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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[RuneScape opens Evolution of Combat beta this weekend]]></title><link>http://massively.joystiq.com/2012/07/05/runescape-opens-evolution-of-combat-beta-this-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/05/runescape-opens-evolution-of-combat-beta-this-weekend/</guid><comments>http://massively.joystiq.com/2012/07/05/runescape-opens-evolution-of-combat-beta-this-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/05/runescape-opens-evolution-of-combat-beta-this-weekend/"><img alt="RuneScape " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/rune.jpg" /></a></div>
Much has been said about <em><a href="http://massively.joystiq.com/category/runescape">RuneScape's</a></em> upcoming combat upgrade, and this weekend, folks will have the chance to test out <a href="http://massively.joystiq.com/tag/the-evolution-of-combat/">The Evolution of Combat</a> for themselves. Starting at 5 a.m EDT on Friday, July 6th, and lasting until 5 a.m. EDT on Monday the 9th, all <em>RuneScape</em> members will be able to join the 50,000 current beta testers in playtesting the <a href="http://massively.joystiq.com/2012/06/22/runescape-reveals-dual-wielding-in-6th-behind-the-scenes-video/">new features like dual-wielding</a>.<br />
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If you happen to miss this one, don't worry -- three more open beta weekends will follow. However, players whot manage to take part in all four weekends will be rewarded with a unique mad scientist outfit.<br />
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For more about the upcoming changes, check out <a href="http://massively.joystiq.com/2012/06/08/mmobility-runescape-dev-details-new-combat-hotbars-and-critic/">Massively's interview</a> with <a href="http://massively.joystiq.com/tag/mark-ogilvie/">Mark Ogilvie</a>, Lead Designer from <a href="http://massively.joystiq.com/tag/jagex/">Jagex</a>.<br />
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[Source: Jagex press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/05/runescape-opens-evolution-of-combat-beta-this-weekend/">RuneScape opens Evolution of Combat beta this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Jul 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/05/runescape-opens-evolution-of-combat-beta-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20272163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/05/runescape-opens-evolution-of-combat-beta-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>browser</category><category>browser-based</category><category>classic-mmo</category><category>combat-upgrade</category><category>evolution-of-combat</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>jagex</category><category>jagex-games-studio</category><category>open-beta</category><category>open-beta-weekend</category><category>patch</category><category>rs</category><category>runescape</category><category>sandbox</category><category>the-evolution-of-combat</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 05 Jul 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape reveals dual-wielding in sixth behind-the-scenes video]]></title><link>http://massively.joystiq.com/2012/06/22/runescape-reveals-dual-wielding-in-6th-behind-the-scenes-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/22/runescape-reveals-dual-wielding-in-6th-behind-the-scenes-video/</guid><comments>http://massively.joystiq.com/2012/06/22/runescape-reveals-dual-wielding-in-6th-behind-the-scenes-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/22/runescape-reveals-dual-wielding-in-6th-behind-the-scenes-video/"><img alt="RuneScape" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/rs-header.jpg" /></a></div>
Last month, <a href="http://massively.joystiq.com/tag/jagex/">Jagex</a> revealed that a <a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/">whole new combat system</a> was on its way for the browser-based fantasy game <em><a href="http://massively.joystiq.com/category/runescape">RuneScape</a></em>. Since then, players have been treated to more details about the upcoming changes in behind-the-scenes videos. Today's installment, the sixth and final one in the series, reveals a fundamental change to the combat system: dual-wielding. Now players can sacrifice a shield's defense to go all out for damage.<br />
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However, this dual-wielding system is unique. <em>RuneScape</em> is giving dual-wielding abilities to more than just those who prefer blades by making it available to magic users and ranged combatants as well. Players can dual-wield magic, ranged, melee, or mix and match any combination.<br />
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Another less dramatic change includes improved weapon stances, which add a casual stance to sheathed and attack positions. The stances also are individualized for different weapons. Finally, the devs have upgraded avatar models to include actual fingers.<br />
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To see a demonstration of these changes, you can <a href="http://services.runescape.com/m=news/evolution-of-combat-dual-wielding">watch the video</a>. And for even more details about The Evolution of Combat, check out <a href="http://massively.joystiq.com/2012/06/08/mmobility-runescape-dev-details-new-combat-hotbars-and-critic/">Massively's interview with Lead Designer Mark Ogilvie</a>.<br />
