| Mail |
You might also like: WoW Insider, Joystiq, and more

Posts tagged combat-mechanics

EQ Next, Landmark to share combat systems

Although we knew that combat was going to be present in EverQuest Next Landmark in some capacity (Franchise Director Dave Georgeson mentioned getting leather for crafting way back at SOE Live), no actual details were known. Now, thanks to a Forbes interview with Georgeson we know that the combat...

Continue Reading

The Nexus Telegraph: Still looking forward to WildStar

One of the analogies I keep coming back to is that choosing an MMO is a lot like being in a long-term relationship. That's also true of sticking with one for the long term. Some weeks, your MMO of choice just seems to do everything wrong, and sometimes you go through a period of time when you're...

Continue Reading

Tamriel Infinium: Everyone's a clicker in The Elder Scrolls Online

There is enough information on the interwebs to have at least a basic discussion of The Elder Scrolls Online combat. For those who don't know, I can tell you right now that ESO combat is not at all what we expect from a typical MMO, although it doesn't exactly play like the single-player versions...

Continue Reading

The Mog Log: Final Fantasy XIV beta phase 1 and 2 - combat

I've mentioned in the past that sometimes plans get changed dramatically between when I plan my next column and when I actually write it. This week, it turned out that I could stop being mum about the Final Fantasy XIV beta. So that meant throwing out plans and starting back over. In fact, it...

Continue Reading

The Elder Scrolls Online answers more fan questions about combat

How do you keep character skills interesting and relevant when you've only got six slots to equip them? According to the latest series of community answers for The Elder Scrolls Online, the key is what kind of abilities are relevant. The skills on those slots are meant to serve as utility rather...

Continue Reading

The Elder Scrolls Online serves up a stack of answers about combat

The Elder Scrolls Online is going to feature combat, which should come as a shock to precisely no one. But how is that combat going to work? How important will the holy trinity be in practice? How ornate will your attacks and counterattacks be? These and more are all excellent questions, and...

Continue Reading

The Daily Grind: What game makes the best use of positioning in combat?

Guild Wars 2, The Secret World, and WildStar all have something in common: They all ask characters to jump around. Or roll around or dash around or just generally get out of clearly marked fields that indicate Something Bad Happens Here. Unlike some older games, none of these titles allows you to...

Continue Reading

The Daily Grind: Would you welcome more games with turn-based combat?

There have been a lot of MMOs over the years with a lot of different combat systems, but the vast majority of these systems occur in something resembling a real-time system. There's no pausing the battle, no stopping and considering your options, just timing your abilities and watching buffs tick...

Continue Reading

WildStar Wednesday shows off the telegraphs of combat

It makes sense that in the space western atmosphere of WildStar you'll have to worry about telegraphs. But these aren't the sort of telegraphs that communicate a message over long distances. No, these are combat telegraphs, the red areas that show up on the battlefield to let you know that...

Continue Reading

The Elder Scrolls Online designers talk combat and PvP in a new video

For all the talk about the latest entries in The Elder Scrolls series being single-player MMOs, there are some pretty big issues translating the mechanics of the single-player games over to The Elder Scrolls Online. For starters, there's the simple fact that the combat in single-player entries is...

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW