There have been a lot of MMOs over the years with a lot of different combat systems, but the vast majority of these systems occur in something resembling a real-time system. There's no pausing the battle, no stopping and considering your options, just timing your abilities and watching buffs tick...
Posted on Mar 10th 2014 12:00PM
Posted on Mar 10th 2014 8:00AM
Posted on Mar 9th 2014 8:00PM