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[Thanks to Sean for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/22/runescape-reveals-dual-wielding-in-6th-behind-the-scenes-video/">RuneScape reveals dual-wielding in sixth behind-the-scenes video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Jun 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/22/runescape-reveals-dual-wielding-in-6th-behind-the-scenes-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20264224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/22/runescape-reveals-dual-wielding-in-6th-behind-the-scenes-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>classic-mmo</category><category>combat-upgrade</category><category>combat-upgrades</category><category>evolution-of-combat</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>jagex</category><category>jagex-games-studio</category><category>mark-ogilvie</category><category>news</category><category>rs</category><category>runescape</category><category>sandbox</category><category>the-evolution-of-combat</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 22 Jun 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: RuneScape dev details new combat, hotbars, and critical hits]]></title><link>http://massively.joystiq.com/2012/06/08/mmobility-runescape-dev-details-new-combat-hotbars-and-critic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/08/mmobility-runescape-dev-details-new-combat-hotbars-and-critic/</guid><comments>http://massively.joystiq.com/2012/06/08/mmobility-runescape-dev-details-new-combat-hotbars-and-critic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/06/08/mmobility-runescape-dev-details-new-combat-hotbars-and-critica/"><img alt="RuneScape combat upgrade screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/abilities-002.jpg" style="border-width: 0px; border-style: solid; margin: 4px; width: 530px; height: 298px; " /></a></div>
<em><a href="http://www.runescape.com/">RuneScape</a></em>'s combat is pretty unique. If I were to introduce the game to someone who has played mostly client-based, mainstream MMOs, he would probably be a bit confused as to how combat worked in <a href="http://massively.joystiq.com/category/runescape/"><em>RuneScape</em></a>. The truth is that there is a lot of depth to the combat system as it is now, but it is often hidden behind layered UI screens. A player needs to know where to go to find the best abilities.<br />
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Don't get me wrong; this system is great for grinding out experience by killing monster after monster, but in higher-level combat or PvP, a player's "skill" is determined by how much she knows about the UI, rather than how much she knows about her enemy's weaknesses or which skills to use. This is all about to change, thanks to what is being called one of the largest updates in the entire decade-plus history of the browser-based giant.<br />
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I sat down with an interview with <a href="http://massively.joystiq.com/tag/Mark-Ogilvie/">Mark Ogilvie</a>, lead designer from <a href="http://www.jagex.com/">Jagex</a>, to find out just how large the update will be and how it might affect players.<p><a href="http://massively.joystiq.com/2012/06/08/mmobility-runescape-dev-details-new-combat-hotbars-and-critic/" rel="bookmark">Continue reading <em>MMObility: RuneScape dev details new combat, hotbars, and critical hits</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/08/mmobility-runescape-dev-details-new-combat-hotbars-and-critic/">MMObility: RuneScape dev details new combat, hotbars, and critical hits</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Jun 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/08/mmobility-runescape-dev-details-new-combat-hotbars-and-critic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20253055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/08/mmobility-runescape-dev-details-new-combat-hotbars-and-critic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>combat-upgrade</category><category>featured</category><category>hotbar</category><category>jagex</category><category>mark-ogilvie</category><category>mmobility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>phone</category><category>runescape</category><category>smartphone</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 08 Jun 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[SOE's John Smedley expresses regrets over SWG mishaps]]></title><link>http://massively.joystiq.com/2011/12/21/soes-john-smedley-expresses-regrets-over-swg-mishaps/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/21/soes-john-smedley-expresses-regrets-over-swg-mishaps/</guid><comments>http://massively.joystiq.com/2011/12/21/soes-john-smedley-expresses-regrets-over-swg-mishaps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/21/soes-john-smedley-expresses-regrets-over-swg-mishaps/"><img alt="Star Wars Galaxies" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/swg-1324497842.jpg" /></a></div>
<a href="http://starwarsgalaxies.station.sony.com"><em>Star Wars Galaxies</em></a> <a href="http://massively.joystiq.com/2011/12/16/final-swg-producers-letter-thanks-community/">may be no more</a>, but its legacy lives on in memories, discussion, and hindsight analysis. <a href="http://massively.joystiq.com/tag/soe/">Sony Online Entertainment's</a> John Smedley had a frank talk with <a href="http://www.industrygamers.com/news/star-wars-galaxies-ndash-reflections-on-a-flawed-game/">Industry Gamers</a> in which he owns up to the mistakes of how the studio handled the title, particularly surrounding the much-maligned <a href="http://massively.joystiq.com/tag/combat-upgrade/">Combat Upgrade</a> and <a href="http://massively.joystiq.com/tag/NGE/">New Game Enhancements</a>.<br />
