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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Guild Wars 2 developers share APIs, hopes for the future]]></title><link>http://massively.joystiq.com/2013/05/21/guild-wars-2-developers-share-apis-hopes-for-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/21/guild-wars-2-developers-share-apis-hopes-for-the-future/</guid><comments>http://massively.joystiq.com/2013/05/21/guild-wars-2-developers-share-apis-hopes-for-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/21/guild-wars-2-developers-share-apis-hopes-for-the-future/"><img alt="Guild Wars 2 developers share APIs, hopes for the future" data-src-height="285" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/api.jpg" /></a></div>

<div>This morning, <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> dropped the price point of <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> by <a href="http://massively.joystiq.com/2013/05/21/arenanet-permanently-lowers-guild-wars-2s-price-point/">$10 across all available editions</a>. In a follow-up chat about some of the decisions behind that move, Game Director <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> talked a bit about community support, the game's regular update cadence, and the company's hopes for bringing <em>Guild Wars 2</em> into new markets.<br />
<br />
While a $10 price drop is not an extreme move, Johanson is confident that the change will bring <em>Guild Wars 2 </em>to new people. The company seems to be currently focused on building up community support. Just yesterday, some <a href="https://forum-en.guildwars2.com/forum/community/api/API-Documentation">APIs were made available</a> to the public for the first time. We've already seen them put to use in real-time WvW tracking and event monitors. Johanson also talked about recent efforts to shore up the support for <a href="http://massively.joystiq.com/tag/spvp">sPvP</a> and how the additions of custom arenas and spectator mode has led to viewers for sPvP streams "more than doubling" in the last few weeks. The game appears to be moving towards a twice-monthly update schedule. Johanson said that while ArenaNet has "not ruled out" the idea of future expansions, the company is committed to the idea of the living story.<br />
<br />
Johanson mentioned that <em>Guild Wars 2</em> is sitting solidly at "well over 3,000,000 copies sold" without tapping into the Chinese market. He added that the game just had its first <a href="https://www.facebook.com/media/set/?set=a.10151558567044571.1073741825.42734604570&amp;type=1">closed beta test in China </a>and that the team is optimistic. ArenaNet hopes to make the Chinese version of the game as similar as possible to the existing one.<br />
<br />
[Source: ArenaNet conference call]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/21/guild-wars-2-developers-share-apis-hopes-for-the-future/">Guild Wars 2 developers share APIs, hopes for the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 May 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/21/guild-wars-2-developers-share-apis-hopes-for-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20578220/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/21/guild-wars-2-developers-share-apis-hopes-for-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>api</category><category>application-program-interface</category><category>arenanet</category><category>buy-to-play</category><category>cbt</category><category>china</category><category>chinese-beta</category><category>closed-beta</category><category>colin-johanson</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>pvp</category><category>spvp</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 21 May 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[ArenaNet not currently working on Guild Wars 2 expansions or sequels]]></title><link>http://massively.joystiq.com/2013/03/05/arenanet-not-planning-guild-wars-2-expansions-or-sequels/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/05/arenanet-not-planning-guild-wars-2-expansions-or-sequels/</guid><comments>http://massively.joystiq.com/2013/03/05/arenanet-not-planning-guild-wars-2-expansions-or-sequels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/05/arenanet-not-planning-guild-wars-2-expansions-or-sequels/"><img alt="Guild Wars 2 Mesmer art" data-src-height="309" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/mesmer-final-1600x1200.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> isn't going to develop a traditional expansion for <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> any time soon. "Expansions are definitely something that we'll potentially look at in the future," game director <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> told <a href="http://www.ign.com/articles/2013/03/05/no-guild-wars-2-expansions-currently-planned">IGN</a>. "We don't have a timetable on it. We're open to it, but I think our major focus as a studio is making the living world concept as strong as we possibly can for the players that we've got."<br />
<br />
When the possibility of <em>Guild Wars 3</em> was broached, Johanson deemed it unlikely, at least for now. "We want to be able to have teams that are literally developing new, innovative features that change the way that you play our game and grow that experience so it literally feels like you don't leave <em>Guild Wars 2</em>," he explained. "<em>Guild Wars 2</em> becomes <em>Guild Wars 2.5</em> or <em>Guild Wars 3</em> and it continues to grow."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/05/arenanet-not-planning-guild-wars-2-expansions-or-sequels/">ArenaNet not currently working on Guild Wars 2 expansions or sequels</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Mar 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/05/arenanet-not-planning-guild-wars-2-expansions-or-sequels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20489318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/05/arenanet-not-planning-guild-wars-2-expansions-or-sequels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>buy-to-play</category><category>colin-johanson</category><category>fantasy</category><category>guild-wars-2</category><category>guild-wars-2-expansion</category><category>guild-wars-3</category><category>gw2</category><category>ncsoft</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 05 Mar 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 WvW changes delayed until March]]></title><link>http://massively.joystiq.com/2013/02/06/guild-wars-2-wvw-changes-delayed-until-march/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/06/guild-wars-2-wvw-changes-delayed-until-march/</guid><comments>http://massively.joystiq.com/2013/02/06/guild-wars-2-wvw-changes-delayed-until-march/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/06/guild-wars-2-wvw-changes-delayed-until-march/"><img alt="Guild Wars 2 WvW changes delayed until March" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/gw2wvwmap.jpg" style="margin:4px" /></a></div>
For those of you anxiously awaiting the upcoming WvW changes slotted for this month, <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a>'s</em> Game Director <a href="http://massively.joystiq.com/tag/Colin-Johanson/">Colin Johanson</a> jumped into the forums today to let players know that the update will come in March instead.<br />
<br />
But the good news is that we get a significant glimpse into the crystal ball of <em>GW2</em>'s development as Colin details upcoming improvements such as the continual optimization of game models and data compression to reduce performance problems plus ways to draw more people in to the WvW feature.<br />
<br />
Be sure to read Colin's <a href="https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Upcoming-WvW-Updates">entire post</a> over at the <em>GW2</em> community forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/06/guild-wars-2-wvw-changes-delayed-until-march/">Guild Wars 2 WvW changes delayed until March</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Feb 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/06/guild-wars-2-wvw-changes-delayed-until-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20450508/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/06/guild-wars-2-wvw-changes-delayed-until-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>buy-to-play</category><category>colin-johanson</category><category>delay</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>march</category><category>ncsoft</category><category>update</category><category>wvw</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 06 Feb 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet sells three million copies of Guild Wars 2, looks to the future]]></title><link>http://massively.joystiq.com/2013/01/15/arenanet-sells-three-million-copies-of-guild-wars-2-looks-to-th/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/15/arenanet-sells-three-million-copies-of-guild-wars-2-looks-to-th/</guid><comments>http://massively.joystiq.com/2013/01/15/arenanet-sells-three-million-copies-of-guild-wars-2-looks-to-th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/15/arenanet-sells-three-million-copies-of-guild-wars-2-looks-to-th"><img alt="ArenaNet sells 3 million copies of Guild Wars 2, looks to the future" data-src-height="265" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/gw23mil.jpg" /></a></div>
<div>
	We've got a whole passel of <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> news for you today, courtesy of <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> Game Director <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a>, who took to the company's blog to talk about some of the game plan for 2013. Johanson kicked things off by nonchalantly dropping the fact that <em>Guild Wars 2</em> has now surpassed three million copies sold. (The last million milestone <a href="http://massively.joystiq.com/2012/09/13/guild-wars-2-breaks-the-two-million-sales-mark/">was hit in early September</a>.) He then moved on to goals for 2013 -- specifically, to "build on areas of the game that were successful in 2012" and to "learn and apply lessons from things that didn't work as well."<br />
	<br />
	ArenaNet has plans to add more events (since more events means fewer repeats all around), build new storylines, and give players of all levels a good reason to go back and re-examine content. Some of those good reasons will come in the form of tokens for achievements (which can be traded in for stuff like ascended gear and infusions), re-imagined daily achievements (and eventually, the option to complete only a certain subset of dailies to get the reward), and more vanity items.<br />
	<br />
	Guilds will be getting more love with some new types of content, due "in early 2013," which will allow members to go on missions together. Over time, that system will be expanded with new rewards, missions, and tools to strengthen the importance of guilds within the <em>Guild Wars 2</em> community. <a href="http://massively.joystiq.com/tag/wvw">World vs. World</a> will be seeing a lot of the same tweaks as the rest of the game, with the addition of improvements to culling and the introduction of paid server transfers.<br />
	<br />
	<a href="http://massively.joystiq.com/tag/spvp">PvP</a> will also be getting some polish. Revamped reward systems, matchmaking based on skill, the ability to observe other matches, custom arenas, and leaderboards have all been listed as part of the plan. In case that's not enough for the first half of the year, there are also plans to improve the looking for group tool, fix up the <a href="http://massively.joystiq.com/tag/fractals-of-the-mists">Fractals</a> dungeon, set up leaderboards on the website, redesign world and dungeon boss encounters, continue the <a href="http://massively.joystiq.com/tag/war-on-bots">war on bots</a>, and otherwise tighten up the game as we know it.<br />
	<br />
