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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Nexon grows as MapleStory hits 7 million registered users]]></title><link>http://massively.joystiq.com/2010/08/03/nexon-grows-as-maplestory-hits-7-million-registered-users/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/03/nexon-grows-as-maplestory-hits-7-million-registered-users/</guid><comments>http://massively.joystiq.com/2010/08/03/nexon-grows-as-maplestory-hits-7-million-registered-users/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mabinogi/" rel="tag">Mabinogi</a></p><div style="text-align: center;"><a href="http://www.nexon.net/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/maplestory.jpg" /></a></div>
It must be said that <a href="http://www.nexon.net/">Nexon</a> is having a good year. A very, very good year indeed.<br />
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As free-to-play titles are on the rise in the MMORPG genre, Nexon is reaping the benefits of this trend as more people flock to its titles like <a href="http://mabinogi.nexon.net/"><em>Mabinogi</em></a>. As a result, the company has seen a 26% jump in revenue for the second quarter this year, and its profits are trending up compared to the same time last year.<br />
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Even for F2P MMOs, Nexon's games boast impressive numbers: <a href="http://maplestory.nexon.net/"><em>MapleStory</em></a> has crossed the seven million registered user line, <a href="http://combatarms.nexon.net/"><em>Combat Arms</em></a> four million and <a href="http://massively.joystiq.com/category/mabinogi/"><em>Mabinogi</em></a> one million. <em> "Our player base and revenues continue to expand, which tells us that gamers find that our free-to-play business model fits their play needs,"</em> said Nexon America CEO Daniel Kim.<br />
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Nexon is also looking forward to releasing <a href="http://vindictus.nexon.net/"><em>Vindictus</em></a>, a promising title that <a href="http://massively.joystiq.com/2010/08/01/sdcc-2010-massively-interview-with-vindictus-producer-chris-gys/">we most recently previewed</a> at <a href="http://massively.joystiq.com/tag/sdcc-2010/">San Diego Comic-Con</a> last month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/03/nexon-grows-as-maplestory-hits-7-million-registered-users/">Nexon grows as MapleStory hits 7 million registered users</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/03/nexon-grows-as-maplestory-hits-7-million-registered-users/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19578845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/03/nexon-grows-as-maplestory-hits-7-million-registered-users/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat-arms</category><category>comic-con</category><category>comic-con-2010</category><category>daniel-kim</category><category>f2p</category><category>free-to-play</category><category>ftp</category><category>mabinogi</category><category>maple-is-a-funny-word</category><category>maplestory</category><category>nexon</category><category>profits</category><category>sdcc-2010</category><category>vindictus</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Massively's Thanksgiving 2009 MMO wrapup]]></title><link>http://massively.joystiq.com/2009/11/25/massivelys-thanksgiving-2009-mmo-wrapup/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/25/massivelys-thanksgiving-2009-mmo-wrapup/</guid><comments>http://massively.joystiq.com/2009/11/25/massivelys-thanksgiving-2009-mmo-wrapup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/earth-eternal/" rel="tag">Earth Eternal</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/dragonica-online/" rel="tag">Dragonica Online</a></p><div style="text-align: center;"><a href="massively.joystiq.com/tag/thanksgiving-2009"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/turkeybackpack-rb-1124.jpg" alt="" /></a></div>
It's that time of year again -- Thanksgiving is tomorrow and all things turkey related have invaded the MMO world: hunting turkeys, eating turkeys, exchanging turkey parts for rewards, wielding turkey weapons, and even wearing turkeys on your head. Sending yourself into a tryptophan coma isn't the only thing to do, though. You'll find some non-turkey related PvP here and there, opportunities to spread Thanksgiving blessings, and even some new content. And of course, Thanksgiving bonuses, treats, and souvenirs are everywhere. Follow along after the jump for a look at what's going on for Thanksgiving.