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What would Smedley do if he could go back and give it another try? His first regret is launching the game before the space combat system was done, and his second is that SOE didn't talk and listen to its players more. "We would have encouraged more in-depth discussion with the community surrounding the idea of any game modifications," he said.<br />
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Smedley is highly optimistic for the studio's future, particularly in its fervent belief in the free-to-play business model: "We think that 'Free to Play, Your Way' is our future. Giving players choices is the theme of how we're moving forward as a company, which means greater flexibility for our player base."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/21/soes-john-smedley-expresses-regrets-over-swg-mishaps/">SOE's John Smedley expresses regrets over SWG mishaps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/21/soes-john-smedley-expresses-regrets-over-swg-mishaps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20133152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/21/soes-john-smedley-expresses-regrets-over-swg-mishaps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat-upgrade</category><category>community</category><category>cu</category><category>f2p</category><category>free-to-play</category><category>john-smedley</category><category>new-game-enhancements</category><category>nge</category><category>players</category><category>regrets</category><category>smed</category><category>smedley</category><category>soe</category><category>sony-online-entertainment</category><category>space-combat</category><category>star-wars-galaxies</category><category>sunset</category><category>swg</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 21 Dec 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Form and function in Fallen Earth's latest state of the game]]></title><link>http://massively.joystiq.com/2010/10/14/form-and-function-in-fallen-earths-latest-state-of-the-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/14/form-and-function-in-fallen-earths-latest-state-of-the-game/</guid><comments>http://massively.joystiq.com/2010/10/14/form-and-function-in-fallen-earths-latest-state-of-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://bit.ly/ddCgvN"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/fe.jpg" /></a></div>
There's been <a href="http://massively.joystiq.com/2010/10/12/operation-combat-upgrade-coming-to-fallen-earth/">a lot of excitement</a> in the <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> community over the <a href="http://massively.joystiq.com/2010/10/08/wasteland-diaries-combat-overhaul/">upcoming combat changes</a>, and in producer Dave "Archangel" Haydysch's <a href="http://bit.ly/ddCgvN">latest state of the game address</a>, he assures everyone that the anticipation is worth it. <em>"As I mentioned,"</em> Haydysch writes,<em> "this is the FIRST iteration... we will use your feedback to make further adjustments and improvements to the system until we feel the system is ready to go live."</em><br />
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He urges players to participate on the public test server, where numerous systems are being tested, including these combat upgrades and the upcoming Faction Control Points, which should add spice to the PvP play in the game.<br />
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Looking at future patches, Haydysch reports that the team will be revamping combat skills and mutations relating to each of <a href="http://massively.joystiq.com/category/fallen-earth/"><em>Fallen Earth's</em></a> six factions. The team is also working hard on bringing additional visual improvements to the wasteland, which "will improve the look and feel of the world as a whole." These improvements are scheduled to hit the game at the same time as the next live event, which is so far a mysterious mystery shrouded in mysteriousness.<br />
<br />
Finally, Haydysch acknowledges additional selections will become available in the Rewards Store, including (drum roll please) more space for inventory-starved adventurers. You can read the full state of the game report <a href="http://bit.ly/ddCgvN">over at <em>Fallen Earth</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/14/form-and-function-in-fallen-earths-latest-state-of-the-game/">Form and function in Fallen Earth's latest state of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Oct 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bit.ly/ddCgvN>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/14/form-and-function-in-fallen-earths-latest-state-of-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19674197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/14/form-and-function-in-fallen-earths-latest-state-of-the-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat-improvements</category><category>combat-upgrade</category><category>dave-haydysch</category><category>faction-control-points</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>icarus-studios</category><category>inventory</category><category>lock-and-load</category><category>one-weapon-is-the-lonliest-number</category><category>pts</category><category>rewards-store</category><category>test-server</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 14 Oct 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[SWG: Flowing with the Force for 7 years!]]></title><link>http://massively.joystiq.com/2010/06/23/swg-flowing-with-the-force-for-7-years/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/23/swg-flowing-with-the-force-for-7-years/</guid><comments>http://massively.joystiq.com/2010/06/23/swg-flowing-with-the-force-for-7-years/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a></p><div style="text-align: center;"><a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/swg-retro-header.jpg" /></a></div>