	Skip below the cut to let Johanson speak for himself.</div><p><a href="http://massively.joystiq.com/2013/01/15/arenanet-sells-three-million-copies-of-guild-wars-2-looks-to-th/" rel="bookmark">Continue reading <em>ArenaNet sells three million copies of Guild Wars 2, looks to the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/15/arenanet-sells-three-million-copies-of-guild-wars-2-looks-to-th/">ArenaNet sells three million copies of Guild Wars 2, looks to the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jan 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/15/arenanet-sells-three-million-copies-of-guild-wars-2-looks-to-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20429042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/15/arenanet-sells-three-million-copies-of-guild-wars-2-looks-to-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>3-million</category><category>anet</category><category>arenanet</category><category>breaking</category><category>buy-to-play</category><category>colin-johanson</category><category>dungeons</category><category>fantasy</category><category>game-plan</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>patch</category><category>patches</category><category>three-million</category><category>update</category><category>updates</category><category>video</category><category>videos</category><category>war-on-bots</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 15 Jan 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: There's something in the water in Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/11/06/flameseeker-chronicles-theres-something-in-the-water/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/06/flameseeker-chronicles-theres-something-in-the-water/</guid><comments>http://massively.joystiq.com/2012/11/06/flameseeker-chronicles-theres-something-in-the-water/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/11/06/flameseeker-chronicles-theres-something-in-the-water/"><img alt="Flameseeker Chronicles There's something in the water" data-src-height="307" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/somethinginthewater01.jpg" /></a></div>
<div>
	October is gone, and with it went the <a href="http://massively.joystiq.com/tag/mad-king">Mad King</a>. He's returned to his realm, and if the number of his <a href="http://wiki.guildwars2.com/wiki/Mad_King's_Slippers#Acquisition">slippers</a> I have piled up in the corners of my bank vault is any indication, he's ill-prepared to deal with any sudden drops in temperature. On the first day of <a href="http://massively.joystiq.com/2012/11/01/guild-wars-2-teases-players-with-the-lost-shores/">November</a>, <a href="http://massively.joystiq.com/tag/lions-arch">Lion's Arch</a> citizens marveled at the sudden disappearance of all the festive decorations, applauded the continuity of the lion statue's still being absent from the Piazza, and set about life as normal.<br />
	<br />
	Until they saw the whales.</div><p><a href="http://massively.joystiq.com/2012/11/06/flameseeker-chronicles-theres-something-in-the-water/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: There's something in the water in Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/06/flameseeker-chronicles-theres-something-in-the-water/">Flameseeker Chronicles: There's something in the water in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Nov 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/06/flameseeker-chronicles-theres-something-in-the-water/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20369906/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/06/flameseeker-chronicles-theres-something-in-the-water/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beached-whales</category><category>colin-johanson</category><category>dungeon</category><category>dungeons</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>lions-arch</category><category>lost-shores</category><category>ncsoft</category><category>new-dungeon-type</category><category>opinion</category><category>rampant-speculation</category><category>shadow-of-the-mad-king</category><category>the-lost-shore</category><category>update</category><category>updates</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 06 Nov 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet talks Guild Wars 2 dungeon difficulty]]></title><link>http://massively.joystiq.com/2012/09/17/arenanet-talks-guild-wars-2-dungeon-difficulty/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/17/arenanet-talks-guild-wars-2-dungeon-difficulty/</guid><comments>http://massively.joystiq.com/2012/09/17/arenanet-talks-guild-wars-2-dungeon-difficulty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/17/arenanet-talks-guild-wars-2-dungeon-difficulty/"><img alt="Guild Wars 2 dungeon" data-src-height="343" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dungeonrwd2.jpg" style="height: 343px; width: 530px;" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> has <a href="http://massively.joystiq.com/2012/09/14/arenanet-addresses-balance-in-guild-wars-2/">already taken the stance</a> of waiting for players to adjust to the current state of the game before making big changes to skills and overall balance in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>. That mindset, as laid out by Game Director <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> in a <a href="https://forum-en.guildwars2.com/forum/game/dungeons/Do-NOT-nerf-please/first#post126835">forum post</a>, is also being applied to dungeon difficulty. Rather than rushing to adjust to initial player feedback, ArenaNet devs are taking the long view and waiting for players to get used to the game and its difficulty. They took a similar approach with the original <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a>' dungeons and elite areas, to eventual success. Johanson talked about player outcry when the Domain of Anguish was first introduced and how just months later, without real balance changes, "people viewed it as the most fun thing in the game." He went on to explain:
	<blockquote class="bq-standard">
		We're actively monitoring every dungeon and working on balancing issues we encounter appropriately. We'll be keeping an eye on bosses we think don't have enough varied mechanics to warrant their large health pools and updating them over time to make them more varied/interesting fights. We'll be monitoring, and continually tweaking/adding to dungeon rewards over time and of course balancing where we see the need. And of course, we'll be looking at adding more dungeons as well!<br />
		<br />
		All of that being said, the game is VERY new for most of our players, and I can absolutely promise with more knowledge of the game and advanced player skill, the explorable dungeons can all be overcome by being skilled groups. We've seen many groups do it just fine in our internal alpha test once they had time to learn how to play the game well. Just like Domain of Anguish in [<em>Guild Wars</em>], it takes time and practice to learn how to overcome stuff as hard as our explorable mode dungeons, and that's exactly the kind of players they are designed for.</blockquote>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/17/arenanet-talks-guild-wars-2-dungeon-difficulty/">ArenaNet talks Guild Wars 2 dungeon difficulty</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Sep 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/17/arenanet-talks-guild-wars-2-dungeon-difficulty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20325024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/17/arenanet-talks-guild-wars-2-dungeon-difficulty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>balance</category><category>colin-johanson</category><category>doa</category><category>domain-of-anguish</category><category>dungeons</category><category>fantasy</category><category>forum</category><category>guild-wars</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>pve</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Mon, 17 Sep 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[ArenaNet says 'responsible' MMO companies give away content 'for free']]></title><link>http://massively.joystiq.com/2012/09/13/arenanet-responsible-mmo-companies-give-away-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/13/arenanet-responsible-mmo-companies-give-away-content/</guid><comments>http://massively.joystiq.com/2012/09/13/arenanet-responsible-mmo-companies-give-away-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/13/arenanet-responsible-mmo-companies-give-away-content/"><img alt="ArenaNet - Responsible MMO companies give away content" data-src-height="282" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/18778guildwarsguildwars2.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> is launching an all-out assault on subscription MMOs, according to a forum post by game designer <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a>. "<a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from <em>GW2</em> for free than you get from a game you pay a subscription for," he told fans.<br />
<br />
The company isn't abandoning the concept of profit for a barter economy just yet, though. The Black Lion Trading Company will feature additional offerings as well as "large-scale expansion content down the road," according to Johanson.<br />
<br />
"We do appreciate that you'd like to buy lots of new content, but we'd prefer to give a lot of it to you for free, because that's what we think a responsible MMO company does," he said.<br />
<br />
[Thanks to Jamal for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/13/arenanet-responsible-mmo-companies-give-away-content/">ArenaNet says 'responsible' MMO companies give away content 'for free'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Sep 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/13/arenanet-responsible-mmo-companies-give-away-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20322872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/13/arenanet-responsible-mmo-companies-give-away-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>business-models</category><category>colin-johanson</category><category>f2p</category><category>fantasy</category><category>free</category><category>free-to-play</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 13 Sep 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: The game at the end of Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/"><img alt="Guild Wars 2" data-src-height="339" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/norn11x.jpg" /></a></div>
Let's hear it for information! Last week <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> developers <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> and <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> <a href="http://www.twitch.tv/guildwars2/b/324689481">streamed a "TAD talk"</a> (that apparently stands for The ArenaNet Developers, but I prefer to think it's something along the lines of Truthy And Designerrific or The Answer Dump) about endgame in <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. There was some pretty neat stuff.<br />
<br />
This, as a necessity, pretty much all relates to PvE. Sure, you could argue that PvP is endgame, as in it's something-to-when-you-are-level-80, but when you consider the way that PvP works in <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a>, it's actually something you do anytime you like. That might be all the time; that might be none of the time. So <a href="http://massively.joystiq.com/2012/06/05/flameseeker-chronicles-guild-wars-2-pvp-primer/">PvP</a> and <a href="http://massively.joystiq.com/2012/05/29/flameseeker-chronicles-wvw-primer/">WvW</a> will always be waiting there with open arms for you when you need to spice up your in-game life. They are constant. You don't fight your way up to level 80 and then think, "Gee, I'm competitive in PvP now!"<br />
<br />
That's part of ArenaNet's design philosophy. The team has a stated goal of not wanting to change the game drastically for endgame. If you're at the point in time that's marked "endgame," you've ostensibly enjoyed the game for the last 80 levels (otherwise, <em>why on earth would you not quit</em>?), so what ArenaNet <em>doesn't</em> want to do is suddenly give you something completely different to fill your days.<br />
<br />
That leaves some people feeling like there <em>is </em>no endgame because the endgame in <em>Guild Wars 2 </em>is strikingly similar to the rest of the game.<p><a href="http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: The game at the end of Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/">Flameseeker Chronicles: The game at the end of Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jul 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20278469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/17/flameseeker-chronicles-the-game-at-the-end-of-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>bwe</category><category>colin-johanson</category><category>endgame</category><category>eric-flannum</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>legendary-weapons</category><category>mystic-forge</category><category>ncsoft</category><category>opinion</category><category>orr</category><category>pvp</category><category>renown-hearts</category><category>replay-value</category><category>wvw</category><category>wvwvw</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 17 Jul 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet devs talk legendary weapons, endgame, and more]]></title><link>http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/</guid><comments>http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-end-game-and-more/"><img alt="ArenaNet devs talk legendary weapons, end game, and more" data-src-height="288" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/ericncolin.jpg" /></a></div>
