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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hyperspace Beacon: The summer of SWTOR]]></title><link>http://massively.joystiq.com/2013/06/11/hyperspace-beacon-the-summer-of-swtor/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/11/hyperspace-beacon-the-summer-of-swtor/</guid><comments>http://massively.joystiq.com/2013/06/11/hyperspace-beacon-the-summer-of-swtor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/11/hyperspace-beacon-the-summer-of-swtor"><img alt="Hyperspace Beacon Summer of TOR" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/hb-header-summer-of-tor.jpg" style="margin:4px" /></a></div>
Every time I listen to the <a href="http://bioware.com">BioWare</a> developers talk about <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>, I am impressed with how passionate they are about the game. When Producer <a href="http://massively.joystiq.com/tag/bruce-maclean/">Bruce Maclean</a>, Executive Producer <a href="http://massively.joystiq.com/tag/jeff-hickman/">Jeff Hickman</a>, and Community Manager <a href="http://massively.joystiq.com/tag/eric-musco/">Eric Musco</a> spoke to us yesterday, they sat on the edge of their seats because of how excited they were about telling us about the next updates coming to their game. Despite the game being a year and a half old, these three appeared to be riding the same hype-train the game launched with.<br />
<br />
Although these three <a href="http://massively.joystiq.com/tag/bioware/">BioWare</a> employees suggested that the majority of the conversation on the livestream would feature discussion about Game Update 2.2, they ended up highlighting features and events taking place beyond the next patch. The questions they answered, filtered from the forum, Twitter, Facebook and the chatroom, jumped all over the place, but I believe they can be narrowed down to three major categories of concern: events, PvP changes, and the valued subscriber.<p><a href="http://massively.joystiq.com/2013/06/11/hyperspace-beacon-the-summer-of-swtor/" rel="bookmark">Continue reading <em>Hyperspace Beacon: The summer of SWTOR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/11/hyperspace-beacon-the-summer-of-swtor/">Hyperspace Beacon: The summer of SWTOR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Jun 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/11/hyperspace-beacon-the-summer-of-swtor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20617235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/11/hyperspace-beacon-the-summer-of-swtor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bruce-maclean</category><category>cantina-tour</category><category>cathar</category><category>community-q-and-a</category><category>ea</category><category>electronic-arts</category><category>eric-musco</category><category>events</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>future-events</category><category>Game-Mechanics</category><category>hyperspace-beacon</category><category>jeff-hickman</category><category>livestream</category><category>lucasarts</category><category>opinion</category><category>pvp</category><category>races</category><category>rakghoul</category><category>rakghoul-plague</category><category>sci-fi</category><category>species</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>stuck</category><category>stunlock</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>valued-subscriber</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 11 Jun 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Elder Scrolls Online elaborates on crafting and exploration]]></title><link>http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/</guid><comments>http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/"><img alt="Elder Scrolls Online answers crafting and exploration queries" data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/crafting.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/zenimax/">ZeniMax</a> scooped up all of the questions that fans had after seeing <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/"><em>The Elder Scrolls Online's</em></a> <a href="http://massively.joystiq.com/2013/05/16/the-elder-scrolls-online-wants-you-to-explore-everywhere/">crafting and exploration video</a>, and answered several of the most pressing of them <a href="http://elderscrollsonline.com/en/news/post/2013/05/20/ask-us-anything-gathering-and-exploration">in a new post</a>.<br />
<br />
<em>TESO </em>will feature five crafting professions: weaponsmith, armorsmith, enchanter, alchemist, and provisioner. Of these, players are able to train in two fields so that a robust economy will develop between crafters. While there aren't any recipes in the game, players have multiple avenues to combine ingredients and make the same item. The studio indicated that those who have played previous <em>Elder Scrolls</em> games might have an advantage in knowing familiar plants and crafting ingredients and how they interact.<br />
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Other topics in the AMA include fishing lures, how big your library can get (there's no limit, basically), the use of Mundus Stones, and the difficulty of lockpicking. "Your lockpicking will automatically improve as you level, gradually making chests that were once very difficult to open a much easier prospect. Though your lockpicking skill will increase as you level, the chests you encounter in higher level areas will also be more difficult," ZeniMax explained.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/">Elder Scrolls Online elaborates on crafting and exploration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20576681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/20/elder-scrolls-online-elaborates-on-crafting-and-exploration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ama</category><category>ask-me-anything</category><category>ask-us-anything</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>community-q-and-a</category><category>crafting</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>eso</category><category>exploration</category><category>factions</category><category>fishing</category><category>lockpicking</category><category>morrowind</category><category>oblivion</category><category>pvp</category><category>q-and-a</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 20 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[The Elder Scrolls Online answers all your questions, assuming they're about lore]]></title><link>http://massively.joystiq.com/2013/05/06/the-elder-scrolls-online-answers-all-your-questions-assuming-th/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/06/the-elder-scrolls-online-answers-all-your-questions-assuming-th/</guid><comments>http://massively.joystiq.com/2013/05/06/the-elder-scrolls-online-answers-all-your-questions-assuming-th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/06/the-elder-scrolls-online-answers-all-your-questions-assuming-th/"><img alt="Here's your lore.  There are giant spiders.  Kill them.  What else is relevant?" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/teso-ama-epl-506-1367877804.jpg" /></a></div>
We're not kidding about that title. <a href="http://elderscrollsonline.com/en/news/post/2013/05/03/ask-us-anything-variety-pack-4?utm_source=feedly">The latest set of answers</a> for <em><a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/">The Elder Scrolls Online</a></em>'s Ask Me Anything is full of lore. Spilling over with lore. Its lore cup runneth over. Do you want to know how old an elf has to be before he's actually old? 200-300 years is old. Want to know if there will be any Dragonborn running around a la <em>Skyrim</em>? Nope, and shouts are a thing of legend. It's all the lore you've wanted and were clearly not afraid to ask about.<br />
<br />
There are some other answers in the mix as well. Players will have to guess about the abilities of their opponents in PvP to some extent, since the armor system will not allow you to guess at abilities by appearance. Players can also expect to find puzzles in the game rather than pure combat encounters, although no details are given. So while you'll find the most meat if you're looking for lore, even more system-focused players will find some relevant answers in <a href="http://elderscrollsonline.com/en/news/post/2013/05/03/ask-us-anything-variety-pack-4?utm_source=feedly">the full set</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/06/the-elder-scrolls-online-answers-all-your-questions-assuming-th/">The Elder Scrolls Online answers all your questions, assuming they're about lore</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/06/the-elder-scrolls-online-answers-all-your-questions-assuming-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20559678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/06/the-elder-scrolls-online-answers-all-your-questions-assuming-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-me-anything</category><category>background</category><category>backstory</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>community-q-and-a</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>eso</category><category>factions</category><category>lore</category><category>morrowind</category><category>oblivion</category><category>pvp</category><category>q-and-a</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 06 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online's newest Ask Cryptic takes aim at revamps and Romulans]]></title><link>http://massively.joystiq.com/2013/04/26/star-trek-onlines-newest-ask-cryptic-takes-aim-at-revamps-and-r/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/26/star-trek-onlines-newest-ask-cryptic-takes-aim-at-revamps-and-r/</guid><comments>http://massively.joystiq.com/2013/04/26/star-trek-onlines-newest-ask-cryptic-takes-aim-at-revamps-and-r/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/26/star-trek-onlines-newest-ask-cryptic-takes-aim-at-revamps-and-r/"><img alt="Do you want to fly technology that's two centuries old in game lore?  Apparently some people totally do." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/sto-askcryptic-epl-426.jpg" /></a></div>
The Romulan faction in <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> will be unique in many ways, but exactly how the addition will work within the context of the game is still unclear. That's why many of the questions in <a href="http://sto.perfectworld.com/news/?p=875931">the latest edition of Ask Cryptic</a> focus on Romulans, such as what ships they will have access to from the C-Store (all ships from a player's chosen allied faction) and how Romulans with different allies will interact (they will not be able to group together for Romulan missions but can group for cross-factional content).<br />
<br />
Other topics of discussion include the long-anticipated revamp to Exploration, which is being moved over toward encouraging the use of the Foundry to fulfill a similar niche. Klingon progression will be improved with a full leveling path, including episodes ported over and heavily tweaked from the Federation line as well as unique bits of content just for KDF characters. For the usual buffet of questions and answers you can <a href="http://sto.perfectworld.com/news/?p=875931">check out the full installment</a> on the official site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/26/star-trek-onlines-newest-ask-cryptic-takes-aim-at-revamps-and-r/">Star Trek Online's newest Ask Cryptic takes aim at revamps and Romulans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Apr 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/26/star-trek-onlines-newest-ask-cryptic-takes-aim-at-revamps-and-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20550165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/26/star-trek-onlines-newest-ask-cryptic-takes-aim-at-revamps-and-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>community-q-and-a</category><category>cryptic</category><category>cryptic-studios</category><category>expansion</category><category>expansions</category><category>f2p</category><category>factions</category><category>free-to-play</category><category>game-mechanics</category><category>grouping</category><category>legacy-of-romulus</category><category>news</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>q-and-a</category><category>questions-and-answers</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>teaming</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 26 Apr 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online's Romulan expansion prompts special Ask Cryptic]]></title><link>http://massively.joystiq.com/2013/03/29/star-trek-onlines-romulan-expansion-prompts-special-ask-cryptic/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/29/star-trek-onlines-romulan-expansion-prompts-special-ask-cryptic/</guid><comments>http://massively.joystiq.com/2013/03/29/star-trek-onlines-romulan-expansion-prompts-special-ask-cryptic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/29/star-trek-onlines-romulan-expansion-prompts-special-ask-cryptic/"><img alt="Star Trek Online's Romulan expansion prompts special Ask Cryptic" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/romulan.jpg" /></a></div>
Do you have a burning question about <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online:</em></a> <a href="http://massively.joystiq.com/tag/legacy-of-romulus/"><em>Legacy of Romulus</em></a>? Get in line behind pretty much every single <em>STO </em>player, pal. But while your specific query may not reach the ears of top admirals, Executive Producer <a href="http://massively.joystiq.com/tag/dan-stahl">Daniel Stahl</a> created <a href="http://sto.perfectworld.com/news/?p=852601">a special edition of Ask Cryptic</a> devoted to answering the most common questions out there.<br />
<br />
So what's included with the Romulan faction? Stahl says that there are three races (one free, one unlockable or purchasable, and one for subscribers only), adding, "The Romulan Republic was created from the ground up as a complete new faction. They have their own backstory, their own exclusive missions and episode series, exclusive costumes, faction-exclusive social hub, unique playable species, a full ship progression line from level 1 to 50, unique HUD UI, and more."<br />
<br />
While Romulans will be an independent faction, Stahl explained that these captains will choose to ally with either the Federation or Klingons for the purposes of storylines, PvP, and starbases.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/29/star-trek-onlines-romulan-expansion-prompts-special-ask-cryptic/">Star Trek Online's Romulan expansion prompts special Ask Cryptic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Mar 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/29/star-trek-onlines-romulan-expansion-prompts-special-ask-cryptic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20523493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/29/star-trek-onlines-romulan-expansion-prompts-special-ask-cryptic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>beta</category><category>community-q-and-a</category><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>daniel-stahl</category><category>expansion</category><category>f2p</category><category>faction</category><category>free-to-play</category><category>legacy-of-romulus</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>q-and-a</category><category>questions-and-answers</category><category>remus</category><category>romulus</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 29 Mar 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[The Elder Scrolls Online answers more fan questions about combat]]></title><link>http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/</guid><comments>http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/"><img alt="Lizard-dogs don't care about game mechanics.  They just like snacking on your face." data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/teso-ama-epl-325.jpg" /></a></div>
