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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Art of Wushu: Offense is the best defense]]></title><link>http://massively.joystiq.com/2013/06/05/the-art-of-wushu-offense-is-the-best-defense/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/05/the-art-of-wushu-offense-is-the-best-defense/</guid><comments>http://massively.joystiq.com/2013/06/05/the-art-of-wushu-offense-is-the-best-defense/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/age-of-wushu/" rel="tag">Age of Wushu</a>, <a href="http://massively.joystiq.com/category/the-art-of-wushu/" rel="tag">The Art of Wushu</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/05/the-art-of-wushu-offense-is-the-best-defense/"><img alt="The Art of Wushu Offense is the best defense" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/wus-dancerbutterfly.jpg" style="margin:4px" /></a></div>
Previously in <a href="http://massively.com/category/the-art-of-wushu"><em>The Art of Wushu</em></a>, we discussed the <a href="http://massively.joystiq.com/2013/05/22/the-art-of-wushu-learning-the-basics-of-combat/">basic combat mechanics</a> in <a href="http://ageofwushu.com"><em>Age of Wushu</em></a>. If you have played the game for more than a week or so, you are likely familiar with most of it. A basic RPS mechanic is the simplest type of combat design, and many other games, especially those with "robust" melee combat, tend to have some RPS as the basis of its complexity.<br />
<br />
However, <a href="http://massively.com/tag/age-of-wushu"><em>Age of Wushu</em></a> focuses a lot on uneven risk and reward. It is not enough to simply have RPS elements. A combat design built around mixups should also have many different options between these mixups that create an inter-RPS. Let me explain broadly: Some rocks beat other rocks, but the other rocks provide better rewards when used against scissors. Some rocks might even provide benefits when used against paper! The series of mindgames interwoven into your attack choice are the focus for this week.<p><a href="http://massively.joystiq.com/2013/06/05/the-art-of-wushu-offense-is-the-best-defense/" rel="bookmark">Continue reading <em>The Art of Wushu: Offense is the best defense</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/05/the-art-of-wushu-offense-is-the-best-defense/">The Art of Wushu: Offense is the best defense</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Jun 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/05/the-art-of-wushu-offense-is-the-best-defense/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20598468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/05/the-art-of-wushu-offense-is-the-best-defense/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-wulin</category><category>age-of-wushu</category><category>art-of-wushu</category><category>china</category><category>chinese</category><category>chinese-mythology</category><category>column</category><category>combat</category><category>combo</category><category>combos</category><category>duel</category><category>dueling</category><category>featured</category><category>fighting</category><category>kung-fu</category><category>lunge</category><category>lunges</category><category>martial-arts</category><category>pvp</category><category>sandbox</category><category>snail-games</category><category>snail-games-usa</category><category>wushu</category><category>wuxia</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Wed, 05 Jun 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[The Art of Wushu: Learning the basics of combat]]></title><link>http://massively.joystiq.com/2013/05/22/the-art-of-wushu-learning-the-basics-of-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/the-art-of-wushu-learning-the-basics-of-combat/</guid><comments>http://massively.joystiq.com/2013/05/22/the-art-of-wushu-learning-the-basics-of-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/age-of-wushu/" rel="tag">Age of Wushu</a>, <a href="http://massively.joystiq.com/category/the-art-of-wushu/" rel="tag">The Art of Wushu</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/the-art-of-wushu-learning-the-basics-of-combat/"><img alt="The Art of Wushu Learning the basics of combat" data-src-height="283" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wus-airsuperyt.jpg" /></a></div>
Many readers balked when I said <a href="http://www.ageofwushu.com/"><em>Age of Wushu</em></a> had the best combat in an MMO ever back when I did my <a href="http://massively.joystiq.com/2012/12/18/first-impressions-from-the-age-of-wushu-beta/">first impressions piece</a>. I admit, it was a bold claim. However, even after playing <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>, <em><a href="http://tera.enmasse.com/">TERA</a>,</em> and numerous other games with "deep MMO combat," I stand by what I said back then. <em><a href="http://massively.joystiq.com/category/Age-of-Wushu/">Age of Wushu's</a></em> PvP combat is the best in any MMO.<br />
<br />
If you're coming from a mostly MMO background, combat in <em>Age of Wushu</em> is a bit daunting at first. It's really nothing like combat in any other MMO. It has a bit slower pace than a typical action-MMO, but it is the first to really employ tempo control. Attacking recklessly is a patch to a quick defeat, forcing players to make tough tactical decisions.<br />
<br />
If you're like me and came to MMOs from a fighting game background, things readily click into place. Baiting common reactions and punishing them, punishing actions on reaction, and getting in the head of your opponent is better-rewarded than in any other MMO combat system. I don't want to badmouth games like <em><a href="http://massively.joystiq.com/category/Guild-wars-2">GW2</a></em> that have great combat, so don't get me wrong; many other games have excellent combat. <em>Age of Wushu's</em> battle system is just even more fantastic. When I win a fight against an even-leveled opponent (or higher level, though that's rare) without taking an unblocked hit, I feel like a total beast.<p><a href="http://massively.joystiq.com/2013/05/22/the-art-of-wushu-learning-the-basics-of-combat/" rel="bookmark">Continue reading <em>The Art of Wushu: Learning the basics of combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/the-art-of-wushu-learning-the-basics-of-combat/">The Art of Wushu: Learning the basics of combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/the-art-of-wushu-learning-the-basics-of-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20577615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/the-art-of-wushu-learning-the-basics-of-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-wulin</category><category>age-of-wushu</category><category>art-of-wushu</category><category>basics</category><category>best-combat-ever</category><category>best-combat-in-an-mmo-ever</category><category>best-mmo-combat</category><category>china</category><category>chinese</category><category>chinese-mythology</category><category>column</category><category>combat</category><category>duel</category><category>duel-guide</category><category>dueling</category><category>featured</category><category>kung-fu</category><category>martial-arts</category><category>pvp</category><category>rock-paper-scissors</category><category>sandbox</category><category>snail-games</category><category>snail-games-usa</category><category>wushu</category><category>wuxia</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Wed, 22 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you like the increasing trend of active combat in MMOs?]]></title><link>http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/</guid><comments>http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/"><img alt="No percentage chance to dodge for you, miss." data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ws-active-epl-513-1368481451.jpg" /></a></div>
Back in the day, combat in MMOs was nice and sedate. You had a weapon, the other guy had a weapon, and you both walked up and hit one another with weapons until one of you died. To ensure that you succeeded at that goal, you had huge bars of abilities filled with various tricks to make the other guy die a little more than you did. It was a bit passive, is what we're getting at.<br />
<br />
Recent MMOs have been swinging to the other extreme, with players having a handful of abilities and a mandate to dance around the screen like a hyperactive rabbit. Titles like <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> and <em><a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/">The Elder Scrolls Online</a></em> are previewing themselves partly on the strength of active combat. Do you like the increasing trend of active combat in MMOs? Or do you wish that we could go back to more sedate combat systems, possibly with those darn kids getting off our lawns in the process?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/">The Daily Grind: Do you like the increasing trend of active combat in MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/the-daily-grind-do-you-like-the-increasing-trend-of-active-comb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>active-combat</category><category>combat</category><category>culture</category><category>daily-grind</category><category>game-mechanics</category><category>humor</category><category>mobility</category><category>opinion</category><category>reflexes</category><category>tdg</category><category>the-daily-grind</category><category>twitch</category><category>twitch-reflexes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 14 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should MMOs keep the gore on the down-low?]]></title><link>http://massively.joystiq.com/2013/05/08/the-daily-grind-should-mmos-keep-the-gore-on-the-down-low/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/08/the-daily-grind-should-mmos-keep-the-gore-on-the-down-low/</guid><comments>http://massively.joystiq.com/2013/05/08/the-daily-grind-should-mmos-keep-the-gore-on-the-down-low/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/08/the-daily-grind-should-mmos-keep-the-gore-on-the-down-low/"><img alt="The Daily Grind Should MMOs keep the gore on the downlow" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/combat.jpg" /></a></div>
If there's one staple that MMOs share with other video games, it's that <a href="http://massively.joystiq.com/tag/combat/">fighting</a> tends to be a mostly bloodless and <a href="http://massively.joystiq.com/tag/gore">gore-free</a> affair. Sure, sometimes a daring game might throw in blood fireworks that erupt in the air to signify that you're doing some damage, but you and your enemy will appear in model health until one of you keels over from invisible wounds.<br />
<br />
Of course, as time progresses and technology gives us terrific marvels, there's the potential for games to start showing more and more wounds on our characters. It kind of reminds me how there used to be action figures with the main selling point that you could transform them into disfigured, gory versions as they took "battle damage."<br />
<br />
What do you think? Should MMOs continue to keep combat gore on the down-low or have you had enough of these abstract, bloodless brawls?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/08/the-daily-grind-should-mmos-keep-the-gore-on-the-down-low/">The Daily Grind: Should MMOs keep the gore on the down-low?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/08/the-daily-grind-should-mmos-keep-the-gore-on-the-down-low/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20559011/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/08/the-daily-grind-should-mmos-keep-the-gore-on-the-down-low/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-damage</category><category>combat</category><category>combat-damage</category><category>daily-grind</category><category>fighting</category><category>gore</category><category>gore-free</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 08 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XIV beta phase 1 and 2 - combat]]></title><link>http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/</guid><comments>http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/"><img alt="Talking about this publicly still feels off-limits." data-src-height="310" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/moglogheadernew-1366924898.jpg" /></a></div>
I've mentioned in the past that sometimes plans get changed dramatically between when I plan my next column and when I actually write it. This week, it turned out that I could stop being mum about the <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> beta. So that meant throwing out plans and starting back over. In fact, it meant starting <em>way</em> over, since I found myself with so many things that I wanted to talk about it was difficult to figure out where to start.<br />
<br />
So I'm starting with the obvious. I'm going to talk about aspects of the first two beta phases in as much detail as I can realistically fit into a column starting with one of those obvious cornerstones of video games: <em>combat</em>. This isn't meant to be about impressions so much as dissecting and analyzing what I've played to this point, what is working, and what isn't. If you want to know my more in-depth impressions of killing things in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s early test version, read on.<p><a href="http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XIV beta phase 1 and 2 - combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/">The Mog Log: Final Fantasy XIV beta phase 1 and 2 - combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>classes</category><category>combat</category><category>combat-mechanics</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>gameplay</category><category>mog-log</category><category>opinion</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 27 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Black Desert interview talks active combat and the big picture]]></title><link>http://massively.joystiq.com/2013/04/18/black-desert-interview-talks-active-combat-and-the-big-picture/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/18/black-desert-interview-talks-active-combat-and-the-big-picture/</guid><comments>http://massively.joystiq.com/2013/04/18/black-desert-interview-talks-active-combat-and-the-big-picture/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/18/black-desert-interview-talks-active-combat-and-the-big-picture/"><img alt="Is it just me or does that guy have a punchable face?" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/blackdesert-interview-epl-418.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Black-Desert/">Black Desert</a></em> is not a game that can be faulted for lack of ambition. <a href="http://www.worldsfactory.net/giochi/pc/black-desert-intervista-esclusiva">A recent interview with the design staff</a> helps show off just how big the game aims to be, which includes territory control, building relationships with NPCs, and an open-world housing system with a limited number of houses. It also discusses the game's combat, which is meant to be realistic active combat with an emphasis on skill and momentum.<br />
