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Posts tagged combat

New Skyforge dev diary is all about combat

Skyforge has just released a new video dev diary focusing on the title's combat, which the devs say is "90 percent of the game" in modern MMOs. Senior designer Dmitry Borodin walks you through a six-minute clip that traces the journey from traditional MMO combat to the "action-oriented combat of Sk...

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Salem lead mulls solutions for sub-par combat

Are you a fan of indie fantasy sandbox Salem? Do you like walls of text that give your mousewheel a serious workout? You might enjoy today's Salem update, then, as Mortal Moments project lead John Carver has a lot to say. And why not? It's been nearly six months since the last such dev blast. Ca...

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The Daily Grind: Do you prefer 'action-combat' in MMORPGs?

"Action-combat" has been one of those stock gameplay tropes that MMO developers have been shoving into their games since at least Age of Conan. But is it actually wanted by the core MMO audience? Massively reader theodorus321 commented last week that he prefers the old-school TAB-targeting comba...

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Bless Online offers combat peek in latest trailer

Bless Online's second closed beta is coming up soon, with testing beginning on December 16th and going on until the 22nd. But hopeful testers don't have to wait until then to get a glimpse of the game's combat; Neowiz has released a brief combat trailer that shows off various fighting styles and th...

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The Daily Grind: How many button presses should it take to kill a mob?

MJ and I were talking while playing The Secret World the other day about the game's legendary fight length. Well, at least I consider fights in this MMO as taking longer than normal. I told her that generally if a standard, level-even mob isn't dead by a rotation-and-a-half of my skills, or about e...

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Trials of Ascension will include playable dragons

Pay attention, students: Trials of Ascension is coming up to the head of the class to give a progress report. Don't be timid, fledgling game. We're all listening. First of all, Trials of Ascension has hit its $60,000 crowdfunding goal. This means that Forged Chaos will be including a playable dr...

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The Stream Team: Experiencing Landmark's first combat arenas

Folks have had a few days to get their bearings with Landmark's new PvP combat system, and that means more arenas have opened their doors. Want to see what's sprung up? Massively's MJ is taking a tour to see and experience -- and most likely die in -- some of the new builds focused on the fledgling...

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Norrathian Notebook: I tasted Landmark's combat and I like it!

Better late than never, right? At long last, after months of only mining and voxel magic (and then an overnight delay), I have finally partaken of the Landmark combat fruit. And oh, how sweet it is! Of course the system was just barely implemented and is in only its first iteration, but that doesn'...

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The Stream Team: Launching into Landmark's combat

You know how people always reminisce about where they were when the moment something big happened? Well, something big just happened in Landmark, and Massively's MJ is making sure you are there to be a part of it. Yes, combat has just arrived! That means death galore, and not just death at the hand...

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Landmark's combat patch goes live

Combat has finally come to Landmark, but there's much more to this update than just armor, weapons, and death. There are plenty of new Kerran-themed props, new materials (10 new color of Stucco variations and 16 new Burled Wood tints), movement props, and bug fixes. On top of that, there's a new wa...

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