How do you keep character skills interesting and relevant when you've only got six slots to equip them? According to <a href="http://www.elderscrollsonline.com/en/news/post/2013/03/25/ask-us-anything-combat-2">the latest series of community answers</a> for <em><a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/">The Elder Scrolls Online</a></em>, the key is what kind of abilities are relevant. The skills on those slots are meant to serve as utility rather than raw damage, with your main attacks serving as your primary means of doing damage. Although a few skills will have added damage under certain circumstances, that's not the overall goal.<br />
<br />
Beyond that, the answers also address the issue of charging attacks and moving, which is both allowed and encouraged. Crowd control can be reliably broken out of with Stamina, but if your Stamina bar is low you can be caught and held for a while. You can also rest easy knowing that there will be no ammunition in the game, freeing archers from the tedious process of acquiring arrows at the worst possible time. Check out all of these answers and more in <a href="http://www.elderscrollsonline.com/en/news/post/2013/03/25/ask-us-anything-combat-2">the full rundown</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/">The Elder Scrolls Online answers more fan questions about combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Mar 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20517497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>combat</category><category>combat-mechanics</category><category>community-q-and-a</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>eso</category><category>factions</category><category>game-mechanics</category><category>morrowind</category><category>oblivion</category><category>pvp</category><category>q-and-a</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 25 Mar 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[LOTRO confirms player skill trees, expansion in the works]]></title><link>http://massively.joystiq.com/2013/03/21/lotro-confirms-player-skill-trees-expansion-in-the-works/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/21/lotro-confirms-player-skill-trees-expansion-in-the-works/</guid><comments>http://massively.joystiq.com/2013/03/21/lotro-confirms-player-skill-trees-expansion-in-the-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/21/lotro-confirms-player-skill-trees-expansion-in-the-works/"><img alt="LOTRO confirms player skill trees, expansion in the works" data-src-height="339" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/dwarf.jpg" /></a></div>
While it didn't take much reading <a href="http://massively.joystiq.com/2013/01/31/lotro-commits-to-housing-revamp-player-council-and-more-rohan/">between the lines</a> to realize that <a href="http://massively.joystiq.com/tag/turbine">Turbine</a> has an expansion in the works for <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a> this year, the team confirmed the terminology <a href="http://forums.lotro.com/showthread.php?&amp;postid=6721372#post6721372">in a dev chat</a>. The devs hinted that the full announcement would come around the game's sixth anniversary next month.<br />
<br />
Players had many questions regarding the promised but vaguely detailed revamp coming to characters. Turbine revealed a few more details in the chat: "Three trees per class. Some degree of blending at a higher cost than sticking with a pure build. Bonuses granted based on an early-level specialization choice that grows as points are spent. You can have multiple specs. You can respec."<br />
<br />
Other interesting nuggets to chew on from the Q&amp;A session include the news that player housing will include crafting facilities, virtue acquisition may see a significant change, and that applications for the player council will begin tomorrow.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/21/lotro-confirms-player-skill-trees-expansion-in-the-works/">LOTRO confirms player skill trees, expansion in the works</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Mar 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/21/lotro-confirms-player-skill-trees-expansion-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20513701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/21/lotro-confirms-player-skill-trees-expansion-in-the-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-revamp</category><category>community-q-and-a</category><category>crafting</category><category>dev-chat</category><category>developer-q-and-a</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>helms-deep</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>player-housing</category><category>q-and-a</category><category>rohan</category><category>skill-trees</category><category>turbine</category><category>turbine-entertainment</category><category>update-11</category><category>virtues</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 21 Mar 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[The Elder Scrolls Online serves up a stack of answers about combat]]></title><link>http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-serves-up-a-stack-of-answers-about-comb/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-serves-up-a-stack-of-answers-about-comb/</guid><comments>http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-serves-up-a-stack-of-answers-about-comb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-severs-up-a-stack-of-answers-about-comb/"><img alt="These fine people aren't preparing for combat, they're getting ready for a spirited dance party." data-src-height="329" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/teso-ama-epl-311.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/">The Elder Scrolls Online</a></em> is going to feature combat, which should come as a shock to precisely no one. But how is that combat going to work? How important will the holy trinity be in practice? How ornate will your attacks and counterattacks be? These and more are all excellent questions, and they're also questions that have been answered in <a href="http://elderscrollsonline.com/en/news/post/2013/03/08/ask-us-anything-combat/">the latest installment of community answers</a> over on the official site. And that's only a small fraction of the information.<br />
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At the moment, the trinity setup is not <em>vital</em> but is certainly helpful, as tester groups without a dedicated tank have managed to clear content (albeit with some difficulties). The soft lock system is based more around offense than defense, as healing abilities are not targeted. Players can also feel free to join in when they see other players fighting things, as all players who participate gain the rewards of fighting as in <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em>. For more information about the particulars of combat, <a href="http://elderscrollsonline.com/en/news/post/2013/03/08/ask-us-anything-combat/">check out the full set of answers</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-serves-up-a-stack-of-answers-about-comb/">The Elder Scrolls Online serves up a stack of answers about combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Mar 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-serves-up-a-stack-of-answers-about-comb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20497953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-serves-up-a-stack-of-answers-about-comb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>combat</category><category>combat-mechanics</category><category>community-q-and-a</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>eso</category><category>factions</category><category>game-mechanics</category><category>morrowind</category><category>oblivion</category><category>pvp</category><category>q-and-a</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 11 Mar 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[You have questions about The Elder Scrolls Online, the development team has answers]]></title><link>http://massively.joystiq.com/2013/02/22/you-have-questions-about-the-elder-scrolls-online-the-developme/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/22/you-have-questions-about-the-elder-scrolls-online-the-developme/</guid><comments>http://massively.joystiq.com/2013/02/22/you-have-questions-about-the-elder-scrolls-online-the-developme/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/22/you-have-questions-about-the-elder-scrolls-online-the-developme/"><img alt="They build very thick bridges for very small bodies of water in this region." data-src-height="307" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/teso-ama-epl-222.jpg" /></a></div>
Prospective players have a lot of questions about <em><a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/">The Elder Scrolls Online</a></em>. What will I need to do to be a tank? How will I heal other people? Will I be carrying around every wheel of goat cheese in the world for no reason? The development team has sat down and <a href="http://elderscrollsonline.com/en/news/post/2013/02/22/ask-us-anything-variety-pack-2">answered a variety of player questions</a> in a new feature addressing several assorted topics.<br />
<br />
Players interested in tanking will be happy to know that while you will generally want to be in heavy armor, a properly designed character should be able to last for quite some time in light armor. Those who prefer playing a pure role will also be happy to note that while the developers have harped on hybridization a bit, being a "pure" role will be perfectly viable and possible. And lore fans will be happy to see a variety of lore questions answered, especially concerning organizations and races that are important in later games but aren't necessarily around in <em>The Elder Scrolls Online</em>. So odds are good that when <a href="http://elderscrollsonline.com/en/news/post/2013/02/22/ask-us-anything-variety-pack-2">you read through the answers</a>, you'll be happy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/22/you-have-questions-about-the-elder-scrolls-online-the-developme/">You have questions about The Elder Scrolls Online, the development team has answers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Feb 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/22/you-have-questions-about-the-elder-scrolls-online-the-developme/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20474395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/22/you-have-questions-about-the-elder-scrolls-online-the-developme/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>character-abilities</category><category>character-specialization</category><category>community-q-and-a</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>eso</category><category>factions</category><category>lore</category><category>morrowind</category><category>oblivion</category><category>preview</category><category>pvp</category><category>q-and-a</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>spec</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 22 Feb 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Dark Age of Camelot launches an update and answers player questions]]></title><link>http://massively.joystiq.com/2013/02/21/dark-age-of-camelot-launches-an-update-and-answers-player-questi/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/21/dark-age-of-camelot-launches-an-update-and-answers-player-questi/</guid><comments>http://massively.joystiq.com/2013/02/21/dark-age-of-camelot-launches-an-update-and-answers-player-questi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/21/dark-age-of-camelot-launches-an-update-and-answers-player-questi/"><img alt="No one takes Faertwyd's bunny slippers.  No one." data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/daoc-patchquest-epl-221.jpg" /></a></div>
If you've been playing <em><a href="http://massively.joystiq.com/category/Dark-Age-of-Camelot/">Dark Age of Camelot</a></em> for a while, odds are good that you've acquired a lot of <em>things</em>. You've got a set of Epic Armor, you've got tons of items clogging your bank, and you've got a pair of fuzzy bunny slippers that you don't remember buying but you now refuse to remove. <a href="http://darkageofcamelot.com/article/patch-1114a-comes-pendragon">The game's latest patch</a> does not improve your slipper situation, but it does improve Epic Armor, add new Epic Weapons and Accessories, allow for remote bank access, and increase the stack limits on many items. So everything else gets better.<br />
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Does that satisfy you? No? You want to know more about the future of the game? Well, then, you can feast your eyes on <a href="http://www.daocdb.com/tracker.php?source=Wayback%20Wednesday%20Episode%2010">a new set of community answers from the development team</a> addressing the future update plans for the game as well as which areas will not be seeing much improvement (throwing weapons, for instance, are pretty much up the creek). So there's plenty for <em>DAoC</em> fans to enjoy. However, no one enjoys those bunny slippers. Seriously. Wear armor like everyone else.<br />
<br />
[Thanks to Etaew for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/21/dark-age-of-camelot-launches-an-update-and-answers-player-questi/">Dark Age of Camelot launches an update and answers player questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Feb 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/21/dark-age-of-camelot-launches-an-update-and-answers-player-questi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20472572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/21/dark-age-of-camelot-launches-an-update-and-answers-player-questi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bank</category><category>banks</category><category>bioware</category><category>camelot</category><category>classic-mmo</category><category>community-q-a</category><category>community-q-and-a</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>epic</category><category>epic-accessories</category><category>epic-armor</category><category>epic-items</category><category>epic-weapons</category><category>fantasy</category><category>inventory</category><category>item-overhauls</category><category>items</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>patch</category><category>patches</category><category>pvp</category><category>q-and-a</category><category>rvr</category><category>stack-sizes</category><category>stacks</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 21 Feb 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[LotRO players pick devs' brains over upcoming changes]]></title><link>http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/</guid><comments>http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/"><img alt="LotRO players pick devs' brains over upcoming changes" data-src-height="339" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/tom.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> players <a href="http://forums.lotro.com/showthread.php?502317-Transcript-LOTRO-Developer-Twitter-Chat-Thursday-February-21-2013">had a third go-around with Turbine's staff</a> in the latest dev chat series. Well over 50 questions were asked and answered during the Twitter event, many of which concerned the upcoming class changes, housing revamp, and player council. There was even talk of a new monster play class, although the devs were careful to cage answers in "maybes" and "we've discussed it."<br />
