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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Evolution of Combat coming to RuneScape for player testing June 26th]]></title><link>http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/</guid><comments>http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/"><img alt="Runescape image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/runescape-combat-header.jpg" /></a></div>
What words are music to players' ears? "Biggest content update in its history." And <em><a href="http://massively.joystiq.com/category/runescape">RuneScape</a></em> fans are getting just that! <a href="http://massively.joystiq.com/tag/jagex">Jagex</a> announced today that a massive content update bringing the all-new combat system, dubbed The Evolution of Combat, is on its way to the free-to-play fantasy game. The game-altering new system is promised to be more immersive and more involving.<br />
<br />
Lead Designer <a href="http://massively.joystiq.com/tag/mark-ogilvie">Mark Ogilvie</a> noted that a combat revamp was the community's most requested update and he emphasized the value of community feedback. To garner more feedback, Jagex is offering <em>RuneScape</em> members the opportunity to test the update starting June 26th. This limited-access beta will then run through September, giving beta participants the chance to help "shape the future of one of the most important elements of the game."<br />
<br />
For the opportunity to participate in this exclusive combat system beta, players need to be an existing member of <em>RuneScape</em> or sign up for membership on the official site by June 1st.<br />
<br />
[Source: Press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/">The Evolution of Combat coming to RuneScape for player testing June 26th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-test</category><category>beta-tester</category><category>beta-testers</category><category>beta-testing</category><category>browser</category><category>browser-based</category><category>classic-mmo</category><category>combat</category><category>combat-changes</category><category>combat-revamp</category><category>evolution-of-combat</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>jagex</category><category>jagex-games-studio</category><category>mark-ogilvie</category><category>rs</category><category>runescape</category><category>sandbox</category><category>the-evolution-of-combat</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 18 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online shows off the new Shield weapon]]></title><link>http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/</guid><comments>http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/"><img alt="Based off of a Kirby character who was based off of another Kirby character owned by a competing company." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dcuo-shield-epl-517.jpg" /></a></div>
Shields generally aren't thought of as a weapon; they're usually seen as the exact <em>opposite</em> of a weapon. But in the superheroic milieu, all that changes. A shield is something to be used offensively, and in <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em>'s next major update, players will begin wielding the shield for their own superheroic (or villainous) capers. <a href="http://www.pcgamer.com/2012/05/17/exclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield/">A recent interview</a> with creative director <a href="http://massively.joystiq.com/tag/Jens-Andersen/">Jens Andersen</a> discusses the intended role of the shield in combat.<br />
<br />
Andersen explains that while the new weapon comes along in a very PvP-centered update, it's not meant to be used specifically for PvP; the team just wants to have something new for players to enjoy no matter what. In play, shields are similar to a staff weapon, but unlike most other weapons, the shield can continue to build a combo after a heavy strike by moving back to light strikes. That should make the shield a very aggressive option -- perhaps odd for something that's <a href="http://www.pcgamer.com/2012/05/17/exclusive-behind-the-scenes-look-at-dc-universe-onlines-next-weapon-type-the-shield/">not generally thought of as a weapon</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/">DC Universe Online shows off the new Shield weapon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/dc-universe-online-shows-off-the-new-shield-weapon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>dlc</category><category>f2p</category><category>free-to-play</category><category>interview</category><category>new-abilities</category><category>new-content</category><category>new-weapons</category><category>patches</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>shield</category><category>shields</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><category>the-last-laugh</category><category>updates</category><category>weapon</category><category>weapons</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with The Secret World's combat system]]></title><link>http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/</guid><comments>http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/"><img alt="The Secret World - Dead zombies" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/deadzombies.jpg" /></a></div>
<a href="http://www.thesecretworld.com"><em>The Secret World's</em></a> press beta hasn't been what I expected. To be frank, I'd say there are times I wish I didn't have to play it. See, my guild pals are on either the closed beta server or the public beta weekends server, both of which are quite crowded and therefore offer quite a different experience from the forlorn existence endured by my Massively Templar.<br />
<br />
There's also the whole I-don't-get-to-keep-this-character thing, not to mention the wow-this-is-cool-and-I-don't-want-to-spoil-it-for-myself-post-launch thing.<br />
<br />
On the other hand, I've had plenty of time to muck around with game systems and minutiae, something that my card-carrying membership in the crazy carebear immersionist secret society often precludes. For this week's press beta article, then, I thought I'd give you guys a primer on <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World's</em></a> combat system.<p><a href="http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/" rel="bookmark">Continue reading <em>Hands-on with The Secret World's combat system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/">Hands-on with The Secret World's combat system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/hands-on-with-the-secret-worlds-combat-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>mythology</category><category>preview</category><category>previews</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-combat</category><category>secret-world-guides</category><category>skill-based</category><category>the-secret-world</category><category>the-secret-world-combat</category><category>the-secret-world-guides</category><category>the-secret-world-press-beta</category><category>tsw</category><category>tsw-combat</category><category>tsw-guides</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 16 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2012: Defiance's first-ever combat trailer]]></title><link>http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/</guid><comments>http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/"><img alt="Screenshot -- Defiance" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/defiance.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/tag/pax-east-2012">PAX East</a> is kicking into high-gear today. Studios are all over the floor showing off their latest trailers and demos, and <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds</a> is no exception. The studio has just released a shiny new trailer focusing on the upcoming Syfy-Trion collaboration known as <em><a href="http://www.massively.com/category/defiance">Defiance</a></em>. For the first time since the title's announcement, players get to take a look at the game's frantic FPS combat.<br />
	<br />
	The trailer takes players into the land of the United States' Bay Area, which is in the process of being terraformed by alien invaders, and it's up to humankind to stop them before it's too late. The video gives fans a glimpse of large-scale combat as dozens of characters storm a stronghold by foot, ATV, and humvee to bring the fight to the alien scum, guns blazing. Oh, and the aliens look like the kind of fellows you wouldn't want to meet in a dark alley... or in a well-lit one, for that matter. Just check out those teeth! Load your weapons and get in the fight past the cut.</div>
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/pax.jpg" style="padding-right: 10px;" vspace="0" /><em>Massively's on the ground in Boston during the weekend of April 6-8, bringing you all the best news from <a href="http://massively.joystiq.com/tag/pax-east-2012/">PAX East 2012</a>. Whether you're dying to know more about </em><a href="http://www.massively.com/category/tera/">TERA</a><em> or </em><a href="http://www.massively.com/category/planetside-2/">PlanetSide 2</a><em> or any MMO in between, we aim to have it covered!</em><p><a href="http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/" rel="bookmark">Continue reading <em>PAX East 2012: Defiance's first-ever combat trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/">PAX East 2012: Defiance's first-ever combat trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20209898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/blast-into-action-with-defiances-first-ever-combat-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>con</category><category>convention</category><category>defiance</category><category>expo</category><category>mmofps</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>syfy</category><category>trailer</category><category>trailers</category><category>trion-worlds</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 06 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Misunderstandings about our robot overlords edition]]></title><link>http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/</guid><comments>http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/"><img alt="Unfortunately, afterwards there will still be a lot of novelty robots out of a job." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/askmassively-epl-319.jpg" /></a></div>
As I personally have no real reservations about the impending destruction of human society by perfect killer robots, I thought I'd take the opportunity to dispel certain misunderstandings about living under the thumb of mechanical overseers. Specifically, I'd like to dispel the idea that we'll be living. Robots wouldn't be sending us to work in mines; they can build machines to do that faster than our frail organic bodies. Not to mention that those machines would whine a lot less. So don't worry! You won't be toiling for a monolithic AI for years; you'll just be obliterated or used as organic building material. Doesn't that make things better?<br />
<br />
In unrelated news, it's time for this week's installment of <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a>, which focuses on the question of raw, unfettered action. If you've got a question you'd like to see in a future installment of the column, mail it along to <a href="mailto:ask@massively.com">ask@massively.com</a> or leave it in the comments below. Questions may be edited slightly for clarity and/or brevity.<p><a href="http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/" rel="bookmark">Continue reading <em>Ask Massively: Misunderstandings about our robot overlords edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/">Ask Massively: Misunderstandings about our robot overlords edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20196673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/22/ask-massively-misunderstandings-about-our-robot-overlords-editi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>advice</category><category>advice-column</category><category>ask-massively</category><category>combat</category><category>culture</category><category>development</category><category>featured</category><category>game-mechanics</category><category>humor</category><category>industry-trends</category><category>massively-meta</category><category>mechanics</category><category>meta</category><category>opinion</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 22 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Center your sights with MechWarrior Online's latest dev Q&amp;A]]></title><link>http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/</guid><comments>http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/"><img alt="Concept Art -- MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/mwo.jpg" /></a></div>
<div style="text-align: left; ">
	MechWarriors, start your engines. It's time for another Q&amp;A session with the fine folks at <a href="http://www.massively.com/tag/piranha-games">Piranha Games</a>, the studio behind the upcoming free-to-play <em><a href="http://www.massively.com/category/mechwarrior-online">MechWarrior Online</a></em>. Combat is the name of the game today, and developers Matt Craig, Paul Inouye, David Bradley, and Garth Eriam have taken some time to answer players' burning questions.<br />
	<br />
