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Posts tagged community-team

Hyperspace Beacon: SWTOR and the transparency dilemma

This past week on The Republic, I talked to prominent community members about transparency and broken promises in regard to Star Wars: The Old Republic. Both Heather from Corellian Run Radio and Redna from Ootinicast agreed that BioWare's community team has communicated too little and too...

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Gaile Gray returns to the community team for Guild Wars 2

If you played Guild Wars when it launched, you remember Gaile Gray. Heck, odds are you remember her if you've been at all active in the community for Guild Wars or Guild Wars 2 over the past decade; she's worn many community-facing hats over the years. She's donning a new one now, or perhaps more...

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Tamriel Infinium: The Elder Scrolls Online's community focus

When interviewing developers for Massively over the last three years, I've taken many opportunities to chat up multiple community managers. And when I was running my own community, I read article after article about how to gauge the health of a community. Although I don't remember who said it or...

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The Daily Grind: What game has your favorite community team?

Let's be honest with ourselves for a moment: We MMO players are not the easiest bunch to manage in terms of community. We're moody, we're cantankerous, and we often want the game to be developed in seven different exclusive directions at once. So a member of a game's community team already has a...

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The Soapbox: Game developers are not rock stars

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Take a moment to think of your single favorite game developer....

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EverQuest giving away 12 one-year subscriptions for its 12th anniversary

Twelve years ago, several brave adventurers took their first steps into the world of EverQuest and helped to shape the MMO genre. Now, Sony Online Entertainment is gearing up to celebrate all the myriad achievements between that first day and now -- and the company is kicking everything off...

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Meghan "Patience" Jenks leaves Turbine, Andy Belford departs Mythic

Today, Turbine lost its Patience -- but not in the way you're thinking. Over Twitter, Meghan "Patience" Jenks announced that after six years, she is leaving the studio to move back to California: "I guess it's time to break the news -- Friday is my last day at Turbine. I'm heading back home to CA....

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Massively's in-depth interview with SWTOR Community Manager Stephen Reid

Last Friday, Star Wars: The Old Republic finally revealed the Crew Skills crafting system. In a slightly less important announcement, BioWare also announced its new Community Manager, Stephen Reid. OK, I'm teasing. It is very important announcement. Since Sean Dahlberg stepped down, the community...

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New Ryzom patch enhancing PvP and other social functions

PvP is a tricky matter to balance in a game with players in all sorts of different gear levels, not to mention accounting for different player skills. Ryzom has tackled the age-old bugbear with its latest patch, attempting to extend and expand the PvP system in the game to everyone. The system has...

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NYCC 2010: Our interview with FFXIV's Sage Sundi and Yasu Kurosawa

If there were an award for the most controversial game on Massively, that award would probably have to go to Final Fantasy XIV. It's a game with a very different approach to many of the elements that are considered de rigueur for MMOs, which has produced a great deal of affection from some players,...

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