Have you always wanted to wield a unicorn bow and shoot trails of rainbows? (We know you have; <em>don't lie to us</em>.) If you have, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> developers <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> and <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> have confirmed today that <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2 </em></a>is the game for you.<br />
<br />
The two devs took to <a href="http://massively.joystiq.com/tag/eric-flannum"><em>Guild Wars 2</em>'s Twitch page</a> today to talk about late- and endgame content and progression for the game. To begin with, they talked about <a href="http://massively.joystiq.com/tag/orr">Orr</a>, the erstwhile city of the gods, which has recently been turned into the abode of the dragon Zhaitan and his reanimated minions. Orr has no renown hearts, the quest-like activities that have been known to litter the lower-level areas, "because there are generally very few friendly NPCs in Orr." Instead, players' focus in Orr will be on huge events. There are roughly twice as many dynamic events in the Orrian areas as in other explorable zones; many of these are tied together as nets, rather than simple chains. Events tend to have farther-reaching effects than we've seen so far in lower-level areas, putting emphasis more on holistic zone control and cooperation than in the early game. Johanson suggested that players will need to recapture the fallen temples of the old gods and then keep control of those while also pushing deeper into the zone and fighting baddies at the frontlines.<p><a href="http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/" rel="bookmark">Continue reading <em>ArenaNet devs talk legendary weapons, endgame, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/">ArenaNet devs talk legendary weapons, endgame, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Jul 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20277165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/12/arenanet-devs-talk-legendary-weapons-endgame-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>dungeon</category><category>end-game</category><category>endgame</category><category>eric-flannum</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>legendary-weapons</category><category>livestream</category><category>livestreams</category><category>mystic-forge</category><category>ncsoft</category><category>orr</category><category>progression</category><category>qA</category><category>skills</category><category>video</category><category>videos</category><category>weapons</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 12 Jul 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Colin Johanson talks about Guild Wars 2 betas and more]]></title><link>http://massively.joystiq.com/2012/07/11/colin-johanson-talks-about-guild-wars-2-betas-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/11/colin-johanson-talks-about-guild-wars-2-betas-and-more/</guid><comments>http://massively.joystiq.com/2012/07/11/colin-johanson-talks-about-guild-wars-2-betas-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/11/colin-johanson-talks-about-guild-wars-2-betas-and-more/"><img alt="Guild Wars 2" data-src-height="267" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/gw311.jpg" /></a></div>
In an interview posted this week, <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a>, Lead Content Designer for <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a>, took the time to talk with <a href="http://www.guildwars2hub.com/features/interviews/exclusive-interview-colin-johanson-part-one">Guild Wars 2 Hub</a> about the importance of beta weekend events, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s design process, and the company's attitude as launch gets ever closer.<br />
<br />
Johanson talked about how "incredibly nerve-wracking" taking the first demo to <a href="http://massively.joystiq.com/tag/gamescom">Gamescom</a> two years ago was and how those nerves have transitioned steadily into "excitement as the game edges closer to release with each <a href="http://massively.joystiq.com/tag/gw2-beta">beta weekend</a>." He also described how the beta events invigorate the team and get everybody champing at the bit to get back into making the game better. "Pride and hubris are dangerous things in this industry, though," he added, saying that the team members work diligently to listen to and incorporate feedback and remember who it is they are making the game for.<p><a href="http://massively.joystiq.com/2012/07/11/colin-johanson-talks-about-guild-wars-2-betas-and-more/" rel="bookmark">Continue reading <em>Colin Johanson talks about Guild Wars 2 betas and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/11/colin-johanson-talks-about-guild-wars-2-betas-and-more/">Colin Johanson talks about Guild Wars 2 betas and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jul 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/11/colin-johanson-talks-about-guild-wars-2-betas-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20276307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/11/colin-johanson-talks-about-guild-wars-2-betas-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>beta-weekend-event</category><category>chomping-or-champing</category><category>colin-johanson</category><category>fantasy</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-hub</category><category>gw2</category><category>gw2-beta</category><category>interview</category><category>interviews</category><category>johanson</category><category>ncsoft</category><category>pre-purchase</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 11 Jul 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[ArenaNet asks of Guild Wars 2, 'Is it fun?']]></title><link>http://massively.joystiq.com/2012/06/19/arenanet-asks-of-guild-wars-2-is-it-fun/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/19/arenanet-asks-of-guild-wars-2-is-it-fun/</guid><comments>http://massively.joystiq.com/2012/06/19/arenanet-asks-of-guild-wars-2-is-it-fun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/19/arenanet-asks-of-guild-wars-2-is-it-fun"><img alt="Guild Wars 2 " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/isitfun.jpg" style="width: 530px; height: 298px;" /></a></div>
<a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a>, Lead Content Designer for <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a>, has just posted an update to the <a href="http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success">ArenaNet blog</a>. In it, he discusses some of the company's philosophy regarding measuring the success of <em>Guild Wars 2</em> and how best to achieve that success. A big part of that philosophy is to constantly evaluate how fun the game is and whether that fun makes the content compelling enough to stand on its own.<br />
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To that end, he relates that the fairly standard gear treadmill has been more or less removed from the game. While there is item progression through levels, rare items are made desirable by visual, not statistical, distinction. Dungeons, rather than having a tiny chance of dropping high-demand items, reward players with tokens that can be traded for items. Within those dungeons, variations have been made possible so that players can choose different routes to explore rather than be forced to do the same exact run again and again.<p><a href="http://massively.joystiq.com/2012/06/19/arenanet-asks-of-guild-wars-2-is-it-fun/" rel="bookmark">Continue reading <em>ArenaNet asks of Guild Wars 2, 'Is it fun?'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/19/arenanet-asks-of-guild-wars-2-is-it-fun/">ArenaNet asks of Guild Wars 2, 'Is it fun?'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Jun 2012 13:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/19/arenanet-asks-of-guild-wars-2-is-it-fun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20261300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/19/arenanet-asks-of-guild-wars-2-is-it-fun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>dev-diary</category><category>development-process</category><category>fantasy</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>gw2</category><category>gw2-bwe</category><category>is-it-fun</category><category>iteration</category><category>ncsoft</category><category>qa</category><category>quality-assurance</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 19 Jun 2012 13:01:00 EST</pubDate></item><item><title><![CDATA[Player's real-life journey honored in Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw2-1337194401.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> player Kelly Wells became inspired to go on a real-life adventure due to her explorations of Tyria and <a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html">an encouraging TED talk</a> -- and so she did it. Starting from Maine, Wells and her faithful dog <a href="http://ameranth.wordpress.com/">crossed America to California by foot</a>, ending the trip with a visit to <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> in Seattle. The developers were so impressed by Wells' journey that they decided to make her part of <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
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<a href="http://www.arena.net/blog/meet_ameranth">In a new ArenaNet blog post</a>, Lead Content Designer <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> shares how bowled over the devs were when they met Wells and why her epic journey had to become part of <em>Guild Wars 2</em>. "If we all took that perspective on life, deciding to make positive changes and refusing to let anything get in our way, it'd be amazing to see how much we'd all be able to accomplish," Johanson said. The team then collaborated to come up with a similar figure for its upcoming title.<br />
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Thus was born Ameranth, a Sylvari explorer who traverses the width of Tyria with her trusty dog, Anna. When players encounter her, Ameranth is known to say, "Ever since emerging from the Pale Tree, I've had the itch to see what the world has to offer. And what better way than with my own two feet?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/">Player's real-life journey honored in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ameranth</category><category>anet</category><category>arenanet</category><category>beta</category><category>Colin-Johanson</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>inspirational</category><category>journey</category><category>Kelly-Wells</category><category>ncsoft</category><category>ted-talk</category><category>tyria</category><category>walk-across-america</category><category>walk-across-tyria</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 16 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Dynomatic]]></title><link>http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/</guid><comments>http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/"><img alt="Guild Wars 2 concept art: Centaurs from hell" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dynomatic.jpg" style="width: 530px; height: 341px;" /></a></div>
After the first mostly-open beta weekend event, reaction to the dynamic event system of <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> is mixed. Some people see it as the revolution of gameplay that was promised, others think it's a refreshing and solid system, and others feel that it falls short. All of those are fair, although it mightn't be hard to guess that I don't share <em>all </em>of those opinions.<br />