	The Q&amp;A covers topics ranging from the game's reticle convergence mechanics to how exactly one goes about disabling an enemy 'Mech, and just as there's more than one way to skin a cat, there are myriad methods with which to bring destruction to your foes. Players will be able to bring down an enemy BattleMech by destroying the head, disabling the torso, or literally bringing the 'Mech to its knees by crippling its legs. But of course, that's much easier said than done. The game's reticle convergence system will require players to aim their shots well and time them even better if they plan to survive for long.<br />
	<br />
	The full details, for those interested in the mechanics of combat, are available for perusal at the official <em>MWO</em> site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/">Center your sights with MechWarrior Online's latest dev Q&amp;A</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20193443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/14/center-your-sights-with-mechwarrior-onlines-latest-dev-qanda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>community-q-and-a</category><category>community-qa</category><category>f2p</category><category>free-to-play</category><category>mech</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mwo</category><category>piranha</category><category>piranha-games</category><category>q-and-a</category><category>qa</category><category>reticle-convergence</category><category>sci-fi</category><category>warfare</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 14 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online kicks off Mech Warfare Month]]></title><link>http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/</guid><comments>http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/"><img alt="MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/mech.jpg" /></a></div>
Driving a multi-ton battle 'Mech isn't like picking your friend up at the 7-11 in your dad's Prius; it's a massive, complicated war machine that has to be understood before it can be wielded against foes. So if you think that piloting one in <a href="http://massively.joystiq.com/category/mechwarrior-online/"><em>MechWarrior Online</em></a> will be as simple as hitting the WASD keys and the occasional 1 or 2, think again.<br />
<br />
This is why <a href="http://massively.joystiq.com/tag/piranha-games">Piranha Games</a> has launched <a href="http://mwomercs.com/forums/topic/5155-dev-blog-5-mech-warfare-part-i/">Mech Warfare Month</a> on the official <em>MWO </em>site, giving us a full run-down of how movement and combat is handled in the game. Concepts such as 'Mech "torso twists," jump jets, environmental obstacles, and heat management have to be taken into account from the onset. To bring down the hammer on enemy 'Mechs, players will use a balance of energy, projectile, and ballistic weapons -- and they have to keep track of ammo while doing so.<br />
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Piranha wraps up the post with a lengthy list of keyboard and mouse commands that will be necessary to learn for safe 'Mech operation. While the full list of controls and HUD details may send some running for their nearest touch-screen device, this level of detail is exactly what attracts such a devoted fanbase to the franchise.<br />
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We're speaking with Piranha Games at <a href="http://massively.joystiq.com/tag/GDC-2012/">GDC</a> this week, so stay tuned for an in-depth interview as to how this game is shaping up!<br />
<br />
[Thanks to Nimsy for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/">MechWarrior Online kicks off Mech Warfare Month</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Mar 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20188300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/07/mechwarrior-online-kicks-off-mech-warfare-month/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>combat-systems</category><category>controls</category><category>f2p</category><category>free-to-play</category><category>heat-management</category><category>hud</category><category>jump-jets</category><category>mech</category><category>mech-warfare-month</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mwo</category><category>piranha</category><category>piranha-games</category><category>sci-fi</category><category>torso-twist</category><category>warfare</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 07 Mar 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Going toe-to-toe with TERA's first beta weekend]]></title><link>http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/</guid><comments>http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/"><img alt="BAM indeed." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/teraheader.jpg" /></a></div>
<div>
	Over the past months, many fans of <a href="http://www.massively.com/tag/en-masse-entertainment">En Masse Entertainment's</a> upcoming "real action combat" title <em><a href="http://www.massively.com/category/tera">TERA</a></em> have been wondering whether the game will ever see the light of day. Between sparse development details and word of legal troubles, <em>TERA</em>'s future seemed to be in constant jeopardy as cries of "vaporware!" grew steadily louder. Well, those voices can finally have a bit of a reprieve because over the course of this past weekend, players were able to jump into the world of Arborea and experience <em>TERA</em>'s action combat firsthand.</div>
<div>
	<br />
	I was among those players, and after a joy-filled romp through <em>TERA</em>'s gorgeous landscapes (thanks in no small part to my fabulous guild -- hi Territ!), I'm ready to conjure up some thoughts that will hopefully somewhat resemble my impressions of the closed beta weekend. So if you want to know whether the game's real action combat hits the mark or it's a swing and a miss, follow me past the cut and let's take a look.</div><p><a href="http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/" rel="bookmark">Continue reading <em>Going toe-to-toe with TERA's first beta weekend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/">Going toe-to-toe with TERA's first beta weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Feb 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20171769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/14/going-toe-to-toe-with-teras-first-beta-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>action-combat</category><category>beta</category><category>beta-test</category><category>beta-weekend</category><category>beta-weekend-1</category><category>beta-weekend-one</category><category>bluehole</category><category>bluehole-studio</category><category>cbt</category><category>cbt-weekend</category><category>cbt-weekend-1</category><category>cbt-weekend-one</category><category>closed-beta</category><category>closed-beta-test</category><category>combat</category><category>en-masse</category><category>en-masse-entertainment</category><category>featured</category><category>hands-on</category><category>high-elf</category><category>impressions</category><category>tera</category><category>tera-online</category><category>the-exiled-realm-of-arborea</category><category>warrior</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 14 Feb 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Big changes]]></title><link>http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/</guid><comments>http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/" target="_self"><img alt="Guild Wars Beyond" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/bigchanges01.jpg" /></a></div>
The last chapter of <a href="http://guildwars.com/" target="_blank"><em>Guild Wars</em></a> <a href="http://massively.joystiq.com/tag/guild-wars-beyond/">Beyond's</a> <a href="http://massively.joystiq.com/tag/winds-of-change" target="_blank">Winds of Change</a> was released just a handful of days ago, bringing nine new quests, fancy weapons, fresh rewards, and a heaping helping of story to the land of <a href="http://massively.joystiq.com/tag/cantha/" target="_blank">Cantha</a>, not to mention a significant update to the way <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> is telling the tale.<br />
<br />
<a href="http://www.arena.net/blog/mikus-tale-winds-of-change-part-three" target="_blank">Miku's Tale</a> in particular boasts a few distinct differences from earlier parts of this storyline -- largely, the consensus seems to be, for the better. There was a fair bit of griping after the first portion of Winds of Change went live and a widespread agreement that something was not quite right about the way the quests at the start of Winds of Change were being handled. ArenaNet responded to this with promises to go back and retune quests, mostly in response to the argument that mobs were too hard. While I certainly understand a fiendish level of mob difficulty acting as an intimidating gateway to players less comfortable with fighting in <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em>, I don't think it was really the heart of the problem with the earlier Winds of Change content.<p><a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Big changes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/">Flameseeker Chronicles: Big changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Feb 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20170052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>cantha</category><category>combat</category><category>content</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>Guild-Wars-2</category><category>guild-wars-beyond</category><category>gw</category><category>gw1</category><category>gw2</category><category>Miku</category><category>mikus-tale</category><category>ncsoft</category><category>opinion</category><category>winds-of-change</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 14 Feb 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[See TERA's Lancer and Sorcerer in action]]></title><link>http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/</guid><comments>http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/"><img alt="TERA - Lancer in action" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/lancerbaraka1.jpg" /></a></div>
We told you <a href="http://massively.joystiq.com/2012/02/13/tera-beta-videos-show-crafting-enchanting-elin-creation/">yesterday</a> that a tidal wave of <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> closed beta videos were heading your way, and now we've got a couple of clips that take you deep into the fantasy MMO's action combat.<br />
<br />
In case you've been living under an Arborean rock for the last 12 months, <em>TERA's</em> combat is its raison d'etre, and publisher <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse Entertainment</a> is hoping to have a significant impact on the current MMO combat paradigm that's built on tab-targeting and hotkey spamming.<br />
<br />
Join us after the break to see <em>TERA's</em> melee and ranged flavors courtesy of the Lancer and Sorcerer classes.<p><a href="http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/" rel="bookmark">Continue reading <em>See TERA's Lancer and Sorcerer in action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/">See TERA's Lancer and Sorcerer in action</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Feb 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20171483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>arborea</category><category>beta</category><category>closed-beta</category><category>combat</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>gameplay-video</category><category>lancer</category><category>sorcerer</category><category>tera-gameplay-video</category><category>tera-video</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 14 Feb 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 devs name their nine favorite skill combos]]></title><link>http://massively.joystiq.com/2012/01/20/guild-wars-2-devs-name-their-nine-favorite-skill-combos/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/20/guild-wars-2-devs-name-their-nine-favorite-skill-combos/</guid><comments>http://massively.joystiq.com/2012/01/20/guild-wars-2-devs-name-their-nine-favorite-skill-combos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/20/guild-wars-2-devs-name-their-nine-favorite-skill-combos/"><img alt="Screenshot -- Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/gw2.jpg" /></a></div>
<div style="text-align: left; ">
	We've heard plenty about <em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2's</a></em> dynamic content, branching storylines, and lack of a holy trinity, but one feature that hasn't seen a lot of coverage is the game's combo system. The combo system is really exactly what it sounds like: It allows a player (or multiple players) to meld different abilities into one powerful gestalt of an attack.</div>
