Posts tagged comments 
Ask Massively: No one loves blog comment systems
Welcome back to Ask Massively! Today, let's beat our heads against some totally valid emails relating to Massively's adorable comment system, which we lovingly call "Hey, Livefyre is down again!" Chris wrote, "Is there some way to create an ignore list? I'm irritated by a few people in certain ...
Ask Massively: Why we cover what we do, part one
Welcome back to Ask Massively. We're all aboard the yacht this week, answering your questions while dressed like characters in Scarlet Blade. Because that's pretty much what the characters in Scarlet Blade should be doing rather than, you know, mortal combat in a thong. Yes, today we're ...
Ask Massively: The one where we talk about our 2012 awards
Welcome back to Ask Massively. Here's your present: an edit button! What? You say you didn't get us anything? Awww. Well, let's get back to the important things, like your telling us how wrong our opinions are. thatchefdude (and zaithnoc and cbv1020) asked: How can Guild Wars 2 be your game of ...
Massively's comment system gets an upgrade: Yes, you can has edit button [Updated]
As several of you have noticed, the Joystiq network's tech team has just pushed through the latest version of the Livefyre comments system. The update comes with a comment edit option with a timeout, meaning that yes, you can finally edit your posts (if you're quick -- it's apparently six ...
Ask Massively: Yes, we have heard of your game
Welcome back to Ask Massively, the place where Bree dispenses random thoughts about the sitemeta because you guys are cheaper than a shrink. About 20 people asked: Hey have you guys heard about Pathfinder Online and also why aren't you writing more about Pathfinder Online. P.S. Your coverage ...
The Soapbox: Everybody wins
I make no bones about the fact that despite working in this industry for three years, I know there are parts about MMOs and the culture around them that I just do not get. For example, I still have no idea what possesses someone to think that "toon" is a good term for characters. But on a ...
The Soapbox: Remembering that games are games
I think it's safe to assume that we all love games. If we didn't, I wouldn't be in this crowded, noisy coffee shop writing this and you wouldn't be blowing off some sort of important responsibility reading it. We're all here together, engaged in this somewhat-anonymous internet back-and-forth, ...
Ask Massively: Every six weeks
Every six weeks, another Massively writer takes over Choose My Adventure, a column that asks readers to vote in polls to determine what the writer will play and do within the reader-selected game. The columnist bravely plunges into the role you design, even when you sadistically vote that he or ...
The Daily Grind: Do you buy in to the MMO hype and hate cycle?
If you listened only to the more heated debates in Massively's comments and around the blogosphere, it'd be easy to get lost amid polarizing hyperbole and scathing vitriol about MMOs and the drama enveloping them. The way some people tell it, a game like Guild Wars 2 is either the second coming ...
Mortal Online's CEO has high hopes for the game's subscriptions
A game company's CEO should always promote the company's games and be enthusiastic. There is such a thing as too much enthusiasm, however. Case in point: StarVault CEO Henrik Nystrom's comments during an IRC chat with fans. The chat was meant to cover the game's next major update, Awakening, but ...
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Not So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT
Posted on Jun 17th 2013 8:00PM