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Some people expecting the dynamic event system to be the trumpet that would herald the arrival of the salvation of the MMO world were rather let down. There've been a couple of bits of confusion about the nature and scope of dynamic events, so let's look into them.<p><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Dynomatic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/">Flameseeker Chronicles: Dynomatic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>de</category><category>dynamic-events</category><category>dynomatic</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>pve</category><category>ravious-makes-a-good-point</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 15 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Take a behind-the-scenes tour of ArenaNet's (totally awesome) offices]]></title><link>http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/</guid><comments>http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/"><img alt="I want to go to there." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/anet.jpg" /></a></div>
<div>
	<em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em> fans are surely champing at the bit to get their hands on the game next week in the game's first public beta weekend, but you know what's cooler than taking part in <em>GW2</em>'s beta weekends? Doing so at <a href="http://www.massively.com/tag/arenanet">ArenaNet's</a> offices in Seattle, which is exactly what the folks at Eurogamer got to do just recently.<br />
	<br />
	Not only did they get the opportunity to sit down and play the <em>Guild Wars 2</em> beta with the team, but they also got the chance to chat with many of the key figures behind it all. Virtually every department of development is represented in the lengthy article, which includes interviews with head honcho Mike O'Brien, QA manager Mike Zadorojny, art director Daniel Dociu, lead content designer Colin Johanson, and many, many more. So if you're interested in a behind-the-scenes look at the studio behind what could be this year's biggest MMO, just head on over and check out the full piece.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/">Take a behind-the-scenes tour of ArenaNet's (totally awesome) offices</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>behind-the-scenes</category><category>colin-johanson</category><category>daniel-dociu</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>interview</category><category>interviews</category><category>mike-obrien</category><category>mike-z</category><category>mike-zadorojny</category><category>ncsoft</category><category>studio</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 23 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 to provide private server functionality? [Updated]]]></title><link>http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/</guid><comments>http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/"><img alt="Guild Wars 2 - concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/guild-wars-2-races.jpg" /></a></div>
One of the more interesting reveals to come out of the post-<a href="http://massively.joystiq.com/tag/pax-prime-2011">PAX</a> news glut is a blurb about player-created PvP servers in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
<br />
Yeah, we did a double-take as well, and the post over on MMORPG.com is pretty light on the actual details while promising more info later in the week. Apparently, <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet's</a> <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> and <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> let slip that <em>GW2</em> will allow players to "create and host their own servers or games with specific rule-sets as well."<br />
<br />
The thread title mentions PvP servers, but the "specific rule-sets" bit above seems to indicate that the mechanic could cater to roleplayers, PvEers, or any number of other specialized groups who desire a customizable play experience apart from the meddling masses. Is <em>Guild Wars 2</em> following the trail that <em>Neverwinter Nights</em> blazed a decade ago? Is it all a misunderstanding? It looks like we'll find out later this week.<br />
<br />
<strong>[Update: ANet has clarified this topic by <a href="http://www.guildwars2guru.com/forum/showpost.php?p=897221&amp;postcount=32">posting</a> the following: "In the interview {Eric} mentioned that we are considering allowing players to 'create' their own PvP servers, it is not for certain. And we never mentioned anything about 'private PvE server' -- that is something we will definitely not do."]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/">Guild Wars 2 to provide private server functionality? [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Aug 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20029636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-net</category><category>arenanet</category><category>colin-johanson</category><category>eric-flannum</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>player-created-ruleset</category><category>player-created-server</category><category>player-generated-content</category><category>private-server</category><category>private-servers</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 29 Aug 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[The MMO Report: Guild Wars 2 edition]]></title><link>http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/</guid><comments>http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/the-mmo-report/" rel="tag">The MMO Report</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/guild-wars-2"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/mmoreportheader-1309471707.jpg" vspace="4" /></a></div>
<div>
	In today's <a href="http://www.massively.com/category/the-mmo-report">MMO Report</a>, Casey Schreiner takes his viewers to Bellevue, Washington for a trip to <a href="http://www.arena.net">ArenaNet</a>'s offices to preview <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>. Casey talks to two members of <a href="http://www.massively.com/tag/arenanet">ANet</a>'s team: Game Designer <a href="http://www.massively.com/tag/jeff-grubb">Jeff Grubb</a> and Lead Content Designer <a href="http://www.massively.com/tag/colin-johanson">Colin Johanson</a>.<br />
	<br />
	Jeff spends most of his time filling Casey in on the lore of <em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em>, detailing the story that leads to the alliance between the Humans and the Charr and the addition of the other three races of the game. He also discusses how the choices players make will influence their story experience.<br />
	<br />
	Colin, on the other hand, is more focused on the gameplay end of things. He talks about how the game's classes will function without the omnipresent holy trinity, explaining that classes can fill various roles, which can be swapped between in combat. Dungeons are another topic covered, and Colin explains the differences between the story mode dungeons (which are more casual, story-driven experiences) and the exploration mode dungeons (which are tailored for more hardcore players seeking a challenge.)<br />
	<br />
	For the full, info-packed video (plus an inside look at the swanky ArenaNet offices), click on past the cut!</div><p><a href="http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/" rel="bookmark">Continue reading <em>The MMO Report: Guild Wars 2 edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/">The MMO Report: Guild Wars 2 edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Jun 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19980840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>casey-schreiner</category><category>classes</category><category>colin-johanson</category><category>combat-roles</category><category>dungeons</category><category>guild-wars-2</category><category>gw2</category><category>holy-trinity</category><category>jeff-grubb</category><category>lore</category><category>mmo-report</category><category>ncsoft</category><category>story</category><category>the-mmo-report</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 30 Jun 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 is skill-based, says lead designer]]></title><link>http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/</guid><comments>http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/cz-gw-interview.jpg" vspace="4" /></a></div>
Although <a href="http://guildwars2.com"><em>Guild Wars 2</em></a> has had <a href="http://massively.joystiq.com/category/guild-wars-2/">many reveals lately</a>, much of the game is still shrouded in mystery, and <a href="http://arena.net">ArenaNet</a> has generally remained tight-lipped about specific game information. However, in a <a href="http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3">recent interview with Guild-Hall.cz</a>, Lead Designer <a href="http://massively.joystiq.com/tag/eric-flannum/">Eric Flannum</a> did let fans in on a few tidbits.<br />
<br />
A concern for a lot of players is skill vs. level. Flannum revealed that skill will play a significant role in <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> and clarified it by saying, "<em>For really large level spreads of say 10 or more levels, then the gear and raw power of the character is going to be a huge factor. When you are talking about smaller level differences then skill plays a very large role.</em>" Given the more action-based combat mechanics of the game, we think this makes a lot of sense.<br />
<br />
In a related question, Flannum was asked about the quality of dropped gear vs. crafted gear. "<em>It will be possible to craft items that are comparable in power to the best items available through drops and other rewards</em>," he assured readers.<br />
<br />
For the whole interview with Flannum and designers <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a>, <a href="http://massively.joystiq.com/tag/jeff-grubb">Jeff Grubb</a>, <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a>, and <a href="http://massively.joystiq.com/tag/ree-soesbee">Ree Soesbee</a>, hop to <a href="http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3">Guild-Hall.cz</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/">Guild Wars 2 is skill-based, says lead designer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>atributes</category><category>colin-johanson</category><category>crafting</category><category>crafting-system</category><category>eric-flannum</category><category>gear</category><category>guild-hall</category><category>guild-hall-cz</category><category>Guild-Wars-2</category><category>GW2</category><category>interview</category><category>jeff-grubb</category><category>jon-peters</category><category>ncsoft</category><category>ree-soesbee</category><category>skill-based</category><category>skill-based-combat</category><category>skills</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 06 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2's Johanson: MMO class trinity is "tired"]]></title><link>http://massively.joystiq.com/2011/04/15/guild-wars-2s-johanson-mmo-class-trinity-is-tired/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/15/guild-wars-2s-johanson-mmo-class-trinity-is-tired/</guid><comments>http://massively.joystiq.com/2011/04/15/guild-wars-2s-johanson-mmo-class-trinity-is-tired/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.eurogamer.net/articles/2011-04-14-guild-wars-2-how-to-make-mmos-better-interview"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/guildwars2newlogo1301110724.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Have you ever wondered where all the hype comes from regarding <a href="http://guildwars2.com"><em>Guild Wars 2</em></a>? Sure, the original game was a financial success, and the sequel has <a href="http://ncsoft.com">NCsoft's</a> considerable financial muscle behind it. When you get right down to it, though, <a href="http://arena.net">ArenaNet</a> is a company with one game to its credit, yet the firm still has the courage to openly challenge <a href="http://blizzard.com">Blizzard</a> as well as the rest of the crowded MMO market. In a <a href="http://www.eurogamer.net/articles/2011-04-14-guild-wars-2-how-to-make-mmos-better-interview">new interview</a> at Eurogamer, lead content designer <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> says <a href="http://massively.joystiq.com/tag/arenanet">ANet's</a> success and confidence largely stem from a culture of creative fearlessness.<br />
<br />