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A new article over on IGN gives players some insight into the <a href="http://www.massively.com/tag/arenanet">ArenaNet</a> devs' favorite skill combinations, such as the mixture of a Necromancer's Well of Darkness and an Elementalist's Churning Earth. Used separately, the Well of Darkness blinds players within its area of effect, while Churning Earth causes large amounts of AoE damage. When cast together, though, the addition of Well of Darkness adds another powerful AoE attack to ensure that anyone standing in the area of effect has a really bad day. To get a look at the other eight favorite developer skill combos, just click on through the link below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/20/guild-wars-2-devs-name-their-nine-favorite-skill-combos/">Guild Wars 2 devs name their nine favorite skill combos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/20/guild-wars-2-devs-name-their-nine-favorite-skill-combos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20153465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/20/guild-wars-2-devs-name-their-nine-favorite-skill-combos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>ability-combo</category><category>ability-combos</category><category>anet</category><category>arenanet</category><category>combat</category><category>combination-system</category><category>combo</category><category>combo-system</category><category>combos</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>skill-combo</category><category>skill-combos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 20 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Adventures equal battles]]></title><link>http://massively.joystiq.com/2012/01/14/the-mog-log-adventures-equal-battles/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/14/the-mog-log-adventures-equal-battles/</guid><comments>http://massively.joystiq.com/2012/01/14/the-mog-log-adventures-equal-battles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/14/the-mog-log-adventures-equal-battles/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ffxiv-moglog.jpg" /></a></div>
One of the big selling points of <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> before launch was that there were many classes devoted to doing things other than fighting. The promise was made, more than once (if memory serves), that even non-combat classes would get to take part in the main story, and it was also stated that these classes would still be useful to an adventuring party even if not quite as good as another Disciple of War or Magic.<br />
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At this point, of course, we can confidently say that part was a lie. A Botanist is about as useful in combat as an actual botanist in a fistfight. But <a href="http://massively.joystiq.com/tag/Naoki-Yoshida/">Naoki Yoshida</a> has gone on record that the former part is a lie as well -- that if you want to take part in the main storyline, you really do need to level a combat class. It wasn't something that was really highlighted, but it was still there, and it's worth unpacking as we look forward to another year of the game's ongoing development. If you came in expecting to only craft and gather, you're no longer going to have your run of the place.<p><a href="http://massively.joystiq.com/2012/01/14/the-mog-log-adventures-equal-battles/" rel="bookmark">Continue reading <em>The Mog Log: Adventures equal battles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/14/the-mog-log-adventures-equal-battles/">The Mog Log: Adventures equal battles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/14/the-mog-log-adventures-equal-battles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/14/the-mog-log-adventures-equal-battles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>combat</category><category>crafting</category><category>design</category><category>endgame</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>gathering</category><category>naoki-yoshida</category><category>non-combat</category><category>opinion</category><category>playstyle</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 14 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Repopulation devs talk stealth, skill lists]]></title><link>http://massively.joystiq.com/2012/01/05/the-repopulation-devs-talk-stealth-skill-lists/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/05/the-repopulation-devs-talk-stealth-skill-lists/</guid><comments>http://massively.joystiq.com/2012/01/05/the-repopulation-devs-talk-stealth-skill-lists/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/05/the-repopulation-devs-talk-stealth-skill-lists/"><img alt="The Repopulation - there's a lot of blue in this screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/therepopulation3640.jpg" /></a></div>
Development continues on <a href="http://massively.joystiq.com/tag/the-repopulation"><em>The Repopulation</em></a>, a new sci-fi sandbox MMORPG from <a href="http://massively.joystiq.com/tag/above-and-beyond-technologies">Above &amp; Beyond Technologies</a>. The dev team has kicked off 2012 by updating the <a href="http://www.therepopulation.com/index.php?option=com_content&amp;view=article&amp;id=196&amp;Itemid=460">skill list section</a> of the game's official website, and in addition to the overview, classifications, and ranking verbiage, there's also a link to a <a href="https://docs.google.com/document/d/1p0K4zvXNCL9NcVpha_PAlwEhWO7OKK3x6K5NWVGNnj0/edit?pli=1">Google document</a> showing all the skills currently in production.<br />
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The devs also took the time to answer a couple of random forum questions, among them how combat/crafting interdependency works as well as how the game's stealth system is shaping up. "We don't have the exact disguise system in place yet so I cannot really speculate on it beyond the fact it will be for hiding in plain sight (instead of out of sight with stealth). A spy class is a good idea on what that might work like. The whole idea is to impersonate a certain faction or sub-faction so you won't get attacked," the Xerves says.<br />
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[Thanks to S. Thompson for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/05/the-repopulation-devs-talk-stealth-skill-lists/">The Repopulation devs talk stealth, skill lists</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/05/the-repopulation-devs-talk-stealth-skill-lists/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20141482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/05/the-repopulation-devs-talk-stealth-skill-lists/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>combat</category><category>crafting</category><category>game-mechanics</category><category>hiding-in-plain-sight</category><category>interdependency</category><category>repopulation</category><category>sandbox</category><category>sci-fi</category><category>skill-based</category><category>skill-list</category><category>skills</category><category>stealth</category><category>the-repopulation</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 05 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Clone Wars Adventures launches open-world combat expansion]]></title><link>http://massively.joystiq.com/2011/12/15/clone-wars-adventures-launches-open-world-combat-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/15/clone-wars-adventures-launches-open-world-combat-expansion/</guid><comments>http://massively.joystiq.com/2011/12/15/clone-wars-adventures-launches-open-world-combat-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/clone-wars-adventures/" rel="tag">Clone Wars Adventures</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/15/clone-wars-adventures-launches-open-world-combat-expansion/"><img alt="Is using a bipedal machine as a mount the ultimate in recursive transportation?" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/cwa-combat-epl-1215.jpg" /></a></div>
Are you just unable to get enough of games set in a galaxy far, far away? <em><a href="http://massively.joystiq.com/category/Clone-Wars-Adventures/">Clone Wars Adventures</a></em> has your back in this, as the game is rolling out a large update that brings in a much-desired aspect: open-world combat. Players will be able to engage in battle on the planet Umbara, home of the Shadow People and site of a battle between the forces of the Republic and the Separatists.<br />
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The list of features on the new world is quite extensive, including a new mission instance for multiple players to experience and special abilities beyond weapons available only to Jedi members. Players can also assemble a collection of special equipment, slip the surly bonds of gravity with the newfound ability to jump, and ride around on their very own AT-RT mounts from the marketplace. It should be an interesting addition for fans of <em>Clone Wars Adventures</em> -- after all, who doesn't like the option to blast droids?<br />
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[Source: <a href="http://massively.joystiq.com/tag/Sony-Online-Entertainment/">Sony Online Entertainment</a> press release]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/clone-wars-adventures-combat-expansion/">Clone Wars Adventures combat expansion</a></strong></p><a href="http://massively.joystiq.com/photos/clone-wars-adventures-combat-expansion/#4684208"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/cwacombatairfield01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/clone-wars-adventures-combat-expansion/#4684209"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/cwacombatairfield02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/clone-wars-adventures-combat-expansion/#4684210"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/cwacombatfighting02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/clone-wars-adventures-combat-expansion/#4684211"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/cwacombatfighting03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/clone-wars-adventures-combat-expansion/#4684212"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/cwacombatforcepowers02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/15/clone-wars-adventures-launches-open-world-combat-expansion/">Clone Wars Adventures launches open-world combat expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Dec 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/15/clone-wars-adventures-launches-open-world-combat-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20129247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/15/clone-wars-adventures-launches-open-world-combat-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>clone-wars</category><category>clone-wars-adventures</category><category>combat</category><category>cwa</category><category>f2p</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>game-mechanics</category><category>patches</category><category>previews</category><category>screenshot</category><category>screenshots</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>sw</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 15 Dec 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[XL releases new ArcheAge combat trailer]]></title><link>http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/</guid><comments>http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/"><img alt="ArcheAge - elf archer concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/archeagew031280x720h17gq8p066.jpg" /></a></div>
If you're already looking forward to the start of <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge's</em></a> fourth Korean closed beta test, <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a> has a new gameplay video that will probably launch your excitement level into the stratosphere. Though it's a short clip, it boasts a lot of siege footage (including some spiffy shots from above as player-controlled hang-gliders fly over the action). We also get a brief look at a few of the game's combat spells as well as PvE clashes with a couple of sizable boss monsters.<br />
<br />
<em>ArcheAge</em> is a sandpark title being developed in Korea by XLGAMES and <a href="http://massively.joystiq.com/tag/lineage"><em>Lineage</em></a> creator <a href="http://massively.joystiq.com/tag/jake-song">Jake Song</a>. Thus far there are no public plans for a western beta or release.<p><a href="http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/" rel="bookmark">Continue reading <em>XL releases new ArcheAge combat trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/">XL releases new ArcheAge combat trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20122603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/07/xl-releases-new-archeage-combat-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arche-age</category><category>archeage</category><category>beta</category><category>boss-fights</category><category>cbt4</category><category>closed-beta</category><category>combat</category><category>korean-closed-beta</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>siege</category><category>spells</category><category>trailer</category><category>video</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 07 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[TERA monthly chat talks public previews, PvP, and more]]></title><link>http://massively.joystiq.com/2011/11/22/tera-monthly-chat-talks-public-previews-pvp-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/22/tera-monthly-chat-talks-public-previews-pvp-and-more/</guid><comments>http://massively.joystiq.com/2011/11/22/tera-monthly-chat-talks-public-previews-pvp-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/22/tera-monthly-chat-talks-public-previews-pvp-and-more/"><img alt="Screenshot -- TERA" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/tera-1321997908.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/category/tera"><em>TERA</em></a>'s November edition of the monthly Twitter dev chat has been posted on the game's official site, and it brings a few choice morsels involving the current alpha test and the upcoming closed beta. The team notes that the current testing is going quite well, and the first public preview event will be starting in early 2012.<br />
