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Posts tagged colin-johanson

Guild Wars 2: Living story to get more serious, more permanent, and more personal

An interview on US Gamer with ArenaNet Game Director Colin Johanson serves as an interesting follow-up to his Guild Wars 2 planning post from earlier this month. In it he addresses the direction that the living story is taking as well as his intention to overhaul many of the game's dungeons. ...

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Guild Wars 2's Colin Johanson outlines big plans and 'course correction' for the game

The past two weeks have seen a veritable flood of information about ArenaNet's plans for the immediate future of Guild Wars 2, but are you ready for even more details about the long-term goals for the title? Well, ready or not, it's comin' at you: Game Director Colin Johanson published a blog post...

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Guild Wars 2 developer livestream chat discusses the fine art of world improvement

ArenaNet's Game Director Colin Johanson sat down with Community Manager Martin Kerstein to talk about the future of Guild Wars 2 and answer some questions from the community in the latest developer livestream. Johanson confirmed that while players won't be confronting another Elder Dragon this...

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Flameseeker Chronicles: Guild Wars 2's living whirl

Hi there! I'm Anatoli Ingram, and starting today I'll be your friendly neighborhood Flameseeker Chronicles columnist. Some of you probably know me from my previous life as commenter RingBonefield, but thanks to the kindness and pure heart power of the Massively lead editors, I've evolved into my...

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Flameseeker Chronicles: Revamping rewards in Guild Wars 2

ArenaNet has improved the reward systems in Guild Wars 2 this year by adding new features such as world vs. world skill trees, laurel and guild merit vendors, and better loot for world boss encounters. However, many players still feel that there should be more tangible incentives urging them to...

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Guild Wars 2 developers share APIs, hopes for the future

This morning, ArenaNet dropped the price point of Guild Wars 2 by $10 across all available editions. In a follow-up chat about some of the decisions behind that move, Game Director Colin Johanson talked a bit about community support, the game's regular update cadence, and the company's hopes for...

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ArenaNet not currently working on Guild Wars 2 expansions or sequels

ArenaNet isn't going to develop a traditional expansion for Guild Wars 2 any time soon. "Expansions are definitely something that we'll potentially look at in the future," game director Colin Johanson told IGN. "We don't have a timetable on it. We're open to it, but I think our major focus as a...

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Guild Wars 2 WvW changes delayed until March

For those of you anxiously awaiting the upcoming WvW changes slotted for this month, Guild Wars 2's Game Director Colin Johanson jumped into the forums today to let players know that the update will come in March instead. But the good news is that we get a significant glimpse into the crystal...

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ArenaNet sells three million copies of Guild Wars 2, looks to the future

We've got a whole passel of Guild Wars 2 news for you today, courtesy of ArenaNet Game Director Colin Johanson, who took to the company's blog to talk about some of the game plan for 2013. Johanson kicked things off by nonchalantly dropping the fact that Guild Wars 2 has now surpassed three...

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Flameseeker Chronicles: There's something in the water in Guild Wars 2

October is gone, and with it went the Mad King. He's returned to his realm, and if the number of his slippers I have piled up in the corners of my bank vault is any indication, he's ill-prepared to deal with any sudden drops in temperature. On the first day of November, Lion's Arch citizens...

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