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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: What features would you like to see combined?]]></title><link>http://massively.joystiq.com/2009/11/22/the-daily-grind-what-features-would-you-like-to-see-combined/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/22/the-daily-grind-what-features-would-you-like-to-see-combined/</guid><comments>http://massively.joystiq.com/2009/11/22/the-daily-grind-what-features-would-you-like-to-see-combined/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://en.wikipedia.org/wiki/Reese%27s_Pieces"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/tdg-peanutchocolate-epl-1121.jpg" /></a><br />
Some things don't go well together. Like peanut butter and soap, or open PvP in a neutral quest hub, or melee attacks for a spellcaster. On the other hand, there are some things that seem as if they'd go together so perfectly that it's a wonder it hasn't already been put into place. <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>'s multiple jobs paired with the unique nature of <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a><em>'s </em>classes, for instance. Or the skill-based approach of <a href="http://www.guildwars.com"><em>Guild Wars</em></a> in a classless game such as <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a>. Or <a href="http://www.gamersfirst.com/swordofthenewworld/"><em>Sword of the New World</em></a>'s multi-character system combined with, well, more or less anything.<br />
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When you've played enough games, you start seeing how systems could be stapled together to produce something very different in the end, and possibly even something better than either system individually. What systems would you like to see combined? Would you want them to be in a current game, a new game, or in a sadly-deceased game that would have been uncommonly excellent with the two things put together? Or would you not even look at systems, and just like to port the engine of one game (such as the gameplay of <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>) into a totally different setting?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/22/the-daily-grind-what-features-would-you-like-to-see-combined/">The Daily Grind: What features would you like to see combined?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Nov 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/22/the-daily-grind-what-features-would-you-like-to-see-combined/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19249114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/22/the-daily-grind-what-features-would-you-like-to-see-combined/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>coh</category><category>combine</category><category>fallen-earth</category><category>ffxi</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>guild-wars</category><category>gw</category><category>sword-of-the-new-world</category><category>system</category><category>systems</category><category>tdg</category><category>the-daily-grind</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 22 Nov 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should crafting be risky?]]></title><link>http://massively.joystiq.com/2008/01/24/the-daily-grind-should-crafting-be-risky/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/24/the-daily-grind-should-crafting-be-risky/</guid><comments>http://massively.joystiq.com/2008/01/24/the-daily-grind-should-crafting-be-risky/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/everquest-ii/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/eq2t8tradewritsbywill1.jpg" alt="" /></a></div>
In certain MMOs like <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EverQuest II</em></a>, you can whiff profession combines -- which is to say you can fail to craft an object if your skill isn't high enough. We've even heard tales of people bombing them so badly at the highest levels that they wind up nearly killing you on top of destroying pricey materials. In other games like <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>World of Warcraft</em></a>, your tradeskill combines are guaranteed to work every time. There's also no mechanic in "specialization" that opens up the ability to make slightly better gear than a non-specialized person -- in <em>WoW</em>, you either are able to do that tradeskill, or you aren't. <br /><br />Some of the hardcore crafters out there enjoy the element of risk for the trade-off of being able to make slightly better items if you've practiced that trade a lot. Others like the knowledge that you're guaranteed to make at least as good an item as everyone else with your expensive materials. This morning we'd like to ask you where you stand? Do you think that crafting should have an element of risk, wherein you can lose materials but may wind up with slightly better items on a particularly good combine? Or do you prefer the model that <em>WoW</em> uses, that guarantees that you'll wind up with an item, exactly the same as everyone else's item, without the fear of losing materials or taking damage?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/24/the-daily-grind-should-crafting-be-risky/">The Daily Grind: Should crafting be risky?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jan 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/24/the-daily-grind-should-crafting-be-risky/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1095420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/the-daily-grind-should-crafting-be-risky/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>combine</category><category>crafting</category><category>eq2</category><category>everquest-2</category><category>profession</category><category>soe</category><category>the-daily-grind</category><category>trade-skill</category><category>tradeskill</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 24 Jan 2008 08:00:00 EST</pubDate></item></channel></rss>