	<br />
	Many players also ask about the game's open world PvP, and the team mentions that a free-for-all-from-level-1 PvP server is not out of the question, though it won't happen at launch. Master glyphs, guild wars, and fashion customization are all on the table as well, so for the full transcript, head on over to the official TERA site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/22/tera-monthly-chat-talks-public-previews-pvp-and-more/">TERA monthly chat talks public previews, PvP, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Nov 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/22/tera-monthly-chat-talks-public-previews-pvp-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20112729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/22/tera-monthly-chat-talks-public-previews-pvp-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluehole</category><category>combat</category><category>en-masse</category><category>en-masse-entertainment</category><category>guild-wars</category><category>production-chat</category><category>public-previews</category><category>pvp</category><category>tera</category><category>tera-online</category><category>testing</category><category>the-exiled-realm-of-arborea</category><category>twitter</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 22 Nov 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Hands-on impressions of The Secret World]]></title><link>http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/</guid><comments>http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/"><img alt="Scary monster dude in The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/monsterdudtsw.jpg" /></a></div>
<em>Last month, Funcom held a special hands-on event for </em><a href="http://massively.joystiq.com/category/The-Secret-World/">The Secret World</a><em> at its Montreal, Canada offices, where we sent freelancer <a href="http://massively.joystiq.com/tag/Francois-Blondin/">Fran&ccedil;ois Blondin</a> to cover all the exciting details. <span class="gD">Fran&ccedil;ois also got to play the game for several hours, giving us a fresh perspective on what </span></em><span class="gD">TSW</span><em><span class="gD"> has to offer MMO gamers. </span></em><br />
<br />
In <a href="http://massively.joystiq.com/tag/Funcom/">Funcom's</a> upcoming <em>The Secret World</em>, the game's three factions -- Templars, Illuminati and Dragons -- face off, compete, and collaborate (all at the same time!) amidst the nightmarish creatures being revealed throughout the world. But choose your allegiance carefully: Your faction determines your path and special bonuses for the whole game, and faction-switching won't be an option. Join me for a hands-on look at the game's current incarnation!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-secret-world-2/">The Secret World</a></strong></p><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838618"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838625"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen10_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838627"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen23_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838630"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen32_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838631"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen38_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/" rel="bookmark">Continue reading <em>Hands-on impressions of The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/">Hands-on impressions of The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Nov 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20109792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>cash-shop</category><category>chakras</category><category>collision</category><category>combat</category><category>crafting</category><category>demo</category><category>double-dipping</category><category>dragons</category><category>equipment</category><category>exclusive</category><category>factions</category><category>featured</category><category>funcom</category><category>gear</category><category>hands-on</category><category>hive</category><category>illuminati</category><category>impressions</category><category>joel-bylos</category><category>martin-bruusgaard</category><category>montreal</category><category>preview</category><category>pve</category><category>pvp</category><category>questing</category><category>quests</category><category>Ragnar-Tornquist</category><category>skill-based</category><category>skills</category><category>stats</category><category>subscription</category><category>templars</category><category>the-hive</category><category>the-secret-world</category><category>three-quests</category><category>tsw</category><category>weapons</category><category>wheel-of-skills</category><dc:creator><![CDATA[François Blondin]]></dc:creator><pubDate>Mon, 21 Nov 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Do all the levequests!]]></title><link>http://massively.joystiq.com/2011/11/09/choose-my-adventure-do-all-the-levequests/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/09/choose-my-adventure-do-all-the-levequests/</guid><comments>http://massively.joystiq.com/2011/11/09/choose-my-adventure-do-all-the-levequests/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/09/choose-my-adventure-do-all-the-levequests/"><img alt="DO ALL THE LEVES!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/headerfinal2.jpg" /></a></div>
<div>
	Hello again, ladies and gentlefolk, and welcome back to another riveting installment of <a href="http://www.massively.com/category/choose-my-adventure">Choose My Adventure</a>: <a href="http://www.finalfantasyxiv.com/"><em>Final Fantasy XIV</em></a> edition. Last week you fine people voted for me to dive headlong into combat in pursuit of Lancer level 15. Also, you had me betray my home of Limsa Lominsa for Ul'Dah, and I hope you're happy with yourselves because I have a few bones to pick with you for that. But more on that later.<br />
	<br />
	I regret to say that I did not quite succeed in my goal of reaching level 15 because in the name of all that is sweet and holy I could not grind out another levequest without shoving the nearest pointy object into my eyes. However, I did make it to about level 10, so nine levels and a billion levequests later, I think I have a pretty good impression of combat. So follow on past the cut and join me as I share it with you, would you kindly?</div><p><a href="http://massively.joystiq.com/2011/11/09/choose-my-adventure-do-all-the-levequests/" rel="bookmark">Continue reading <em>Choose My Adventure: Do all the levequests!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/09/choose-my-adventure-do-all-the-levequests/">Choose My Adventure: Do all the levequests!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/09/choose-my-adventure-do-all-the-levequests/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20101426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/09/choose-my-adventure-do-all-the-levequests/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choose-my-adventure</category><category>cma</category><category>combat</category><category>featured</category><category>ff14</category><category>ffxiv</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>lancer</category><category>levequests</category><category>poll</category><category>polls</category><category>square-enix</category><category>squenix</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 09 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[New ArcheAge video shows off combat moves, giant mobs]]></title><link>http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/</guid><comments>http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/"><img alt="ArcheAge - PvE fight" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/aamob.jpg" /></a></div>
While much has been made of <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge's</em></a> non-combat gameplay, the upcoming fantasy sandpark is no slouch when it comes to pew pew and sticking the pointy end into the other man. A newly released video compilation shows off many of the game's melee moves and spell-casting animations as well as a good cross-section of PvE mobs ranging from the mundane to the spectacular.<br />
<br />
Apparently size matters to the devs at <a href="http://massively.joystiq.com/tag/xl-games">XL Games</a>, as more than a few of the creatures on display dwarf the player characters taking them on. Whether you're into giant flying crabs, fearsome tree monsters, or hordes of undead, there's a little something for everyone in <em>ArcheAge's</em> newest combat clip. Check it out after the cut.<p><a href="http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/" rel="bookmark">Continue reading <em>New ArcheAge video shows off combat moves, giant mobs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/">New ArcheAge video shows off combat moves, giant mobs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20099551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/06/new-archeage-video-shows-off-combat-moves-giant-mobs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arche-age</category><category>archeage</category><category>boss-mobs</category><category>casters</category><category>combat</category><category>fantasy</category><category>melee</category><category>mobs</category><category>monsters</category><category>pve</category><category>sandbox</category><category>sandpark</category><category>trailer</category><category>video</category><category>xl</category><category>xl-games</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 06 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: An early look at Dawntide]]></title><link>http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/</guid><comments>http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/dawntide/" rel="tag">Dawntide</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/"><img alt="Some Assembly Required - blueprint banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/sarheaderplansfinal-1319641355.jpg" /></a></div>
Hey folks, and welcome back to Some Assembly Required. The column's been around for a little bit now, and we've done everything from developer interviews to opinionated rants to sandbox and player-generated content feature spotlights. One thing we haven't done is an impressions piece on new sandbox titles, and I aim to fill that void today with an early look at <a href="http://www.dawntide.net/"><em>Dawntide</em></a>.<br />
<br />
The title is an open-world fantasy sandbox under development by <a href="http://www.waisoft.com/">Working as Intended</a>, an indie outfit that calls Copenhagen, Denmark home. <a href="http://massively.joystiq.com/category/dawntide"><em>Dawntide</em></a> has been under construction for quite a while now (we first spoke with the devs way back in the summer of 2009), and after a series of funding and development challenges, the end of the <a href="http://massively.joystiq.com/2011/10/05/new-dawntide-patch-due-october-17th-release-date-announcement-t/">long beta journey</a> is in sight.<p><a href="http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/" rel="bookmark">Continue reading <em>Some Assembly Required: An early look at Dawntide</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/">Some Assembly Required: An early look at Dawntide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20090958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/28/some-assembly-required-an-early-look-at-dawntide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attributes</category><category>beta</category><category>combat</category><category>crafting</category><category>dawntide</category><category>featured</category><category>first-impressions</category><category>game-mechanics</category><category>gathering</category><category>hands-on</category><category>harvesting</category><category>impressions</category><category>indie</category><category>indie-sandbox</category><category>open-beta</category><category>opinion</category><category>previews</category><category>sandbox</category><category>skill-based</category><category>skills</category><category>some-assembly-required</category><category>stats</category><category>theorycrafting</category><category>tradeskilling</category><category>wai</category><category>working-as-intended</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 28 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Meet Alira]]></title><link>http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/</guid><comments>http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/"><img alt="Meet Alira!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/aliraheader.jpg" /></a></div>
Everyone, I'd like you to give a warm welcome to my brand-new <em><a href="http://www.finalfantasyxiv.com/">Final Fantasy XIV</a></em> <a href="http://massively.joystiq.com/category/Choose-My-Adventure/">Choose My Adventure</a> character, the Miqo'te Lancer Alira Zhyn. Before we get down to the nitty-gritty, let me go ahead and address the fact that yes, the top vote for gender was male, while the top vote for race was Miqo'te, and it's not possible to roll a male Miqo'te. I made an executive decision to allow race to override gender, as I feel race is a bit more of a deciding factor when creating a character than gender is.<br />