This week seven years ago, <a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a> launched onto the screens of thousands of computers, then crashed a couple hours later. Hey, what can they say? <a href="http://soe.com">Sony Online Entertainment</a> nor any other MMORPG developer had attempted to touch this beloved intellectual property before. It was an exciting adventure into the unknown -- a step into the greatest Star Wars story of all time: yours!<br />
<br />
As an avid <a href="http://massively.joystiq.com/category/star-wars-galaxies/"><em>SWG</em></a> player myself, I have survived the Combat Upgrade, the New Game Enhancements, and even server merges. When I started, there was not a single Jedi in the game. Now they run rampant, yet I still play. For some reason, despite its age and flaws, this launch into the galaxy far, far away keeps calling me. Why is that? To find my answers, I thought it best to sit and discuss this with other <em>SWG</em> enthusiasts. Maybe they will understand why even after seven years this game is like a tractor beam to wayward players, and what the future may hold for this world that <a href="http://lucasarts.com">LucasArts</a> and SOE made. I explored everywhere from cantinas to starports to find heroes of "a long time ago" who were willing to speak to me. Luckily, I found seven such space explorers. Follow me after the break to see what these stalwart fans had to say about their favorite game.<p><a href="http://massively.joystiq.com/2010/06/23/swg-flowing-with-the-force-for-7-years/" rel="bookmark">Continue reading <em>SWG: Flowing with the Force for 7 years!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/23/swg-flowing-with-the-force-for-7-years/">SWG: Flowing with the Force for 7 years!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jun 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/23/swg-flowing-with-the-force-for-7-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19525477/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/23/swg-flowing-with-the-force-for-7-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat-upgrade</category><category>featured</category><category>LucasArts</category><category>nge</category><category>soe</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>swg</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 23 Jun 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Star of the Galaxies: The history]]></title><link>http://massively.joystiq.com/2010/06/01/the-game-archaeologist-and-the-star-of-the-galaxies-the-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/01/the-game-archaeologist-and-the-star-of-the-galaxies-the-history/</guid><comments>http://massively.joystiq.com/2010/06/01/the-game-archaeologist-and-the-star-of-the-galaxies-the-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://starwarsgalaxies.station.sony.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/swg1.jpg" /></a></div>
<em>Each month, the Game Archaeologist dusts off one MMORPG of yesterday and investigates while hanging on to his hat.</em><br />
<br />
From the ancient lands of <em><a href="http://www.uoherald.com/news/">Ultima</a> </em>to a galaxy far, far away, the Game Archaeologist is always on the move, looking for the next treasure trove to uncover. Some say that covering <a href="http://starwarsgalaxies.station.sony.com/"><em>Star Wars Galaxies</em></a> is a moot point: that the true game as it was is dead, and that with<em> <a href="http://www.swtor.com/">The Old Republic</a></em> on the horizon, <a href="http://massively.joystiq.com/category/star-wars-galaxies/"><em>SWG</em></a> is all but pass&eacute;. Yet through the steamy jungles of Kashyyyk to the dangerous dunes of Tatooine, there is evidence of passion, play and Imperial Stormtroopers shooting all willy-nilly.<br />
<br />
It's weird to think that in early 2003, the MMO genre was almost an entirely different creature. <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em></a> was still over a year away, and the most successful developer at the time (Sony Online Entertainment, along with Verant) had teamed up with LucasArts to create a Star Wars game above all other games. A killer IP, a beefy development team, and incredible fan-fueled hype made <em>Star Wars Galaxies</em> THE game to watch as it raced toward launch -- even <a href="http://pc.ign.com/articles/076/076665p1.html">IGN crowed in 2000</a> that <em>SWG </em>could become "one of the biggest games of all time."<br />
<br />
