There are no two ways about it: A a lot of WildStar's combat involves getting out of the way of something. Combat telegraphs have been reinforced as a major element of gameplay, and we've seen countless videos explaining how the telegraph system works in varying degrees of depth. And much like...
It's no mystery that WildStar is going to feature combat. This column derives its name from one of the combat features we already know about, so you know it's not going to be a game where all conflicts are resolved with hugs and ice cream. People come at you with weapons, and as another person...
Posted on Oct 2nd 2014 11:00AM
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