<p><a href="http://massively.joystiq.com/2009/11/25/massivelys-thanksgiving-2009-mmo-wrapup/" rel="bookmark">Continue reading <em>Massively's Thanksgiving 2009 MMO wrapup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/25/massivelys-thanksgiving-2009-mmo-wrapup/">Massively's Thanksgiving 2009 MMO wrapup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Nov 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/25/massivelys-thanksgiving-2009-mmo-wrapup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19250001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/25/massivelys-thanksgiving-2009-mmo-wrapup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>combat-arms</category><category>dragonica-online</category><category>dungeons-and-dragons-online</category><category>earth-eternal</category><category>everquest</category><category>featured</category><category>fusionfall</category><category>guild-wars</category><category>IGG</category><category>Legends-of-Norrath</category><category>myth-war-II</category><category>thanksgiving-2009</category><category>voyage-century</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 25 Nov 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Redefining MMOs: Developers weigh in, part 2 ]]></title><link>http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-2/</guid><comments>http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a></p><font size="2"> </font><font size="2"> </font>
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<p class="MsoNormal"><span style="font-family: Arial;"></span><span style="font-family: Arial;"><font size="2"><span style="font-weight: bold;">Erling Ellingsen, Director of Communications, <a href="http://www.funcom.com" target="_blank">Funcom</a>:</span><br /> <br /> "A bit surprising to me is that in terms of number of players, it hasn't changed a bit. <em>Ultima Online</em>, <em>EverQuest </em>and <a href="http://www.ageofconan.com"><span style="font-style: italic;">Age of Conan</span></a> has roughly the same number of players per server -- which is quite interesting actually. These worlds have remained quite the same in size, so apart from <span style="font-style: italic;">EVE Online</span> -- which is in a slightly different category because of their game world -- these games haven't become any more massive in terms of population and size of the game world. I'm still waiting for that super-MMO with 500,000 players, one billion square miles of fantasy world and a complex, virtual society filled with political intrigues and personal and social challenges. <br /> <br /> "The truth is, however, that the size and scope of MMOs has remained relatively the same except for development in graphical technology. It's the same number of people playing, roughly the same size of the world, and we're doing the same things -- building houses, killing critters, leveling up and looking for loot. In many ways, the MMO genre is still in its infancy, and I am looking forward to more advanced MMOs in the future that really challenge the genre standards. <br /> <br /> "We don't need [a new term for 'MMO'] yet, I think. We're still quite early in the MMO era, and I think some of the big changes are yet to come."</font></span></p>
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<p><span style="font-family: Arial;"><font size="2"> </font></span><font size="2"><strong><span style="font-family: Arial;"><font size="2">Min Kim, Vice President of Marketing, <a href="http://www.nexon.net/" target="_blank">Nexon America</a>:</font></span></strong> </font></p>
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<p><span style="font-family: Arial;"><font size="2"><font size="2">"By definition, MMO means that a game is massive, multiplayer and online. MMOs therefore provide an environment where one player is able to interact with many other players through a setting facilitated through an internet connection. ..</font></font></span><font size="2"> </font></p>
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<p><span style="font-family: Arial;"><font size="2"><font size="2">"Today, the term MMO is taking on a broader definition where character persistence combined with the ability to play with multiple people suffice (i.e. session-based MMOs like <em>Combat Arms</em>, and <em>KartRider</em>). MMOs have evolved to adopt multiple genres, and the gaming genre should now be attached like a suffix to "MMO" to fully describe the type of MMO a game is (e.g. MMORPG, MMORTS, MMOFPS). However, this starts to get confusing for many when one considers online versions of games like Texas Hold'em or Chess, where there are massive player bases that have high levels of engagement and some level of persistence. ...</font></font></span></p>
<p><span style="font-family: Arial;"><font size="2"><font size="2"> "I believe the definition of MMOs has elevated to a point where it is bleeding to define games that simply have players that play with each other online. At Nexon, we have tossed the idea of calling our games 'connected games,' 'live games,' 'social games,' etc. However, at the end of the day, our goal is to grow truly massive player bases. The reality is that the majority of these massive player bases probably won't care about whatever we call our games<em>, </em>as long as they are fun and keep them enjoying the experience. Rather than thinking of new terms, I want us to focus our energies on creating great playing experiences with massive player bases to justify the existence of the terms that currently exist. </font></font></span></p>
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<p><span style="font-family: Arial;"><font size="2">"</font></span><span style="font-family: Arial;"><font size="2"><font size="2">When people outside the industry ask me what kind of games we work on, I simply say 'online games.' The frustrating result is that sometimes people respond with, 'I heard those poker games make a lot of money.' ... I would like people to call our games FFOs -- Fun Free Online games." <br /></font></font></span></p>