Join us now as we hop back to the wild frontier of the early 2000s and peruse the first seven years of Star Wars Galaxies' run. It's had its highs, its lows, and a three-letter acronym that became one of the most infamous MMO events ever -- but no matter what your opinion, the Force has been strong with this title indeed.<p><a href="http://massively.joystiq.com/2010/06/01/the-game-archaeologist-and-the-star-of-the-galaxies-the-history/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Star of the Galaxies: The history</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/01/the-game-archaeologist-and-the-star-of-the-galaxies-the-history/">The Game Archaeologist and the Star of the Galaxies: The history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jun 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/01/the-game-archaeologist-and-the-star-of-the-galaxies-the-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19491365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/01/the-game-archaeologist-and-the-star-of-the-galaxies-the-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancient-weapons-are-no-match-for-a-good-blaster</category><category>battle-of-echo-base</category><category>combat-upgrade</category><category>cu</category><category>evequest</category><category>jedi</category><category>jump-to-lightspeed</category><category>lucasarts</category><category>monika-tsarn</category><category>new-game-enhancements</category><category>nge</category><category>rage-of-the-wookies</category><category>soe</category><category>star-wars-galaxies</category><category>station-access</category><category>swg</category><category>tashi-station</category><category>the-game-archaeologist</category><category>the-old-republic</category><category>the-trials-of-obi-wan</category><category>trading-card-game</category><category>ultima-online</category><category>verant</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 01 Jun 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you vote with your wallet?]]></title><link>http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/</guid><comments>http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://commons.wikimedia.org"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-wallet-epl-1228.jpg"  alt="" /></a><br />
There are certain changes, usually big ones, that don't exactly produce... positive reactions.  In fact, they generally produce screaming rants and huge doses of rage at how they were handled and implemented.  You know the sorts we're talking about.  <a href="http://starwarsgalaxies.station.sony.com"><em>Star Wars Galaxies</em></a> and the <a href="http://pc.ign.com/articles/611/611270p1.html">Combat Upgrade</a>.  <a href="http://www.uoherald.com"><em>Ultima Online</em></a> and <a href="http://www.brokentoys.org/2004/12/18/the-unbearable-darkness-of-ultima-online/">Trammel</a>.  <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and the nerfs to <a href="http://wiki.ffxiclopedia.org/wiki/Beastmaster">Beastmaster</a> "catch and release" tactics.  All loathed changes, many of which led to an exodus of players.<br />
<br />
Really, leaving a game can be the best way to express displeasure with a change.  It's the surest way to send a company the message that they've done something that will no longer justify your monthly subscription.  On the flip side, your individual impact is small, you once loved the game... a lot of players will choose to rough it out, in hopes that things will improve or with the knowledge that the changes can't be all that bad.  And for games where you have a <a href="http://massively.joystiq.com/tag/lifetime-subscription/">lifetime subscription</a> or are experiencing it <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a>, your absence isn't really a deterrent at all.<br />
<br />
So, do you vote with your wallet?  When you're fed up with what's been done, do you head off for greener pastures?  Or are you of the mind that it's not even worth the bother, that they might well not even tie your departure to the change, even if you say so?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/">The Daily Grind: Do you vote with your wallet?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19296247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beastmasters</category><category>canceling</category><category>combat-upgrade</category><category>f2p</category><category>ffxi</category><category>final-fantasy-xi</category><category>free-to-play</category><category>game-changes</category><category>lifetime-subscription</category><category>p2p</category><category>pay-to-play</category><category>quitting</category><category>star-wars-galaxies</category><category>swg</category><category>tdg</category><category>the-daily-grind</category><category>trammel</category><category>ultima-online</category><category>unsubscribing</category><category>uo</category><category>wallet</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 29 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Free Realms releases massive December patch]]></title><link>http://massively.joystiq.com/2009/12/15/free-realms-releases-massive-december-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/15/free-realms-releases-massive-december-patch/</guid><comments>http://massively.joystiq.com/2009/12/15/free-realms-releases-massive-december-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/player-housing/" rel="tag">Player Housing</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><a href="www.freerealms.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/freerealms-bigupdate-epl-1215.jpg" /></a><br />
Like many free-to-play games, <a href="http://www.freerealms.com"><em>Free Realms</em></a> has seen <a href="http://massively.joystiq.com/2009/09/16/free-realms-officially-hits-5m-users/">pretty notable gains</a> with the <a href="http://westkarana.com/index.php/2009/11/04/free-realms-and-sturgeons-law/">occasional rough patch</a> -- not exactly a surprise when you consider how the year has in no small part been a renaissance for the business model. But love it or hate it, the game is still going strong, and is ending the year with its best foot forward. A <a href="http://forums.station.sony.com/freerealms/posts/list.m?topic_id=14922">massive December update</a> has just hit the game, with a number of changes and additions to the entire experience. There's been an extensive combat overhaul, and -- hey, where are you going? <br />