How does this attitude translate into a next-gen MMO? Johanson says the best example is the dev team's willingness to scrap one of the themepark MMO genre's sacred cows: the holy trinity. "<em>We're basically saying, listen, this as a core game mechanic is tired, we can do something better, we can do something more interesting than this</em>," Johanson explains.<br />
<br />
The interview also touches on ArenaNet's release-it-when-it's-done mantra, and Johanson elaborates on why <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> has been so long in the making. "<em>We're going to do all of this, we're going to make this the game that offers something for everybody, and we're going to get that right, and if it takes us a little longer to do that, the trade-off is totally worthwhile</em>," he said. Head to <a href="http://www.eurogamer.net/articles/2011-04-14-guild-wars-2-how-to-make-mmos-better-interview">Eurogamer</a> for the full report.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/15/guild-wars-2s-johanson-mmo-class-trinity-is-tired/">Guild Wars 2's Johanson: MMO class trinity is "tired"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Apr 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/15/guild-wars-2s-johanson-mmo-class-trinity-is-tired/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19913896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/15/guild-wars-2s-johanson-mmo-class-trinity-is-tired/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-net</category><category>arenanet</category><category>colin-johanson</category><category>dynamic-content</category><category>dynamic-events</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>holy-trinity</category><category>interviews</category><category>trinity</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 15 Apr 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Redefining MMOs: More developers weigh in]]></title><link>http://massively.joystiq.com/2011/03/30/redefining-mmos-more-developers-weigh-in/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/30/redefining-mmos-more-developers-weigh-in/</guid><comments>http://massively.joystiq.com/2011/03/30/redefining-mmos-more-developers-weigh-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/redefining-mmos/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/dmmo-moredevelopers.jpg" vspace="4" /></a></div>
In 2009, the staffers of Massively were more than aware of the changes happening in the MMO industry. The game was changing; technology was allowing the MMO to step out of its turn-based comfort zone and take on new challenges. We began to see the MMO-shooter, the MMO-RTS, and the MMO-does-that-even-fit-in-a-genre. The staff penned a series of articles called <a href="http://massively.joystiq.com/category/redefining-mmos/">Redefining MMOs</a>. Have things changed in two years? On the surface, I'd say no. We still can't figure out exactly what an MMO is. If you ask six different people the same question, you'll get six different answers (if not more). In fact, while I was at <a href="http://www.massively.com/tag/pax-east-2011">PAX East</a>, I did just that.<br />
<br />
I spoke to six different designers: three from the most anticipated games of this year, two from studios that have been doing this MMO thing for a long time, and one from a studio that refuses to label its game as an MMO. After the break, find out what developers of <a href="http://guildwars2.com"><em>Guild Wars 2</em></a>, <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>, <a href="http://cityofheroes.com"><em>City of Heroes</em></a>, <a href="http://ddo.com"><em>Dungeons and Dragons Online</em></a>, <a href="http://lotro.com"><em>Lord of the Rings Online</em></a>, and <a href="http://www.firefallthegame.com/"><em>Firefall</em></a> have to say about the new definition of MMOs.<p><a href="http://massively.joystiq.com/2011/03/30/redefining-mmos-more-developers-weigh-in/" rel="bookmark">Continue reading <em>Redefining MMOs: More developers weigh in</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/30/redefining-mmos-more-developers-weigh-in/">Redefining MMOs: More developers weigh in</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Mar 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/30/redefining-mmos-more-developers-weigh-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19888406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/30/redefining-mmos-more-developers-weigh-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-mersky</category><category>arenanet</category><category>BioWare</category><category>city-of-heroes</category><category>City-of-Villains</category><category>coh</category><category>colin-johanson</category><category>cov</category><category>cox</category><category>ddo</category><category>definition</category><category>definition-of-mmo</category><category>definitions</category><category>dungeons-and-dragons-online</category><category>EA</category><category>eletronic-arts</category><category>featured</category><category>firefall</category><category>Guild-Wars-2</category><category>gw2</category><category>james-ohlen</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mark-kern</category><category>Mike-Zadorojny</category><category>mmo-definition</category><category>mmos</category><category>nate-birkholz</category><category>NCsoft</category><category>paragon-studios</category><category>red-5-studios</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>Turbine</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 30 Mar 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: The best souvenir from PAX East]]></title><link>http://massively.joystiq.com/2011/03/28/flameseeker-chronicles-the-best-souvenir-from-pax-east/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/28/flameseeker-chronicles-the-best-souvenir-from-pax-east/</guid><comments>http://massively.joystiq.com/2011/03/28/flameseeker-chronicles-the-best-souvenir-from-pax-east/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://www.massively.joystiq.com/category/flameseeker-chronicles"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/omgtall-rb-327.jpg" vspace="4" /></a></div>
When Massively staffer <a href="http://massively.joystiq.com/editor/larry-everett">Larry Everett</a> was writing about a <a href="http://massively.joystiq.com/2011/03/17/pax-east-2011-the-future-of-mmos-from-the-mouths-of-the-develop/">PAX East panel he attended</a>, he asked me to help him find a picture of <a href="http://massively.joystiq.com/tag/Colin-Johanson/">Colin Johanson</a>. I begged him to use the one above, created by <a href="http://www.guildwars2guru.com/forum/showpost.php?p=440365&amp;postcount=182">GuildWars2Guru member Rolin</a>, but my pleas were unheeded. Since today's <a href="http://www.massively.joystiq.com/category/flameseeker-chronicles">Flameseeker Chronicles</a> is in part about Colin, I finally got my way -- albeit indirectly.<br />
<br />
Since I didn't get the pleasure of attending PAX East, Larry sent me a wonderful souvenir: recordings of a couple of casual chats he had with Colin and <a href="http://www.massively.joystiq.com/tag/mike-zadorojny">Mike Zadorojny</a> all about the MMO industry and <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>'s place in it. They were such fun to listen to that I decided to share some of them with you guys in today's column. Follow along after the jump for the best bits of Larry's discussion with these two!<p><a href="http://massively.joystiq.com/2011/03/28/flameseeker-chronicles-the-best-souvenir-from-pax-east/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: The best souvenir from PAX East</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/28/flameseeker-chronicles-the-best-souvenir-from-pax-east/">Flameseeker Chronicles: The best souvenir from PAX East</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/28/flameseeker-chronicles-the-best-souvenir-from-pax-east/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19893155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/28/flameseeker-chronicles-the-best-souvenir-from-pax-east/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>featured</category><category>guild-wars-2</category><category>gw2</category><category>interview</category><category>interviews</category><category>Mike-Zadorojny</category><category>ncsoft</category><category>pax</category><category>pax-2011</category><category>pax-east</category><category>pax-east-2011</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 28 Mar 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2011: The future of MMOs from the mouths of the developers]]></title><link>http://massively.joystiq.com/2011/03/17/pax-east-2011-the-future-of-mmos-from-the-mouths-of-the-develop/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/17/pax-east-2011-the-future-of-mmos-from-the-mouths-of-the-develop/</guid><comments>http://massively.joystiq.com/2011/03/17/pax-east-2011-the-future-of-mmos-from-the-mouths-of-the-develop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/pax-east-2011/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/future-of-mmos.jpg" vspace="4" /></a></div>
The <a href="http://www.massively.com/tag/pax-east-2011">PAX East</a> panel that almost made me late for the <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> Meet 'n' Greet was a panel hosted by <a href="http://mmorpg.com">MMORPG.com</a> and featuring some of the heavy hitters in MMO development for this year. I am certainly glad I did not skip this one. This was the chance for the fans to hear what the future of MMOs will bring from the people who are making them.<br />
<br />
Let me give you a rundown of the panel members -- and tell me you don't just stand in awe of these guys: (from left to right) <a href="http://www.massively.com/tag/curt-schilling">Curt Schilling</a>, the founder of <a href="http://38studios.com">38 Studios</a>; <a href="http://www.massively.com/tag/craig-alexander">Craig Alexander</a>, the VP of Product Development for <a href="http://www.turbine.com/">Turbine</a>; <a href="http://www.massively.com/tag/jeremy-gaffney">Jeremy Gaffney</a>, Executive Producer at <a href="http://www.carbinestudios.com">Carbine Studios</a>; <a href="http://www.massively.com/tag/scott-hartsman">Scott Hartsman</a>, Executive Producer for <a href="http://www.trionworlds.com/en/">Trion Worlds</a>; <a href="http://www.massively.com/tag/brian-knox">Brian Knox</a>, Senior Producer for <a href="http://enmasse.com/">En Masse Entertainment</a>; <a href="http://www.massively.com/tag/james-ohlen">James Ohlen</a>, Creative Director for <a href="http://bioware.com">BioWare</a>; and <a href="http://www.massively.com/tag/colin-johanson">Colin Johanson</a>, Lead Content Designer for <a href="http://www.arena.net/">ArenaNet</a>.<br />
<br />
The opening question really set the stage for the panel. It let us know where the minds of these producers and executives are. The question was simple: <em>Where do you see online games going in the next 10 years?</em> Follow after the cut to find out their thought provoking answers.<p><a href="http://massively.joystiq.com/2011/03/17/pax-east-2011-the-future-of-mmos-from-the-mouths-of-the-develop/" rel="bookmark">Continue reading <em>PAX East 2011: The future of MMOs from the mouths of the developers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/17/pax-east-2011-the-future-of-mmos-from-the-mouths-of-the-develop/">PAX East 2011: The future of MMOs from the mouths of the developers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Mar 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/17/pax-east-2011-the-future-of-mmos-from-the-mouths-of-the-develop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19877727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/17/pax-east-2011-the-future-of-mmos-from-the-mouths-of-the-develop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-Studios</category><category>ArenaNet</category><category>BioWare</category><category>Brian-Knox</category><category>Carbine-Studios</category><category>Colin-Johanson</category><category>Craig-Alexander</category><category>Curt-Schilling</category><category>dungeons-and-dragons-online</category><category>En-Masse-Entertainment</category><category>featured</category><category>future-of-mmos</category><category>Guild-Wars-2</category><category>James-Ohlen</category><category>Jeremy-Gaffney</category><category>lord-of-the-rings-online</category><category>Pax</category><category>pax-2011</category><category>pax-east</category><category>pax-east-2011</category><category>RIFT</category><category>Scott-Hartsman</category><category>star-wars-the-old-republic</category><category>TERA</category><category>Trion-Worlds</category><category>Turbine</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 17 Mar 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 unleashes a new demo for PAX East!]]></title><link>http://massively.joystiq.com/2011/02/02/guild-wars-2-unleashes-a-new-demo-for-pax-east/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/02/guild-wars-2-unleashes-a-new-demo-for-pax-east/</guid><comments>http://massively.joystiq.com/2011/02/02/guild-wars-2-unleashes-a-new-demo-for-pax-east/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://www.arena.net/blog/unleashed-at-pax-east-arenanet-travels-to-boston-with-new-demo"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/gw2-pax-east.jpg" /></a></div>