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The game's combat system will include combat on foot or while mounted, with mounted combat having several obvious advantages -- charging while mounted can be incredibly damaging, and you have an easier time knocking down targets on foot. Combat is meant to be slightly loose rather than forcing characters to have perfect timing, but the emphasis is on "realistic" combat over a string of abilities. For more details, <a href="http://www.worldsfactory.net/giochi/pc/black-desert-intervista-esclusiva">take a look at the full interview</a> (scroll down to see the English version).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/18/black-desert-interview-talks-active-combat-and-the-big-picture/">Black Desert interview talks active combat and the big picture</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Apr 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/18/black-desert-interview-talks-active-combat-and-the-big-picture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/18/black-desert-interview-talks-active-combat-and-the-big-picture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>active-combat</category><category>ambition</category><category>black-desert</category><category>combat</category><category>fantasy</category><category>housing</category><category>interview</category><category>korea</category><category>korean-mmo</category><category>mounted-combat</category><category>news</category><category>pearl-abyss</category><category>sandbox</category><category>upcoming-titles</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 18 Apr 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[The Elder Scrolls Online answers more fan questions about combat]]></title><link>http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/</guid><comments>http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/"><img alt="Lizard-dogs don't care about game mechanics.  They just like snacking on your face." data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/teso-ama-epl-325.jpg" /></a></div>
How do you keep character skills interesting and relevant when you've only got six slots to equip them? According to <a href="http://www.elderscrollsonline.com/en/news/post/2013/03/25/ask-us-anything-combat-2">the latest series of community answers</a> for <em><a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/">The Elder Scrolls Online</a></em>, the key is what kind of abilities are relevant. The skills on those slots are meant to serve as utility rather than raw damage, with your main attacks serving as your primary means of doing damage. Although a few skills will have added damage under certain circumstances, that's not the overall goal.<br />
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Beyond that, the answers also address the issue of charging attacks and moving, which is both allowed and encouraged. Crowd control can be reliably broken out of with Stamina, but if your Stamina bar is low you can be caught and held for a while. You can also rest easy knowing that there will be no ammunition in the game, freeing archers from the tedious process of acquiring arrows at the worst possible time. Check out all of these answers and more in <a href="http://www.elderscrollsonline.com/en/news/post/2013/03/25/ask-us-anything-combat-2">the full rundown</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/">The Elder Scrolls Online answers more fan questions about combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Mar 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20517497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/25/the-elder-scrolls-online-answers-more-fan-questions-about-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>combat</category><category>combat-mechanics</category><category>community-q-and-a</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>eso</category><category>factions</category><category>game-mechanics</category><category>morrowind</category><category>oblivion</category><category>pvp</category><category>q-and-a</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 25 Mar 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[The Elder Scrolls Online serves up a stack of answers about combat]]></title><link>http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-serves-up-a-stack-of-answers-about-comb/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-serves-up-a-stack-of-answers-about-comb/</guid><comments>http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-serves-up-a-stack-of-answers-about-comb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-severs-up-a-stack-of-answers-about-comb/"><img alt="These fine people aren't preparing for combat, they're getting ready for a spirited dance party." data-src-height="329" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/teso-ama-epl-311.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/">The Elder Scrolls Online</a></em> is going to feature combat, which should come as a shock to precisely no one. But how is that combat going to work? How important will the holy trinity be in practice? How ornate will your attacks and counterattacks be? These and more are all excellent questions, and they're also questions that have been answered in <a href="http://elderscrollsonline.com/en/news/post/2013/03/08/ask-us-anything-combat/">the latest installment of community answers</a> over on the official site. And that's only a small fraction of the information.<br />
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At the moment, the trinity setup is not <em>vital</em> but is certainly helpful, as tester groups without a dedicated tank have managed to clear content (albeit with some difficulties). The soft lock system is based more around offense than defense, as healing abilities are not targeted. Players can also feel free to join in when they see other players fighting things, as all players who participate gain the rewards of fighting as in <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em>. For more information about the particulars of combat, <a href="http://elderscrollsonline.com/en/news/post/2013/03/08/ask-us-anything-combat/">check out the full set of answers</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-serves-up-a-stack-of-answers-about-comb/">The Elder Scrolls Online serves up a stack of answers about combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Mar 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-serves-up-a-stack-of-answers-about-comb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20497953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/11/the-elder-scrolls-online-serves-up-a-stack-of-answers-about-comb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>combat</category><category>combat-mechanics</category><category>community-q-and-a</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>eso</category><category>factions</category><category>game-mechanics</category><category>morrowind</category><category>oblivion</category><category>pvp</category><category>q-and-a</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 11 Mar 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What game makes the best use of positioning in combat?]]></title><link>http://massively.joystiq.com/2013/03/02/the-daily-grind-what-game-makes-the-best-use-of-positioning-in/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/02/the-daily-grind-what-game-makes-the-best-use-of-positioning-in/</guid><comments>http://massively.joystiq.com/2013/03/02/the-daily-grind-what-game-makes-the-best-use-of-positioning-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/02/the-daily-grind-what-game-makes-the-best-use-of-positioning-in/"><img alt="Stay out of the no-zone." data-src-height="336" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-positioning-epl-301.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em>, <em><a href="http://massively.joystiq.com/category/The-Secret-World/">The Secret World</a></em>, and <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> all have something in common: They all ask characters to jump around. Or roll around or dash around or just generally get out of clearly marked fields that indicate Something Bad Happens Here. Unlike some older games, none of these titles allows you to just fight by staying in place and swinging until your opponent drops.<br />
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Of course, positioning has <em>always</em> played a role in MMO combat. <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> had Bards splitting effects between party regions and Rangers jockeying for the ideal range. <a href="http://www.wowinsider.com"><em>World of Warcraft</em></a> loves having damage fields in raid fights. <em><a href="http://massively.joystiq.com/category/TERA/">TERA</a></em> pretty much expects all players to be moving constantly. Then you have <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em>'s ship combat, where damage is almost entirely based on where you hit consistently. So what game do you think makes the best use of positioning in combat? Is it a system that would work in other games, or is it unique to one setting?<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/02/the-daily-grind-what-game-makes-the-best-use-of-positioning-in/">The Daily Grind: What game makes the best use of positioning in combat?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 02 Mar 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/02/the-daily-grind-what-game-makes-the-best-use-of-positioning-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20485829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/02/the-daily-grind-what-game-makes-the-best-use-of-positioning-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>active-combat</category><category>combat</category><category>combat-mechanics</category><category>daily-grind</category><category>damage-fields</category><category>game-mechanics</category><category>mechanics</category><category>movement</category><category>opinion</category><category>positioning</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 02 Mar 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Murder by numbers: A closer look at Pathfinder Online's combat mathematics]]></title><link>http://massively.joystiq.com/2013/02/27/murder-by-numbers-a-closer-look-at-pathfinder-onlines-combat-m/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/27/murder-by-numbers-a-closer-look-at-pathfinder-onlines-combat-m/</guid><comments>http://massively.joystiq.com/2013/02/27/murder-by-numbers-a-closer-look-at-pathfinder-onlines-combat-m/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/27/murder-by-numbers-a-closer-look-at-pathfinder-onlines-combat-m/"><img alt="goblinworks dev blog" data-src-height="211" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/goblinworkscombat.jpg" /></a></div>
<div>
	If you like granular detail on still-in-progress systems for a game that hasn't been released yet, boy are you in luck! A new dev post from the <a href="http://massively.joystiq.com/tag/goblinworks">Goblinworks</a> team turns a microscope on the hows and whys of combat in <a href="http://massively.joystiq.com/tag/pathfinder-online"><em>Pathfinder Online</em></a>. This is obviously an important thing, as <a href="http://paizo.com/pathfinder"><em>Pathfinder </em></a>itself has a well-established combat system that's awesome for pen-and-paper gameplay but probably significantly less awesome for online combat. The system is being modified so that there will be fewer chances for epic failures and so that epic successes won't completely imbalance the game.<br />
	<br />
	Combat is being built to make even small numerical differences important (it'll be way cooler to have +10 against Immobilize than nothing), to emphasize the importance of different weapon types, and to keep luck from being a more important factor than player skill. Read the <a href="https://goblinworks.com/blog/index.html#20130227">whole blog post</a> for the nitty-gritties of how the numbers work out.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/27/murder-by-numbers-a-closer-look-at-pathfinder-onlines-combat-m/">Murder by numbers: A closer look at Pathfinder Online's combat mathematics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Feb 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/27/murder-by-numbers-a-closer-look-at-pathfinder-onlines-combat-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20481612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/27/murder-by-numbers-a-closer-look-at-pathfinder-onlines-combat-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>dev-diaries</category><category>fantasy</category><category>goblinworks</category><category>pathfinder</category><category>pathfinder-online</category><category>pnp</category><category>sandbox</category><category>sandpark</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 27 Feb 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter Days: Beta blitz]]></title><link>http://massively.joystiq.com/2013/02/13/neverwinter-days-beta-blitz/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/13/neverwinter-days-beta-blitz/</guid><comments>http://massively.joystiq.com/2013/02/13/neverwinter-days-beta-blitz/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/neverwinter-days/" rel="tag">Neverwinter Days</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/13/neverwinter-days-beta-blitz/"><img alt="Neverwinter Days Beta blitz" data-src-height="332" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/never1.jpg" /></a></div>
