Posts tagged collection 
Leaderboard: Achievements vs. collections
Some may call them busy work or a fool's errand, but others delight in the additional fluff systems in MMOs that encourage us to take the path less traveled. Two of these systems, achievements and collections, stand out in my mind as the premier ways of encouraging us to game a bit differently. ...
Guild Wars 2's Eric Flannum on promises, pets and purpose [Updated]
"Think of the personal story in Guild Wars 2 as you would the 'main' storyline of a great single player RPG," ArenaNet's Eric Flannum said in an interview with GamerZine. Instead of rote MMO quests, this storyline will be full of significant, one-time choices that will have a huge impact on your ...
The Daily Grind: What do you collect in-game?
Recently I was lamenting to my wife that I don't really have a good collection of anything. I think that really interesting people usually have some oddball collection that they work on over the years. For example, my friend Howard is a Pez fanatic, who has not only thousands of Pez dispensers ...
Alter-Ego: A quick and dirty guide to Area 51
When it comes to taking your first steps in DC Universe Online, the sheer amount of different types of missions and objectives can be a bit daunting. "What is this Alert thing sitting in my quest log?" you might say. "What does it do? It is PvP? PvE? What's the point of doing an Alert?" Well, to ...
Massively's hands-on with Rift: Planes of Telara's dynamic content
Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II ...
The Daily Grind: What bonuses do you want from a collector's edition?
I did something with Final Fantasy XIV that I've never done before -- I purchased the collector's edition. Normally, my love of in-game pets and art books is counterbalanced by my love of saving $25, but an extra eight days of playtime is fairly non-negotiable for me. Everything else that comes ...
Everquest II aims upcoming Complete Collection at new players
The problem with getting players into a new game after a couple years is that, well, the game has moved on. It has a couple expansions under its belt, it has a whole lot of new concepts, and new players aren't going to be on board for it. A new player is hard enough to rope into an MMO as it is, ...