<a href="http://www.arena.net">ArenaNet</a> is always reaching beyond the players' expectations. The demo at <a href="http://PAXsite.com">PAX Prime</a> received incredible <a href="http://massively.joystiq.com/2010/09/17/guild-wars-2-awarded-best-of-show-at-pax/">reviews from most people</a> who played it. It even turned the heads of <a href="http://massively.joystiq.com/editor/larry-everett">a certain reporter</a> who was there for another game entirely. Unfortunately, Community Manager <a href="http://massively.joystiq.com/tag/martin-kerstein/">Martin Kerstein</a> said in a recent entry <a href="http://www.arena.net/blog/unleashed-at-pax-east-arenanet-travels-to-boston-with-new-demo">on the ArenaNet blog</a> that the most exciting thing ANet has planned for the upcoming PAX East is the presence of Game Designer <a href="http://massively.joystiq.com/tag/colin-johanson/">Colin Johanson</a>. The smart-alec Kerstein followed that up with, "<em>Oh, and in addition to Colin, we will have a brand-new </em><a href="http://guildwars2.com">Guild Wars 2</a><em> demo for you, with loads of new content.</em>" He did not elaborate on the specifics but promised to reveal that at a later date.<br />
<br />
In addition, Lead Graphics Programmer <a href="http://massively.joystiq.com/tag/jim-scott/">Jim Scott</a> has created an iPad application called <a href="http://itunes.apple.com/us/app/sketch-club/id404414176?mt=8">Sketch Club</a>, and ArenaNet would like to see what its fans can produce with the creative tool. This month, the team is throwing a <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> armor competition. Use a <em>Guild Wars 2</em> character model as a start, then create the best armor you can think of with Sketch Club.<br />
<br />
For all the information on everything ArenaNet is doing at PAX, jump to <a href="http://www.arena.net/blog/unleashed-at-pax-east-arenanet-travels-to-boston-with-new-demo">the announcement</a>, or if you're interested in joining the <a href="http://www.arena.net/blog/join-the-club-arenanet-coder-launches-sketch-club-app"><em>GW2</em> Armor Compo</a> check out <a href="http://app.sketchclub.com/compo/gw2Armor">the contest rules</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/02/guild-wars-2-unleashes-a-new-demo-for-pax-east/">Guild Wars 2 unleashes a new demo for PAX East!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Feb 2011 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/02/guild-wars-2-unleashes-a-new-demo-for-pax-east/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19826497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/02/guild-wars-2-unleashes-a-new-demo-for-pax-east/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>arenanet-blog</category><category>colin-johanson</category><category>contest</category><category>Guild-Wars-2</category><category>GW2</category><category>ipad</category><category>jim-scott</category><category>Martin-Kerstein</category><category>ncsoft</category><category>PAX</category><category>PAX-east</category><category>pax-east-2012</category><category>Sketch-Club</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 02 Feb 2011 23:00:00 EST</pubDate></item><item><title><![CDATA[An ArenaNet retrospective: "We're not a video game company, we're a community building company"]]></title><link>http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/</guid><comments>http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://www.massively.joystiq.com/category/guild-wars-2"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/earlydays-rb-15.jpg" /></a></div>
"<em>I don't think I've seen a studio more passionate about its work.</em>" <br />
<br />
Massively contributing editor <a href="http://massively.joystiq.com/editor/larry-everett">Larry Everett</a> made this comment regarding <a href="http://www.massively.joystiq.com/tag/arenanet">ArenaNet</a> in our recent <a href="http://massively.joystiq.com/2011/01/05/massively-staff-picks-for-2010-and-the-decade/">Staff Choice Awards</a>, and his timing couldn't have been better. ArenaNet has begun 2011 in a big way with the ArenaNet retrospective. The 15-minute video is a trip back in time to the earliest days of ArenaNet and <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, but it doesn't stop there. Over 20 ArenaNet team members give their perspectives on where the company has been, where it's going, the company's take on <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>, and what makes it great. <br />
<br />
If you loved the Manifesto video, you're likely going to find this one an even bigger treat. Follow along after the jump to see the <a href="http://www.arena.net/blog/our-first-decade-the-arenanet-retrospective-video">ArenaNet retrospective video</a> and Massively's take on it.<p><a href="http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/" rel="bookmark">Continue reading <em>An ArenaNet retrospective: "We're not a video game company, we're a community building company"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/">An ArenaNet retrospective: "We're not a video game company, we're a community building company"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Jan 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19790017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-j-thompson</category><category>anet</category><category>arenanet</category><category>arenanet-retrospective</category><category>bob-stein</category><category>chris-lye</category><category>colin-johanson</category><category>daniel-dociu</category><category>emily-diehl</category><category>eric-flannum</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>horia-dociu</category><category>isaiah-cartwright</category><category>jason-stokes</category><category>jeff-grubb</category><category>katy-hargrove</category><category>kekai-kotaku</category><category>kristen-perry</category><category>mike-obrien</category><category>Mike-Zadorojny</category><category>ncsoft</category><category>randy-price</category><category>ree-soesbee</category><category>richard-anderson</category><category>video</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 06 Jan 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Quaggan sad: A look back at the Guild Wars 2 Dynamic Events panel]]></title><link>http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/</guid><comments>http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/guild-wars-2"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/panel-rb-99.jpg" /></a></div>
At the top of my to-do list for Saturday morning at PAX was Designing Dynamic Events, a <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> panel with designers <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> and <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a>. Talk and video of the panel have been everywhere this week, and I wanted to take a little bit of time to give my thoughts on what they did and how it was received.<br />
<br />
The panel was billed as a discussion about "<em>how </em><a href="http://massively.joystiq.com/category/guild-wars-2">Guild Wars 2</a><em> designers create events in the dynamic, living game world and the many factors to consider when designing any kind of MMO content.</em>"<br />
<br />
It sounded interesting, but it was a ticketed event with limited attendance, which seemed strange to me. I managed to get a ticket and was even more confused when I walked into the relatively tiny room. Why such a small place for something that would certainly have drawn a huge crowd?<br />
<br />
It all became clear very soon, so follow along after the cut to hear more about my take on the new things we learned in Designing Dynamic Events.<p><a href="http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/" rel="bookmark">Continue reading <em>Quaggan sad: A look back at the Guild Wars 2 Dynamic Events panel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/">Quaggan sad: A look back at the Guild Wars 2 Dynamic Events panel</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Sep 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19625234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>con-panel</category><category>designing-dynamic-events</category><category>dynamic-events</category><category>eric-flannum</category><category>event-design</category><category>featured</category><category>guild-wars-2</category><category>guild-wars-2-panel</category><category>gw2</category><category>jeff-grubb</category><category>krait</category><category>ncsoft</category><category>opinion</category><category>panel</category><category>panels</category><category>PAX</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>quaggan</category><category>quest-design</category><category>sharks-with-laser-beams</category><category>the-mighty-oooh</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 09 Sep 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: PAX 2010 travel diary]]></title><link>http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/</guid><comments>http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;"> </div>
<div style="text-align: center;"><a href="http://massively.joystiq.com/category/flameseeker-chronicles"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/truck-rb-96.jpg" /></a></div>
It's Sunday night and PAX is over. My iPhone and laptop are screaming for mercy. It's been a wild ride, I have the Con Crud, my feet hurt so much I keep checking to make sure they're not stumps, and all I want is to turn the clock back to last Friday so I can do it again.<br />
<br />
I had appointments and interviews with so many different game studios, and I was excited about every single one of them, but you guys know I was making <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> a top priority. I squeezed in time to indulge at every opportunity and have a lot to say.<br />
<br />
When I was spending time with <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> this weekend, something struck me over and over. Every employee whom <a href="http://www.arena.net">ArenaNet</a> could possibly spare from the office was there in force. I asked at one point and was told that every person wearing that white shirt was an ArenaNet employee. They were out there doing everything they could to spend time with the fans, and more than one developer told me that it was a huge thrill to finally be able to share all of this with people who love it as much as they do. The inability to share all of this exciting news has been as frustrating for them as it was for us, but it was for a good cause, and I think every fan at PAX this weekend agreed it was worth the wait.<br />
<br />
With that in mind, it was an easy decision to share my weekend experiences and photos with you guys for today's Flameseeker Chronicles. Follow along after the jump while I go find more Nyquil.<p><a href="http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: PAX 2010 travel diary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/">Flameseeker Chronicles: PAX 2010 travel diary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Sep 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19621238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/06/flameseeker-chronicles-pax-2010-travel-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>elijah-miller</category><category>emily-diehl</category><category>featured</category><category>gameplay</category><category>guild-wars-2</category><category>gw2</category><category>hands-on</category><category>john-corpening</category><category>jon-peters</category><category>martin-kerstein</category><category>mike-obrien</category><category>Mike-Zadorojny</category><category>ncsoft</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>regina-buenaobra</category><category>tirzah-bauer</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 06 Sep 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet preparing for gamescom and PAX]]></title><link>http://massively.joystiq.com/2010/08/14/arenanet-preparing-for-gamescom-and-pax/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/14/arenanet-preparing-for-gamescom-and-pax/</guid><comments>http://massively.joystiq.com/2010/08/14/arenanet-preparing-for-gamescom-and-pax/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/guild-wars-2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/gw2-rb-814.jpg" alt="" /></a></div>
