the Sega Mega-drive, the Atari 2600 or the NES that signaled their first steps into gaming. For me, it was the Commodore Amiga, a machine that was more a complete home computer than a games console. It was on the Amiga that groups like <em>Team 17</em>, <em>Ocean</em>, <a href="http://massively.joystiq.com/tag/electronic-arts/"><em>Electronic Arts</em></a> and <a href="http://massively.joystiq.com/tag/blizzard/"><em>Blizzard</em></a> first really made their mark on gaming and it was a great time of innovation in the industry. I recall <a href="http://en.wikipedia.org/wiki/Frontier:_Elite_II">long nights spent playing Frontier: Elite II</a>, scooping hydrogen fuel from the corona of a star or wormholing into deep space. Another favourite that I still play occasionally was <a href="http://en.wikipedia.org/wiki/K240">K240, an early space 4x game</a> and still one of the best I've ever played.<br />
<br />
It was the public domain market on the Amiga that really caught my attention. It's one thing to play a game, but here was the opportunity to make one and sell it via a page in CU Amiga magazine or a PD order disk. I've always been more interested in making games than playing them but being young with no programming experience, I was limited in what I could do. I tooled endlessly with the "Shoot 'em up Construction Kit" and "Reality Game Creator" packages, making countless primitive prototype games that only I ever played.<p><a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/" rel="bookmark">Continue reading <em>MMOrigins: Life's funny like that</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/">MMOrigins: Life's funny like that</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Dec 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19274479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/11/mmorigins-lifes-funny-like-that/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amiga</category><category>blizzard</category><category>ccp</category><category>computer-science</category><category>dungeons-and-dragons</category><category>ea</category><category>Electronic-Arts</category><category>elite</category><category>eve-evolved</category><category>eve-online</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>frontier</category><category>game-design</category><category>jagex</category><category>massively</category><category>nyphur</category><category>ocean</category><category>programming</category><category>runescape</category><category>social</category><category>socialising</category><category>team17</category><category>university</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 11 Dec 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online coding honcho profiled in 'Master of the Universe']]></title><link>http://massively.joystiq.com/2009/02/03/eve-online-coding-honcho-profiled-in-master-of-the-universe/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/03/eve-online-coding-honcho-profiled-in-master-of-the-universe/</guid><comments>http://massively.joystiq.com/2009/02/03/eve-online-coding-honcho-profiled-in-master-of-the-universe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/ringedorbitat225.jpg" alt="" />Most gamers probably aren't familiar with <a href="http://www.spectrum.ieee.org">IEEE Spectrum</a>, but it's a publication of the <a href="http://www.ieee.org/portal/site">Institute of Electrical and Electronics Engineers</a> (IEEE), the world's largest professional technology association. Fans of <a href="http://www.eve-online.com"><em>EVE Online</em></a> who are curious about the people behind the sci-fi title might be interested in checking out IEEE Spectrum's piece on <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> and the man who directs the <a href="http://massively.joystiq.com/category/eve-online "><em>EVE Online</em></a> Software Group: Erlendur Thorsteinsson, also known to players as <a href="http://massively.joystiq.com/tag/ccp-explorer">CCP Explorer</a>. <br /><br />The profile is written by Erico Guizzo, titled "<em>Erlendur Thorsteinsson: Master of the Universe</em>." Guizzo's piece sheds some light on what brought the Computer Science Ph.D. to <a href="http://www.ccpgames.com">CCP Games</a> in order to tackle the myriad challenges of improving <em>EVE</em>'s single world environment. The article also gives mention to the work done behind the scenes on the title's more ambitious projects, including adding <a href="http://massively.joystiq.com/tag/exploration">wormhole exploration</a> to the game with the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a>, and the forthcoming <a href="http://massively.joystiq.com/tag/walking-in-stations"><em>Walking in Stations</em></a> where player avatars will step out of their ships for the first time. <br /><br /><a href="http://www.crazykinux.com">[Via CrazyKinux]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/03/eve-online-coding-honcho-profiled-in-master-of-the-universe/">EVE Online coding honcho profiled in 'Master of the Universe'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Feb 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.spectrum.ieee.org/feb09/7447>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/03/eve-online-coding-honcho-profiled-in-master-of-the-universe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1449021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/03/eve-online-coding-honcho-profiled-in-master-of-the-universe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-explorer</category><category>ccp-games</category><category>computer-science</category><category>erico-guizzo</category><category>erlendur-s-thorsteinsson</category><category>erlendur-thorsteinsson</category><category>eve</category><category>eve-online</category><category>eve-online-software-group</category><category>expansions</category><category>game-mechanics</category><category>ieee</category><category>ieee-spectrum</category><category>mmo-industry</category><category>reykjavik</category><category>sci-fi</category><category>walking-in-stations</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 03 Feb 2009 18:00:00 EST</pubDate></item></channel></rss>