Welcome to Neverwinter Days, a fresh new column that will be pulling on our +1 boots of game exploring while we go tramping through dungeons and fantastic locales. I'm fairly excited about this game and wanted to explore it from top to bottom while bringing you along for company.<br />
<br />
<a href="http://nw.perfectworld.com/"><em>Neverwinter</em></a> is a <a href="http://massively.joystiq.com/tag/cryptic/">Cryptic</a> title, and with that comes a laundry list of expectations: Players will be pretty divided on it, it'll skew toward "fun" and "buggy," there'll be a lot of visual customization, and "F" always, always interacts with the world. And it's a Dungeons &amp; Dragons title, so there are even more genre expectations. For example, we're going to be laying the smackdown on Kobolds early and often. Poor buggers.<br />
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Usually we begin a column by showcasing the community resources out there, but we're going to put that off until next time in favor of discussing this past weekend's beta event. <a href="http://massively.joystiq.com/2013/02/07/neverwinters-cloak-tower-a-photo-essay/">Yours truly</a> and <a href="http://massively.joystiq.com/2013/02/11/first-impressions-of-neverwinter-beta/">several other</a> <a href="http://massively.joystiq.com/2013/02/08/massivelys-video-guide-to-neverwinter-character-creation/">Massively staffers</a> were on the scene to chow through <em><a href="http://massively.joystiq.com/category/neverwinter/">Neverwinter</a> </em>and see how it's shaping up in these final months prior to release. So what did I get out of it? It's going to cost you one click to find out!<p><a href="http://massively.joystiq.com/2013/02/13/neverwinter-days-beta-blitz/" rel="bookmark">Continue reading <em>Neverwinter Days: Beta blitz</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/13/neverwinter-days-beta-blitz/">Neverwinter Days: Beta blitz</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Feb 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/13/neverwinter-days-beta-blitz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20454813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/13/neverwinter-days-beta-blitz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baldurs-gate</category><category>baldurs-gate-dark-alliance</category><category>beta</category><category>beta-event</category><category>beta-weekend</category><category>combat</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>dragons-nest</category><category>dungeons-and-dragons</category><category>f2p</category><category>fantasy</category><category>featured</category><category>first-impressions</category><category>foundry</category><category>free-to-play</category><category>impressions</category><category>neverwinter</category><category>neverwinter-days</category><category>neverwinter-nights</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>PGC</category><category>player-generated-content</category><category>pwe</category><category>star-trek-online</category><category>the-foundry</category><category>vindictus</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 13 Feb 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Gorgeous Black Desert trailer shows off combat, classes, and weather]]></title><link>http://massively.joystiq.com/2013/01/22/gorgeous-black-desert-trailer-shows-off-combat-classes-and-wea/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/22/gorgeous-black-desert-trailer-shows-off-combat-classes-and-wea/</guid><comments>http://massively.joystiq.com/2013/01/22/gorgeous-black-desert-trailer-shows-off-combat-classes-and-wea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/22/gorgeous-black-desert-trailer-shows-off-combat-classes-and-wea/"><img alt="Black Desert - Predator class" data-src-height="289" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/predbattle.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/pearl-abyss">Pearl Abyss</a> has released seven minutes of stunning new footage from its <a href="http://massively.joystiq.com/tag/black-desert"><em>Black Desert</em></a> MMORPG. The clip features an eyeful of the game's unique weather and climate systems (which are specific to each region) as well as plenty of fly-through shots featuring varied environments.<br />
<br />
We also get a good look at mounts, combat, and closeups of various classes like the Valkyrie, Wizard, and more. Steparu has posted <a href="http://steparu.com/previews/mmo-rpg-previews/1071-black-desert-online-preview-2">a brief write-up</a> on the game as well as a couple of additional videos covering housing and the trade map. Combat is described as a hybrid between third-person action titles like <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> and <a href="http://massively.joystiq.com/category/vindictus"><em>Vindictus</em></a> and FPS-style systems like those in the <em>Elder Scrolls</em> series.<br />
<br />
Head past the cut for the full trailer.<p><a href="http://massively.joystiq.com/2013/01/22/gorgeous-black-desert-trailer-shows-off-combat-classes-and-wea/" rel="bookmark">Continue reading <em>Gorgeous Black Desert trailer shows off combat, classes, and weather</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/22/gorgeous-black-desert-trailer-shows-off-combat-classes-and-wea/">Gorgeous Black Desert trailer shows off combat, classes, and weather</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Jan 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/22/gorgeous-black-desert-trailer-shows-off-combat-classes-and-wea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20435042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/22/gorgeous-black-desert-trailer-shows-off-combat-classes-and-wea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>black-desert</category><category>black-desert-trailer</category><category>black-desert-video</category><category>combat</category><category>fantasy</category><category>mounts</category><category>pearl-abyss</category><category>sandbox</category><category>trailer</category><category>video</category><category>weather-systems</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 Jan 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: Putting the war in WildStar]]></title><link>http://massively.joystiq.com/2013/01/14/the-nexus-telegraph-putting-the-war-in-wildstar/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/14/the-nexus-telegraph-putting-the-war-in-wildstar/</guid><comments>http://massively.joystiq.com/2013/01/14/the-nexus-telegraph-putting-the-war-in-wildstar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/14/the-nexus-telegraph-putting-the-war-in-wildstar/"><img alt="Apparently dogs don't fare well against psychic weaponry.  The more you know, right?" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/ws-nextel-combat-epl-112.jpg" /></a></div>
It's no mystery that <a href="http://www.wildstar-online.com/en/"><em>WildStar</em></a> is going to feature combat. This column derives its name from one of the combat features we already know about, so you know it's not going to be a game where all conflicts are resolved with hugs and ice cream. People come at you with weapons, and as another person with weapons, you will have a duty to ensure that they do not draw another breath. Possibly it will even be your pleasure to do so.<br />
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Scratch that -- <em>hopefully</em> it will be your pleasure to do so. The last thing anyone wants is a game with combat that bores you to tears, since you're going to be tasked with slaughtering all manner of critters and ne'er-do-wells as you play. What we know about <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>'s combat at the moment can fit comfortably into a manila folder, but I'd like to talk a little bit about some of the potential mechanics and what we might derive from the very limited previews.<p><a href="http://massively.joystiq.com/2013/01/14/the-nexus-telegraph-putting-the-war-in-wildstar/" rel="bookmark">Continue reading <em>The Nexus Telegraph: Putting the war in WildStar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/14/the-nexus-telegraph-putting-the-war-in-wildstar/">The Nexus Telegraph: Putting the war in WildStar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Jan 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/14/the-nexus-telegraph-putting-the-war-in-wildstar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20427291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/14/the-nexus-telegraph-putting-the-war-in-wildstar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aoe</category><category>aoe-abilities</category><category>aoe-spells</category><category>area-of-effect</category><category>carbine</category><category>carbine-studios</category><category>column</category><category>combat</category><category>combat-telegraphs</category><category>dps</category><category>featured</category><category>game-mechanics</category><category>group-combat</category><category>healer</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>roles</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>tank</category><category>telegraphs</category><category>the-nexus-telegraph</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 14 Jan 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Baiting players is hilarious fun!]]></title><link>http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/</guid><comments>http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/bait-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
I originally planned to put together updated ship setups for <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s newly revamped Caldari, Minmatar, and Amarr Tech 1 cruisers this week, but I've honestly been having far too much fun baiting people in highsec <a href="http://massively.joystiq.com/2012/12/16/eve-evolved-fitting-gallente-cruisers-for-pvp-in-retribution/">with last week's Vexor setup</a>. I'm having such hilarious fun doing it that I just had to dedicate this week's column to the dirty art of the bait-and-gank! There's absolutely nothing more amusing in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> than baiting a ship twice the size of yours into attacking you for an "easy kill" and then turning it into a very expensive smoking wreck.<br />
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The basic idea of baiting is simple: <a href="http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/">Get yourself flagged as a suspect</a> by committing a minor crime like theft, fly around waiting for someone to attack you, and then tear him to bits. Before <a href="http://massively.joystiq.com/tag/retribution"><em>Retribution</em></a>, you were flagged as a valid target only to the individual people you stole from, but once they attacked, you were safe to engage. Now you're flagged to the whole of <em>EVE</em>, making it easier to get a bite but also a whole lot riskier to engage in a crowded area. It's hard to pick and choose your fights when the whole universe is gunning for you, but when you get a good bite, there are some insanely fun fights to be had.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I give some top tips on how to safely bait players in high-security space, where to find the best targets, and what ships are most effective.<p><a href="http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/" rel="bookmark">Continue reading <em>EVE Evolved: Baiting players is hilarious fun!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/">EVE Evolved: Baiting players is hilarious fun!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Dec 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20410044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/23/eve-evolved-baiting-players-is-hilarious-fun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>bait</category><category>baiting</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>cruiser</category><category>cruisers</category><category>ecm</category><category>electronic-warfare</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>explosions</category><category>featured</category><category>flag</category><category>flagging</category><category>gank</category><category>ganking</category><category>guide</category><category>guides</category><category>pvp</category><category>pvp-guide</category><category>retribution</category><category>sandbox</category><category>sci-fi</category><category>suspect</category><category>tips</category><category>vexor</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Dec 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Swordsman Online video demonstrates combat variety]]></title><link>http://massively.joystiq.com/2012/11/19/swordsman-online-video-demonstrates-combat-variety/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/19/swordsman-online-video-demonstrates-combat-variety/</guid><comments>http://massively.joystiq.com/2012/11/19/swordsman-online-video-demonstrates-combat-variety/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/19/swordsman-online-video-demonstrates-combat-variety/"><img alt="Swordsman Online combat video demonstrates clan variety" data-src-height="310" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/swordsman.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/perfect-world">Perfect World's</a> upcoming <a href="http://massively.joystiq.com/tag/swordsman-online/"><em>Swordsman Online</em></a> is all about combat, combat, and more combat, which means that combat needs to be divine. Today <a href="http://www.mmoculture.com/2012/11/swordsman-online-new-footage-shows-off-6-clans-combat/">we've been treated to a video</a> demonstrating six of the game's 10 "clans," the fighting styles that players can adopt in their war against high health bars. Within each of those clans are three paths that may be chosen by players at will.<br />
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While the video doesn't clearly state which clan is on display, it still provides a useful look at <em>Swordsman Online's</em> fights. There is everything from hand-to-hand melee to whirling chains to giant cannons. Because in a game called <em>Swordsman Online</em>, it'd be silly not to have giant cannons firing quarter-ton balls, yes?<br />
