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Posts tagged communication

The Think Tank: Keeping in touch with the friends in the magic box

Earlier this week in the comments of the article about MMO social network ZergID, readers went off on a tear about how MMO players keep in touch and communicate with guildies and friends beyond the game -- as my mom used to say, the people in the magic box. What quickly became obvious is that there...

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Flameseeker Chronicles: What's next for Guild Wars 2?

Happy second anniversary, Guild Wars 2! We've heard news on the September feature pack, did a cupcake run for ArenaNet to celebrate (I heard that there were bacon cupcakes, but why would you do that), and got some previews of the profession balance changes we can expect to see soon. As happy as ...

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Flameseeker Chronicles: How to win friends and influence Guild Wars 2's development

By the time this article goes to press, it'll be Halloween in Guild Wars 2. No, not October 31st; a little known fact is that Halloween actually encompasses the entire month of October and is allowed to sneakily take over part of September if you're particularly excited about it or even seep into N...

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The Daily Grind: How much communication on major bugs is the right amount?

A lot of people were very interested in taking part in Final Fantasy XIV's open beta. Unfortunately, for a substantial number of players, the beta started and stopped with Error 3102. Leaving aside debates about whether or not this should or should not have happened, I think one of the big problems...

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Tamriel Infinium: The Elder Scrolls Online's rationale for roleplay

After reading the roleplay-oriented AMA that released Monday on the official Elder Scrolls Online website, I resigned myself to the fact that I'm never again going to get to play an MMO with chat bubbles. I will miss you, my lovely communicative vesicle. I shall remember fondly the times you allowe...

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The Daily Grind: How transparent should developers be?

Sometimes I feel for developers, as they must walk a line between being too chatty and not chatty enough with fans. On one hand, players tend to take what developers say as sacred gospel that can and should be thrown back in the devs' faces if the game takes a different path, so some measure of res...

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Tamriel Infinium: Immersing yourself in The Elder Scrolls Online

Throughout my time as a gamer, I have seen game designers struggle with immersion because not everyone views immersion the same way and every designer wants his game to pull you in. The more you play one designer's game, the more likely you will buy his or her next game. In the case of MMOs, the gr...

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Flameseeker Chronicles: Guild Wars 2's launch week in review

It's been quite the week in the world of Guild Wars 2. Launch, issues, near-daily server updates, fixes, and launch parties have likely kept the entire team high on adrenaline and low on sleep. If you're one of the folks in attendance at one of ArenaNet's launch parties, you likely saw a lot of v...

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Star Wars: The Old Republic posts final weekly community Q&A

It's going to be a few more months before Star Wars: The Old Republic goes free-to-play, but the community still has questions about what will happen with the change, and the latest community Q&A is meant to address the most pressing of those questions. Among the answers is confirmation that ...

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Storyboard: Different points of view

There are blanks spots in the lore. This is not news to anyone who has been reading this column for a while. I've talked about dealing with the lore twice, both times pointing out that there are spaces for you to drive your character. Sometimes it's comfortable, and sometimes it's like wedging...

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