There have been a lot of MMOs over the years with a lot of different combat systems, but the vast majority of these systems occur in something resembling a real-time system. There's no pausing the battle, no stopping and considering your options, just timing your abilities and watching buffs tick...
Posted on Nov 27th 2014 9:00PM
Posted on Nov 27th 2014 6:00PM
Posted on Nov 27th 2014 12:00PM