<p align="center"><span style="font-family: Arial;"><font size="2"><font size="2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/free-realms.jpg" alt="" /><br /></font></font></span></p>
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<p><font size="2"><strong><span style="font-family: Arial;"><font size="2">Laralyn McWilliams, <em><a href="http://www.freerealms.com/" target="_blank">Free Realms</a> </em>Creative Director, <a href="http://www.soe.com/" target="_blank">Sony Online Entertainment</a>:</font></span></strong><span style="font-family: Arial;"><font size="2"><br /> <strong><br /> </strong>"It's interesting, because I think there is a shift in terminology. 'MMO' has come to mean a specific kind of massively multiplayer game, as the short version of MMORPG rather as a general term for all massively multiplayer games (where MMORPG is a subset of MMO). You see the term 'virtual world' used now to describe massively multiplayer games that don't feature strong character progression or RPG elements. We classify <em>Free Realms</em> as a 'virtual world,' despite the game's light stats and character progression, because <em>Free Realms </em>emphasizes moment-to-moment fun over the grind to level 80.<br /> <br /> "I think we'll see new terms evolve as the genres deepen and clarify. I would bet, for example, we start to see more sports MMOs, and then we start to see more specific kinds of sports MMOs. There will probably be an 'MMO' sports game, where you level up as a baseball player by playing baseball in the game, and there will probably be a 'virtual world' sports game, where you hang out, talk about your favorite teams, and have fantasy football in a virtual setting. It's such a new area in game development (which is itself a new field) that I think we have only just started to scratch the surface." <br /></font></span></font></p>
<p align="center"><font size="2"><span style="font-family: Arial;"><font size="2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/ddo.jpg" alt="" /><br /></font></span></font></p>
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<p class="MsoNormal"><font size="2"><strong><font size="2">Fernando Paiz, <a href="http://www.ddo.com/ddogameinfo/ddo-unlimited" target="_blank"><em>Dungeons &amp; Dragons: Eberron Unlimited</em></a> Executive Producer, <a href="http://www.turbine.com/" target="_blank">Turbine</a>: </font></strong><font size="2"><br /> <br /> "To me, 'MMO' means a game where thousands of players can simultaneously connect together in a persistent world where they can play and socialize together. When the term was first used, it was narrowly defined to be a fantasy RPG game in the mold of <em><a href="http://ac.turbine.com">Asheron's Call</a> </em>or<em> EverQuest</em>. Today MMOs are quite diverse and can be in a variety of genres and for a variety of audiences.<br /> <br /> "[We] probably [need a new term for 'MMO']. But no one has come up with a term for it that is both appropriate and catchy enough. I think 'persistent online game' is the closest phrase that captures the essence of what MMOs are. To me a 'virtual world' specifically describes a shared online environment. You can have a virtual world that is not necessarily a game."</font></font></p>
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<p><font size="2"><strong><span style="color: black;"><font size="2">Bill Roper, Design Director, <a href="http://crypticstudios.com/" target="_blank">Cryptic Studios</a>: </font></span></strong> </font></p>
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<p><font size="2"><font size="2">"I don't think 'MMO' means anything differently now than it did when it was first used, except that now MMO almost always has an implied RPG (role-playing game) attached. </font></font></p>
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<p><font size="2"><font size="2">"I think the [term] we have right now is simple and explanatory. If someone is going to make something outside of the understood definition, they should come up with an acronym or terminology that makes sense. For example, an MMOFPS (first-person shooter), or MMORTS (real-time strategy) would be examples of this. </font></font></p>
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<p><font size="2"><font size="2">"'Virtual worlds' tend to denote a lack (or limited amount) of directed game play. These are more sandboxes that thrive or die purely on player-generated content. <em>Second Life</em> is obviously the best example of this concept. MMOs do best when the developer continues to create new content and give players new systems to explore with existent characters." </font></font></p>