<br />
So what are some of the possibilities for housing? "Just ideas for this month but... more/better storage, better item placement rules, ways to display armor/weapons." The team also hinted that "rewarding choices" will be tantamount to class builds, getting away from the hybrid design that was prominent in the past.<br />
<br />
It's a long and perhaps rewarding read, <a href="http://forums.lotro.com/showthread.php?502317-Transcript-LOTRO-Developer-Twitter-Chat-Thursday-February-21-2013">so get thee to the transcript</a> if <em>LotRO </em>is your bag!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/">LotRO players pick devs' brains over upcoming changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Feb 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20472594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>community-q-and-a</category><category>dev-chat</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>housing</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>q-and-a</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 21 Feb 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[February's Star Trek Online Ask Cryptic is all about May]]></title><link>http://massively.joystiq.com/2013/02/16/februarys-answers-for-star-trek-online-are-all-about-may/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/16/februarys-answers-for-star-trek-online-are-all-about-may/</guid><comments>http://massively.joystiq.com/2013/02/16/februarys-answers-for-star-trek-online-are-all-about-may/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/16/februarys-answers-for-star-trek-online-are-all-about-may/"><img alt="No answer for why the anniversary ship is one of the uglier Enterprises.  Yes, I said it." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/sto-askcryptic-epl-216.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> players have questions, and <a href="http://massively.joystiq.com/tag/Cryptic-Studios/">Cryptic Studios</a> has answers. The latest installment of <a href="http://massively.joystiq.com/tag/Ask-Cryptic/">Ask Cryptic</a> for the month of February mostly gives the same answer to several questions, however, and <a href="http://sto.perfectworld.com/news/?p=820691">that answer is May</a>. More specifically, it's something contained in the May update, which some fans are speculating will include a playable Romulan faction. Producer <a href="http://massively.joystiq.com/tag/Dan-Stahl/">Dan Stahl</a> does not come out and say as much, but he does agree that previously issued hints strongly suggest Romulans and that the design team is holding back iconic Romulan ships for a playable faction in the future.<br />
<br />
Beyond those updates, players can look forward to seeing a revamped and streamlined character creation process in May, as well as an overhaul to the game's existing trait system for characters. New equipment that allows for a socketing system is also en route. And there may well be a new tribble to unlock, if you like having a sentient furball sticking around. For more answers covering topics such as ship appearance, ship weapons, and Earth-based pets, read through <a href="http://sto.perfectworld.com/news/?p=820691">the full list of answers</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/16/februarys-answers-for-star-trek-online-are-all-about-may/">February's Star Trek Online Ask Cryptic is all about May</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Feb 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/16/februarys-answers-for-star-trek-online-are-all-about-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20465274/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/16/februarys-answers-for-star-trek-online-are-all-about-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>community-q-and-a</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>factions</category><category>free-to-play</category><category>future-patch</category><category>future-patches</category><category>major-updates</category><category>may-update</category><category>patch</category><category>patches</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>player-theories</category><category>possible-factions</category><category>pwe</category><category>questions-and-answers</category><category>revamps</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 16 Feb 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Fifth live FFXIV producer letter to air next week]]></title><link>http://massively.joystiq.com/2013/02/12/fifth-live-ffxiv-producer-letter-to-air-next-week/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/12/fifth-live-ffxiv-producer-letter-to-air-next-week/</guid><comments>http://massively.joystiq.com/2013/02/12/fifth-live-ffxiv-producer-letter-to-air-next-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/12/fifth-live-ffxiv-producer-letter-to-air-next-week/"><img alt="Fifth live FFXIV producer letter to air next week" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/finalfantasy14.jpeg" /></a></div>
If you are fluent in Japanese and happen to be awake early on February 22nd, you can watch <a href="http://massively.joystiq.com/tag/Naoki-Yoshida/">Naoki Yoshida</a> answer fans' questions about <em><a href="http://massively.joystiq.com/category/final-fantasy-xiv">Final Fantasy XIV</a></em> in the the fifth live letter from the producer. The broadcast begins at 6:00 a.m. EST. For those who can't tune in (or who don't know the language), all questions and answers will be posted as they are addressed on the official Twitter account, and a full summary will also be posted on the forums afterward.<br />
<br />
Folks who want to ask Yoshida questions about the game's beta and official release can submit them either ahead of time on <a href="http://forum.square-enix.com/ffxiv/threads/60414">the official thread</a> or during the livestream via Twitter using #XIVLive.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/12/fifth-live-ffxiv-producer-letter-to-air-next-week/">Fifth live FFXIV producer letter to air next week</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Feb 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/12/fifth-live-ffxiv-producer-letter-to-air-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20458422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/12/fifth-live-ffxiv-producer-letter-to-air-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-q-and-a</category><category>console</category><category>consoles</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>live-producers-letter</category><category>naoki-yoshida</category><category>producer-letter</category><category>producers-letter</category><category>Q-and-A</category><category>square</category><category>square-enix</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Tue, 12 Feb 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Digesting the LotRO dev chats]]></title><link>http://massively.joystiq.com/2013/02/02/the-road-to-mordor-digesting-the-dev-chats/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/02/the-road-to-mordor-digesting-the-dev-chats/</guid><comments>http://massively.joystiq.com/2013/02/02/the-road-to-mordor-digesting-the-dev-chats/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/02/the-road-to-mordor-digesting-the-dev-chats/"><img alt="The Road to Mordor Digesting the dev chats" data-src-height="322" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/r1-1359142893.jpg" /></a></div>
Apart from the nightmare of Twitter spam that the recent two <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> dev chats have produced, I'm pretty happy that <a href="http://massively.joystiq.com/tag/turbine">Turbine's</a> being more interactive with the community and taking on some of these topics head-on. Of course, everyone has his own areas of interest that were probably not covered to satisfaction, but looking through these two chats (<a href="http://massively.joystiq.com/2012/12/20/lotros-team-fields-live-dev-chat/">December 20th</a> and <a href="http://massively.joystiq.com/2013/01/24/lotro-devs-talk-updates-10-and-11/">January 24th</a>), we can deduce a lot of useful information about where <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>LotRO</em></a> is headed in the future.<br />
<br />
Personally, I am pretty excited about 2013 for the game. It feels as if the team isn't slacking at all, and while there are always <a href="http://massively.joystiq.com/2013/01/05/the-road-to-mordor-looking-back-and-looking-forward/">my wish list items</a> that go unfulfilled, often the devs add cool changes (like the Bree update) that are equally welcome.<br />
<br />
So let's sift the wheat from the chaff and see what we come up with from these dev chats as well as <a href="http://www.lotro.com/en/game/articles/letter-kate-paiz-executive-producer-lord-rings-online%E2%84%A2">the recent producer's letter</a>!<p><a href="http://massively.joystiq.com/2013/02/02/the-road-to-mordor-digesting-the-dev-chats/" rel="bookmark">Continue reading <em>The Road to Mordor: Digesting the LotRO dev chats</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/02/the-road-to-mordor-digesting-the-dev-chats/">The Road to Mordor: Digesting the LotRO dev chats</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 02 Feb 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/02/the-road-to-mordor-digesting-the-dev-chats/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20439026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/02/the-road-to-mordor-digesting-the-dev-chats/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-q-and-a</category><category>dev-chat</category><category>developer-chat</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>housing</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mounted-combat</category><category>opinion</category><category>player-housing</category><category>q-and-a</category><category>riders-of-rohan</category><category>road-to-mordor</category><category>ror</category><category>the-road-to-mordor</category><category>turbine</category><category>turbine-entertainment</category><category>update-10</category><category>update-11</category><category>war-steeds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 02 Feb 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[LotRO devs talk Updates 10 and 11]]></title><link>http://massively.joystiq.com/2013/01/24/lotro-devs-talk-updates-10-and-11/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/24/lotro-devs-talk-updates-10-and-11/</guid><comments>http://massively.joystiq.com/2013/01/24/lotro-devs-talk-updates-10-and-11/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/24/lotro-devs-talk-updates-10-and-11/"><img alt="LotRO dev chat talk Update 10 and 11" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/stage.jpg" /></a></div>
If you had questions that weren't answered with <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online's</em></a> last dev chat, then maybe you'll be covered with <a href="http://massively.joystiq.com/tag/turbine">Turbine's</a> latest Q&amp;A between players and the development team. Today's dev chat <a href="https://twitter.com/lotro">took place on Twitter</a> as the team tackled 40 questions from the community.<br />
<br />
Chief among the topics was Update 10, of which the team spilled a host of details. The update will go to the test server next week, and promises to contain new armor sets, standardized power pools, the removal of dread on the landscape, a big change to Wardens, and the second half of the instance cluster. Turbine also said that while Update 10 won't have a new book in the epic story, Update 11 definitely will (and it'll be "super-sized"). Update 11 is also slated to add a whole new region to the game that includes mounted and standard combat.<br />
<br />
We've got the beefy Q&amp;A transcript for you after the jump, so check it out!<p><a href="http://massively.joystiq.com/2013/01/24/lotro-devs-talk-updates-10-and-11/" rel="bookmark">Continue reading <em>LotRO devs talk Updates 10 and 11</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/24/lotro-devs-talk-updates-10-and-11/">LotRO devs talk Updates 10 and 11</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jan 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/24/lotro-devs-talk-updates-10-and-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20438129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/24/lotro-devs-talk-updates-10-and-11/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-q-and-a</category><category>dev-chat</category><category>developer-chat</category><category>epic-story</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>housing</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>player-housing</category><category>q-and-a</category><category>turbine</category><category>turbine-entertainment</category><category>update-10</category><category>update-11</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 24 Jan 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online transmits plans for next two seasons, mid-year event]]></title><link>http://massively.joystiq.com/2013/01/11/star-trek-online-transmits-plans-for-next-two-seasons-mid-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/11/star-trek-online-transmits-plans-for-next-two-seasons-mid-year/</guid><comments>http://massively.joystiq.com/2013/01/11/star-trek-online-transmits-plans-for-next-two-seasons-mid-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/11/star-trek-online-transmits-plans-for-next-two-seasons-mid-year/"><img alt="Star Trek Online transmits plans for next two seasons, midyear event" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/starto.jpg" /></a></div>
Executive Producer <a href="http://massively.joystiq.com/tag/dan-stahl/">Dan Stahl</a> is hardly shy in tackling the myriad <a href="http://sto.perfectworld.com/news/?p=800861">Ask Cryptic</a> questions, and today's <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> queries proved to be no different for him. While there was a hodge-podge of questions from players, it seemed as though the focus for many was on the future of the game and Season 8 in specific.<br />
<br />
Stahl said that Season 8 is due in the first half of the year, possibly in May, although there will be some content arriving this month for the three-year anniversary of the game. He promises that Klingons will "get some love" in Season 8 and hints at the vast wealth of additions coming with the update: "[It] will focus on adding new missions and storyline to the game in the form of a new adventure zone, new episodes, and another big feature, which is yet to be revealed."<br />
