Posts tagged combat-mechanics 
Lineage Eternal trailer shows off drag-and-hold combat
Lineage fans have a lot to be excited about this week, as NCsoft has finally announced the third franchise entry at G-Star 2011. Lineage Eternal is shaping up to be a throwback to the original Lineage title due to its overhead camera, and it also sports a fairly unique "drag-and-hold" mechanic ...
Lifting the beta curtain: Larry's hands-on with SWTOR's beta
Many of my friends in gaming media have speculated as to why BioWare has allowed some media outlets to report on the heavily veiled Star Wars: The Old Republic beta, but frankly, I don't care. It doesn't matter to me that BlizzCon happens to be tomorrow or that there is a possible connection ...
Aventurine reveals a few Darkfall 2.0 changes
Aventurine has updated the Darkfall Epic Blog again, and this time there's a good bit of info regarding the upcoming 2.0 reboot. Producer Tasos Flambouras reiterates that 2.0 is "a new game created on top of the current game rather [than] simply an expansion." He also states that the devs don't ...
Fallen Earth dev blog talks builds, combat mechanics, and more
Let it never be said that the devs at GamersFirst and Icarus fail to communicate with Fallen Earth players. The latest wasteland-flavored dev blog is longer than your average George R. R. Martin novel, and just about as complex. This week's installment is heavy on builds and mechanical info ...
Faxion Online gets its wings... and some combat overhauls
Faxion Online has only been out a short while, but the staff at UTV True Games is hard at work trying to make the game better from the start. The newest patch for the game, 1.58, has just gone live, bringing with it a variety of improvements and the addition of two brand-new wing styles. But ...
What's your style? Guild Wars 2 game designer elaborates on the combat system
The unusual combat system in Guild Wars 2 has been one of the hallmarks of the game for fans as development progresses. ArenaNet's commitment to breaking away from the holy trinity has been consistent, and now that we know five of the eight professions in Guild Wars 2, game designer Jon Peters is ...
The Mog Log: Saturday afternoon's all right for (discussing) fighting
Here's the hangup I have with writing guides: I like writing them so long as I'm fairly confident in my understanding of the game. Unfortunately, unlike many others who are reasonably sane, I have a definition of "understanding" that goes into theorycrafting and design space issues. I don't feel ...
Final Fantasy XIV expands details on the battle system
While Final Fantasy XIV doesn't go out of its way to be massively accessible, Square-Enix is clearly making a conscious effort to avoid confusion wherever possible. The official player site has been steadily receiving updates about how game systems work and what's going on behind the scenes, with ...
A Mild-Mannered Reporter: Community lives!
The community for City of Heroes got a big shot in the arm when the expansion came out. While it hadn't exactly died in the last few years, it was certainly on a lower pulse. These days, I can't log in without seeing pretty much every server near capacity. Even with a month having passed since the ...
Exclusive Interview: DCUO's Game Director Chris Cao
What gamer hasn't wanted to be a superhero at one time or another? Superheroes and comic books have been a part of gaming culture as long as computers. Of course, everyone has wanted to be Superman soaring through the skies of Metropolis, or Batman scaring the pants off the criminal underworld of ...