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<div align="center"><em><em><em><a class="gButtonLink" href="http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-3/">Page 3 of Redefining MMOs: Developers Weigh In</a><br /></em></em></em></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-2/">Redefining MMOs: Developers weigh in, part 2 </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Sep 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19172063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/24/redefining-mmos-developers-weigh-in-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>atari</category><category>champions-online</category><category>combat-arms</category><category>cryptic-studios</category><category>dungeons-and-dragons-online-eberron-unlimited</category><category>free-realms</category><category>funcom</category><category>kartrider</category><category>maple-story</category><category>mmo</category><category>mmo-industry</category><category>nexon</category><category>nexon-america</category><category>redefining-mmos</category><category>sony-online-entertainment</category><category>turbine</category><dc:creator><![CDATA[Tracey John]]></dc:creator><pubDate>Thu, 24 Sep 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Business as unusual]]></title><link>http://massively.joystiq.com/2009/05/11/the-digital-continuum-business-as-unusual/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/11/the-digital-continuum-business-as-unusual/</guid><comments>http://massively.joystiq.com/2009/05/11/the-digital-continuum-business-as-unusual/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://www.flickr.com/photos/wetsun/25975997/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/25975997_9c512efa8b_o.jpg" alt="" /></a><br /></div>
The subject of microtransactions has long been a point of contention. Not only do some people feel that the practice somehow lessens a game's worth, they consider the very act to be malicious in nature. Other people seem to be welcoming the idea with open arms, and more and more game developers are redoubling their efforts in North America and Europe. The reason? They don't want to get left behind.<p><a href="http://massively.joystiq.com/2009/05/11/the-digital-continuum-business-as-unusual/" rel="bookmark">Continue reading <em>The Digital Continuum: Business as unusual</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/11/the-digital-continuum-business-as-unusual/">The Digital Continuum: Business as unusual</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 May 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/11/the-digital-continuum-business-as-unusual/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1542008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/11/the-digital-continuum-business-as-unusual/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>bioware</category><category>champions-online</category><category>city-of-heroes</category><category>coh</category><category>combat-arms</category><category>cryptic</category><category>dc-universe-online</category><category>dcuo</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>free-realms</category><category>guild-wars</category><category>mabinogi</category><category>maple-story</category><category>microtransactions</category><category>ncsoft</category><category>nexon</category><category>soe</category><category>star-wars-the-old-republic</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 11 May 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively.com giveaways: Nexon Currency Cards]]></title><link>http://massively.joystiq.com/2008/11/04/massively-com-giveaways-nexon-currency-cards/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/04/massively-com-giveaways-nexon-currency-cards/</guid><comments>http://massively.joystiq.com/2008/11/04/massively-com-giveaways-nexon-currency-cards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mabinogi/" rel="tag">Mabinogi</a></p><div align="center"><a href="http://massively.joystiq.com/2008/11/03/massively-coms-giveaway-week-master-list/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/nexoncardheader.jpg" alt="" /></a><br /></div>
We hope you enjoyed <a href="http://massively.joystiq.com/2008/11/03/massively-coms-giveaway-week-master-list/">yesterday's NCsoft giveaways</a>. Today we're doing a potpourri of giveaways from some Titans of the MMO game industry. Titan Tuesday kicks off with an import from the nation of South Korea that's become a huge winner in the North American market: <a href="http://massively.joystiq.com/tag/nexon">Nexon</a>. This innovative company has been kind enough to <a href="http://billing.nexon.net/WZ.ASPX?PART=/Item/CashGuide">send us 10 currency cards</a> to customize your <a href="http://maplestory.nexon.net"><em>MapleStory</em></a> avatar, tweak your <a href="http://audition.nexon.net"><em>Audition</em></a> singing experience, or up your <em><a href="http://combatarms.nexon.net/Intro.aspx">Combat Arms</a></em> ante. Nexon currency cards are good with any of the company's games. The games themselves are free to play, you see, something you might already know from <a href="http://massively.joystiq.com/2008/08/15/first-impressions-maple-story/">our lengthy look at <em>MapleStory</em> earlier this year</a>. We've been sent 5 $10 cards and 5 $25 cards, for a total retail value of $175. If you win, you'll randomly be assigned one of the cards. <br /><br />All you have to do to enter is leave a comment on this post. <em>MapleStory</em> is very well known for its holiday events, so we want to know what your favorite holiday is! Let us know and you might just win a currency card. <a href="http://massively.joystiq.com/category/tabula-rasa"><em></em></a>You'll need to <strong>comment before 7:00 AM EST Thursday, November 6th</strong>. You can only enter once per person, and after the contest closes we'll ship out these fantastic prizes to 10 randomly-selected winners. Give us at least a week to ship out this massive pile of swag, though. To win you must be age 18 or up and a resident of the US or Canada (excluding Quebec). For full eligibility details, we suggest <a href="http://www.joystiq.com/official-giveaway-rules/">you read our official rules</a>. Good luck!