<br />
Yes, okay, get the obvious <a href="http://starwarsgalaxies.station.sony.com"><em>Star Wars Galaxies</em></a> joke out of your system, we can hardly blame you. But the changes here seem to be for the best, at least from the outside, with clearer labeling of stats and a more engaging experience all around. Even if you aren't enamoured of the combat changes, you can kick back in the new player housing, take part in the newly-added Fishing minigame, launch yourself into the sky or enjoy some of the many other additions in the game. Take a look at <a href="http://forums.station.sony.com/freerealms/posts/list.m?topic_id=14922">the full list</a> for more details, and expect to clock a few extra hours in on <a href="http://massively.joystiq.com/category/Free-Realms/"><em>Free Realms</em></a> if you're a fan of the game. <br />
<br />
[ Thanks to Brian for the tip! ]<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/free-realms-december-patch/">Free Realms December Patch</a></strong></p><a href="http://massively.joystiq.com/photos/free-realms-december-patch/#2540747"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/fr_apartment-(1)_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/free-realms-december-patch/#2540749"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/fr_apartment-(3)_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/free-realms-december-patch/#2540750"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/fr_apartment-(9)_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/free-realms-december-patch/#2540752"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/fr_bedroom_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/free-realms-december-patch/#2540753"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/fr_unicorn_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/15/free-realms-releases-massive-december-patch/">Free Realms releases massive December patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Dec 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.station.sony.com/freerealms/posts/list.m?topic_id=14922>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/15/free-realms-releases-massive-december-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19281838/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/15/free-realms-releases-massive-december-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apartments</category><category>combat-improvement</category><category>combat-overhaul</category><category>combat-upgrade</category><category>december-2009-patches</category><category>free-realms</category><category>free-realms-december-update</category><category>house</category><category>overhaul</category><category>patches</category><category>player-housing</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 15 Dec 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: How far is too far?]]></title><link>http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/</guid><comments>http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://flickr.com/photos/gamerscore/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/too_far_nerf_resize.jpg" alt="" /></a>What would it take for you to cancel your subscription and jump ship to another MMO? If <a href="http://massively.joystiq.com/category/blizzard/">Blizzard </a>announced World of Starcraft as their next-gen MMO at <a href="http://massively.joystiq.com/category/blizzcon/">Blizzcon </a>this year, would you stop playing <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">World of Warcraft</a></em> in favour of it?<br /><br />Let me share a little story with you. A few year ago, I was a fairly 'hardcore' <em><a href="http://massively.joystiq.com/category/star-wars-galaxies/">Star Wars Galaxies</a></em> player. My main character had a Master Doctor/Master Teras Kasi Artist spec, I was powering up through the Rebel ranks, and I was working my way through the quest chain to unlock my Jedi character. Then, in April of 2005, the Combat Upgrade came along. The Combat Upgrade completely changed how combat worked in <span style="font-style: italic;"><a href="http://starwarsgalaxies.station.sony.com/">Galaxies</a></span>, and despite what the prevailing mood may have been at the time, it wasn't all bad. The Upgrade changed the HUD in the game, changed the way special attacks and actions were queued up and paid for (previously, you could kill or incapacitate your character through using certain moves too often) and also changed how mob and player level balanced out against one another; a side effect of which was that soloing suddenly became much harder than it had been before. Essentially, it completely changed the way combat on the ground worked.<p><a href="http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/" rel="bookmark">Continue reading <em>Behind the Curtain: How far is too far?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/">Behind the Curtain: How far is too far?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1209646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>blizzard</category><category>combat-upgrade</category><category>featured</category><category>new-game-enhancements</category><category>soe</category><category>star-wars-galaxies</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 29 May 2008 20:30:00 EST</pubDate></item></channel></rss>