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Posts tagged collection-quest

MMO MMOnkey: The rat Skinner, or negative reinforcement in MMOs

Like the wardens in Everquest 2 or the druids in World of Warcraft, reinforcement in MMOs is not always what it appears to be. In an earlier column we wrote about how positive reinforcement, as defined by behaviorist learning theory, occurs whenever the player receives something beneficial and...

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MMO MMOnkey: MMOs as conditioned learning engines (Part 2)

In a previous column we looked at some of the many ways that game designers use positive reinforcement and reward in MMOs. Positive reinforcement occurs whenever an action is accompanied by or results in something pleasant or enjoyable. When a person is positively reinforced or rewarded they are...

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