As <a href="http://www.gamescom.de/en/gamescom/home/index.php">gamescom</a> and <a href="http://www.paxsite.com/paxprime/index.php">PAX</a> approach, a fair amount of attention is on <a href="http://www.arena.net">ArenaNet</a> -- specifically <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>. The prospect of being able to play <a href="http://massively.joystiq.com/category/guild-wars-2"><em>GW2</em></a> for the first time is an exciting one for fans. <br />
<br />
ArenaNet has released a few details of what we'll see during gameplay over the past week, including the information that we'll be playing with some staff back at the ArenaNet offices. In the most recent blog post, we hear directly from four of those staffers. Bob Green, Joe Belousek, Anthony Ordon, and Joe Longworth are members of the <em>Guild Wars 2</em> QA team, the group working to make sure the demo runs smoothly. Check out the <a href="http://www.arena.net/blog/the-road-to-gamescom-assuring-quality">latest ArenaNet blog entry</a> to see what they're most looking forward to in the demo.<br />
<br />
While the demo is easily the main focus of ArenaNet's presence at these events, there is more to check out while you're there. The <a href="http://www.paxsite.com/paxprime/schedule.php">event schedule for PAX Prime</a> was finally released yesterday, and it includes a Saturday morning presentation entitled "Guild Wars 2<em>: Designing Dynamic Events</em>." <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> and <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> will give insight into how the dynamic event system in <em>GW2</em> was created -- it's a talk that fans won't want to miss.<br />
<br />
It's a ticketed event, so be sure to <a href="http://www.paxsite.com/paxprime/schedule.php">check the schedule</a> for details on how to attend.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/14/arenanet-preparing-for-gamescom-and-pax/">ArenaNet preparing for gamescom and PAX</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Aug 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/14/arenanet-preparing-for-gamescom-and-pax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19593464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/14/arenanet-preparing-for-gamescom-and-pax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>anthony-ordon</category><category>arenanet</category><category>bob-green</category><category>colin-johanson</category><category>eric-flannum</category><category>gamescom</category><category>gamescom-2010</category><category>guild-wars-2</category><category>gw2</category><category>joe-belousek</category><category>joe-longworth</category><category>ncsoft</category><category>PAX</category><category>pax-prime</category><category>pax-prime-2010</category><category>QA</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Sat, 14 Aug 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[This game will care that you're there: Our look at the Guild Wars 2 manifesto]]></title><link>http://massively.joystiq.com/2010/08/11/this-game-will-care-that-youre-there-our-look-at-the-guild-war/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/11/this-game-will-care-that-youre-there-our-look-at-the-guild-war/</guid><comments>http://massively.joystiq.com/2010/08/11/this-game-will-care-that-youre-there-our-look-at-the-guild-war/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/guild-wars-2"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/dr-rb-810.jpg" alt="" /><br />
</a></div>
<a href="http://twitter.com/guildwars2/status/20732353075">Earlier this week</a>, <a href="http://www.arena.net">ArenaNet</a> promised a new <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> video. That announcement came with a warning: no, it's not a new class reveal, and many fans were pretty disappointed. What could possibly serve as an adequate substitute for a class reveal? It's safe to say that the disappointment was blown out of the water yesterday with the unveiling of the <a href="http://www.guildwars2.com/en/news/watch-our-mmo-manifesto-video.html">MMO Manifesto</a> and the <a href="http://www.arena.net/blog/walking-the-walk">Walking the Walk blog post</a>.<br />
<br />
<a href="http://www.merriam-webster.com/dictionary/manifesto">Merriam-Webster defines</a> the word manifesto as a "<em>a written statement declaring publicly the intentions, motives, or views of its issuer</em>," but when the word is used in context, there are usually strong feelings behind those intentions. Revolutionary, groundbreaking, and change are words associated with such a thing, and it was a word well-chosen by ArenaNet with this newest reveal.<br />
<br />
Follow along after the jump as we take a closer look at what ArenaNet showed us yesterday.<p><a href="http://massively.joystiq.com/2010/08/11/this-game-will-care-that-youre-there-our-look-at-the-guild-war/" rel="bookmark">Continue reading <em>This game will care that you're there: Our look at the Guild Wars 2 manifesto</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/11/this-game-will-care-that-youre-there-our-look-at-the-guild-war/">This game will care that you're there: Our look at the Guild Wars 2 manifesto</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Aug 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/11/this-game-will-care-that-youre-there-our-look-at-the-guild-war/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19589719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/11/this-game-will-care-that-youre-there-our-look-at-the-guild-war/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>colin-johanson</category><category>daniel-dociu</category><category>featured</category><category>ghosts-of-ascalon</category><category>guild-wars</category><category>guild-wars-2</category><category>gw2</category><category>manifesto</category><category>mike-obrien</category><category>ncsoft</category><category>ree-soesbee</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 11 Aug 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 video features developers and new gameplay footage]]></title><link>http://massively.joystiq.com/2010/08/10/guild-wars-2-video-features-developers-and-new-gameplay-footage/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/10/guild-wars-2-video-features-developers-and-new-gameplay-footage/</guid><comments>http://massively.joystiq.com/2010/08/10/guild-wars-2-video-features-developers-and-new-gameplay-footage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/guild-wars-2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/gw2-rb-810.jpg" alt="" /></a></div>
You know all those quotes and images <a href="http://www.arena.net">ArenaNet</a> has been <a href="http://twitter.com/arenanet">teasing us with the past few days</a>? Well, we finally found out what that was all about -- the promised <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> video was <a href="http://www.guildwars2.com/en/media/videos/#gw2-video-manifesto">finally released</a>.<br />
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We've known for a long time that the design goals for <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> were to make something bigger and better than what we've come to expect from an MMO. A truly immersive story in which the world around you isn't made up of blocks of quest text, oblivious NPCs, and enemies who loiter in a field waiting for you to come attack.<br />
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In the new video from ArenaNet, we hear more on this plan straight from the developers: <a href="http://massively.joystiq.com/tag/mike-obrien">Mike O'Brien</a>, <a href="http://massively.joystiq.com/tag/daniel-dociu">Daniel Dociu</a>, <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a>, and <a href="http://massively.joystiq.com/tag/ree-soesbee">Ree Soesbee</a>. Follow along after the jump to hear what they have to say, and check out the beautiful new gameplay footage in the video.<p><a href="http://massively.joystiq.com/2010/08/10/guild-wars-2-video-features-developers-and-new-gameplay-footage/" rel="bookmark">Continue reading <em>Guild Wars 2 video features developers and new gameplay footage</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/10/guild-wars-2-video-features-developers-and-new-gameplay-footage/">Guild Wars 2 video features developers and new gameplay footage</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Aug 2010 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/10/guild-wars-2-video-features-developers-and-new-gameplay-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19587880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/10/guild-wars-2-video-features-developers-and-new-gameplay-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>daniel-dociu</category><category>guild-wars-2</category><category>guild-wars-2-video</category><category>gw2</category><category>mike-obrien</category><category>ncsoft</category><category>ree-soesbee</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 10 Aug 2010 13:45:00 EST</pubDate></item><item><title><![CDATA[New ArenaNet blog post details dialogue in Guild Wars 2]]></title><link>http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/</guid><comments>http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/guild-wars-2"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/gw2-rb-85.jpg" /><br />
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<a href="http://massively.joystiq.com/2010/08/05/latest-guild-wars-2-interview-reveals-new-gameplay-details/">Just yesterday, we talked a bit</a> about the fact that <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> fans love the small details just as much as the large ones. As we learn more and more about <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>, so much of what is exceptional about the game is found in those little details. Attention to the little things, right down to the stitching on a ranger's armor piece, adds up to create an overall sense of immersion and depth that helps make a good game a great one.<br />
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That attention to detail comes heavily into play when the <em>GW2</em> team looks at how the story is presented. Way back in May, Lead Designer <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> <a href="http://massively.joystiq.com/2010/05/12/guild-wars-2-lead-designer-reveals-new-information-about-questin/">spoke at length about the traditional system of quests and quest text</a>. We know that ArenaNet is actively rejecting the traditional -- and immersion breaking -- system, but what will take its place?<br />
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We got some exciting news on that very thing last night, and as always, it's all in the details. Follow along after the jump to see for yourself.<p><a href="http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/" rel="bookmark">Continue reading <em>New ArenaNet blog post details dialogue in Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/">New ArenaNet blog post details dialogue in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19583303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/06/new-arenanet-blog-post-details-dialogue-in-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>audio</category><category>bobby-stein</category><category>colin-johanson</category><category>dialogue</category><category>featured</category><category>guild-wars-2</category><category>guild-wars-2-audio</category><category>gw2</category><category>jeremy-soule</category><category>ncsoft</category><category>voice-over</category><category>voiceover</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 06 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 Lead Designer answers more questions about dynamic events]]></title><link>http://massively.joystiq.com/2010/05/20/guild-wars-2-lead-designer-answers-more-questions-about-dynamic/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/20/guild-wars-2-lead-designer-answers-more-questions-about-dynamic/</guid><comments>http://massively.joystiq.com/2010/05/20/guild-wars-2-lead-designer-answers-more-questions-about-dynamic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><em><a href="http://www.arena.net/blog/eric-flannum-answers-more-of-your-dynamic-event-questions"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/gw2-rb-520.jpg" /></a><br />