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Now that that's out of the way, head on past the cut to read about Alira's first few days of adventure in Eorzea!<p><a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/" rel="bookmark">Continue reading <em>Choose My Adventure: Meet Alira</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/">Choose My Adventure: Meet Alira</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Oct 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20089504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alira</category><category>alira-zhyn</category><category>choose-my-adventure</category><category>cma</category><category>combat</category><category>crafting</category><category>featured</category><category>ff14</category><category>ffxiv</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>poll</category><category>polls</category><category>profession</category><category>professions</category><category>square-enix</category><category>squenix</category><category>story</category><category>tradeskill</category><category>tradeskills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 26 Oct 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[More Age of Wulin closed beta videos revealed]]></title><link>http://massively.joystiq.com/2011/10/11/more-age-of-wulin-closed-beta-videos-revealed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/11/more-age-of-wulin-closed-beta-videos-revealed/</guid><comments>http://massively.joystiq.com/2011/10/11/more-age-of-wulin-closed-beta-videos-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/11/more-age-of-wulin-closed-beta-videos-revealed/"><img alt="Age of Wulin - concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/wudang.jpg" /></a></div>
Another day, another set of videos from the <a href="http://massively.joystiq.com/tag/age-of-wulin"><em>Age of Wulin</em></a> Chinese beta. <a href="http://www.mmoculture.com/2011/10/age-of-wulin-cn-closed-beta-1_10.html">MMO Culture</a> has the game covered, and today's installment features a bit of commentary on the title's PvP-centric design as well as a brief look at weapon enhancement functionality.<br />
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<em>Age of Wulin</em> eschews the traditional +1 system of gear upgrading and instead opts for an interesting mechanic that basically boils down to meeting whatever requirements are described when you mouse over a weapon. The stated example involves reaching level 10 in a particular life skill as well as possessing certain inventory items. While we're a bit dubious about the fact that your cooking prowess may relate to your ability to wield a sword, we're also cognizant of the fact that it's an early Chinese beta build, so we're looking forward to seeing the system develop.<br />
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Head past the cut for a combat video and some clips of Wudang.<p><a href="http://massively.joystiq.com/2011/10/11/more-age-of-wulin-closed-beta-videos-revealed/" rel="bookmark">Continue reading <em>More Age of Wulin closed beta videos revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/11/more-age-of-wulin-closed-beta-videos-revealed/">More Age of Wulin closed beta videos revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/11/more-age-of-wulin-closed-beta-videos-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20079123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/11/more-age-of-wulin-closed-beta-videos-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-wulin</category><category>beta</category><category>chinese-beta</category><category>closed-beta</category><category>combat</category><category>fantasy</category><category>game</category><category>gear-enhancement</category><category>kung-fu</category><category>life-skills</category><category>martial-arts</category><category>pvp</category><category>sandbox</category><category>snail-games</category><category>video</category><category>weapon-enhancement</category><category>wudang</category><category>wudang-tour</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 11 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Repopulation adds action mode combat toggle, military system]]></title><link>http://massively.joystiq.com/2011/10/05/the-repopulation-adds-action-mode-combat-toggle-military-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/05/the-repopulation-adds-action-mode-combat-toggle-military-system/</guid><comments>http://massively.joystiq.com/2011/10/05/the-repopulation-adds-action-mode-combat-toggle-military-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/05/the-repopulation-adds-action-mode-combat-toggle-military-system/"><img alt="The Repopulation - soldier in the woods" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/repop.jpg" /></a></div>
Last week we told you about a new three-faction sandbox MMO called <em><a href="http://massively.joystiq.com/tag/the-repopulation">The Repopulation</a></em>. Today we've got the very latest on the game courtesy of <a href="http://massively.joystiq.com/tag/above-and-beyond-technologies">Above &amp; Beyond Technologies'</a> end-of-September <a href="http://www.therepopulation.com/index.php?option=com_content&amp;view=article&amp;id=181:end-of-september-update&amp;catid=61:new-frontpage-news&amp;Itemid=428">progress report</a>.<br />
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As it turns out, some of September was dedicated to preparing for the game's initial announcement and piecing together the accompanying trailer. Other than that, though, the devs did make a bit of progress on gameplay proper. Action mode combat was the biggest addition, and the update describes an interesting mechanic that allows users to "toggle between action- or RPG-mode combat at any time during gameplay."<br />
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The other big addition is <em>The Repopulation's</em> military system. In a nutshell, it's a ranking system that allows players to gain military XP while performing various duties for their nation's armed forces. Ranks, medals, and perks like armor, weapons, vehicles, robotics, and special abilities are among the system's rewards.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/05/the-repopulation-adds-action-mode-combat-toggle-military-system/">The Repopulation adds action mode combat toggle, military system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Oct 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/05/the-repopulation-adds-action-mode-combat-toggle-military-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20074306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/05/the-repopulation-adds-action-mode-combat-toggle-military-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>action-combat</category><category>action-mode-toggle</category><category>alpha</category><category>combat</category><category>combat-toggle</category><category>factions</category><category>game-mechanics</category><category>military-system</category><category>perks</category><category>rpg-combat</category><category>rpg-combat-toggle</category><category>sandbox</category><category>sci-fi</category><category>scifi</category><category>september-update</category><category>the-repopulation</category><category>three-faction</category><category>update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 05 Oct 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: PvE like a boss]]></title><link>http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/</guid><comments>http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/"><em><img alt="I have slain a rat" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fepve1.jpg" /></em></a></div>
<a href="http://www.gamersfirst.com/fallenearth/"><em>Fallen Earth</em></a> PvE can be anywhere from laughably easy to downright frustrating. I guess that's a good thing since you get a gamut of difficulty levels, but much of the leveling span leans toward the easy end of the scale. I tend to get bored with PvE combat fairly quickly in MMOs (not just <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>). Other people love to struggle against the environment. Some even refuse to do anything remotely akin to PvP. I'll only throw the term "carebear" at those who think all PvPers are maladjusted psychopaths. I'm not talking about them; I'm talking about regular hardcore PvEers: players who would rather play against the NPCs than against other players.<br />
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Many of my posts center around PvP. If I didn't PvP (and since I'm not a big <a href="http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/">roleplayer</a>), I doubt I would still be playing <em>Fallen Earth</em>. That's just what I spend most of my time doing in the wastelands. So I tend to write a lot about it. But all PvPers have to PvE. PvE has its own set of challenges for the player. Granted, these challenges are quite static, and once you find a way to overcome them, you are done. But they are challenges nonetheless, and knowledge is power as much in PvE as it is in PvP. In this post I will give you some tips and tricks that might help you get through that next tough mission. Much of this stuff is common sense, but it may not occur to you until it's too late. So click past the cut and let's get started.<p><a href="http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/" rel="bookmark">Continue reading <em>Wasteland Diaries: PvE like a boss</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/">Wasteland Diaries: PvE like a boss</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Sep 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20049263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>ammunition</category><category>combat</category><category>consumables</category><category>death-penalty</category><category>dps</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>gamersfirst</category><category>group-content</category><category>healing</category><category>melee</category><category>Missions</category><category>mobs</category><category>npcs</category><category>pistol</category><category>pve</category><category>regeneration-rates</category><category>rifle</category><category>skills</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 23 Sep 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[BioWare devs talk SWTOR combat animations, answer PvP questions]]></title><link>http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/</guid><comments>http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/"><img alt="Star Wars The Old Republic - force choke" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/insider02535x300.jpg" /></a></div>
Grab yourself a tall glass of blue milk, Star Wars fans, as <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> has released a lengthy new edition of its Studio Insider feature to carry you through your Friday afternoon.<br />
<br />
The update features principal lead animator <a href="http://massively.joystiq.com/tag/mark-how">Mark How</a> talking about -- wait for it -- animation! To be more precise, How tells us all about <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>The Old Republic's</em></a> combat animation, and he even tosses in an interesting video clip that features different stages in the development of a Jedi force leap and a Republic trooper full auto firing animation.<br />
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How also gets into the challenges inherent in melding the lightsaber battles from the Star Wars films with the design limitations of an MMORPG. "Players do not enjoy having character control taken away from them because of an action or animation," How explains. "It was particularly challenging to develop animations that allowed for visually appealing combat while still allowing the players complete control over their characters." How successful were BioWare designers in this regard? That remains to be seen, but you can get a feel for their approach by reading How's blog.<br />
<br />
Finally, this week's Community Q&amp;A feature continues the combat focus, and lead PvP designer <a href="http://massively.joystiq.com/tag/gabe-amatangelo">Gabe Amatangelo</a> has the answers to a few burning questions from the TOR faithful.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/">BioWare devs talk SWTOR combat animations, answer PvP questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Sep 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20044984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/16/bioware-devs-talk-swtor-combat-animations-answer-pvp-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>actions</category><category>animations</category><category>bioware</category><category>combat</category><category>combat-animation</category><category>community-q-and-a</category><category>dev-blog</category><category>dev-diary</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>friday-feature</category><category>gabe-amatangelo</category><category>jedi</category><category>mark-how</category><category>pvp</category><category>republic-trooper</category><category>sci-fi</category><category>star-wars-the-old-republic</category><category>studio-insider</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>trooper</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 16 Sep 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Duel me!]]></title><link>http://massively.joystiq.com/2011/09/16/storyboard-duel-me/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/16/storyboard-duel-me/</guid><comments>http://massively.joystiq.com/2011/09/16/storyboard-duel-me/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/16/storyboard-duel-me/"><img alt="I'm not good at taking screenshots at the best of times, much less when I'm in the middle of combat." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/storyboard-69-epl-914.jpg" /></a></div>