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Check out the video after the break and let us know which style suits you the best!<p><a href="http://massively.joystiq.com/2012/11/19/swordsman-online-video-demonstrates-combat-variety/" rel="bookmark">Continue reading <em>Swordsman Online video demonstrates combat variety</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/19/swordsman-online-video-demonstrates-combat-variety/">Swordsman Online video demonstrates combat variety</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Nov 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/19/swordsman-online-video-demonstrates-combat-variety/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20383725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/19/swordsman-online-video-demonstrates-combat-variety/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancient-china</category><category>beta</category><category>clan</category><category>class</category><category>classes</category><category>combat</category><category>combat-video</category><category>fighting-styles</category><category>path</category><category>paths</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>player-created-skills</category><category>stealth</category><category>swordsman</category><category>swordsman-focus-test</category><category>swordsman-online</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 19 Nov 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape announces launch date for Evolution of Combat patch]]></title><link>http://massively.joystiq.com/2012/11/07/runescape-announces-launch-date-for-evolution-of-combat-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/07/runescape-announces-launch-date-for-evolution-of-combat-patch/</guid><comments>http://massively.joystiq.com/2012/11/07/runescape-announces-launch-date-for-evolution-of-combat-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/07/runescape-announces-launch-date-for-evolution-of-combat-patch/"><img alt="The previous model in which you stood in place and shouted was kind of a poor model, in hindsight." data-src-height="328" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/runescape-combat-epl-1107.jpg" /></a></div>
Fans of violence in <em><a href="http://massively.joystiq.com/category/RuneScape/">RuneScape</a></em> have something to cheer about today as the release date has finally been announced for the game's massive overhaul of the combat mechanics. On November 20th, <a href="http://services.runescape.com/m=news/evolution-of-combat-launches-20th-november">the patch goes live</a> after five months of active testing and rebalancing based on feedback. And it's got far-reaching implications for the game as a whole -- by improving the game's combat mechanics and battle environments, the developers can introduce content that wouldn't have worked under the old system.<br />
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So what can players expect? Abilities are replacing the special attacks found on weapons with several new options for battle, and a new resource (Adrenaline) will go into activating your more powerful combat skills. Characters will also be able to make full use of both hands via dual-wielding, offering more aggressive options as well as more equipment options for mages. The announcement also promises a livestream this weekend to help players learn about and <a href="http://services.runescape.com/m=news/evolution-of-combat-launches-20th-november">understand the changes</a> before they go live in a couple weeks.<br />
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[Thanks to Andrew for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/07/runescape-announces-launch-date-for-evolution-of-combat-patch/">RuneScape announces launch date for Evolution of Combat patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Nov 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/07/runescape-announces-launch-date-for-evolution-of-combat-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20373520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/07/runescape-announces-launch-date-for-evolution-of-combat-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>browser</category><category>browser-based</category><category>character-abilities</category><category>classic-mmo</category><category>combat</category><category>evolution-of-combat</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>jagex</category><category>jagex-games-studio</category><category>mechanics-patches</category><category>patch</category><category>patches</category><category>rs</category><category>runescape</category><category>sandbox</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 07 Nov 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[City of Steam reveals journey from turn-based to real-time combat]]></title><link>http://massively.joystiq.com/2012/10/17/city-of-steam-reveals-journey-from-turn-based-to-real-time-comba/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/17/city-of-steam-reveals-journey-from-turn-based-to-real-time-comba/</guid><comments>http://massively.joystiq.com/2012/10/17/city-of-steam-reveals-journey-from-turn-based-to-real-time-comba/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/city-of-steam/" rel="tag">City of Steam</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/17/city-of-steam-reveals-journey-from-turn-based-to-real-time-comba/"><img alt="City of Steam regales with journey from turnbased to realtime action" data-src-height="322" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/steam.jpg" /></a></div>
The saga of <a href="http://massively.joystiq.com/category/city-of-steam/"><em>City of Steam's</em></a> creation continues to grow more impressive <a href="http://www.cityofsteam.com/company-dev-journal-from-semi-real-to-real-time">with a new behind-the-scenes story</a>. In it, the devs tell the little-known tale about how the game used to be turn-based. This was originally due to a very limited team and budget, although the devs further justified the decision by saying that the MMO was based on a turn-based pen-and-paper game anyway.<br />
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<em>City of Steam </em>managed to make the transition to real-time action with the help of some surprise financing prior to alpha. Over 90% of the code had to be reworked to make it happen, but the team pulled it off prior to the game's alpha and any actual players' eyes.<br />
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It might be easy for us to take for granted how studios can whip up real-time combat in MMOs, but this post illustrates how incredibly complicated it can be, especially for teams with limited resources.<br />
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<em>City of Steam</em> <a href="http://massively.joystiq.com/2012/10/08/city-of-steam-promises-november-beta/">heads into beta next month</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/17/city-of-steam-reveals-journey-from-turn-based-to-real-time-comba/">City of Steam reveals journey from turn-based to real-time combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Oct 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/17/city-of-steam-reveals-journey-from-turn-based-to-real-time-comba/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20352983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/17/city-of-steam-reveals-journey-from-turn-based-to-real-time-comba/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>behind-the-scenes</category><category>beta</category><category>city-of-steam</category><category>combat</category><category>dev-diary</category><category>dev-journal</category><category>developer-diary</category><category>developer-journal</category><category>fantasy</category><category>goblin</category><category>mechanist</category><category>mechanist-games</category><category>real-time</category><category>sci-fi</category><category>steampunk</category><category>turn-based</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 17 Oct 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Funcom prepping The Secret World for reticle combat]]></title><link>http://massively.joystiq.com/2012/10/10/funcom-prepping-the-secret-world-for-reticule-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/10/funcom-prepping-the-secret-world-for-reticule-combat/</guid><comments>http://massively.joystiq.com/2012/10/10/funcom-prepping-the-secret-world-for-reticule-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/10/funcom-prepping-the-secret-world-for-reticule-combat/"><img alt="Funcom prepping The Secret World for reticule combat" data-src-height="321" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/2012-08gamescomtokyo1.jpg" /></a></div>
Most of you <a href="http://massively.joystiq.com/category/the-secret-world"><em>Secret World</em></a> fans know that the game has featured a changing of the guard in its development ranks. While <a href="http://massively.joystiq.com/tag/ragnar-tornquist">Ragnar Tornquist</a> remains as Creative Director, former Lead Content Designer <a href="http://massively.joystiq.com/tag/joel-bylos">Joel Bylos</a> is now the Game Director, and as such he's penned his first state-of-the-game letter which just went live on <em>TSW</em> website.<br />
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After a lengthy introduction, Bylos gets down to the business of update schedules. First up is Issue #4 and the long-awaited New York City raid. More importantly, the update will introduce reticle combat. Bylos says it's something the game has needed for a long time, but he's also conscious of the fact that some players may prefer to do without. "I feel it makes combat a lot more direct and exciting. We are not forcing it upon anyone, though. You will be able to freely switch between traditional targeting and the reticle depending on what you feel is best for you," he explains.<br />
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Bylos also hints at "an entirely new animation backend for the <a href="http://massively.joystiq.com/tag/dreamworld">Dreamworld</a> engine," which should allow the firm to address common complaints regarding <em>TSW's</em> avatar movement. There's more, too, including a bit on puzzle raids, but you'll need to head to the official website to read it all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/10/funcom-prepping-the-secret-world-for-reticule-combat/">Funcom prepping The Secret World for reticle combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Oct 2012 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/10/funcom-prepping-the-secret-world-for-reticule-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20346263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/10/funcom-prepping-the-secret-world-for-reticule-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>combat</category><category>dreamworld</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>joel-bylos</category><category>mythology</category><category>reticle</category><category>reticle-combat</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>the-secret-world</category><category>tsw</category><category>tsw-animations</category><category>tsw-issue-4</category><category>tsw-state-of-the-game</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 10 Oct 2012 10:15:00 EST</pubDate></item><item><title><![CDATA[Undead Labs talks about guns in State of Decay]]></title><link>http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/</guid><comments>http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/"><img alt="Warm one and you will find happiness." data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/undead-weapons-epl-1003.jpg" /></a></div>
Today's official blog post about <em><a href="http://massively.joystiq.com/tag/State-of-Decay/">State of Decay</a></em> is not about careful examination of different cultures. It's not about understanding what creates a zombie and how the sickness can be stopped. It's not even about the careful process of finding and maintaining your food supplies in the wake of societal breakdown. No, <a href="http://undeadlabs.com/2012/10/news/well-shoot/">this is a blog post about guns</a>. It is all about the weapons you will use to blow the undead into little bite-sized chunks of zombie.<br />
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The centerpiece is a huge list of guns that players can expect to find and shoot in the game, each with varying properties and ammunition types. It's also meant to expand in the future. So there's no subtlety here, <a href="http://undeadlabs.com/2012/10/news/well-shoot/">just deadly firearms</a> and the promise of using them to mow down shambling zombies to ensure your own survival. What more could you really want? Aside from functional vehicles and a planet not crawling with monsters that want to eat your brains, of course.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/">Undead Labs talks about guns in State of Decay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Oct 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20341121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>arsenal</category><category>class-3</category><category>class3</category><category>class4</category><category>combat</category><category>console</category><category>guns</category><category>news</category><category>previews</category><category>sandbox</category><category>state-of-decay</category><category>undead-labs</category><category>weapons</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 03 Oct 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Macro this!]]></title><link>http://massively.joystiq.com/2012/09/26/enter-at-your-own-rift-macro-this/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/26/enter-at-your-own-rift-macro-this/</guid><comments>http://massively.joystiq.com/2012/09/26/enter-at-your-own-rift-macro-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/26/enter-at-your-own-rift-macro-this/"><img alt="Enter at your own Rift  Macro this!" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/rift-orly.jpg" /></a></div>
