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Posts tagged combat

Camelot Unchained will feature a customizable 'component combat' system

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this morning, we picked his brain about the game's innovative combat...

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Trials of Ascension shows off combat prototype

The Trials of Ascension team is making progress on technical demo for the game, primarily in the field of combat. In a new video posted earlier this week, a developer walks viewers through some of the stances, moves, and mechanics of combat in the game. Some of the planned functionality, such as...

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A preview of the third closed beta for wuxia MMO Moonlight Blade

Would you say there's a distinct lack of wuxia MMORPGs in your life at the moment? Then you might be interested in learning more about Moonlight Blade, a wuxia game published by Tencent and currently in the midst of its third beta test in China. Steparu recently discussed the beta test, covering...

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E3 2014: Underground and underwater with Landmark's Terry Michaels

You didn't need to be at E3 2014 to partake in Landmark's latest (literally) groundbbreaking patch. In fact, if you were at the con as I was, chances are you haven't been able to log in and experience it for yourself yet! Luckily, Producer Terry Michaels was on hand to offer me a peek at the new...

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Albion Online redefines character progression through the Destiny Board

Albion Online is ditching the traditional level grind mechanic for something they call the Destiny Board that allows for more control and specialization for characters. The Destiny board was molded entirely by the feedback of players who were unhappy with the previous version that saw...

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Get a better idea about Tree of Savior's combat and chat systems

MMO Culture has an illuminating post up regarding Tree of Savior's combat system, sharing details about how fights will go when this attractive title gets in our hot little hands. Combat won't be mere tab-target-and-hotkey drudgery. Melee fighters will need to get within range in order for their...

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Landmark updates testing blueprint

EverQuest Franchise Lead Dave Georgeson critted Landmark testers with a wall of text late last night, updating the community on the plans for the game's features rollout over the next four months. To sum up the huge list: Early May: The addition of oceans, cave networks, Player Studio, and some...

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The Daily Grind: What mob do you hate fighting?

I'm an equal opportunity killer; put a bad guy in front of me, give me a flimsy excuse to blast it into kingdom come, and watch me go at it. But I'll admit that there are some mobs I shy away from more than others, not because they have me quaking in my booties, but because they're just... annoying...

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The Daily Grind: What's your ideal time-to-kill?

There's a lot that I dearly love about The Secret World, but the length of combat is not included in that. Even standard mobs take far too long to down, and when you get up to bosses you could be spamming your attack skills so many times that you'll wear your fingertips to mere nubs. Contrary to...

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Pirate101 explains the making of its combat system

If you're the type of player that likes to know how the sausage is made, then strap on a peg leg and wobble over to a pair of dev diaries explaining the making of Pirate101's combat system! "One of the systems that reviewers feel stands out the most in Pirate101 is the combat. Combat in...

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