Let it never be said that roleplaying lacks drama if it has no violence. Many times, the confrontations and conflicts in roleplaying happen without a single threat of physical injury or even interaction. Even when threats are involved, frequently that's all there is -- a threat, a wayward mention, a confident statement that if one party undertakes an action, there will be very short and brutal repercussions. Not every scene, or even most scenes, end with characters locked in combat.<br />
<br />
That having been said, when you have a couple of characters whose day-to-day lives involve turning vicious critters into fine red mist, sooner or later someone is going to solve other problems with the same toolset.<br />
<br />
It's not like violence isn't a valid means of dramatic expression; look at how many of Shakespeare's plays ended with some kind of swordfight if you really need backup. (Several of them, and the ones that don't merely lacked a way to add in a CGI army at the end.) The problem is more that MMOs do not handle this sort of conflict between players very well, if at all.<p><a href="http://massively.joystiq.com/2011/09/16/storyboard-duel-me/" rel="bookmark">Continue reading <em>Storyboard: Duel me!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/16/storyboard-duel-me/">Storyboard: Duel me!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Sep 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/16/storyboard-duel-me/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20043109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/16/storyboard-duel-me/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>combat</category><category>duels</category><category>featured</category><category>game-mechanics</category><category>ic</category><category>in-character</category><category>mechanics</category><category>ooc</category><category>opinion</category><category>out-of-character</category><category>pvp</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 16 Sep 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Why MMO combat sucks, and how BioWare could've made it suck less]]></title><link>http://massively.joystiq.com/2011/09/13/the-soapbox-why-mmo-combat-sucks-and-how-bioware-couldve-made/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/13/the-soapbox-why-mmo-combat-sucks-and-how-bioware-couldve-made/</guid><comments>http://massively.joystiq.com/2011/09/13/the-soapbox-why-mmo-combat-sucks-and-how-bioware-couldve-made/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/13/the-soapbox-why-mmo-combat-sucks-and-how-bioware-couldve-made/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/students-sleeping-in-class.jpg" vspace="4" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
I hate MMORPG combat.<br />
<br />
It's not because I'm a carebear. It's not because I'm bad at it. It's not because I dislike parsing, being a min/maxer, or solving equations and comparing spreadsheets when I'm supposed to be having fun. OK, maybe it is because of those last four things. Mainly, though, it's because MMORPG combat completely and unequivocally sucks. MMORPG combat is not combat. It's high school math.<br />
<br />
And it's the same in every damn MMORPG. Twenty years into the genre here, guys, aren't we ready to grow up even a little bit?<p><a href="http://massively.joystiq.com/2011/09/13/the-soapbox-why-mmo-combat-sucks-and-how-bioware-couldve-made/" rel="bookmark">Continue reading <em>The Soapbox: Why MMO combat sucks, and how BioWare could've made it suck less</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/13/the-soapbox-why-mmo-combat-sucks-and-how-bioware-couldve-made/">The Soapbox: Why MMO combat sucks, and how BioWare could've made it suck less</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Sep 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/13/the-soapbox-why-mmo-combat-sucks-and-how-bioware-couldve-made/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20036601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/13/the-soapbox-why-mmo-combat-sucks-and-how-bioware-couldve-made/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>balance</category><category>bioware</category><category>boring-combat</category><category>combat</category><category>combat-sucks</category><category>consequences</category><category>dice-rolling</category><category>ea-bioware</category><category>electronic-arts</category><category>featured</category><category>game-mechanics</category><category>iconic</category><category>in-my-experience-theres-no-such-thing-as-balance</category><category>jedi</category><category>mmo-combat</category><category>mmo-combat-sucks</category><category>opinion</category><category>paradigm-shift</category><category>player-jedi</category><category>realistic-combat</category><category>sci-fi</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-mmo</category><category>star-wars-the-old-republic</category><category>star-warsy</category><category>star-warsy-and-iconic</category><category>swg</category><category>swtor</category><category>the-old-republic</category><category>the-soapbox</category><category>tor</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Sep 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Face of Mankind revamps mission system, hints at combat and economic tweaks]]></title><link>http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/</guid><comments>http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/"><img alt="Face of Mankind - gun battle" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fomscreenshot013.jpg" /></a></div>
A couple of weeks ago we told you about the resuscitated <a href="http://massively.joystiq.com/tag/face-of-mankind"><em>Face of Mankind</em></a> MMO. Well, maybe resuscitated is a bit of an extreme word since the sci-fi sandbox title never really died, but it is under new management and making a bit more noise than it has in years past.<br />
<br />
<a href="http://massively.joystiq.com/tag/nexeon-technologies">Nexeon Technologies</a> has just sent out another email blast to former players detailing the game's latest update, and the new patch contains a pretty extensive mission system overhaul designed to "create an experience full of roleplay and player freedom."<br />
<br />
We've linked to the patch notes below, and you'll also want to check out the new <em>Face of Mankind</em> developer blog on the game's official website. The first entry contains some exciting hints as to the game's new direction, including bits about the combat system, the economy, and the factional structure.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/">Face of Mankind revamps mission system, hints at combat and economic tweaks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Sep 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20040751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>dev-blog</category><category>dev-diary</category><category>economy</category><category>face-of-mankind</category><category>factions</category><category>mission-system</category><category>mission-system-overhaul</category><category>missions</category><category>nexeon</category><category>nexeon-technologies</category><category>patches</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>updates</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 12 Sep 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul beta videos show more Assassin footage, dungeon combat]]></title><link>http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/</guid><comments>http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/"><img alt="Blade &amp; Soul - boss fight" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/bladeandsoulboss.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade &amp; Soul's</em></a> closed beta phases are a tough ticket for American game journalists, but luckily many of the Korean testers have been capturing their experiences and uploading the videos to YouTube.<br />
<br />
MMO Culture has collected a few of these choice morsels, and there is a range of gameplay on display including more Assassin class combos and abilities (this time in a game context instead of a <a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/">promotional clip</a>) as well as quite a bit of dungeon-crawling footage.<br />
<br />
The videos, which you can view after the cut, show a mixture of solo and group play in a couple of different environments. While most of the clips are around 10 minutes in length (or under), there's quite a lot to take in if you're unfamiliar with the martial arts MMO. <em>Blade &amp; Soul</em> is being developed by <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> and is currently undergoing its second Korean closed beta test. The company has yet to announce plans to market the title in Europe or America.<p><a href="http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/" rel="bookmark">Continue reading <em>Blade &amp; Soul beta videos show more Assassin footage, dungeon combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/">Blade &amp; Soul beta videos show more Assassin footage, dungeon combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Sep 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20032411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassin</category><category>beta</category><category>blade-and-soul</category><category>closed-beta</category><category>closed-beta-2</category><category>combat</category><category>dungeon-running</category><category>dungeons</category><category>fantasy</category><category>game-mechanics</category><category>korean-beta</category><category>korean-closed-beta</category><category>ncsoft</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 01 Sep 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul Assassin abilities on display in new video]]></title><link>http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/</guid><comments>http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/"><img alt="Blade &amp; Soul - assassin video" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/bladeandsoulsincombos.jpg" /></a></div>
Say what you will about <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft's</a> mysterious <a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade &amp; Soul</em></a> import, but it certainly brings its share of eye candy to the table. MMO Culture has posted a new video featuring the martial arts MMORPG, and the clip centers on the nimble Assassin class and its deadly array of combos and fighting abilities.<br />
<br />
The video runs under two minutes and is basically a series of one-on-one combat vignettes. If your Korean language skills are up to the task, you might be able to decipher the various intertitles and subtitles that accompany the presentation. If not, you can still get a feel for how the class is going to play thanks to the footage, which you can view in its entirety after the cut.<p><a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/" rel="bookmark">Continue reading <em>Blade &amp; Soul Assassin abilities on display in new video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/">Blade &amp; Soul Assassin abilities on display in new video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20027568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>assassin</category><category>blade-and-soul</category><category>class-video</category><category>classes</category><category>closed-beta-2</category><category>combat</category><category>combos</category><category>fantasy</category><category>game-mechanics</category><category>gameplay</category><category>korean-beta</category><category>korean-import</category><category>korean-mmo</category><category>martial-arts</category><category>ncsoft</category><category>new-titles</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 26 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Runes of Magic's potential for EVE combat]]></title><link>http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/</guid><comments>http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/"><img alt="Runes of Magic screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/massivelyromspotentialforevecombatheader.jpg" /></a></div>
I've been thinking a lot lately on other ways that <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>Runes of Magic</em></a> reminds me of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>. Not that any systems are exactly the same, but they have certain similarities. <a href="http://massively.joystiq.com/category/wurm-online/"><em>Wurm Online</em></a> and <a href="http://massively.joystiq.com/tag/minecraft/"><em>Minecraft</em></a> are arguably different in how they function, but they both scratch the same creative itch.<br />
<br />