You know that saying about never discussing religion or politics around the dinner table? I'd like to add one more to the list: <a href="http://riftgame.com"><em>RIFT</em></a> macros. Some players love them, and some players hate them, to the point that the topic completely turns them off from the game. Each camp has some very valid arguments, and there doesn't seem to be too much of a middle ground on the subject. In this week's <a href="http://massively.joystiq.com/category/Enter-at-your-own-Rift/">Enter at Your Own Rift</a>, I'd like to take a look at that polarizing issue and explain why I grew to love macros.<p><a href="http://massively.joystiq.com/2012/09/26/enter-at-your-own-rift-macro-this/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Macro this!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/26/enter-at-your-own-rift-macro-this/">Enter at Your Own Rift: Macro this!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Sep 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/26/enter-at-your-own-rift-macro-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20332865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/26/enter-at-your-own-rift-macro-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheating</category><category>combat</category><category>combat-macro</category><category>conquest</category><category>easymode</category><category>enter-at-your-own-rift</category><category>fantasy</category><category>featured</category><category>macro</category><category>macros</category><category>opinion</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-macros</category><category>rift-planes-of-telara</category><category>rvr</category><category>skill</category><category>skills</category><category>telara</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 26 Sep 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday shows off the telegraphs of combat]]></title><link>http://massively.joystiq.com/2012/09/12/wildstar-wednesday-shows-off-the-telegraphs-of-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/12/wildstar-wednesday-shows-off-the-telegraphs-of-combat/</guid><comments>http://massively.joystiq.com/2012/09/12/wildstar-wednesday-shows-off-the-telegraphs-of-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/12/wildstar-wednesday-shows-off-the-telegraphs-of-combat/"><img alt="This here's my very favorite gun." data-src-height="327" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/wildstar-telegraphs-epl-912.jpg" /></a></div>
It makes sense that in the space western atmosphere of <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> you'll have to worry about telegraphs. But these aren't the sort of telegraphs that communicate a message over long distances. No, these are combat telegraphs, the red areas that show up on the battlefield to let you know that something is about to happen. <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_combat_telegraphs.php">In this week's <em>WildStar</em> Wednesday</a>, executive producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> narrates a video showing off the telegraphs in the wild.<br />
<br />
While the telegraph system is universal in notifying players that something is about to happen, every warning requires a different response. Some are attacks that can be dodged by a quick sidestep, some require fast movement, and some require unorthodox movement by jumping behind the monster. Gaffney also shows off how environmental triggers can be used against enemies by luring them into one another's attacks or into unsafe areas, creating a dynamic combat environment. Take a look at the full video just past the break to see just how the telegraph system gets the message across to players in the game.<p><a href="http://massively.joystiq.com/2012/09/12/wildstar-wednesday-shows-off-the-telegraphs-of-combat/" rel="bookmark">Continue reading <em>WildStar Wednesday shows off the telegraphs of combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/12/wildstar-wednesday-shows-off-the-telegraphs-of-combat/">WildStar Wednesday shows off the telegraphs of combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Sep 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/12/wildstar-wednesday-shows-off-the-telegraphs-of-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20322331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/12/wildstar-wednesday-shows-off-the-telegraphs-of-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>carbine</category><category>carbine-studios</category><category>combat</category><category>combat-mechanics</category><category>dynamic-combat</category><category>game-mechanics</category><category>gameplay</category><category>ncsoft</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>telegraphs</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 12 Sep 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Chaos Theory: How The Secret World has spoiled an MMO vet]]></title><link>http://massively.joystiq.com/2012/08/09/chaos-theory-how-the-secret-world-has-spoiled-an-mmo-vet/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/09/chaos-theory-how-the-secret-world-has-spoiled-an-mmo-vet/</guid><comments>http://massively.joystiq.com/2012/08/09/chaos-theory-how-the-secret-world-has-spoiled-an-mmo-vet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/chaos-theory/" rel="tag">Chaos Theory</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/09/chaos-theory-how-the-secret-world-has-spoiled-an-mmo-vet/"><img alt="Chaos Theory - The Secret World header" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/chaostheoryheader-1344374472.jpg" /></a></div>
Well ladies and gents, <a href="http://www.thesecretworld.com"><em>The Secret World</em></a> has basically done the impossible: It's turned me into a one-game guy (for the moment, at least). I've been an unfaithful game-hopping MMO tourist for longer than I care to remember, and while F2P has made that gaming lifestyle more affordable than it used to be, it hasn't made it any more fun.<br />
<br />
Oh sure, I'll dabble in <a href="http://www.planetside2.com"><em>PlanetSide 2</em></a> and <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>, but as far as my MMO home goes, it's <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> by a landslide (at least until <a href="http://www.archeage.com"><em>ArcheAge</em></a> heads west). Why is that? Well, plenty of reasons, more than I can relate in this week's column, in fact. I will say this, though: <em>The Secret World's</em> launch feature set has made me a bit pickier in terms of what I'll put up with in competing games.<p><a href="http://massively.joystiq.com/2012/08/09/chaos-theory-how-the-secret-world-has-spoiled-an-mmo-vet/" rel="bookmark">Continue reading <em>Chaos Theory: How The Secret World has spoiled an MMO vet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/09/chaos-theory-how-the-secret-world-has-spoiled-an-mmo-vet/">Chaos Theory: How The Secret World has spoiled an MMO vet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Aug 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/09/chaos-theory-how-the-secret-world-has-spoiled-an-mmo-vet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20293747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/09/chaos-theory-how-the-secret-world-has-spoiled-an-mmo-vet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-faction</category><category>3-factions</category><category>appearance-slots</category><category>cast-while-moving</category><category>chaos-theory</category><category>combat</category><category>conspiracy</category><category>conspiracy-thriiller</category><category>customization</category><category>dark-days-are-coming</category><category>dragon</category><category>faction-pvp</category><category>fantasy</category><category>featured</category><category>funcom</category><category>horror</category><category>illuminati</category><category>opinion</category><category>rotten</category><category>secret-world-chaos-theory</category><category>secret-world-combat</category><category>skill-based</category><category>skills</category><category>spoiled</category><category>spoiling</category><category>templars</category><category>the-secret-world-chaos-theory</category><category>the-secret-world-combat</category><category>three-faction</category><category>three-faction-pvp</category><category>three-factions</category><category>tsw-chaos-theory</category><category>tsw-combat</category><category>tsw-dragon</category><category>vanity-armor</category><category>vanity-gear</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 09 Aug 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Repopulation recaps July alpha testing, updates]]></title><link>http://massively.joystiq.com/2012/08/01/the-repopulation-recaps-july-alpha-testing-updates/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/01/the-repopulation-recaps-july-alpha-testing-updates/</guid><comments>http://massively.joystiq.com/2012/08/01/the-repopulation-recaps-july-alpha-testing-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/above-and-beyond-technologies"><img alt="The Repopulation - July update" data-src-height="257" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/july.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/above-and-beyond-technologies">Above &amp; Beyond Technologies</a> has released its end-of-the-month progress report for <a href="http://massively.joystiq.com/tag/the-repopulation"><em>The Repopulation</em></a>. It's a massive information dump, and the tl;dr version is that the sci-fi sandbox is doing quite well after a solid month of alpha testing.<br />
<br />
Highlights include new double-tap movement abilities, various improvements to the game's action mode, and extensive polish passes on "every skill line and ability." While the changes seem to lean heavily on combat-related gameplay at first glance, the title "isn't just a game about combat," according to the devs. "Crafting and harvesting types also have many new toys to play with," the say.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/01/the-repopulation-recaps-july-alpha-testing-updates/">The Repopulation recaps July alpha testing, updates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Aug 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/01/the-repopulation-recaps-july-alpha-testing-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20290837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/01/the-repopulation-recaps-july-alpha-testing-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>action-mode</category><category>combat</category><category>repopulation</category><category>repopulation-july-update</category><category>sandbox</category><category>sci-fi</category><category>the-repopulation</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 01 Aug 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 releases pillars of gameplay videos]]></title><link>http://massively.joystiq.com/2012/07/26/guild-wars-2-releases-pillars-of-gameplay-videos/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/26/guild-wars-2-releases-pillars-of-gameplay-videos/</guid><comments>http://massively.joystiq.com/2012/07/26/guild-wars-2-releases-pillars-of-gameplay-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/26/guild-wars-2-releases-pillars-of-gameplay-videos/"><img alt="Guild Wars 2 concept art" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/gw2header.jpg" /></a></div>
Previously, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> discussed its philosophy behind the design of <em><a href="http://massively.joystiq.com/category/guild-wars-2">Guild Wars 2</a></em> in its <a href="http://massively.joystiq.com/2010/08/11/this-game-will-care-that-youre-there-our-look-at-the-guild-war/">MMO Manifesto</a>. With launch quickly approaching, the studio has released four more videos that delve into how that philosophy was put into practice for the four ideas of dynamic events, personal story, combat, and PvP. Fans may be quick to note that there is no world vs. world video, but ArenaNet promises that a video highlighting that will come another day.<br />
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You can watch all four pillar of gameplay videos after the break.<p><a href="http://massively.joystiq.com/2012/07/26/guild-wars-2-releases-pillars-of-gameplay-videos/" rel="bookmark">Continue reading <em>Guild Wars 2 releases pillars of gameplay videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/26/guild-wars-2-releases-pillars-of-gameplay-videos/">Guild Wars 2 releases pillars of gameplay videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jul 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/26/guild-wars-2-releases-pillars-of-gameplay-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20286745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/26/guild-wars-2-releases-pillars-of-gameplay-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>combat</category><category>dynamic-events</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>personal-story</category><category>pillars-of-gameplay</category><category>PvP</category><category>video</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 26 Jul 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Marvel Heroes Comic-Con trailer shows off combat]]></title><link>http://massively.joystiq.com/2012/07/16/marvel-heroes-comic-con-trailer-shows-off-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/16/marvel-heroes-comic-con-trailer-shows-off-combat/</guid><comments>http://massively.joystiq.com/2012/07/16/marvel-heroes-comic-con-trailer-shows-off-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/16/marvel-heroes-comic-con-trailer-shows-off-combat/"><img alt="Marvel Heroes image" data-src-height="275" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/marvel.jpg" /></a></div>
If you haven't been watching this year's <a href="http://massively.joystiq.com/tag/San-Diego-Comic-Con-2012/">San Diego Comic-Con</a> closely to see what tidbits are revealed, don't worry -- we've got you covered. One such tidbit is the new <em><a href="http://massively.joystiq.com/category/marvel-heroes">Marvel Heroes</a></em> trailer released by <a href="http://massively.joystiq.com/tag/Gazillion-Entertainment/">Gazillion Entertainment</a> as part of the free-to-play game's panel at the convention. Although short, the video shows off a few of the playable superheroes demonstrating their evil-vanquishing moves. For 40 seconds, fans can watch Iron Man, Black Panther, Captain America, The Hulk, Human Torch, Deadpool, and Black Widow kick, smash, pound, and blast their foes.<br />