<br />
Following Season 8, <a href="http://massively.joystiq.com/tag/cryptic/">Cryptic</a> will then roll out a mid-year event and Season 9. The mid-year event was compared to the game's current winter event, with the possibility of taking place on Risa.<br />
<br />
Stahl is quite pumped for the year in general: "Season 8 and Season 9 are both going to be BIG releases. I'm very much looking forward to them because they represent the first big releases we will have been able to do with the increase to our live team staff."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/11/star-trek-online-transmits-plans-for-next-two-seasons-mid-year/">Star Trek Online transmits plans for next two seasons, mid-year event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jan 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/11/star-trek-online-transmits-plans-for-next-two-seasons-mid-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20426833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/11/star-trek-online-transmits-plans-for-next-two-seasons-mid-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>community-q-and-a</category><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>daniel-stahl</category><category>event</category><category>f2p</category><category>free-to-play</category><category>in-game-event</category><category>kdf</category><category>klingon</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>q-and-a</category><category>risa</category><category>sci-fi</category><category>season-8</category><category>season-9</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>winter-event</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 11 Jan 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[The Elder Scrolls Online answers queries about the Daggerfall Covenant]]></title><link>http://massively.joystiq.com/2013/01/07/the-elder-scrolls-online-answers-queries-about-the-daggerfall-co/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/07/the-elder-scrolls-online-answers-queries-about-the-daggerfall-co/</guid><comments>http://massively.joystiq.com/2013/01/07/the-elder-scrolls-online-answers-queries-about-the-daggerfall-co/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/07/the-elder-scrolls-online-answers-queries-about-the-daggerfall-co/"><img alt="The Elder Scrolls Online " data-src-height="315" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/daggerfall.jpg" /></a></div>
The word "<a href="http://en.wikipedia.org/wiki/The_Elder_Scrolls_II:_Daggerfall">Daggerfall</a>" has special significance to the Elder Scrolls community, which is perhaps why the Daggerfall Covenant has received considerable interest among those following the development of <a href="http://massively.joystiq.com/category/the-elder-scrolls-online"><em>The Elder Scrolls Online</em></a>. <a href="http://massively.joystiq.com/tag/Zenimax-Online/">ZeniMax</a> has <a href="http://elderscrollsonline.com/en/news/post/2013/01/07/ask-us-anything-daggerfall-covenant-part-1">a brand-new player Q&amp;A</a> that covers the lore and history of this faction.<br />
<br />
The Daggerfall Covenant encapsulates the Bretons, Redguard, and Orcs, and is symbolized by a lion. A significant question is why the Orcs would join forces with the other two races. The devs responded by saying that the race feels inferior to others and is trying to get established as an Imperial province, although it's "an alliance of convenience."<br />
<br />
The developers also talked about the variety that's going into the Alik'r Desert, a plague of werewolves that's a significant part of the game, what towns we'll be seeing in the region (Bergama, Camlorn, and Lainlyn), and how the alliance between the races overcomes their religious differences.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/07/the-elder-scrolls-online-answers-queries-about-the-daggerfall-co/">The Elder Scrolls Online answers queries about the Daggerfall Covenant</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jan 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/07/the-elder-scrolls-online-answers-queries-about-the-daggerfall-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20419919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/07/the-elder-scrolls-online-answers-queries-about-the-daggerfall-co/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ama</category><category>ask-me-anything</category><category>beta</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>community-q-and-a</category><category>daggerfall</category><category>daggerfall-covenant</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>eso</category><category>factions</category><category>morrowind</category><category>oblivion</category><category>please-dont-suck</category><category>pvp</category><category>q-and-a</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 07 Jan 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[LotRO's team fields live dev chat]]></title><link>http://massively.joystiq.com/2012/12/20/lotros-team-fields-live-dev-chat/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/20/lotros-team-fields-live-dev-chat/</guid><comments>http://massively.joystiq.com/2012/12/20/lotros-team-fields-live-dev-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/20/lotros-team-fields-live-dev-chat/"><img alt="LotRO's team fields live dev chat" data-src-height="345" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/devs.jpg" /></a></div>
A gaggle of <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> developers sat down this afternoon to field scores of <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> questions from the community <a href="https://twitter.com/lotro">in a live dev chat</a>. Among the topics discussed were mounted combat, earlier zone revamps, class updates, and PvMP options.<br />
<br />
One of the burning topics concerned possible player housing improvements. Turbine said that it needed to address the vacant neighborhoods first, but was moving in that direction: "All I can say is that we have a lot of devs interested in doing some serious home improvement."<br />
<br />
We have the full chat transcript for you after the jump, starring Senior Producer <a href="http://massively.joystiq.com/tag/aaron-campbell/">Aaron Campbell</a>, Lead Systems Designer <a href="http://massively.joystiq.com/tag/matt-zimmitti">Matt Zimmitti</a>, World Designer <a href="http://massively.joystiq.com/tag/matt-fahey">Matt Fahey</a>, Senior Content Designer <a href="http://massively.joystiq.com/tag/lauren-salk">Lauren Salk</a>, Senior Content Designer <a href="http://massively.joystiq.com/tag/joe-barry">Joe Barry</a>, and Community Manager <a href="http://massively.joystiq.com/tag/rick-heaton">Rick Heaton</a>.<p><a href="http://massively.joystiq.com/2012/12/20/lotros-team-fields-live-dev-chat/" rel="bookmark">Continue reading <em>LotRO's team fields live dev chat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/20/lotros-team-fields-live-dev-chat/">LotRO's team fields live dev chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Dec 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/20/lotros-team-fields-live-dev-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20408694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/20/lotros-team-fields-live-dev-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aaron-Campbell</category><category>community-q-and-a</category><category>dev-chat</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>instance-cluster</category><category>Joe-Barry</category><category>Lauren-Salk</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>Matt-Fahey</category><category>Matt-Zimmitti</category><category>q-and-a</category><category>Rick-Heaton</category><category>riders-of-rohan</category><category>rohan</category><category>ror</category><category>turbine</category><category>turbine-entertainment</category><category>update-10</category><category>update-11</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 20 Dec 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[The Elder Scrolls Online on Elf cannibalism and the lineage of cat people]]></title><link>http://massively.joystiq.com/2012/12/10/the-elder-scrolls-online-on-elf-cannibalism-and-the-lineage-of-c/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/10/the-elder-scrolls-online-on-elf-cannibalism-and-the-lineage-of-c/</guid><comments>http://massively.joystiq.com/2012/12/10/the-elder-scrolls-online-on-elf-cannibalism-and-the-lineage-of-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/10/the-elder-scrolls-online-on-elf-cannibalism-and-the-lineage-of-c/"><img alt="The Elder Scrolls Online on Elf cannibalism and the popularity of cat people" data-src-height="248" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/teso-1355175474.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/the-elder-scrolls-online"><em>The Elder Scrolls Online</em></a> spotlight has shifted away from the Ebonheart Pact faction and is now shining most brightly on the Aldmeri Dominion. The first part of <a href="http://www.elderscrollsonline.com/en/news/post/2012/12/10/ask-us-anything-aldmeri-dominion-part-1">a new community Q&amp;A</a> peppers the devs with questions about this player faction and how it differentiates itself from the others.<br />
<br />
The playable races of the Dominion are the central focus of several questions. Players have the choice of the Wood Elf, High Elf, and Khajiit races. The latter feline humanoids may prove to be quite popular, although the devs say that there will be only one subset of the race -- the Suthay-raht -- available at launch. The team isn't avoiding the issue of the Wood Elves' cannibalism, saying that players should find mentions of it while exploring.<br />
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Both Elf races will be getting plenty of story love: "We've made sure that this kind of lore about the Elves will be included in the game -- in plenty -- in all the classic ways cultural lore is delivered in the Elder Scrolls games: quest dialogue, conversations with NPCs, lore books of all kinds, music, item crafting, and so forth."<br />
<br />
The lands covered by the Dominion are touched on in the Q&amp;A as well, including the vast jungles of Valenwood and the stunning beauty of High Elf cities.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/10/the-elder-scrolls-online-on-elf-cannibalism-and-the-lineage-of-c/">The Elder Scrolls Online on Elf cannibalism and the lineage of cat people</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Dec 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/10/the-elder-scrolls-online-on-elf-cannibalism-and-the-lineage-of-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20399083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/10/the-elder-scrolls-online-on-elf-cannibalism-and-the-lineage-of-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>community-q-and-a</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>eso</category><category>faction</category><category>factions</category><category>morrowind</category><category>oblivion</category><category>please-dont-suck</category><category>pvp</category><category>q-and-a</category><category>races</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 10 Dec 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 staff tackles the ascended gear controversy head-on]]></title><link>http://massively.joystiq.com/2012/11/26/guild-wars-2-staff-tackles-the-ascended-gear-controversy-head-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/26/guild-wars-2-staff-tackles-the-ascended-gear-controversy-head-on/</guid><comments>http://massively.joystiq.com/2012/11/26/guild-wars-2-staff-tackles-the-ascended-gear-controversy-head-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/26/guild-wars-2-staff-tackles-the-ascended-gear-controversy-head-on/"><img alt="Guild Wars 2 staff tackles the ascended gear controversy headon" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/ascended.jpg" /></a></div>
It's been a rough couple of weeks for <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a>, following the news that <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> would be implementing a new tier of gear to the game. Studio Design Director <a href="http://massively.joystiq.com/tag/Chris-Whiteside">Chris Whiteside</a> and President <a href="http://massively.joystiq.com/tag/Mike-OBrien/">Mike O'Brien</a> <a href="http://www.reddit.com/r/Guildwars2/comments/13tuac/im_the_studio_design_director_on_guild_wars_2_ama/">took to Reddit today</a> for an Ask Me Anything (AMA), accepting the brunt of the blame while denying that the team had gone against its stated design manifesto.<br />
<br />
Whiteside said that the addition of ascended gear was not meant to add a necessary grind to <em>Guild Wars 2</em>, but to fill in a necessary gap in gear that the team identified early on. "It's an exciting problem," he wrote, "but one that has been poorly communicated and handled. And for this I take responsibility and apologize."<br />
<br />
O'Brien chimed in to address the many comments levied about the design manifesto: "We're left with a balancing act. Some progression is OK, but pushing players onto a gear treadmill isn't OK and isn't what the game is about. I don't think [the ascended gear] invalidates the fundamental concept that <em>GW2</em> can have gradual stat progression without being a gear treadmill game."<br />
<br />
The AMA didn't merely dwell on the ascended gear issue; Whiteside fielded questions about the game's approach to future events, a desire to reduce grind across the board, the potential fracturing of the community, and ArenaNet's definition of grind ("Repetitive game play that is not fun," is the official answer, in case you were wondering).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/26/guild-wars-2-staff-tackles-the-ascended-gear-controversy-head-on/">Guild Wars 2 staff tackles the ascended gear controversy head-on</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Nov 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/26/guild-wars-2-staff-tackles-the-ascended-gear-controversy-head-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20388964/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/26/guild-wars-2-staff-tackles-the-ascended-gear-controversy-head-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ama</category><category>anet</category><category>arenanet</category><category>ascended-gear</category><category>ask-me-anything</category><category>chris-whiteside</category><category>community-q-and-a</category><category>design-manifesto</category><category>endgame</category><category>fantasy</category><category>gear-treadmill</category><category>grind</category><category>guild-wars-2</category><category>gw2</category><category>lost-shores</category><category>mike-o-brien</category><category>mike-obrien</category><category>ncsoft</category><category>progression</category><category>q-and-a</category><category>reddit</category><category>stat-progression</category><category>vertical-progression</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 26 Nov 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Six reasons to return for SWTOR update 1.4]]></title><link>http://massively.joystiq.com/2012/09/25/hyperspace-beacon-six-reasons-to-return-for-swtor-update-1-4/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/25/hyperspace-beacon-six-reasons-to-return-for-swtor-update-1-4/</guid><comments>http://massively.joystiq.com/2012/09/25/hyperspace-beacon-six-reasons-to-return-for-swtor-update-1-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/25/hyperspace-beacon-six-reasons-to-return-for-swotr-update-1-4/"><img alt="Hyperspace Beacon Six reasons to return for SWOTR Update 14" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/hb-return-for-1-4-1348508271.jpg" style="margin:4px" /></a></div>