<em>RoM's</em> gear-modification system lends itself to <em>EVE</em>-esque combat. Keep in mind we're not talking about how the mechanics or guts of the games are similar or different; we're talking about how the same itch is being scratched. In the case of <em>RoM's</em> PvP being like <em>EVE</em>, it's more like tickling the itch with a feather, which makes you want to scratch it even more. I want to scratch that itch with a Brillo pad by exploring how <em>RoM's</em> open-world PvP could function more like <em>EVE's</em>, thanks to the arcane transmutor. Let's start with how I think battlefields differ from open-world PvP.<p><a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Runes of Magic's potential for EVE combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/">Lost Pages of Taborea: Runes of Magic's potential for EVE combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Aug 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>combat</category><category>death</category><category>eve</category><category>eve-online</category><category>featured</category><category>ffa-pvp</category><category>ffapvp</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>incentives</category><category>jeremy-stratton</category><category>looting</category><category>lost-pages-of-taborea</category><category>penalties</category><category>pk-protection</category><category>player-looting</category><category>player-vs-player</category><category>pvp</category><category>rewards</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 22 Aug 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online dev blog outlines major long-term changes]]></title><link>http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/</guid><comments>http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/15/eve-online-dev-blog-outlines-major-long-term-changes/"><img alt="EVE Online - nullsec white board" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/nullsec-board-for-blogt-1313500019.jpg" /></a></div>
A couple of weeks ago, we told you about an <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> initiative to bring about <a href="http://massively.joystiq.com/2011/08/03/eve-devs-brainstorming-nullsec-changes/">substantial changes</a> to the game's nullsec regions. Yesterday, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> expanded on the initial concept via a lengthy new post that should banish any doubts as to whether or not the devs expect the game to be around in the far future.<br />
<a href="http://massively.joystiq.com/tag/ccp-greyscale"><br />
CCP Greyscale</a> outlines 12 bullet points discussed at length amongst both the dev team and the <a href="http://massively.joystiq.com/tag/council-of-stellar-management">Council of Stellar Management</a>, all with the aim of making nullsec the place to be in terms of <em>EVE Online's</em> primary gameplay. The post talks everything from mining to territory and conquest to intel and exploration. CCP Greyscale uses this last one as an example of how far-reaching the changes to <em>EVE</em> are shaping up to be.<br />
<br />
"Hopefully the amount of stuff in here will also make it clearer why we're saying 'more than five years.' For example, those few bullet points under 'exploration' mean replacing all of the exploration content that's been developed in the past five years," he explains.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/">EVE Online dev blog outlines major long-term changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Aug 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20018732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>ccp</category><category>ccp-games</category><category>ccp-greyscale</category><category>combat</category><category>conquest</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>exploration</category><category>industry</category><category>mining</category><category>new-eden</category><category>nullsec</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>territory-control</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 16 Aug 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[Scarlet Legacy closed beta kicks off today -- Get your key now!]]></title><link>http://massively.joystiq.com/2011/08/04/scarlet-legacy-closed-beta-kicks-off-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/04/scarlet-legacy-closed-beta-kicks-off-today/</guid><comments>http://massively.joystiq.com/2011/08/04/scarlet-legacy-closed-beta-kicks-off-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/04/scarlet-legacy-closed-beta-kicks-off-today/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/1.jpg" vspace="4" /></a></div>
"<em>We know fans have been anxious to get their hands on this innovative new game</em>," says <a href="http://massively.joystiq.com/tag/gamescampus">GamesCampus</a>' latest press release. The game in question is <a href="http://massively.joystiq.com/tag/scarlet-legacy"><em>Scarlet Legacy</em></a>, and the innovation comes courtesy of a combat system designed to bring tactics and visual style to the forefront of every fight while minimizing downtime, complexity, and traditional quest-grinder burnout.<br />
<br />
<em>Scarlet Legacy's</em> closed beta test starts today, and if you're interested in the game's fantasy martial arts trappings, you'll be happy to hear that we've got closed beta keys for you. Pick up your key on our <a href="http://massively.enjin.com/scarletlegacy">giveaway page</a>, then <a href="http://scarletlegacy.gamescampus.com/teaser">visit the <em>Scarlet Legacy</em> site</a> and click the "register for closed beta" link. Follow the prompts, enter your beta key, and you're in! You can also get a look at a few of the game's unique mounts courtesy of our <a href="http://massively.joystiq.com/2011/07/08/scarlet-legacy-mounts-revealed-in-new-screens-and-video/">screenshot gallery and video feature</a> from last month.<br />
<br />
The game features four classes, multiple talent trees, crafting, pet customization and mutation, and dozens of minigames. <em>Scarlet Legacy</em> also boasts thousands of quests and a narrative that concerns the player's efforts to save Princess Scarlet from the forces of evil.<br />
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<div style="text-align: center; ">
	<a href="http://massively.enjin.com/scarletlegacy"><img alt="GET YOUR KEY" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/keys.png" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/04/scarlet-legacy-closed-beta-kicks-off-today/">Scarlet Legacy closed beta kicks off today -- Get your key now!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/04/scarlet-legacy-closed-beta-kicks-off-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20009273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/04/scarlet-legacy-closed-beta-kicks-off-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>beta</category><category>beta-signup</category><category>closed-beta</category><category>combat</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gamescampus</category><category>martial-arts</category><category>press-release</category><category>princess-scarlet</category><category>scarlet-legacy</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 04 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Building a successful fleet]]></title><link>http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/</guid><comments>http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/" target="_blank"><em><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/cl211.jpg" vspace="4" /></em></a></div>
<em>Captain's Log, Stardate 65093.1</em><em>...</em><br />
<br />
Hello, computer (and players)! In the <a href="http://massively.joystiq.com/category/star-trek-online/" target="_blank"><em>Star Trek Online</em></a> universe, fleets are the foundation that ensures ones' in-game (and even out-of-game) experience is one that is active, social, and fulfilling. Whether you enjoy PvP, Special Task Forces, role play, or a combo of all the above, there should be a fleet out there for you to call home. But, what do you do if you can not find one that suits your warp core? Well, you start your own! That's right! Gather your friends (or make new ones), visit the fleet contact on Earth Space Dock, think up a clever name, and click that "create" button.<br />
<br />
Okay, okay -- I make it sound a lot easier than it actually is. Building a fleet takes a lot of work, time and dedication, but is possible with the right spirit at the helm. Then, just when you have it built, successfully running it becomes an even bigger challenge. During this week's <a href="http://massively.joystiq.com/category/captains-log/" target="_blank">Captain's Log</a>, I am going to take you on a tour of duty as we explore a possible structuring to your future fleet. Based off of one of the most successful fleets in-game, <a href="http://stonewallfleet.com/" target="_blank">Stonewall Fleet</a>, which has had over 1,400 members sign-up for membership, let's take a look at the roles they have in place to make it all happen.<br />
<br />
<em>Ensign, warp 10! Let's help our readers create the perfect structure to their fleet...</em><p><a href="http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/" rel="bookmark">Continue reading <em>Captain's Log: Building a successful fleet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/">Captain's Log: Building a successful fleet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Aug 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20007831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/04/captains-log-building-a-successful-fleet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>admiral</category><category>admiralty</category><category>allies</category><category>ambassafor</category><category>code of conduct</category><category>CodeOfConduct</category><category>combat</category><category>counselor</category><category>crafting</category><category>crafting corp</category><category>CraftingCorp</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>data samples</category><category>DataSamples</category><category>energy credits</category><category>EnergyCredits</category><category>fleet admiral</category><category>fleet resources</category><category>FleetAdmiral</category><category>FleetResources</category><category>fleets</category><category>Hazard team</category><category>HazardTeam</category><category>intelligence</category><category>invites</category><category>KDF</category><category>klingon</category><category>las vegas</category><category>LasVegas</category><category>livestream</category><category>newsletter</category><category>nicholas swinford</category><category>NicholasSwinford</category><category>nick swinford</category><category>NickSwinford</category><category>officers</category><category>Personnel</category><category>pvp</category><category>recruitment</category><category>roster</category><category>social</category><category>st-online</category><category>Star Trek Convention</category><category>star-trek-mmo</category><category>star-trek-online</category><category>StarTrekConvention</category><category>STF</category><category>stlv</category><category>sto</category><category>stonewall fleet</category><category>stonewall-fleet</category><category>StonewallFleet</category><category>trek-online</category><dc:creator><![CDATA[Brandon Felczer]]></dc:creator><pubDate>Thu, 04 Aug 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Castlot browser game to feature sabotage mechanics]]></title><link>http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/</guid><comments>http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/castlotgirl.jpg" vspace="4" /></a></div>
<div>
	Looking for a unique new browser MMO? If so, you might want to check out <em><a href="http://massively.joystiq.com/tag/castlot">Castlot</a></em>, the latest title to be added to the <a href="http://massively.joystiq.com/tag/clapalong">ClapAlong</a> delivery platform. <em>Castlot</em> is a fantasy MMO set during the sixth century amidst Britain's struggles with Saxon invaders.</div>
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The game features two factions as well as mechanics that allow for sabotage, scheming, and all manner of dastardly tricks against your enemies. A new <em>Castlot</em> press release outlines one possible scenario which revolves around releasing a goblin into an enemy player's annexed land. Said goblin will allow you to steal your target's resources, the better to stockpile your own supply of crops and upgrade your castle.<br />
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On the other hand, goblin infiltrators may be countered by the placement of traps, so you'll want to think carefully when it comes to strategy and tactics. <em>Castlot</em> features a mix of turn-based and real-time combat, and the game will be hosting a public beta phase later this month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/">Castlot browser game to feature sabotage mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Aug 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20009195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/04/castlot-browser-game-to-feature-sabotage-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>british</category><category>browser</category><category>browser-based</category><category>castlot</category><category>clap-along</category><category>clapalong</category><category>combat</category><category>fantasy</category><category>goblins</category><category>press-release</category><category>real-time</category><category>resources</category><category>saxons</category><category>scheme-system</category><category>strategy</category><category>turn-based</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 04 Aug 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[ArcheAge videos show off PvP]]></title><link>http://massively.joystiq.com/2011/08/03/archeage-videos-show-off-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/03/archeage-videos-show-off-pvp/</guid><comments>http://massively.joystiq.com/2011/08/03/archeage-videos-show-off-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/03/archeage-videos-show-off-pvp/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/archeagepvp.jpg" vspace="4" /></a></div>
