Posts tagged community 
Some Assembly Required: Community as content
Not too long ago, I had the opportunity to cover an occasion during which an in-game community came together and created a new player-run annual event. Born as an anniversary follow-up to a service event for the young terminally ill player Ribbitribbit, the new tradition focused on celebrating ...
Players commemorate City of Heroes' 9th anniversary
While City of Heroes is no longer with us -- you might not have heard, sorry -- the spirit lives on in its former players' hearts. As this week would have been the ninth anniversary of the superhero MMO, the community has decided to celebrate by remembering all of the greatest aspects about it. ...
Stick and Rudder: A guide to Star Citizen's community
Welcome aboard pilots, privateers, and pillaging pirate queens; you've found Stick and Rudder, the gaming press' first Star Citizen column! I'm putting all pretenses of objectivity aside today because I'm terribly frackin' excited for this game. That's why we're here, now, talking about it way ...
The Think Tank: Does studio drama affect your opinion of a game?
Drama is a human condition that plagues some more than others, but it's generally unavoidable. When drama comes from a game developer, we, as players, usually respond with our own drama in the form of forum posts containing lots of all-caps. Whether it's an out-of-context interview faux pas or ...
Ask Massively: Feeds and faceplustweets
Google Reader might be on its way out, but old-school RSS is here to stay. If you haven't jumped to Feedly or some other RSS platform yet, July 1st is your doomsday. How is this relevant to your interests and why am I telling you this in Ask Massively? Well, many of you readers probably don't ...
The Daily Grind: Do you like when developers try to be funny?
For most game developers, being seen as funny is a good thing. It makes the game's development team seem more likable and human. It also shows that the team is paying attention to the various in-jokes of the community. On the other hand, when a developer tries at affable humor and fails, it comes ...
PAX East 2013: SOE's Linda Carlson on the state of the community
How many times have you found yourself asking, "Why won't the devs just listen?!" For any loyal MMO fan, it can be extremely frustrating to see feedback seemingly get ignored, and sometimes it feels as if there's a huge wall separating the fans from the developers. Linda Carlson, SOE's ...
The Tattered Notebook: EQII's Ribbitribbit Day celebrates community
There is no two ways about it: Every time I started to pen this particular piece, I had to pause. You see, the story behind it all is steeped in emotion; inspiration, joy, pride, sadness, and togetherness are all a part of the heartwarming tale that is simply impossible to not be touched by (or ...
The Daily Grind: What game has your favorite community team?
Let's be honest with ourselves for a moment: We MMO players are not the easiest bunch to manage in terms of community. We're moody, we're cantankerous, and we often want the game to be developed in seven different exclusive directions at once. So a member of a game's community team already has a ...
MMObility: The community portal of Grepolis might just be a model for the industry
Innogames' hit browser-based game Grepolis has been receiving some pretty exciting updates lately. It's one of my favorite MMORTS titles because it's simple to learn and can be played on practically any schedule, so I've really been enjoying the updates that have added music and sound effects, ...
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