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Check out the combat preview in the video after the break.<p><a href="http://massively.joystiq.com/2012/07/16/marvel-heroes-comic-con-trailer-shows-off-combat/" rel="bookmark">Continue reading <em>Marvel Heroes Comic-Con trailer shows off combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/16/marvel-heroes-comic-con-trailer-shows-off-combat/">Marvel Heroes Comic-Con trailer shows off combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jul 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/16/marvel-heroes-comic-con-trailer-shows-off-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20278646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/16/marvel-heroes-comic-con-trailer-shows-off-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>f2p</category><category>free-to-play</category><category>gazillion</category><category>gazillion-entertainment</category><category>marvel</category><category>marvel-heroes</category><category>marvel-universe</category><category>marvel-universe-online</category><category>muo</category><category>san-diego-comic-con</category><category>san-diego-comic-con-2012</category><category>SDCC-2012</category><category>secret-identity</category><category>superhero</category><category>superheroes</category><category>trailer</category><category>video</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 16 Jul 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: An interview with WildStar's Jeremy Gaffney]]></title><link>http://massively.joystiq.com/2012/06/25/massively-exclusive-an-interview-with-wildstars-jeremy-gaffney/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/25/massively-exclusive-an-interview-with-wildstars-jeremy-gaffney/</guid><comments>http://massively.joystiq.com/2012/06/25/massively-exclusive-an-interview-with-wildstars-jeremy-gaffney/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/25/massively-exclusive-an-interview-with-wildstars-jeremy-gaffney/"><img alt="It's a nice enough town, if you don't mind the robots and floating rocks." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/wildstar-gaffney-epl-625.jpg" /></a></div>
Big releases from the <a href="http://www.wildstar-online.com"><em>WildStar</em></a> development team at <a href="http://massively.joystiq.com/tag/CarbineStudios/">Carbine Studios</a> seem to be few and far between, which is why <a href="http://massively.joystiq.com/2012/06/13/wildstar-shows-off-footage-from-friends-and-family-testing/">the recent footage from early testing</a> was such a breath of fresh air. Aside from showing off some of the game's role-based content for Settlers and Scientists, it also displayed new environments, new combat elements, and the unique graphical flair that attracted fans even before anything had been said about gameplay.<br />
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We gamers are a curious bunch, though, and seeing a bunch of cool new stuff doesn't stop us from asking questions. Executive producer and design director <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> recently <a href="http://massively.joystiq.com/2012/06/15/wildstar-aims-to-be-anything-but-wow/">hosted an AMA session on Reddit</a>, but he was also kind enough to answer a few more questions from us here at Massively about combat flow, racial differentiation, and the usual character roles in MMOs. Take a look past the break at what the game will offer players when it finally goes live... which most <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> fans agree can't be soon enough.<p><a href="http://massively.joystiq.com/2012/06/25/massively-exclusive-an-interview-with-wildstars-jeremy-gaffney/" rel="bookmark">Continue reading <em>Massively Exclusive: An interview with WildStar's Jeremy Gaffney</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/25/massively-exclusive-an-interview-with-wildstars-jeremy-gaffney/">Massively Exclusive: An interview with WildStar's Jeremy Gaffney</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Jun 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/25/massively-exclusive-an-interview-with-wildstars-jeremy-gaffney/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20265866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/25/massively-exclusive-an-interview-with-wildstars-jeremy-gaffney/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>action-combat</category><category>carbine</category><category>carbine-studios</category><category>classes</category><category>combat</category><category>endgame</category><category>environment</category><category>environmental-combat</category><category>exclusive</category><category>game-mechanics</category><category>holy-trinity</category><category>interview</category><category>interviews</category><category>jeremy-gaffney</category><category>ncsoft</category><category>pre-release</category><category>roles</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 25 Jun 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: TERA questing with Rielene]]></title><link>http://massively.joystiq.com/2012/06/20/choose-my-adventure-tera-questing-with-rielene/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/20/choose-my-adventure-tera-questing-with-rielene/</guid><comments>http://massively.joystiq.com/2012/06/20/choose-my-adventure-tera-questing-with-rielene/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/20/choose-my-adventure-tera-questing-with-rielene/"><img alt="I'm on a mount!  And I haven't gone through one of the magical mass relays." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/cma-tera-week2-epl-618.jpg" /></a></div>
Last week's polls sent Higiri off to handle horrible dungeons, while Rielene continued to quest across the land. Much as in a certain famous fantasy trilogy that may have won our first bonus poll, this means that there are two distinct paths now being following by our intrepid <a href="http://tera.enmasse.com"><em>TERA</em></a> protagonists, and that means more time to focus on each. So I'm starting off with Rielene and her quest into the depths of Arcadia, beginning with the unexpectedly tumultuous Fey Forest.<br />
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The opening explanation behind the quests here is fairly well handled, and it actually gives a reason that adventurers are being sent off into the depths of danger when an army would seem more suitable. Put simply, the Valkyon Federation's armed forces are primarily focused against the invading Argon, and that means that the rest of the world has kind of gotten messy. Adventurers aren't meant to represent some strange amalgam of soldiers and free operators; they're the last-ditch reinforcements for a home front that's deteriorating rapidly.<p><a href="http://massively.joystiq.com/2012/06/20/choose-my-adventure-tera-questing-with-rielene/" rel="bookmark">Continue reading <em>Choose My Adventure: TERA questing with Rielene</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/20/choose-my-adventure-tera-questing-with-rielene/">Choose My Adventure: TERA questing with Rielene</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Jun 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/20/choose-my-adventure-tera-questing-with-rielene/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20261207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/20/choose-my-adventure-tera-questing-with-rielene/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluehole</category><category>bluehole-studios</category><category>choose-my-adventure</category><category>cma</category><category>combat</category><category>dialogue</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>featured</category><category>game-mechanics</category><category>hands-on</category><category>lore</category><category>opinion</category><category>poll</category><category>polls</category><category>questing</category><category>quests</category><category>readers-choice</category><category>tera</category><category>vote</category><category>voting</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 20 Jun 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Origins of Malu shows off combat and house-building in video interview]]></title><link>http://massively.joystiq.com/2012/06/14/origins-of-malu-shows-off-combat-and-house-building-in-video-int/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/14/origins-of-malu-shows-off-combat-and-house-building-in-video-int/</guid><comments>http://massively.joystiq.com/2012/06/14/origins-of-malu-shows-off-combat-and-house-building-in-video-int/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/14/origins-of-malu-shows-off-combat-and-house-building-in-video-int/"><img alt="Origins of Malu image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/malu-news.jpg" /></a></div>
Seeing is believing, and folks want to see more of <a href="http://massively.joystiq.com/tag/origins-of-malu/"><em>Origins of Malu</em></a>, a promising upcoming sandbox MMORPG. In answer to this, <a href="http://massively.joystiq.com/tag/burning-dog-media/">Burning Dog Media</a> has released an <a href="http://massively.joystiq.com/tag/E3-2012/">E3</a> video interview with Lead Developer <a href="http://massively.joystiq.com/tag/jason-mitchell">Jason Mitchell</a> interspersed with alpha footage highlighting a bit of combat as well as the house-building feature.<br />
<br />
Although some of the footage will look familiar from <a href="http://massively.joystiq.com/2012/06/07/e3-2012-origins-of-malu-bringing-player-created-factions-housi/">our exclusive E3 interview</a>, there are added combat scenes and a brief demonstration of housing construction. Jason adds a few details about the twitch-based combat such as the ability to dodge and the charging feature for skills. At 3:28, viewers get their first glimpse of the beginnings of creating unique personal structures in game; creative types are going to have fun with the open functionality of construction by which you build literally from the ground up.<br />
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Sounds promising, no? Go ahead and take a gander at the new footage after the break, and be sure to read our interview for more details.<br />
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[Source: Burning Dog Media press release]<p><a href="http://massively.joystiq.com/2012/06/14/origins-of-malu-shows-off-combat-and-house-building-in-video-int/" rel="bookmark">Continue reading <em>Origins of Malu shows off combat and house-building in video interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/14/origins-of-malu-shows-off-combat-and-house-building-in-video-int/">Origins of Malu shows off combat and house-building in video interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Jun 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/14/origins-of-malu-shows-off-combat-and-house-building-in-video-int/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20258355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/14/origins-of-malu-shows-off-combat-and-house-building-in-video-int/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-world</category><category>bigworld</category><category>burning-dog</category><category>burning-dog-media</category><category>combat</category><category>dodging</category><category>e3</category><category>housing</category><category>housing-construction</category><category>Jason-Mitchell</category><category>oom</category><category>origins</category><category>origins-of-malu</category><category>player-generated-content</category><category>sandbox</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>twitch-combat</category><category>under-generated-content</category><category>video-interview</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 14 Jun 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[E3 2012: Hands-on with Neverwinter combat]]></title><link>http://massively.joystiq.com/2012/06/07/e3-2012-hands-on-with-neverwinter-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/07/e3-2012-hands-on-with-neverwinter-combat/</guid><comments>http://massively.joystiq.com/2012/06/07/e3-2012-hands-on-with-neverwinter-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/06/07/e3-2012-hands-on-with-neverwinter-combat/"><img alt="Neverwinter" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/nwscreen06011215-1339073021.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/neverwinter/">Neverwinter</a></em> MMO. Action-oriented combat. Free to play. How perfect does that sound? Pretty perfect, which is probably why <a href="http://massively.joystiq.com/tag/perfect-world-entertainment/">Perfect World Entertainment</a>'s handling it. In fact, Perfect World and <a href="http://massively.joystiq.com/tag/cryptic-studios/">Cryptic Studios</a> are doing such a good job that some of the game's art and lore is being worked in as canon! Go on, you can use that as a talking point to get your friends to read this article at your next pen-and-paper Dungeons and Dragons game.<br />
<br />
Massively's own Eliot Lefebvre <a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-neverwinter-discussion-and-impressions/">took on the game at PAX</a>, so follow on past the break and I'll try to work off of his observations based on my experience at this year's <a href="http://massively.joystiq.com/tag/E3-2012/">E3</a>.<p><a href="http://massively.joystiq.com/2012/06/07/e3-2012-hands-on-with-neverwinter-combat/" rel="bookmark">Continue reading <em>E3 2012: Hands-on with Neverwinter combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/07/e3-2012-hands-on-with-neverwinter-combat/">E3 2012: Hands-on with Neverwinter combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jun 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/07/e3-2012-hands-on-with-neverwinter-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20253490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/07/e3-2012-hands-on-with-neverwinter-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>combat</category><category>con</category><category>convention</category><category>convention-coverage</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>dungeon</category><category>e3</category><category>e3-2012</category><category>electronic-entertainment-expo</category><category>expo</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>hands-on</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>preview</category><category>previews</category><category>pvp</category><category>pwe</category><category>rogue</category><category>the-foundry</category><dc:creator><![CDATA[Andrew Ross]]></dc:creator><pubDate>Thu, 07 Jun 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Elder Scrolls Online designers talk combat and PvP in a new video]]></title><link>http://massively.joystiq.com/2012/05/30/the-elder-scrolls-online-designers-talk-combat-and-pvp-in-a-new/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/30/the-elder-scrolls-online-designers-talk-combat-and-pvp-in-a-new/</guid><comments>http://massively.joystiq.com/2012/05/30/the-elder-scrolls-online-designers-talk-combat-and-pvp-in-a-new/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/30/the-elder-scrolls-online-designers-talk-combat-and-pvp-in-a-new/"><img alt="Can we try the negotiation option?  Has that ship sailed already?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/teso-combat-epl-530.jpg" /></a></div>