Following <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge</em></a> here in the West often involves copious use of Google Translate as well as wading through tons of difficult-to-decipher web postings. Fortunately, the player community likes to post gameplay videos from the sandpark title's various Korean closed betas, and today we've stumbled across a couple of noteworthy clips that aren't subject to the whims of online translation.<br />
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Both clips center around PvP, and though <em>ArcheAge</em> will feature world PvP in certain areas, the game also boasts battlegrounds for those who prefer less randomness. The first video features a Mage/Bard/Archer player in a skirmish against an invading pirate guild. The second clip takes place inside a battleground and features the same class combo again. There's quite a bit more footage on this one, though, and the 13-minute running time gives us a pretty good look at what it's like to siege a castle. You'll find both videos after the cut.<p><a href="http://massively.joystiq.com/2011/08/03/archeage-videos-show-off-pvp/" rel="bookmark">Continue reading <em>ArcheAge videos show off PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/03/archeage-videos-show-off-pvp/">ArcheAge videos show off PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/03/archeage-videos-show-off-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/03/archeage-videos-show-off-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arche-age</category><category>archeage</category><category>archer</category><category>bard</category><category>battleground-pvp</category><category>battlegrounds</category><category>castle-siege</category><category>combat</category><category>fantasy</category><category>mage</category><category>pvp</category><category>pvp-battleground</category><category>sandbox</category><category>sandpark</category><category>siege</category><category>video</category><category>xl</category><category>xl-games</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 03 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Indulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos]]></title><link>http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/</guid><comments>http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/pso2header.jpg" vspace="4" /></a></div>
<div>
	Anyone with fond memories of jumping into <em>Phantasy Star Online</em> back on the Dreamcast (may it rest in peace) will surely be excited to hear that a bevy of new information, screenshots, and videos have been released for <a href="http://massively.joystiq.com/tag/phantasy-star-online-2"><em>Phantasy Star Online 2</em></a>. In <em>PSO2</em>, the player is part of a planetary investigation team known as the Arks. It would seem that the Arks are tasked with flying about the galaxy to strange new planets, meeting the inhabitants of said planets and killing them. Sounds fun, right? Right.<br />
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	Right now, there are four confirmed weapons: swords and wired lances for Hunters, assault rifles for Rangers, and the gunblade-esque gun slash for all classes. Battlefields are randomly generated for each mission, keeping the gameplay fresh and exciting, and can include a variety of random events that are sure to keep players on their toes. <em>PSO2</em> also introduces multi-party areas, which -- as the name would imply -- allow multiple parties to venture forth for fun and profit. Players are allowed a main class and a subclass, and instead of having overall character levels, the game utilizes class levels for each class the player has taken. There's much more information where this came from, so we recommend any players who are looking forward to <em>PSO2</em> (or who are just feeling a bit nostalgic about the original) go check out the full posts. And lastly, for your convenience, all of the new screenshots have been collected in the gallery below, and the new videos are just past the cut.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/phantasy-star-online-2/">Phantasy Star Online 2</a></strong></p><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321897"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss01l_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321898"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss02l_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321899"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss03l_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321901"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss05l_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321902"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss06l_thumbnail.jpg" alt="" title="" /></a></div></div><p><a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/" rel="bookmark">Continue reading <em>Indulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/">Indulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jul 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20001040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>character-creation</category><category>combat</category><category>galleries</category><category>gallery</category><category>gameplay</category><category>phantasy-star-online</category><category>phantasy-star-online-2</category><category>pso</category><category>pso-2</category><category>pso2</category><category>screenshot</category><category>screenshots</category><category>sega</category><category>sonic-team</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 26 Jul 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Gods &amp; Heroes: Rome Rising releases new combat trailer]]></title><link>http://massively.joystiq.com/2011/07/06/gods-and-heroes-rome-rising-releases-new-combat-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/06/gods-and-heroes-rome-rising-releases-new-combat-trailer/</guid><comments>http://massively.joystiq.com/2011/07/06/gods-and-heroes-rome-rising-releases-new-combat-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/gods-and-heroes"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/gods-heroes-combat-s.jpg" vspace="4" /></a></div>
There's a new <a href="http://playgodsandheroes.com/"><em>Gods &amp; Heroes: Rome Rising</em></a> video in town, and it's taking no prisoners.  The new one-minute clip is centered on the game's combat mechanics, and there's plenty of whirling, slashing, stomping, and even a nifty hey-get-off-of-my-back move to whet your violent appetites.<br />
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Though the clip is short, there's a good sampling of PvE mobs on display, all of them with a distinctly mythological flavor and all of them waiting to meet the business end of your weapon.  You'll also get a glimpse of the game's minions (the <a href="http://massively.joystiq.com/tag/gods-and-heroes"><em>Gods &amp; Heroes</em></a> version of the traditional MMORPG pet mechanic) as well as some nice-looking environments.  The game has been <a href="http://massively.joystiq.com/2011/06/28/gods-and-heroes-outsells-rift-on-steam-claims-weekend-top-spot/">selling well</a> since its June launch, and you can check out the new trailer after the cut.<p><a href="http://massively.joystiq.com/2011/07/06/gods-and-heroes-rome-rising-releases-new-combat-trailer/" rel="bookmark">Continue reading <em>Gods &amp; Heroes: Rome Rising releases new combat trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/06/gods-and-heroes-rome-rising-releases-new-combat-trailer/">Gods &amp; Heroes: Rome Rising releases new combat trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Jul 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/06/gods-and-heroes-rome-rising-releases-new-combat-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19984449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/06/gods-and-heroes-rome-rising-releases-new-combat-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>combat</category><category>fantasy</category><category>gods-and-heroes</category><category>gods-and-heroes-rome-rising</category><category>heatwave</category><category>heatwave-interactive</category><category>minions</category><category>mobs</category><category>mythology</category><category>npcs</category><category>pets</category><category>roman-mythology</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 06 Jul 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Rock, Paper, Shotgun gets an inside look at The Secret World]]></title><link>http://massively.joystiq.com/2011/07/05/rock-paper-shotgun-gets-an-inside-look-at-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/05/rock-paper-shotgun-gets-an-inside-look-at-the-secret-world/</guid><comments>http://massively.joystiq.com/2011/07/05/rock-paper-shotgun-gets-an-inside-look-at-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/the-secret-world"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/tswheader.jpg" vspace="4" /></a></div>
<div>
	Illuminati, Templars, and Dragons alike, sit down and listen up. The ever-so-entertaining and informative <a href="http://www.massively.com/tag/john-walker">John Walker</a> over at <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun</a> has an exclusive inside look at <a href="http://www.funcom.com">Funcom</a>'s upcoming MMORPG <a href="http://www.thesecretworld.com"><em>The Secret World</em></a>. The title, which is being headed up by adventure game visionary <a href="http://www.massively.com/tag/ragnar-tornquist">Ragnar T&oslash;rnquist</a>, is set in the real world, though with a few dark and dangerous twists.<br />
	<br />
	Mr. Walker spends a good deal of time talking about the much-talked-about ARG-esque connection between <a href="http://www.massively.com/category/the-secret-world"><em>The Secret World</em></a> and our reality. He goes into detail about a particular puzzle offered by the game which requires players to do a good deal of real-world research in order to reach their in-game goal, which sounds absolutely fascinating. Combat is also touched on, with Mr. Walker noting that "<em>while its delivery is relatively traditional... there's enough that's different here to be interesting.</em>" For the full, fascinating read, head on over to <a href="http://www.rockpapershotgun.com/2011/07/05/the-secret-world-preview/#more-64898">Rock, Paper, Shotgun</a>!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/05/rock-paper-shotgun-gets-an-inside-look-at-the-secret-world/">Rock, Paper, Shotgun gets an inside look at The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/05/rock-paper-shotgun-gets-an-inside-look-at-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19983704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/05/rock-paper-shotgun-gets-an-inside-look-at-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>arg</category><category>combat</category><category>dragon</category><category>illuminati</category><category>john-walker</category><category>puzzle</category><category>puzzles</category><category>rock-paper-shotgun</category><category>rps</category><category>secret-world</category><category>templar</category><category>the-secret-world</category><category>tws</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 05 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: This might just work!]]></title><link>http://massively.joystiq.com/2011/07/04/flameseeker-chronicles-this-might-just-work/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/04/flameseeker-chronicles-this-might-just-work/</guid><comments>http://massively.joystiq.com/2011/07/04/flameseeker-chronicles-this-might-just-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/flameseeker-chronicles/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/fc1-rb-73.jpg" vspace="4" /></a></div>
OK, it's confession time. I hated the idea of 5-man dungeons in <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>. Well, "hated" may have been too strong a word, but since I'm an MMO gamer whose fun largely centers around playing with my friends and guildmates, the thought of being forced to only play with four of them was sort of a turn-off.<br />
<br />
My mind has been changed, so let's cut right to the chase. Follow along after the jump and I'll tell you why!<p><a href="http://massively.joystiq.com/2011/07/04/flameseeker-chronicles-this-might-just-work/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: This might just work!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/04/flameseeker-chronicles-this-might-just-work/">Flameseeker Chronicles: This might just work!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/04/flameseeker-chronicles-this-might-just-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19982376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/04/flameseeker-chronicles-this-might-just-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>class-roles</category><category>classes</category><category>combat</category><category>dungeons</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars-2</category><category>gw2</category><category>mechanics</category><category>ncsoft</category><category>roles</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 04 Jul 2011 12:00:00 EST</pubDate></item></channel></rss>