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<em>"Loot will never be directly given as a reward for an event. [...] All events reward you with experience, gold, and karma, which you can spend at merchants and vendors in the game to purchase rewards.</em>"<br />
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There you have it: the answer to the question asked over and over since the <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> dynamic event system was announced <a href="http://massively.joystiq.com/2010/05/12/guild-wars-2-lead-designer-reveals-new-information-about-questin/">a little over a week ago</a>. <a href="http://www.guildwars.com"><em>Guild Wars</em></a> players have always enjoyed loot distribution that's different from the need vs. greed or free loot systems that are standard in so many MMOs. Pre-assigned items and equally divided gold skirted the entire issue of arguing over who gets what.<br />
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Players have been very concerned about the distribution of loot, gold, and XP in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>, but the only hint we received was from Lead Designer <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a>: <em>"[...] each event has its own criteria for determining participation that gauges who actually made a decent effort at participating. It's designed to give no credit or lower credit to players who were AFK during an event or just did a fly-by, using only a few skills and moved on. [...] The intention of the system is to encourage players to participate in fights. We don't define participation as either idling and doing nothing, or using one skill and simply tagging a monster."</em><br />
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That was definitely reassuring, but as with most of the <em>Guild Wars 2</em> news it raises even more questions. <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> addressed them briefly <a href="http://massively.joystiq.com/2010/05/19/guild-wars-2-lead-content-designer-expands-on-dynamic-events-sys/">yesterday</a> when he introduced the concept of karma as a way of acquiring the things you need, promising that Eric Flannum would explain further tomorrow. <br />
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Tomorrow is here and Eric does tell us more about karma, but he's got much more to say. Follow along after the jump for the next round of questions about dynamic events!<p><a href="http://massively.joystiq.com/2010/05/20/guild-wars-2-lead-designer-answers-more-questions-about-dynamic/" rel="bookmark">Continue reading <em>Guild Wars 2 Lead Designer answers more questions about dynamic events</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/20/guild-wars-2-lead-designer-answers-more-questions-about-dynamic/">Guild Wars 2 Lead Designer answers more questions about dynamic events</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 May 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.arena.net/blog/eric-flannum-answers-more-of-your-dynamic-event-questions>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/20/guild-wars-2-lead-designer-answers-more-questions-about-dynamic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19483296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/20/guild-wars-2-lead-designer-answers-more-questions-about-dynamic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>colin-johanson</category><category>dynamic-events</category><category>eric-flannum</category><category>featured</category><category>Guild-Wars-2</category><category>GW2</category><category>karma</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 20 May 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 Lead Content Designer expands on dynamic events system]]></title><link>http://massively.joystiq.com/2010/05/19/guild-wars-2-lead-content-designer-expands-on-dynamic-events-sys/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/19/guild-wars-2-lead-content-designer-expands-on-dynamic-events-sys/</guid><comments>http://massively.joystiq.com/2010/05/19/guild-wars-2-lead-content-designer-expands-on-dynamic-events-sys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><em><a href="http://www.arena.net/blog/colin-johanson-answers-your-dynamic-event-questions"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/fire-rb-519.jpg" alt="" /></a><br />
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<em>"The game is lying to you!"</em> <a href="http://wiki.guildwars.com/wiki/Colin_Johanson">Colin Johanson</a>, the Lead Content Designer for <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>, made a very good point when he introduced us to the dynamic events system planned for <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
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This is a common theme in almost every MMO -- it's just the way it's always been done. While <a href="http://www.guildwars.com"><em>Guild Wars</em></a> occasionally <a href="http://wiki.guildwars.com/wiki/Material_Girl">falls prey to this</a> just like so many other MMOs out there, <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> do have the advantage of an instanced world in which you can make things a bit more dynamic. <a href="http://wiki.guildwars.com/wiki/Service:_In_Defense_of_the_Eye">In Defense of the Eye</a> is a great example of this. Artificer Mullenix tells you that Centaurs are attacking the Eye of the North: "<i>As we speak their numbers march upon us." </i> He asks you to help defend the Eye, and when you run outside to Ice Cliff Chasms, sure enough: hordes of Centaurs are attacking. If they take you out, you have failed.<br />
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Taking that sort of reality a step forward is the central goal of the event system in <em>Guild Wars 2</em>. An NPC who stands there calmly and presents a little black box with white text telling you that something earth-shattering is about to happen doesn't do much for immersion. Hence the introduction of dynamic events: allowing players to truly interact with and change the world of Tyria.<br />
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Colin introduced the system <a href="http://massively.joystiq.com/2010/05/12/guild-wars-2-lead-designer-reveals-new-information-about-questin/">last week</a> to great interest from the community, and <a href="http://pc.ign.com/articles/108/1089082p1.html">followed up</a> by clarifying quite a few points -- an interview that sparked even more discussion among the community. Still want to know more? <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> spent some time browsing through forums to see what fans were most anxious to hear about, and <a href="http://www.arena.net/blog/colin-johanson-answers-your-dynamic-event-questions">called upon Colin again</a>. Follow along after the jump to see what more he has to say about dynamic events.<p><a href="http://massively.joystiq.com/2010/05/19/guild-wars-2-lead-content-designer-expands-on-dynamic-events-sys/" rel="bookmark">Continue reading <em>Guild Wars 2 Lead Content Designer expands on dynamic events system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/19/guild-wars-2-lead-content-designer-expands-on-dynamic-events-sys/">Guild Wars 2 Lead Content Designer expands on dynamic events system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 May 2010 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/19/guild-wars-2-lead-content-designer-expands-on-dynamic-events-sys/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19483221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/19/guild-wars-2-lead-content-designer-expands-on-dynamic-events-sys/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>arenanet-blog</category><category>colin-johanson</category><category>dynamic-events</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 19 May 2010 16:45:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 Lead Designer reveals new information about questing and content]]></title><link>http://massively.joystiq.com/2010/05/12/guild-wars-2-lead-designer-reveals-new-information-about-questin/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/12/guild-wars-2-lead-designer-reveals-new-information-about-questin/</guid><comments>http://massively.joystiq.com/2010/05/12/guild-wars-2-lead-designer-reveals-new-information-about-questin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"> </div>
<div style="text-align: center;"><a href="http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/gw2-rb-512.jpg" /></a></div>
Today brings us more <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> news, this time from Lead Content Designer <a href="http://wiki.guildwars.com/wiki/Colin_Johanson">Colin Johanson</a> who has a <a href="http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/">few things to say</a> about content and traditional quest systems.<br />
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In <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, we're all familiar with the quest system and the giant green exclamation point. In such an immersive and beautiful world, it's admittedly a bit jarring when an NPC has that strange floaty thing that sticks out like a sore thumb -- or like a giant lime-green exclamation point. Filling your field of vision with a big black rectangle with a few paragraphs of text and a "check yes or no" acceptance option didn't exactly alleviate the problem.<br />
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Once you accepted the quest and completed it, the overall world was still unchanged. You were the hero of Tyria but overall, you didn't seem to be making a difference in the world around you. As Johanson points out, if a villager is asking you to kill 10 ogres who are about to ravage his village, they shouldn't be standing around picking daisies. They should actually ravage his village if you don't help.<br />
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The <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> team is working to remedy the questing problems of the past, offering some exciting ideas for a "living, breathing world" that changes as its citizens interact with one another and their surroundings. Take a look at <a href="http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/">what Johanson had to say</a> about how the world of Tyria is going to change, and check out the gallery for the latest <em>Guild Wars 2</em> screenshots.<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/guild-wars-2-0/">Guild Wars 2</a></strong></p><a href="http://massively.joystiq.com/photos/guild-wars-2-0/#5878240"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/0c6d91-keep-the-peace_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/guild-wars-2-0/#5878241"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/8dae1southsun-screen-5_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/guild-wars-2-0/#5878243"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/9d0d34-get-more-out-of-wvw_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/guild-wars-2-0/#5878244"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/32c6c2-blow-off-some-steam_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/guild-wars-2-0/#5878245"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/609f23-introducing-traps_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/12/guild-wars-2-lead-designer-reveals-new-information-about-questin/">Guild Wars 2 Lead Designer reveals new information about questing and content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 May 2010 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/12/guild-wars-2-lead-designer-reveals-new-information-about-questin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19474627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/12/guild-wars-2-lead-designer-reveals-new-information-about-questin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>breaking</category><category>colin-johanson</category><category>dynamic-content</category><category>guild-wars</category><category>guild-wars-2</category><category>ncsoft</category><category>quest-text</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 12 May 2010 13:45:00 EST</pubDate></item></channel></rss>