I've been playing MMOs for many years, and in that time, I've realized that the big thing they all have in common is that they get better with age. Unlike most single-player games, MMOs are in a constant state of flux. Besides the social interaction, the fact that I can leave a game for a couple of months then come back to find things have changed makes this gaming genre more interesting to me than your average RPG or FPS. Oftentimes, it's fun to come back to a game that I liked but maybe wasn't sticky enough to play all the time just to see what has changed, and maybe I'd like it more the next time around.<br />
<br />
That's kind of what happened to me with <a href="http://starwarsgalaxies.com"><em>Star Wars Galaxies</em></a>. When the game launched, I thought it was great to explore the Star Wars universe I'd grown up with as a kid, but I couldn't latch on to the game because of the bugs and other minor issues. It wasn't until about six months after launch that I was actually able to grasp the game and play it long enough to find out why people were so smitten.<br />
<br />
Perhaps <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> will be the same kind of game. When it launched nine months ago, there were bugs, though not as big as <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>SWG</em></a>'s bugs, mind you. The content needed a little tweaking. And certain systems like the Galactic Trade Network did not function well. But now with <a href="http://www.swtor.com/blog/scheduled-maintenance-game-update-1.4-september-26th-2012">update 1.4 coming tomorrow</a> and free-to-play on the horizon, it might be a good time to invite your friends to come back or even come back yourself. Let's examine some of the reasons to do so.<p><a href="http://massively.joystiq.com/2012/09/25/hyperspace-beacon-six-reasons-to-return-for-swtor-update-1-4/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Six reasons to return for SWTOR update 1.4</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/25/hyperspace-beacon-six-reasons-to-return-for-swtor-update-1-4/">Hyperspace Beacon: Six reasons to return for SWTOR update 1.4</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Sep 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/25/hyperspace-beacon-six-reasons-to-return-for-swtor-update-1-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20331788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/25/hyperspace-beacon-six-reasons-to-return-for-swtor-update-1-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancient-hypergates</category><category>Austin-Peckenpaugh</category><category>BioWare</category><category>blaine-christine</category><category>community-q-and-a</category><category>EA</category><category>Electronic-Arts</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>george-smith</category><category>joveth-gonzalez</category><category>livestream</category><category>LucasArts</category><category>PvE</category><category>PvP</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>terror-from-beyond</category><category>the-old-republic</category><category>TOR</category><category>update</category><category>update-1.4</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 25 Sep 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic livestream discusses free-to-play, HK-51, and scaling]]></title><link>http://massively.joystiq.com/2012/09/21/star-wars-the-old-republic-livestream-discusses-free-to-play-h/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/21/star-wars-the-old-republic-livestream-discusses-free-to-play-h/</guid><comments>http://massively.joystiq.com/2012/09/21/star-wars-the-old-republic-livestream-discusses-free-to-play-h/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/21/star-wars-the-old-republic-livestream-discusses-free-to-play-h/"><img alt="Somehow cheery purebloods look more creepy." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/swtor-livestream-epl-921.jpg" /></a></div>
The community team behind <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> hosted a livestream, and as you can probably imagine, the whole session has been recorded already by the team from <a href="http://www.darthhater.com">Darth Hater</a> for your viewing pleasure. But if you want to know the highlights and you can't wait for a more detailed take (say, from next week's <a href="http://massively.joystiq.com/category/Hyperspace-Beacon/">Hyperspace Beacon</a>), you can always <a href="http://www.darthhater.com/articles/swtor-news/21732-livestream-q-a-notes">get the rundown of some of the bigger points from the half-hour session</a>.<br />
<br />
For those currently playing, HK-51 can be expected before the end of the year, with Cathar getting a somewhat more ambiguous release of whenever the species is ready. There will also be other species to be unlocked when the free-to-play conversion goes live, along with moddable gear (without endgame stats), mounts, and pets. The team is also looking into implementing a hood toggle for the Force-using classes of the game and scaling content down in difficulty for smaller groups of players. Check out the full recording past the break, or just <a href="http://www.darthhater.com/articles/swtor-news/21732-livestream-q-a-notes">take a look at the highlights</a>.<p><a href="http://massively.joystiq.com/2012/09/21/star-wars-the-old-republic-livestream-discusses-free-to-play-h/" rel="bookmark">Continue reading <em>Star Wars: The Old Republic livestream discusses free-to-play, HK-51, and scaling</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/21/star-wars-the-old-republic-livestream-discusses-free-to-play-h/">Star Wars: The Old Republic livestream discusses free-to-play, HK-51, and scaling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Sep 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/21/star-wars-the-old-republic-livestream-discusses-free-to-play-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20330493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/21/star-wars-the-old-republic-livestream-discusses-free-to-play-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>community-q-and-a</category><category>difficulty</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>free-to-play</category><category>livestream</category><category>lucasarts</category><category>microtransactions</category><category>new-content</category><category>q-and-a</category><category>scaling</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 21 Sep 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online September Ask Cryptic on future content and cosmetic updates]]></title><link>http://massively.joystiq.com/2012/09/07/ask-cryptic-for-september-addresses-future-content-and-cosmetic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/07/ask-cryptic-for-september-addresses-future-content-and-cosmetic/</guid><comments>http://massively.joystiq.com/2012/09/07/ask-cryptic-for-september-addresses-future-content-and-cosmetic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/07/ask-cryptic-for-september-addresses-future-content-and-cosmetic/"><img alt="Because nothing says Star Trek like a Tholian watching the sunrise." data-src-height="303" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/sto-askcryptic-epl-907.jpg" /></a></div>
It's the start of a new month, and that means <a href="http://sto.perfectworld.com/news/?p=665391">a new Ask Cryptic</a> for <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em>. Executive Producer <a href="http://massively.joystiq.com/tag/Daniel-Stahl/">Daniel Stahl</a> answers a wide array of player questions for this month, with questions that range from a timeframe on new KDF content (Season 8 at the earliest) to whether or not the game will do something to commemorate series creator Gene Roddenberry (on the table with the 1000 day veteran rewards coming shortly).<br />
<br />
Stahl also addresses the reason that the game's featured episodes vanished for a while. He explains that the team was too short-handed for a long time to develop multiple systems and updates in parallel. As the base behind <em>Star Trek Online</em> has expanded, the developers have moved toward having a more robust and multi-tiered development strategy once again. Players interested in the game can find all these answers and more in <a href="http://sto.perfectworld.com/news/?p=665391">the full article</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/07/ask-cryptic-for-september-addresses-future-content-and-cosmetic/">Star Trek Online September Ask Cryptic on future content and cosmetic updates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Sep 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/07/ask-cryptic-for-september-addresses-future-content-and-cosmetic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20318968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/07/ask-cryptic-for-september-addresses-future-content-and-cosmetic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>community-q-and-a</category><category>cryptic</category><category>cryptic-studios</category><category>daniel-stahl</category><category>f2p</category><category>free-to-play</category><category>news</category><category>patches</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>q-and-a</category><category>questions-and-answers</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>upcoming-patches</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 07 Sep 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online hasn't given up on PvP]]></title><link>http://massively.joystiq.com/2012/08/10/star-trek-online-gets-a-new-installment-of-ask-cryptic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/10/star-trek-online-gets-a-new-installment-of-ask-cryptic/</guid><comments>http://massively.joystiq.com/2012/08/10/star-trek-online-gets-a-new-installment-of-ask-cryptic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/10/star-trek-online-gets-a-new-installment-of-ask-cryptic/"><img alt="Well, here we are on a horrible planet facing monsters.  Just like every week." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/sto-askcryptic-epl-810.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> has had issues with PvP since launch, and with the departure of the developer earmarked for improving PvP, many players had probably given up hope. However, <a href="http://sto.perfectworld.com/news/?p=634281">the most recent edition of Ask Cryptic</a> reassures players that PvP development has not stopped. The team behind the game is focusing on giving PvP a lot of additional testing to ensure that it's fun, largely because it's been such a classic weakness within the game.<br />
<br />
Obviously, that's not the only question answered in the monthly Q&amp;A session; the update also covers the pace of adding story content to the game, plans for new ships, and KDF content as a whole. There's also an interesting response to a question about <em>Star Trek Online</em>'s conversion to free-to-play; executive producer <a href="http://massively.joystiq.com/tag/Dan-Stahl/">Dan Stahl</a> asserts that the game certainly <em>could</em> have survived as a subscription game, but moving to free-to-play was more productive in the current MMO marketplace. There's a lot to digest in the answers, so fans of the game would be well-served to <a href="http://sto.perfectworld.com/news/?p=634281">examine the full list in detail</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/10/star-trek-online-gets-a-new-installment-of-ask-cryptic/">Star Trek Online hasn't given up on PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Aug 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/10/star-trek-online-gets-a-new-installment-of-ask-cryptic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20298638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/10/star-trek-online-gets-a-new-installment-of-ask-cryptic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>business-models</category><category>community-q-and-a</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>game-mechanics</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pvp</category><category>pwe</category><category>q-and-a</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>systems</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 10 Aug 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[SOE's John Smedley tackles an epic AMA]]></title><link>http://massively.joystiq.com/2012/08/03/soes-john-smedley-tackles-an-epic-ama/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/03/soes-john-smedley-tackles-an-epic-ama/</guid><comments>http://massively.joystiq.com/2012/08/03/soes-john-smedley-tackles-an-epic-ama/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/03/soes-john-smedley-tackles-an-epic-ama/"><img alt="SOE's John Smedley tackles an epic AMA" data-src-height="286" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/smed.jpg" /></a></div>
What do you get when the president of <a href="http://massively.joystiq.com/tag/soe">SOE</a> steps up to the mic at Reddit <a href="http://www.reddit.com/r/IAmA/comments/xlir0/iama_john_smedley_22_year_game_industry_veteran/">and tells the crowd to ask him anything</a>? You get everything ranging from the <a href="http://massively.joystiq.com/tag/nge">NGE</a> to former employee critiques to humble origin stories.<br />
<br />
The crowd didn't waste time getting <a href="http://massively.joystiq.com/tag/John-Smedley/">John Smedley</a> to apologize for <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies'</a></em> NGE once again. "Stupid decisions. Complete and utter fail and I am very sorry," he said. After that, the topic quickly turned to SOE's rising star, <a href="http://massively.joystiq.com/category/planetside-2/"><em>PlanetSide 2</em></a>.<br />
<br />
Smedley said that he's been closely involved with the design of <em>PS2</em>. <a href="http://massively.joystiq.com/2012/08/03/planetside-2-beta-starts-monday/">With the beta beginning on Monday</a>, he also assured the crowd that it should take around two to three weeks to include everyone who has keys. He said that the game's coming along swimmingly: "I play the game three to four hours a day now. It's rough but fun as hell."<br />