For all the talk about the latest entries in <em>The Elder Scrolls</em> series being single-player MMOs, there are some pretty big issues translating the mechanics of the single-player games over to <em><a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/">The Elder Scrolls Online</a></em>. For starters, there's the simple fact that the combat in single-player entries is built around the idea that you can pause and pick out your abilities at a slower pace if necessary. A new interview with designers <a href="http://massively.joystiq.com/tag/Brian-Wheeler/">Brian Wheeler</a> (lead PvP designer), <a href="http://massively.joystiq.com/tag/Maria-Aliprando/">Maria Aliprando</a> (creature combat designer), and <a href="http://massively.joystiq.com/tag/Nick-Konkle/">Nick Konkle</a> (lead gameplay and combat designer) discuss how the team overcame these issues and what players can expect from the game's battles.<br />
<br />
In PvE, players will find that each given monster has a very unique set of behaviors that players can react to, as well as elements that play off one another in the environment. Rather than rewarding players simply for defeating monsters, players will be rewarded with a rating called "finesse" for how the monster is defeated, with greater rewards coming to players with high finesse scores. The goal is to make combat less a matter of winning or losing and more about defeating enemies skillfully. But that only scratches the surface of the full interview, so click on past the break for the full 17-minute discussion.<p><a href="http://massively.joystiq.com/2012/05/30/the-elder-scrolls-online-designers-talk-combat-and-pvp-in-a-new/" rel="bookmark">Continue reading <em>The Elder Scrolls Online designers talk combat and PvP in a new video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/30/the-elder-scrolls-online-designers-talk-combat-and-pvp-in-a-new/">The Elder Scrolls Online designers talk combat and PvP in a new video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/30/the-elder-scrolls-online-designers-talk-combat-and-pvp-in-a-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20248162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/30/the-elder-scrolls-online-designers-talk-combat-and-pvp-in-a-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>brian-wheeler</category><category>combat</category><category>combat-mechanics</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>factions</category><category>game-mechanics</category><category>maria-aliprando</category><category>morrowind</category><category>nick-konkle</category><category>oblivion</category><category>please-dont-suck</category><category>pve</category><category>pvp</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>video</category><category>videos</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 30 May 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[The Evolution of Combat coming to RuneScape for player testing June 26th]]></title><link>http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/</guid><comments>http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/"><img alt="Runescape image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/runescape-combat-header.jpg" /></a></div>
What words are music to players' ears? "Biggest content update in its history." And <em><a href="http://massively.joystiq.com/category/runescape">RuneScape</a></em> fans are getting just that! <a href="http://massively.joystiq.com/tag/jagex">Jagex</a> announced today that a massive content update bringing the all-new combat system, dubbed The Evolution of Combat, is on its way to the free-to-play fantasy game. The game-altering new system is promised to be more immersive and more involving.<br />
<br />
Lead Designer <a href="http://massively.joystiq.com/tag/mark-ogilvie">Mark Ogilvie</a> noted that a combat revamp was the community's most requested update and he emphasized the value of community feedback. To garner more feedback, Jagex is offering <em>RuneScape</em> members the opportunity to test the update starting June 26th. This limited-access beta will then run through September, giving beta participants the chance to help "shape the future of one of the most important elements of the game."<br />
<br />
For the opportunity to participate in this exclusive combat system beta, players need to be an existing member of <em>RuneScape</em> or sign up for membership on the official site by June 1st.<br />
<br />
[Source: Press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/">The Evolution of Combat coming to RuneScape for player testing June 26th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-test</category><category>beta-tester</category><category>beta-testers</category><category>beta-testing</category><category>browser</category><category>browser-based</category><category>classic-mmo</category><category>combat</category><category>combat-changes</category><category>combat-revamp</category><category>evolution-of-combat</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>jagex</category><category>jagex-games-studio</category><category>mark-ogilvie</category><category>rs</category><category>runescape</category><category>sandbox</category><category>the-evolution-of-combat</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 18 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online shows off the new Shield weapon]]></title><link>http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/</guid><comments>http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/"><img alt="Based off of a Kirby character who was based off of another Kirby character owned by a competing company." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dcuo-shield-epl-517.jpg" /></a></div>
Shields generally aren't thought of as a weapon; they're usually seen as the exact <em>opposite</em> of a weapon. But in the superheroic milieu, all that changes. A shield is something to be used offensively, and in <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em>'s next major update, players will begin wielding the shield for their own superheroic (or villainous) capers. <a href="http://www.pcgamer.com/2012/05/17/exclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield/">A recent interview</a> with creative director <a href="http://massively.joystiq.com/tag/Jens-Andersen/">Jens Andersen</a> discusses the intended role of the shield in combat.<br />
<br />
Andersen explains that while the new weapon comes along in a very PvP-centered update, it's not meant to be used specifically for PvP; the team just wants to have something new for players to enjoy no matter what. In play, shields are similar to a staff weapon, but unlike most other weapons, the shield can continue to build a combo after a heavy strike by moving back to light strikes. That should make the shield a very aggressive option -- perhaps odd for something that's <a href="http://www.pcgamer.com/2012/05/17/exclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield/">not generally thought of as a weapon</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/">DC Universe Online shows off the new Shield weapon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>dlc</category><category>f2p</category><category>free-to-play</category><category>interview</category><category>new-abilities</category><category>new-content</category><category>new-weapons</category><category>patches</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>shield</category><category>shields</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><category>the-last-laugh</category><category>updates</category><category>weapon</category><category>weapons</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with The Secret World's combat system]]></title><link>http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/</guid><comments>http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/"><img alt="The Secret World - Dead zombies" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/deadzombies.jpg" /></a></div>
<a href="http://www.thesecretworld.com"><em>The Secret World's</em></a> press beta hasn't been what I expected. To be frank, I'd say there are times I wish I didn't have to play it. See, my guild pals are on either the closed beta server or the public beta weekends server, both of which are quite crowded and therefore offer quite a different experience from the forlorn existence endured by my Massively Templar.<br />
<br />
There's also the whole I-don't-get-to-keep-this-character thing, not to mention the wow-this-is-cool-and-I-don't-want-to-spoil-it-for-myself-post-launch thing.<br />
<br />
On the other hand, I've had plenty of time to muck around with game systems and minutiae, something that my card-carrying membership in the crazy carebear immersionist secret society often precludes. For this week's press beta article, then, I thought I'd give you guys a primer on <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World's</em></a> combat system.<p><a href="http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/" rel="bookmark">Continue reading <em>Hands-on with The Secret World's combat system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/">Hands-on with The Secret World's combat system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>mythology</category><category>preview</category><category>previews</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-combat</category><category>secret-world-guides</category><category>skill-based</category><category>the-secret-world</category><category>the-secret-world-combat</category><category>the-secret-world-guides</category><category>the-secret-world-press-beta</category><category>tsw</category><category>tsw-combat</category><category>tsw-guides</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 16 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2012: Defiance's first-ever combat trailer]]></title><link>http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/</guid><comments>http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/"><img alt="Screenshot -- Defiance" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/defiance.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/tag/pax-east-2012">PAX East</a> is kicking into high-gear today. Studios are all over the floor showing off their latest trailers and demos, and <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds</a> is no exception. The studio has just released a shiny new trailer focusing on the upcoming Syfy-Trion collaboration known as <em><a href="http://www.massively.com/category/defiance">Defiance</a></em>. For the first time since the title's announcement, players get to take a look at the game's frantic FPS combat.<br />
	<br />
	The trailer takes players into the land of the United States' Bay Area, which is in the process of being terraformed by alien invaders, and it's up to humankind to stop them before it's too late. The video gives fans a glimpse of large-scale combat as dozens of characters storm a stronghold by foot, ATV, and humvee to bring the fight to the alien scum, guns blazing. Oh, and the aliens look like the kind of fellows you wouldn't want to meet in a dark alley... or in a well-lit one, for that matter. Just check out those teeth! Load your weapons and get in the fight past the cut.</div>
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/pax.jpg" style="padding-right: 10px;" vspace="0" /><em>Massively's on the ground in Boston during the weekend of April 6-8, bringing you all the best news from <a href="http://massively.joystiq.com/tag/pax-east-2012/">PAX East 2012</a>. Whether you're dying to know more about </em><a href="http://www.massively.com/category/tera/">TERA</a><em> or </em><a href="http://www.massively.com/category/planetside-2/">PlanetSide 2</a><em> or any MMO in between, we aim to have it covered!</em><p><a href="http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/" rel="bookmark">Continue reading <em>PAX East 2012: Defiance's first-ever combat trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/">PAX East 2012: Defiance's first-ever combat trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20209898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>con</category><category>convention</category><category>defiance</category><category>expo</category><category>mmofps</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>syfy</category><category>trailer</category><category>trailers</category><category>trion-worlds</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 06 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Misunderstandings about our robot overlords edition]]></title><link>http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/</guid><comments>http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/"><img alt="Unfortunately, afterwards there will still be a lot of novelty robots out of a job." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/askmassively-epl-319.jpg" /></a></div>