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/04/massively-com-giveaways-nexon-currency-cards/">Massively.com giveaways: Nexon Currency Cards</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Nov 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/04/massively-com-giveaways-nexon-currency-cards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1361449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/massively-com-giveaways-nexon-currency-cards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audition</category><category>combat-arms</category><category>featured</category><category>kart-rider</category><category>mabinogi</category><category>maplestory</category><category>massively-giveaways</category><category>nexon</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Tue, 04 Nov 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Nexon's Combat Arms launches today, tournament to follow at E for All Expo]]></title><link>http://massively.joystiq.com/2008/10/01/nexons-combat-arms-launches-today-tournament-to-follow-at-e-fo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/01/nexons-combat-arms-launches-today-tournament-to-follow-at-e-fo/</guid><comments>http://massively.joystiq.com/2008/10/01/nexons-combat-arms-launches-today-tournament-to-follow-at-e-fo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/acombatarmsscopeimage425.jpg" /><br />Today marks the commercial launch of <a href="http://www.nexon.net/NX.aspx?PART=/Main">Nexon's</a> newest title, <a href="http://combatarms.nexon.net/Intro.aspx"><em>Combat Arms,</em></a> a free-to-play hybrid first person shooter/MMO. If the words 'free-to-play' make you cringe, have a look at the trailers on their main page, which show gameplay and customization options. You might just change your mind. While <a href="http://massively.joystiq.com/tag/combat-arms"><em>Combat Arms</em></a> is heavier on the first person shooter end of the spectrum, the title has many of the elements we've come to like about MMOs -- rank rewards, in-game currency and massively multiplayer social aspects are all tied into the game. (<em>Combat Arms</em> has a cash economy called the "Black Market" but it's not necessary to purchase anything to play the game.) Be sure to check out <a href="http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/">Joystiq's hands-on with <em>Combat Arms</em></a> for a closer look at the title and a brief interview with Nexon about the game's features. <br /><br />Timed with the commercial launch of the title is <a href="http://massively.joystiq.com/tag/nexon">Nexon's</a> <em>Combat Arms</em> Tournament with <a href="http://pmsclan.com/">Pandora's Mighty Soldiers </a>(PMS Clan), to be held on October 4th at the <a href="http://www.eforallexpo.com/">E for All Expo.</a> Pandora's Mighty Soldiers are said to be the world's largest multi-platform online female gaming group, with divisions for PC and each console on the market. If competitors can handle PMS, the tournament prizes will include Nexon game cards, t-shirts, DVDs, and an assortment of <a href="http://www.razerzone.com/">Razer</a> gear. PMS will definitely make you work for it though.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/01/nexons-combat-arms-launches-today-tournament-to-follow-at-e-fo/">Nexon's Combat Arms launches today, tournament to follow at E for All Expo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://combatarms.nexon.net/Intro.aspx>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/01/nexons-combat-arms-launches-today-tournament-to-follow-at-e-fo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1330449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/01/nexons-combat-arms-launches-today-tournament-to-follow-at-e-fo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-market</category><category>combat-arms</category><category>customization</category><category>e-for-all</category><category>e-for-all-expo-2008</category><category>f2p</category><category>fps</category><category>free-to-play</category><category>joystiq</category><category>mmo-industry</category><category>mmofps</category><category>new-titles</category><category>nexon</category><category>pandoras-mighty-soldiers</category><category>pms</category><category>pms-clan</category><category>tournament</category><category>war</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 01 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[An ION 08 interview with Nexon America's Min Kim [Updated]]]></title><link>http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/</guid><comments>http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.tentonhammer.com/node/34268"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/min-kim.jpg" /></a>In <a href="http://www.tentonhammer.com/node/34268">a recent interview at Ten Ton Hammer</a>, <a href="http://www.nexon.net/NX.aspx?PART=/Main">Nexon America</a>'s Min Kim spoke out about some of the company's plans for upcoming games, including their online FPS entitled <a href="http://combatarms.nexon.net/"><em>Combat Arms</em></a> <a href="http://massively.joystiq.com/2008/05/27/new-fps-mmo-enters-closed-beta/">which will be entering closed beta next week</a>. He also talks a bit about another upcoming MMO title being produced by their Vancouver studio, but details are still not available.<br /><br />In addition, Min Kim speaks at great length about some of the existing titles they have have available in Korea, that they're hoping to port to the North American audience, including the wildly-popular Korean title <a href="http://www.kartrider.org/"><em>KartRider</em></a>. To garner interest with North American players, Min Kim realizes that the audiences are different, and social competition is where it's at. No other information was said about <em>KartRider</em>'s introduction to North America, but he says more details will be available soon.<br /><br /><u>Update</u>: Though we initially listed both <a href="http://audition.nexon.net/"><em>Audition</em></a> and<em> <a href="http://www.kartrider.org/">KartRider</a></em> as games Nexon was looking to bring to North America, <em>Audition</em> has been available to North American audiences for some time now, complete with a catalog of familiar songs!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/">An ION 08 interview with Nexon America's Min Kim [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 May 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/34268>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1207415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/28/an-ion-08-interview-with-nexon-americas-min-kim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audition</category><category>combat-arms</category><category>interview</category><category>ion08</category><category>kartrider</category><category>min-kim</category><category>nexon</category><category>nexon-america</category><category>ten-ton-hammer</category><category>tth</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 28 May 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[New FPS/MMO enters closed beta]]></title><link>http://massively.joystiq.com/2008/05/27/new-fps-mmo-enters-closed-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/27/new-fps-mmo-enters-closed-beta/</guid><comments>http://massively.joystiq.com/2008/05/27/new-fps-mmo-enters-closed-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://www.worldsinmotion.biz/2008/05/nexon_america_announces_combat.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/recruit.jpg"  alt="" /></a>From <a href="http://www.nexon.net">Nexon America</a>, the publisher of the wildly successful <a href="http://combatarms.nexon.net/"><em>MapleStory</em></a>, comes <a href="http://combatarms.nexon.net/"><em>Combat Arms</em></a>, a new free-to-play online first-person shooter which shares many qualities of both an MMO and an FPS in one. With persistent worlds, customizable characters (and equipment) and the opportunity for players to track their performance against others in the <em><a href="http://massively.joystiq.com/tag/combat-arms/">Combat Arms</a></em> community, the game should prove to be a contender for those seeking something new in the free-to-play market.<br /><br />The game will be entering the closed beta phase on May 30th, which will be available for one week exclusively through <a href="http://www.fileplanet.com/">FilePlanet</a>. According to <a href="http://massively.joystiq.com/tag/nexon-america/">Nexon America</a>'s vice president of marketing Min Kim, "Competition in video games among friends is always fun, but <em>Combat Arm</em>s takes it to another level by letting gamers frag for free. <em>Combat Arms</em> delivers all the great socialization elements found in other popular Nexon Games and presents them in one of the most popular gaming genres in North America."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/27/new-fps-mmo-enters-closed-beta/">New FPS/MMO enters closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 May 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worldsinmotion.biz/2008/05/nexon_america_announces_combat.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/new-fps-mmo-enters-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1207301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/new-fps-mmo-enters-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat-arms</category><category>free-to-play</category><category>maplestory</category><category>military</category><category>nexon</category><category>nexon-america</category><category>war</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 27 May 2008 18:30:00 EST</pubDate></item></channel></rss>