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Smedley also admitted that SOE is working on additional undisclosed IPs. When asked about <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR's</em></a> transition to F2P, he stated, "It is the only way to go for new games. It was the right decision for <em>SWTOR </em>(which is a fantastic game). Wait until you see our next round of games after <em>PS2</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/03/soes-john-smedley-tackles-an-epic-ama/">SOE's John Smedley tackles an epic AMA</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Aug 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/03/soes-john-smedley-tackles-an-epic-ama/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20292693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/03/soes-john-smedley-tackles-an-epic-ama/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ama</category><category>ask-me-anything</category><category>bioware</category><category>classic-mmo</category><category>community-q-and-a</category><category>ea</category><category>electronic-arts</category><category>fps</category><category>galaxies</category><category>john-smedley</category><category>lucasarts</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>q-and-a</category><category>reddit</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swg</category><category>swgo</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 03 Aug 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[SWTOR devs answer community's PvP-related questions]]></title><link>http://massively.joystiq.com/2012/07/23/swtor-devs-answer-community-pvp-related-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/23/swtor-devs-answer-community-pvp-related-questions/</guid><comments>http://massively.joystiq.com/2012/07/23/swtor-devs-answer-community-pvp-related-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/23/swtor-devs-answer-community-pvp-related-questions/"><img alt="SWTOR devs answer community PvPrelated questions" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/smuggler-q-a.jpg" /></a></div>
The <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> community team was <a href="http://massively.joystiq.com/2012/07/17/swtor-executive-producer-leaves-bioware-new-layoffs-rumored/">understandably</a> late getting to the Community Q&amp;A last Friday, but it certainly delivered today.<br />
<br />
As usual for the <em>SWTOR</em> players, PvP topped the list of concerns. For one, why don't cooldowns reset after death in a warzone? <a href="http://massively.joystiq.com/tag/bioware/">BioWare</a>'s new favorite son, Senior Designer <a href="http://massively.joystiq.com/tag/austin-peckenpaugh/">Austin Peckenpaugh</a>, explained, "The decision of 'going all out' should be a strategic and tactical one rather than a no-brainer that you squeeze in before each death." To a seasoned player, that makes sense; you don't want what we old-school PvPers call "suicide bombers."<br />
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Number-crunching theorycrafters deduced that some classes are better off carrying PvP relics than PvE relics. A new voice spoke up to answer this concern. "In the long run our intent is to make sure PvP gear is never competitive in end-game PvE situations," replied Senior Game Balance Designer <a href="http://massively.joystiq.com/tag/jason-attard/">Jason Attard</a>. But for now, he explained that, "in theory the active abilities on the PvE relics do not provide quite as much sustained damage-per-second as a passive relic at the same item level." Take that as you will.<br />
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The BioWare community team has consistently been able to snag the appropriate designers to answer the top player questions. If you have a burning question that you'd like to have answered this week, stop by <a href="http://www.swtor.com/community/showthread.php?t=509436">the official <em>SWTOR</em> forums</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/23/swtor-devs-answer-community-pvp-related-questions/">SWTOR devs answer community's PvP-related questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jul 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/23/swtor-devs-answer-community-pvp-related-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20284335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/23/swtor-devs-answer-community-pvp-related-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Austin-Peckenpaugh</category><category>BioWare</category><category>community-q-and-a</category><category>EA</category><category>Electronic-Arts</category><category>Game-Mechanics</category><category>gear</category><category>Jason-Attard</category><category>LucasArts</category><category>PvE</category><category>PvP</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>theorycrafting</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 23 Jul 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic posts another weekly question-and-answer session]]></title><link>http://massively.joystiq.com/2012/07/13/star-wars-the-old-republic-posts-another-weekly-question-and-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/13/star-wars-the-old-republic-posts-another-weekly-question-and-an/</guid><comments>http://massively.joystiq.com/2012/07/13/star-wars-the-old-republic-posts-another-weekly-question-and-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/13/star-wars-the-old-republic-posts-another-weekly-question-and-an/"><img alt="According to the Jedi Balance Board, Sith Assassins should be able to do nothing because they're evil and also dumb." data-src-height="305" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/swtor-qanda-epl-713.jpg" /></a></div>
This week's set of community questions for <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> asked about classes. Specifically, there were two big questions asked about Deception-specialized Sith Assassins and Operative melee mobility. Consequently, <a href="http://www.swtor.com/blog/community-qa-july-13th-2012">the two big answers this week</a> were about those two classes. Operative mobility is apparently a hot topic among the developers at the moment, as high-mobility fights are seen as an excellent mechanic and they can cause issues with the class.<br />
<br />
Deception spec, by contrast, received a more in-depth response explaining that the developers consider the spec to very much be a hit-and-run playstyle rather than a melee class meant for long engagements. Its performance winds up varying a great deal depending on the player: Those who understand the design intent usually have more success than those expecting higher endurance. But even if neither of these answers appeals to you, <a href="http://www.swtor.com/blog/community-qa-july-13th-2012">there are still other questions answered</a> in the latest round, and you can always <a href="http://www.swtor.com/community/showthread.php?t=504358">post a question for next week</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/13/star-wars-the-old-republic-posts-another-weekly-question-and-an/">Star Wars: The Old Republic posts another weekly question-and-answer session</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jul 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/13/star-wars-the-old-republic-posts-another-weekly-question-and-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20277980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/13/star-wars-the-old-republic-posts-another-weekly-question-and-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>class</category><category>class-abilities</category><category>class-balance</category><category>classes</category><category>community-q-and-a</category><category>community-questions</category><category>ea</category><category>electronic-arts</category><category>lucasarts</category><category>q-and-a</category><category>questions-and-answers</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 13 Jul 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[New MechWarrior Online Q&amp;A focuses on weapons and environments]]></title><link>http://massively.joystiq.com/2012/07/09/new-answers-for-mechwarrior-online-focus-on-weapons-and-environm/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/09/new-answers-for-mechwarrior-online-focus-on-weapons-and-environm/</guid><comments>http://massively.joystiq.com/2012/07/09/new-answers-for-mechwarrior-online-focus-on-weapons-and-environm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/09/new-answers-for-mechwarrior-online-focus-on-weapons-and-environm/"><img alt="Hey, I just dropped here, and this is crazy, but here's a missile, so blow up maybe." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/mwo-qanda-epl-709.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Piranha-Games/">Piranha Games</a> has answered <a href="http://mwomercs.com/news/2012/07/321-ask-devs-9-answers">another round of community questions</a> about <em><a href="http://massively.joystiq.com/category/MechWarrior-Online/">MechWarrior Online</a></em>, and as with previous answer sessions, the new information focuses on some of the fine details of the game's design. Perhaps the most saddening one is the confirmation that 'Mechs will react to destruction simply by collapsing or possibly suffering several small internal explosions rather than the enormous fireballs of death seen in some of the other games in the franchise.<br />
<br />
There is, however, confirmation that some of the structural aspects of your 'Mech will come into play during battles. 'Mechs with higher-mounted weapons will be able to shoot over certain environmental obstacles that others cannot, while those with higher viewports will be able to see more easily through larger environments. This may come into particular relevance in urban environments, a long-time staple of the <em>MechWarrior</em> franchise -- and it's confirmed that there will be appropriately huge and sprawling cities. Take a look at <a href="http://mwomercs.com/news/2012/07/321-ask-devs-9-answers">the full answers for more details</a> as well as some clarifications on the workings of pulse lasers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/09/new-answers-for-mechwarrior-online-focus-on-weapons-and-environm/">New MechWarrior Online Q&amp;A focuses on weapons and environments</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Jul 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/09/new-answers-for-mechwarrior-online-focus-on-weapons-and-environm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20274553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/09/new-answers-for-mechwarrior-online-focus-on-weapons-and-environm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animations</category><category>community-q-and-a</category><category>death-animation</category><category>environment</category><category>environments</category><category>f2p</category><category>free-to-play</category><category>game-mechanics</category><category>mech</category><category>mechanics</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mwo</category><category>piranha</category><category>piranha-games</category><category>q-and-a</category><category>sci-fi</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 09 Jul 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online serves up community answers on the details of combat]]></title><link>http://massively.joystiq.com/2012/06/25/mechwarrior-online-serves-up-community-answers-on-the-details-of/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/25/mechwarrior-online-serves-up-community-answers-on-the-details-of/</guid><comments>http://massively.joystiq.com/2012/06/25/mechwarrior-online-serves-up-community-answers-on-the-details-of/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/25/mechwarrior-online-serves-up-community-answers-on-the-details-of/"><img alt="Not pictured: the two dozen LRM strikes immediately following this photo op." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/mwo-qanda-epl-625.jpg" /></a></div>
Whether you're a fan of the original BattleTech tabletop games, a fan of the <em>MechWarrior</em> series, or a fan of both, you know that the details of 'Mech combat are always important. <em><a href="http://massively.joystiq.com/category/MechWarrior-Online/">MechWarrior Online</a></em> is being fortunately developed with an eye toward the fine details, as explained <a href="http://mwomercs.com/news/2012/06/312-ask-devs-8-answers">in the latest round of community questions and answers</a>. For instance, the developers are designing LRMs to retain their intended long-distance functionality, with any missiles fired too close to the target simply bouncing off as inert duds.<br />
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The game is remaining very true to its source in many ways -- for example, location of equipment in a 'Mech will still play a major part in design -- but it's also changing certain elements. One of the team's major goals is to ensure that light 'Mechs are still a threat to assault 'Mechs, making sure that no pilot will ever feel as if his machine is useless in a given engagement. There's a great deal of <a href="http://mwomercs.com/news/2012/06/312-ask-devs-8-answers">attention to detail in the project</a>, something that fans of the game should appreciate.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/25/mechwarrior-online-serves-up-community-answers-on-the-details-of/">MechWarrior Online serves up community answers on the details of combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Jun 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/25/mechwarrior-online-serves-up-community-answers-on-the-details-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20265968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/25/mechwarrior-online-serves-up-community-answers-on-the-details-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>answers</category><category>community-q-and-a</category><category>community-questions</category><category>design</category><category>f2p</category><category>free-to-play</category><category>game-mechanics</category><category>mech</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mwo</category><category>piranha</category><category>piranha-games</category><category>q-and-a</category><category>questions</category><category>questions-and-answers</category><category>sci-fi</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 25 Jun 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Undead Labs on making a believable zombie apocalypse]]></title><link>http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/</guid><comments>http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/"><img alt="Undead Labs " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/class3.jpg" /></a></div>
In their gory, gruesome office, <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs'</a> devs are hard at work figuring out the best way to disembowel you and turn you into a walking nightmare. So far it's going well, <a href="http://undeadlabs.com/2012/06/news/quick-and-dirty-qa/">according to a new Q&amp;A</a> by CM <a href="http://massively.joystiq.com/tag/sanya-weathers">Sanya Weathers</a>. Weathers sheds some light on the difficulties of creating a zombie-infested world, particularly in relation to spawn points, mob density, and artificial intelligence.<br />
<br />
"It takes surprisingly smart AI to make zombie behaviors that are believably dumb," she writes. According to her, Undead Labs' <a href="http://massively.joystiq.com/tag/class3/">Class3</a> will boast "thousands" of zombies, all of which will be able to react to sounds, light, and explosions.<br />
<br />