As I personally have no real reservations about the impending destruction of human society by perfect killer robots, I thought I'd take the opportunity to dispel certain misunderstandings about living under the thumb of mechanical overseers. Specifically, I'd like to dispel the idea that we'll be living. Robots wouldn't be sending us to work in mines; they can build machines to do that faster than our frail organic bodies. Not to mention that those machines would whine a lot less. So don't worry! You won't be toiling for a monolithic AI for years; you'll just be obliterated or used as organic building material. Doesn't that make things better?<br />
<br />
In unrelated news, it's time for this week's installment of <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a>, which focuses on the question of raw, unfettered action. If you've got a question you'd like to see in a future installment of the column, mail it along to <a href="mailto:ask@massively.com">ask@massively.com</a> or leave it in the comments below. Questions may be edited slightly for clarity and/or brevity.<p><a href="http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/" rel="bookmark">Continue reading <em>Ask Massively: Misunderstandings about our robot overlords edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/">Ask Massively: Misunderstandings about our robot overlords edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20196673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>advice</category><category>advice-column</category><category>ask-massively</category><category>combat</category><category>culture</category><category>development</category><category>featured</category><category>game-mechanics</category><category>humor</category><category>industry-trends</category><category>massively-meta</category><category>mechanics</category><category>meta</category><category>opinion</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 22 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Center your sights with MechWarrior Online's latest dev Q&amp;A]]></title><link>http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/</guid><comments>http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/"><img alt="Concept Art -- MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/mwo.jpg" /></a></div>
<div style="text-align: left; ">
	MechWarriors, start your engines. It's time for another Q&amp;A session with the fine folks at <a href="http://www.massively.com/tag/piranha-games">Piranha Games</a>, the studio behind the upcoming free-to-play <em><a href="http://www.massively.com/category/mechwarrior-online">MechWarrior Online</a></em>. Combat is the name of the game today, and developers Matt Craig, Paul Inouye, David Bradley, and Garth Eriam have taken some time to answer players' burning questions.<br />
	<br />
	The Q&amp;A covers topics ranging from the game's reticle convergence mechanics to how exactly one goes about disabling an enemy 'Mech, and just as there's more than one way to skin a cat, there are myriad methods with which to bring destruction to your foes. Players will be able to bring down an enemy BattleMech by destroying the head, disabling the torso, or literally bringing the 'Mech to its knees by crippling its legs. But of course, that's much easier said than done. The game's reticle convergence system will require players to aim their shots well and time them even better if they plan to survive for long.<br />
	<br />
	The full details, for those interested in the mechanics of combat, are available for perusal at the official <em>MWO</em> site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/">Center your sights with MechWarrior Online's latest dev Q&amp;A</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20193443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>community-q-and-a</category><category>community-qa</category><category>f2p</category><category>free-to-play</category><category>mech</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mwo</category><category>piranha</category><category>piranha-games</category><category>q-and-a</category><category>qa</category><category>reticle-convergence</category><category>sci-fi</category><category>warfare</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 14 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online kicks off Mech Warfare Month]]></title><link>http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/</guid><comments>http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/"><img alt="MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/mech.jpg" /></a></div>
Driving a multi-ton battle 'Mech isn't like picking your friend up at the 7-11 in your dad's Prius; it's a massive, complicated war machine that has to be understood before it can be wielded against foes. So if you think that piloting one in <a href="http://massively.joystiq.com/category/mechwarrior-online/"><em>MechWarrior Online</em></a> will be as simple as hitting the WASD keys and the occasional 1 or 2, think again.<br />
<br />
This is why <a href="http://massively.joystiq.com/tag/piranha-games">Piranha Games</a> has launched <a href="http://mwomercs.com/forums/topic/5155-dev-blog-5-mech-warfare-part-i/">Mech Warfare Month</a> on the official <em>MWO </em>site, giving us a full run-down of how movement and combat is handled in the game. Concepts such as 'Mech "torso twists," jump jets, environmental obstacles, and heat management have to be taken into account from the onset. To bring down the hammer on enemy 'Mechs, players will use a balance of energy, projectile, and ballistic weapons -- and they have to keep track of ammo while doing so.<br />
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Piranha wraps up the post with a lengthy list of keyboard and mouse commands that will be necessary to learn for safe 'Mech operation. While the full list of controls and HUD details may send some running for their nearest touch-screen device, this level of detail is exactly what attracts such a devoted fanbase to the franchise.<br />
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We're speaking with Piranha Games at <a href="http://massively.joystiq.com/tag/GDC-2012/">GDC</a> this week, so stay tuned for an in-depth interview as to how this game is shaping up!<br />
<br />
[Thanks to Nimsy for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/">MechWarrior Online kicks off Mech Warfare Month</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Mar 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20188300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>combat-systems</category><category>controls</category><category>f2p</category><category>free-to-play</category><category>heat-management</category><category>hud</category><category>jump-jets</category><category>mech</category><category>mech-warfare-month</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mwo</category><category>piranha</category><category>piranha-games</category><category>sci-fi</category><category>torso-twist</category><category>warfare</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 07 Mar 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Going toe-to-toe with TERA's first beta weekend]]></title><link>http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/</guid><comments>http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/"><img alt="BAM indeed." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/teraheader.jpg" /></a></div>
<div>
	Over the past months, many fans of <a href="http://www.massively.com/tag/en-masse-entertainment">En Masse Entertainment's</a> upcoming "real action combat" title <em><a href="http://www.massively.com/category/tera">TERA</a></em> have been wondering whether the game will ever see the light of day. Between sparse development details and word of legal troubles, <em>TERA</em>'s future seemed to be in constant jeopardy as cries of "vaporware!" grew steadily louder. Well, those voices can finally have a bit of a reprieve because over the course of this past weekend, players were able to jump into the world of Arborea and experience <em>TERA</em>'s action combat firsthand.</div>
<div>
	<br />
	I was among those players, and after a joy-filled romp through <em>TERA</em>'s gorgeous landscapes (thanks in no small part to my fabulous guild -- hi Territ!), I'm ready to conjure up some thoughts that will hopefully somewhat resemble my impressions of the closed beta weekend. So if you want to know whether the game's real action combat hits the mark or it's a swing and a miss, follow me past the cut and let's take a look.</div><p><a href="http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/" rel="bookmark">Continue reading <em>Going toe-to-toe with TERA's first beta weekend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/">Going toe-to-toe with TERA's first beta weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Feb 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20171769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>action-combat</category><category>beta</category><category>beta-test</category><category>beta-weekend</category><category>beta-weekend-1</category><category>beta-weekend-one</category><category>bluehole</category><category>bluehole-studio</category><category>cbt</category><category>cbt-weekend</category><category>cbt-weekend-1</category><category>cbt-weekend-one</category><category>closed-beta</category><category>closed-beta-test</category><category>combat</category><category>en-masse</category><category>en-masse-entertainment</category><category>featured</category><category>hands-on</category><category>high-elf</category><category>impressions</category><category>tera</category><category>tera-online</category><category>the-exiled-realm-of-arborea</category><category>warrior</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 14 Feb 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Big changes]]></title><link>http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/</guid><comments>http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/" target="_self"><img alt="Guild Wars Beyond" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/bigchanges01.jpg" /></a></div>
The last chapter of <a href="http://guildwars.com/" target="_blank"><em>Guild Wars</em></a> <a href="http://massively.joystiq.com/tag/guild-wars-beyond/">Beyond's</a> <a href="http://massively.joystiq.com/tag/winds-of-change" target="_blank">Winds of Change</a> was released just a handful of days ago, bringing nine new quests, fancy weapons, fresh rewards, and a heaping helping of story to the land of <a href="http://massively.joystiq.com/tag/cantha/" target="_blank">Cantha</a>, not to mention a significant update to the way <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> is telling the tale.<br />
<br />
<a href="http://www.arena.net/blog/mikus-tale-winds-of-change-part-three" target="_blank">Miku's Tale</a> in particular boasts a few distinct differences from earlier parts of this storyline -- largely, the consensus seems to be, for the better. There was a fair bit of griping after the first portion of Winds of Change went live and a widespread agreement that something was not quite right about the way the quests at the start of Winds of Change were being handled. ArenaNet responded to this with promises to go back and retune quests, mostly in response to the argument that mobs were too hard. While I certainly understand a fiendish level of mob difficulty acting as an intimidating gateway to players less comfortable with fighting in <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em>, I don't think it was really the heart of the problem with the earlier Winds of Change content.<p><a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Big changes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/">Flameseeker Chronicles: Big changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Feb 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20170052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>cantha</category><category>combat</category><category>content</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>Guild-Wars-2</category><category>guild-wars-beyond</category><category>gw</category><category>gw1</category><category>gw2</category><category>Miku</category><category>mikus-tale</category><category>ncsoft</category><category>opinion</category><category>winds-of-change</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 14 Feb 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[See TERA's Lancer and Sorcerer in action]]></title><link>http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/</guid><comments>http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/"><img alt="TERA - Lancer in action" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/lancerbaraka1.jpg" /></a></div>
We told you <a href="http://massively.joystiq.com/2012/02/13/tera-beta-videos-show-crafting-enchanting-elin-creation/">yesterday</a> that a tidal wave of <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> closed beta videos were heading your way, and now we've got a couple of clips that take you deep into the fantasy MMO's action combat.<br />
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In case you've been living under an Arborean rock for the last 12 months, <em>TERA's</em> combat is its raison d'etre, and publisher <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse Entertainment</a> is hoping to have a significant impact on the current MMO combat paradigm that's built on tab-targeting and hotkey spamming.<br />
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Join us after the break to see <em>TERA's</em> melee and ranged flavors courtesy of the Lancer and Sorcerer classes.<p><a href="http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/" rel="bookmark">Continue reading <em>See TERA's Lancer and Sorcerer in action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/">See TERA's Lancer and Sorcerer in action</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Feb 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20171483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>arborea</category><category>beta</category><category>closed-beta</category><category>combat</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>gameplay-video</category><category>lancer</category><category>sorcerer</category><category>tera-gameplay-video</category><category>tera-video</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 14 Feb 2012 12:00:00 EST</pubDate></item></channel></rss>