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Posts tagged collision-detection

The Daily Grind: Should character collision matter?

The first MMO I ever played was Final Fantasy XI, which had something like a collision mechanic. Running into another player would stop my movement for a moment, but after a second both characters would pass through one another. At the time, I didn't understand that this was done to prevent...

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City of Steam dev blog talks pathfinding challenges

Did you wake up this morning and think, "Hmm, if there's one thing I'd like to know more about, it's pathfinding in City of Steam." If so, you're in luck. If not, well, too bad, because you're reading this post, which is about City of Steam pathfinding. More specifically, the folks at...

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Exclusive: Grimlands dev talks post-apocalyptic PvP, item decay, and more

During last month's E3 and earlier this year at GDC, we got a chance to lay our hands on Grimlands, a new sandbox-shooter hybrid from gamigo. Given the game's post-apocalyptic setting and our fondness for open-world, off-the-rails titles, we were quite excited to take it for a spin. We also...

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Perpetuum dev blog talks new features, Interference system

Wondering what's going on in the world of Perpetuum? Wonder no more, as the official Perpetuum dev blog has been updated with news of today's patch as well as a number of both client and gameplay tweaks. First on the agenda is the fact that Avatar Creations is now offering two new languages for its...

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Xsyon beta update adds architecture skills, revamps terrain

Yep, Xsyon's still around, and the post-apocalyptic sandbox MMORPG from Notorious Games continues its beta testing phase with a full client and server update this week. The patch has also wiped all your beta characters as well as the world terrain, making way for smoother texture revisions that...

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Age of Conan's Morrison talks tech upgrades

Age of Conan's Craig Morrison is back with his latest monthly development update. The October edition is very tech-heavy, with a lot of emphasis on the tweaks and additions that Funcom engineers have been making to the game's Dreamworld engine. While a lot of the details may go unnoticed to your...

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Black Prophecy technical director on game's physics

Black Prophecy from Reakktor Media is a sci-fi MMO that may ultimately be a bit more accessible to some gamers than reigning sci-fi champ EVE Online. It will be a very different sort of game than EVE, though. In fact, there is still much about Black Prophecy that has yet to be revealed, but the...

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Latest Ask Cryptic explains space combat tactics in Star Trek Online

A nice thing Cryptic Studios has been doing across their MMO titles in development is "Ask Cryptic", where fans of Star Trek Online (and Champions Online) pose questions to the developers and get answers. The latest (and tenth) Ask Cryptic for Star Trek Online covers a wide variety of topics. ...

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Funcom responds to concerns following first instances of AoC's "Massive PvP"

Age of Conan players have started getting to the stage where they can partake in the game's much-hyped "Massive PvP" -- the first battlekeeps are up, and you can be sure that people are all too keen to go and knock them down. However, it seems that the first wave of these epic battles have not...

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The importance of collision detection in PvP

Collision detection in an MMO is just one of those things you may take for granted. If it works, you don't really notice it. If it doesn't work, it's a fun little exploit to hide in a rock and amaze your friends! But collision detection is becoming increasingly important in upcoming MMOs such as Age...

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