Weathers says that the game is in the final stages of pre-alpha production and we should be seeing gameplay footage from it soon. Other topics covered in the Q&amp;A include player weapons, how to attract zombies, types of zombies, and a fast food joint called the Swine &amp; Bovine.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/">Undead Labs on making a believable zombie apocalypse</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Jun 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20264631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>alpha</category><category>beta</category><category>class3</category><category>class4</category><category>community-q-and-a</category><category>pre-alpha</category><category>q-and-a</category><category>sanya-weathers</category><category>swine-and-bovine</category><category>undead-labs</category><category>zombie</category><category>zombie-apocalypse</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 22 Jun 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic posts new Q&amp;A and scheduled maintenance times]]></title><link>http://massively.joystiq.com/2012/06/22/star-wars-the-old-republic-posts-new-qanda-and-scheduled-maintena/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/22/star-wars-the-old-republic-posts-new-qanda-and-scheduled-maintena/</guid><comments>http://massively.joystiq.com/2012/06/22/star-wars-the-old-republic-posts-new-qanda-and-scheduled-maintena/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/22/star-wars-the-old-republic-posts-new-qanda-and-scheduled-maintena/"><img alt="If we could get apatch that removes Tatooine from the game, that'd be kind of nice." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/swtor-qanda-epl-622.jpg" /></a></div>
The newest patch for <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> is just around the corner. Specifically, it's aimed at <a href="http://www.swtor.com/blog/scheduled-maintenance-game-update-1.3-june-26th-2012">next Tuesday</a>, following an extended maintenance period on the servers. So with the fruits of the design team's labor on the close horizon, it might be interesting to get a better insight into the design process with <a href="http://www.swtor.com/blog/community-qa-june-22nd-2012">this week's community question-and-answer session</a>, which includes a walkthrough of the process leading to the design of a new armor set.<br />
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For those wondering about how loot is randomly rolled, the answers also contain a detailed breakdown of the process for determining what an enemy will drop. There's also confirmation that players can expect more character slots in the future, which is certainly good news for any players already feeling the pinch from recent character transfers. Take a look at <a href="http://www.swtor.com/blog/community-qa-june-22nd-2012">the full list of answers</a>, and as always, you can submit your questions for next week on <a href="http://www.swtor.com/community/showthread.php?t=488677">the official thread</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/22/star-wars-the-old-republic-posts-new-qanda-and-scheduled-maintena/">Star Wars: The Old Republic posts new Q&amp;A and scheduled maintenance times</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Jun 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/22/star-wars-the-old-republic-posts-new-qanda-and-scheduled-maintena/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20264635/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/22/star-wars-the-old-republic-posts-new-qanda-and-scheduled-maintena/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>answers</category><category>bioware</category><category>community-q-and-a</category><category>ea</category><category>electronic-arts</category><category>game-update-1.3</category><category>lucasarts</category><category>news</category><category>q-and-a</category><category>questions</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>swtor-patch-1.3</category><category>the-old-republic</category><category>tor</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 22 Jun 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[WildStar aims to be 'anything but WoW']]></title><link>http://massively.joystiq.com/2012/06/15/wildstar-aims-to-be-anything-but-wow/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/15/wildstar-aims-to-be-anything-but-wow/</guid><comments>http://massively.joystiq.com/2012/06/15/wildstar-aims-to-be-anything-but-wow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/15/wildstar-aims-to-be-anything-but-wow/"><img alt="Jeremy Gaffney tackles WildStar questions" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/wildstar.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/carbine-studios">Carbine Studios</a> Executive Producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> took the microphone <a href="http://www.reddit.com/r/IAmA/comments/v29wc/iama_18_year_mmo_industry_vet_and_executive/">at a recent Reddit AMA</a> (ask me anything), where he addressed several burning questions that the community had about <a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar</em></a>. Right off the bat, he was asked what sets this MMO apart from the pack. Gaffney had a laundry list in reply, saying that the largely ex-<a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> team's motto is, "We just crunched for six years, we want to do <em>anything but</em> <a href="http://massively.joystiq.com/category/world-of-warcraft">WoW</a>."<br />
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Layered content is a big buzz-phrase for <em>WildStar</em>, and Gaffney attempted to provide an example of the game's flexibility. "You're on a mission to kill alien jungle cats. You see one that's irradiated and start scanning it. Or it's too tough, so you scare some prey away from you into the cats, and they start attacking the prey, and then you jump in when everyone is weakened. They're tough, so you see a huntress and drag them to her to get her cheering on for rep -- you see a second huntress and now you're bouncing between them for double rep rewards."<br />
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Other AMA topics included polish, microupdates, competing with <em>World of Warcraft</em>, bunny ears, the future of the MMO industry, and a hint at an unannounced race.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/15/wildstar-aims-to-be-anything-but-wow/">WildStar aims to be 'anything but WoW'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Jun 2012 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/15/wildstar-aims-to-be-anything-but-wow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20259289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/15/wildstar-aims-to-be-anything-but-wow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>alpha</category><category>ama</category><category>anything-but-wow</category><category>ask-me-anything</category><category>beta</category><category>blizzard</category><category>blizzard-entertainment</category><category>carbine</category><category>carbine-studios</category><category>community-q-and-a</category><category>fantasy</category><category>Jeremy-Gaffney</category><category>layered-content</category><category>microupdates</category><category>ncsoft</category><category>pre-alpha</category><category>q-and-a</category><category>reddit</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>warcraft</category><category>wildstar</category><category>world-of-warcraft</category><category>wow</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 15 Jun 2012 09:15:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic community Q&amp;A talks 1.3, clarifies existing features]]></title><link>http://massively.joystiq.com/2012/06/08/star-wars-the-old-republic-community-qanda-talks-1-3-clarifies-e/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/08/star-wars-the-old-republic-community-qanda-talks-1-3-clarifies-e/</guid><comments>http://massively.joystiq.com/2012/06/08/star-wars-the-old-republic-community-qanda-talks-1-3-clarifies-e/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/08/star-wars-the-old-republic-community-qanda-talks-1-3-clarifies-e/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/swtor.jpg" /></a></div>
<div>
	It's time for yet another <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> community Q&amp;A. This time around, the devs asked players to move away from asking about far-future content (which often garners unspecific, uninformative answers) and instead ask about current features and the philosophy behind certain design decisions. As a result, there are a number of questions about the additions of the upcoming patch 1.3, such as the group finder and ranked warzones.<br />
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	In addition, game designer <a href="http://www.massively.com/tag/jason-attard">Jason Attard</a> takes the time to explain exactly what Presence does and the benefits and detriments to its use. Efficiency bonuses for crew skills are also mentioned, with the dev clarifying that efficiency, which grants a speed bonus when crafting items, increases in proportion with that crewmate's affection for you, up to a max of 15% efficiency. For the full Q&amp;A session and all the juicy details therein, head on over to the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/08/star-wars-the-old-republic-community-qanda-talks-1-3-clarifies-e/">Star Wars: The Old Republic community Q&amp;A talks 1.3, clarifies existing features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Jun 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/08/star-wars-the-old-republic-community-qanda-talks-1-3-clarifies-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20254843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/08/star-wars-the-old-republic-community-qanda-talks-1-3-clarifies-e/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>community-q-and-a</category><category>community-qa</category><category>ea</category><category>electronic-arts</category><category>lucasarts</category><category>q-and-a</category><category>qa</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 08 Jun 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 devs answer anything, including launch date speculation]]></title><link>http://massively.joystiq.com/2012/06/06/guild-wars-2-devs-answer-anything-including-launch-date-specula/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/06/guild-wars-2-devs-answer-anything-including-launch-date-specula/</guid><comments>http://massively.joystiq.com/2012/06/06/guild-wars-2-devs-answer-anything-including-launch-date-specula/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/06/guild-wars-2-devs-answer-anything-including-launch-date-specula/"><img alt="Guild Wars 2 dev team AMA" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/gw012.jpg" /></a></div>
ArenaNet President <a href="http://massively.joystiq.com/tag/mike-obrien">Mike O'Brien</a> and his motley crew of pirates, flibbertigibbets, and developers just stormed the seas of Reddit and fought valiantly through <a href="http://www.reddit.com/r/gaming/comments/uodjr/im_a_guild_wars_2_developer_ama_about_the_next/">a dynamic event of Q&amp;As</a> concerning <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>. No topic was off-limits, although the team didn't necessarily address all of the hundreds of queries put forth.<br />
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Some of the questions answered included confirmation that there will be a way for guilds to raise their membership cap, word on bug fixes, a detailed explanation of the new trait system, and excitement for the upcoming beta weekend event. For those hoping to hear word on playable Asura or Sylvari, however, the rote response throughout the Q&amp;A was, "Watch this space."<br />
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What bug will the team actually miss? "Sit jumping," <a href="http://massively.joystiq.com/tag/Mike-Ferguson/">Mike Ferguson</a> replied. "I don't know why, but it seems like everybody loves it (except the guy that introduced it). I'll actually be sad to see it go."<br />
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O'Brien did directly address the rampant curiosity surrounding the game's launch date: "The fundamental issue here is that we just don't have a release date right now. We're using beta testing in the traditional sense. When beta testing shows that the game is where we want it to be, we'll lock in a release date. We're not that far off. We're obviously going to release in 2012, and any statements to the contrary are absurd."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/06/guild-wars-2-devs-answer-anything-including-launch-date-specula/">Guild Wars 2 devs answer anything, including launch date speculation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Jun 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/06/guild-wars-2-devs-answer-anything-including-launch-date-specula/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20253049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/06/guild-wars-2-devs-answer-anything-including-launch-date-specula/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ama</category><category>anet</category><category>answers</category><category>arenanet</category><category>ask-me-anything</category><category>asura</category><category>beta</category><category>beta-weekend</category><category>beta-weekend-event</category><category>community-q-and-a</category><category>fantasy</category><category>flibbertigibbets</category><category>guild-wars-2</category><category>gw2</category><category>launch</category><category>launch-date</category><category>Mike-Ferguson</category><category>mike-obrien</category><category>ncsoft</category><category>q-and-a</category><category>questions</category><category>reddit</category><category>release</category><category>release-date</category><category>sylvari</category><category>watch-this-space</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 06 Jun 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Diablo III to benefit from big brother World of Warcraft's features]]></title><link>http://massively.joystiq.com/2012/06/04/diablo-iii-to-benefit-from-big-brother-world-of-warcrafts-featu/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/04/diablo-iii-to-benefit-from-big-brother-world-of-warcrafts-featu/</guid><comments>http://massively.joystiq.com/2012/06/04/diablo-iii-to-benefit-from-big-brother-world-of-warcrafts-featu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/04/diablo-iii-to-benefit-from-big-brother-world-of-warcrafts-featu/"><img alt="Diablo III to benefit from big brother World of Warcraft's features" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/d3.jpg" /></a></div>
Over on the <a href="http://massively.joystiq.com/category/diablo-iii/"><em>Diablo III</em></a> forums, player Matthest posted <a href="http://wow.joystiq.com/2012/06/04/many-wow-like-improvements-discussed-for-diablo-3/">a thoughtful list of 35 improvements</a> that he wanted to see added to the game. Lo and behold, his list was picked up by the game's CM and treated to a point-by-point response that revealed several upcoming changes, including those inspired by <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft's</em></a> design.<br />
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Coming to the game is a lock for the action bar, font size changes, the ability to sell damaged items, social and quick join improvements, and tweaks to the game's auction house interface. The team's also considering allowing players to resize and move the chat window.<br />
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Not all ideas were embraced, as the devs had reasons for keeping them out: "We're really trying hard to avoid quickly bloating the game options, and since [numerical countdowns] would be an option, we're cautiously approaching it and a few other toggle/option requests."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/04/diablo-iii-to-benefit-from-big-brother-world-of-warcrafts-featu/">Diablo III to benefit from big brother World of Warcraft's features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Jun 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/04/diablo-iii-to-benefit-from-big-brother-world-of-warcrafts-featu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20251374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/04/diablo-iii-to-benefit-from-big-brother-world-of-warcrafts-featu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>activision</category><category>ah</category><category>auction-house</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>community-q-and-a</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>matthest</category><category>multiplayer</category><category>online-multiplayer</category><category>q-and-a</category><category>roguelike</category><category>rpg</category><category>ui</category><category>user-interface</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 04 Jun 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Turbine fields 33 Lord of the Rings Online questions]]></title><link>http://massively.joystiq.com/2012/06/01/turbine-fields-33-lord-of-the-rings-online-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/01/turbine-fields-33-lord-of-the-rings-online-questions/</guid><comments>http://massively.joystiq.com/2012/06/01/turbine-fields-33-lord-of-the-rings-online-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/01/turbine-fields-33-lord-of-the-rings-online-questions/"><img alt="Turbine fields 33 Lord of the Rings Online Q&amp;As" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/lord.jpg" /></a></div>
If you could ask a dev team anything about your favorite MMO, what would it be? Well, <a href="http://massively.joystiq.com/tag/turbine">Turbine </a>invited its <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> players to do just that, and today the studio <a href="http://www.lotro.com/gameinfo/feature-articles/2054-community-qaa-june-1-2012">posted 33 answers</a> to the sometimes-serious, sometimes-silly queries that players posed.<br />
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Through this community Q&amp;A, we learned that the team is working on a way to disable experience gain, has put additional hobbies on hold, has discussed and mostly dismissed multi-attachment mail, and is considering how dynamic events might work in the game.<br />
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So do the devs play the game they make? <a href="http://massively.joystiq.com/tag/sapience/">Sapience</a> says they do: "I think you'd be surprised at how many people at Turbine play <em>LotRO </em>on a regular basis." There are also a lot of interesting tidbits in this Q&amp;A regarding the decisions behind prioritizing features, expanding into certain regions, and how the teams work in tandem to produce content.<br />
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Finally, Sapience said that players should be seeing pre-order information for <a href="http://massively.joystiq.com/tag/riders-of-rohan/"><em>Riders of Rohan </em></a>"Incredisoon[TM]" and that there will probably be ways to attain the game's soundtrack in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/01/turbine-fields-33-lord-of-the-rings-online-questions/">Turbine fields 33 Lord of the Rings Online questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Jun 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/01/turbine-fields-33-lord-of-the-rings-online-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20249741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/01/turbine-fields-33-lord-of-the-rings-online-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asa</category><category>ask-me-anything</category><category>community-q-and-a</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>incredisoon</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>q-and-a</category><category>rick-heaton</category><category>riders-of-rohan</category><category>sapience</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 01 Jun 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online dev Q&amp;A covers beta, grouping, and combat damage]]></title><link>http://massively.joystiq.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/</guid><comments>http://massively.joystiq.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/"><img alt="MWO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mech.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/mechwarrior-online"><em>MechWarrior Online's</em></a> devs aren't quite ready to disclose specifics on the game's minimum specs or beta process, but news for both is coming "soon." These vague assurances were the anomaly <a href="http://mwomercs.com/news/2012/05/235-tweetchat-roundup">in a recent community Q&amp;A</a>, during which <a href="http://massively.joystiq.com/tag/piranha-games">Piranha Games</a> President <a href="http://massively.joystiq.com/tag/russ-bullock">Russ Bullock</a> and Creative Director <a href="http://massively.joystiq.com/tag/bryan-ekman">Bryan Ekman</a> spilled on all of the minutia that fans were dying to know.<br />
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The duo said that they're "working very hard" to get <em>MWO </em>servers into every major region and that information about beta will be coming next week. They did confirm that there will be an open beta at some juncture, however.<br />
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Other details disclosed included the fact that players can form groups of up to 12 'Mechs, that legs cannot be blown off (but can be immobilized), and that the launch matchmaking system will be very basic and won't take into account player skill or records.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/">MechWarrior Online dev Q&amp;A covers beta, grouping, and combat damage</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/mechwarrior-online-dev-qanda-covers-beta-grouping-and-combat-dam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>Bryan-Ekman</category><category>closed-beta</category><category>community-q-and-a</category><category>f2p</category><category>free-to-play</category><category>mech</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>min-specs</category><category>minimum-specs</category><category>mwo</category><category>open-beta</category><category>piranha</category><category>piranha-games</category><category>pvp</category><category>q-and-a</category><category>Russ-Bullock</category><category>sci-fi</category><category>soon</category><category>soon-tm</category><category>specs</category><category>tweetchat</category><category>twitter</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic answers questions on companions and modifications]]></title><link>http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/</guid><comments>http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/"><img alt="Could you guys be droids instead?  I'd rather have droids." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/swtor-qanda-epl-511-1336783262.jpg" /></a></div>
Companions are one of the main features of <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em>, but they're also sometimes very limiting. Depending on your class and spec, you can find yourself with only one or two companions with useful abilities. But that's partly by design; according to <a href="http://www.swtor.com/blog/community-qa-may-11th-2012">the latest community Q&amp;A</a>, the distinctiveness of companions is both a result of their abilities and their personalities. The team has no plans for making companions more interchangeable, at least for the moment.<br />
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If you were hoping for better news, don't fret, as the other answers are a fair bit more positive. The technical hurdles preventing some classes from having a modifiable offhand are being looked into, and the answers also delve into the details of adding a new augment slot to existing modifiable items. There's also a discussion of the different rates of gear acquisition for players on the PvE and PvP progress tracks, along with <a href="http://www.swtor.com/blog/community-qa-may-11th-2012">a variety of other answers for players of several stripes</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/">Star Wars: The Old Republic answers questions on companions and modifications</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/11/star-wars-the-old-republic-answers-questions-on-companions-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>community-q-and-a</category><category>ea</category><category>electronic-arts</category><category>game-mechanics</category><category>lucasarts</category><category>modifiable-items</category><category>modifications</category><category>news</category><category>patches</category><category>q-and-a</category><category>questions-and-answers</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>systems</category><category>the-old-republic</category><category>tor</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 11 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR preps character transfer service for this summer]]></title><link>http://massively.joystiq.com/2012/04/30/swtor-preps-character-transfer-service-for-this-summer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/30/swtor-preps-character-transfer-service-for-this-summer/</guid><comments>http://massively.joystiq.com/2012/04/30/swtor-preps-character-transfer-service-for-this-summer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/30/swtor-preps-character-transfer-service-for-this-summer/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/hk.jpg" /></a></div>
Feeling grounded on a particular <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> server while your friends are hyperjumping on a different one? <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> says relief for player segregation is in sight, as the studio is preparing for character transfers in <em>SWTOR </em>starting "in early summer."<br />
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According to Senior Producer <a href="http://massively.joystiq.com/tag/dallas-dickinson/">Dallas Dickinson</a>, the service will be made available in waves. The studio will begin by offering free transfers to and from specific servers, but later on there will be a more widespread system that will allow anyone to transfer to the server of their choice. The service should help alleviate issues with low population servers by offering transfers to high-pop ones.<br />
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It's important to note that while some of these transfers will be free, others will require a real-world fee.<br />
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<em>SWTOR </em><a href="http://massively.joystiq.com/2012/04/26/swtor-launching-in-middle-east-and-select-european-countries-tod/">recently released in new territories</a> including the Middle East and <a href="http://massively.joystiq.com/2012/04/27/star-wars-the-old-republic-answers-a-new-set-of-community-quest/">has plans for additional playable races</a> for later this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/30/swtor-preps-character-transfer-service-for-this-summer/">SWTOR preps character transfer service for this summer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Apr 2012 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/30/swtor-preps-character-transfer-service-for-this-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20227041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/30/swtor-preps-character-transfer-service-for-this-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>character-transfer</category><category>character-transfers</category><category>community-q-and-a</category><category>Dallas-Dickinson</category><category>ea</category><category>electronic-arts</category><category>lucasarts</category><category>q-and-a</category><category>sci-fi</category><category>segregation</category><category>server-transfer</category><category>server-transfers</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 30 Apr 2012 10:15:00 EST</pubDate></item><item><title><![CDATA[Massively to co-host STO panel at the Official Star Trek Convention]]></title><link>http://massively.joystiq.com/2012/04/20/massively-to-co-host-sto-panel-at-the-official-star-trek-convent/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/20/massively-to-co-host-sto-panel-at-the-official-star-trek-convent/</guid><comments>http://massively.joystiq.com/2012/04/20/massively-to-co-host-sto-panel-at-the-official-star-trek-convent/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/20/massively-to-co-host-sto-panel-at-the-official-star-trek-convent/"><img alt="STO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/devs.jpg" /></a></div>
Hey MMO Trekkies, are you beaming down to Las Vegas for this year's Official Star Trek Convention? If so, we've got one event <a href="http://www.creationent.com/cal/st_lasvegas.html">that you won't want to miss</a>: a Q&amp;A panel with <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online's</em></a> developers co-hosted by Massively and <a href="http://www.trekradio.net/">TrekRadio.net</a>!<br />
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We'll be on the scene as <a href="http://massively.joystiq.com/tag/Cryptic">Cryptic Studios</a> fields a wide variety of questions from ardent fans of the game. If getting that burning question you've had off your chest isn't enough of a reason to attend, the developers will also show a few trailers and sneak peeks of upcoming content.<br />
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The panel will take place on Saturday, August 11th, from 2:00 to 3:00 EDT (11:00 a.m. to noon PDT) at the Rio Suites Hotel in Las Vegas.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/20/massively-to-co-host-sto-panel-at-the-official-star-trek-convent/">Massively to co-host STO panel at the Official Star Trek Convention</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/20/massively-to-co-host-sto-panel-at-the-official-star-trek-convent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20220234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/20/massively-to-co-host-sto-panel-at-the-official-star-trek-convent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-q-and-a</category><category>convention</category><category>cryptic</category><category>cryptic-studios</category><category>dev-panel</category><category>f2p</category><category>free-to-play</category><category>las-vegas</category><category>official-star-trek-convention</category><category>panel</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>q-and-a</category><category>sci-fi</category><category>sneak-peek</category><category>star-trek</category><category>star-trek-convention</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trekradio.net</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 20 Apr 2012 13:00:00 EST</pubDate></item></channel></rss>