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Posts tagged colin-johanson

Guild Wars 2 interview picks Colin Johanson's brain

If you could corner a developer and ask any question that popped into your mind, what would it be? Matt Visual attempts to cover all of the burning questions that many players have about Guild Wars 2 in his piece with Colin Johanson from PAX Prime. The half-hour interview covers a wide range of...

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Flameseeker Chronicles: Guild Wars 2's living story and the Orrian menace

The cleansing of Orr has long been a popular source of speculation in the community, which is why I asked Colin Johanson about the possibility of it happening in the course of Guild Wars 2's living story when I interviewed him in July. Although I understood his reasoning, I was still disappointed...

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PAX Prime 2013: Guild Wars 2's story, boss revamps, LFG, and the next big update

Not many MMOs can say that they've done as much in their first year as Guild Wars 2. The team at ArenaNet is rightly proud of what it's accomplished over the past 365 days, but the devs also know that all of what's come before is just a drop in the bucket compared to their plans for the future. ...

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Flameseeker Chronicles: Guild Wars 2 election postmortem

We were young. We were trusting. We didn't understand the power we wielded. When the voting booths closed and the last ballots were cast, a dark portal yawned wide in Lion's Arch, unleashing the terrible titan version of candidate Ellen Kiel upon the unsuspecting Guild Wars 2 playerbase. ArenaNet...

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Guild Wars 2's Johanson hints at the game's anniversary plans

Have you gotten Guild Wars 2 a present yet? It's celebrating its first birthday in just under three weeks, so it'd be rude if you didn't get it anything. Even if you're not getting the game a present, director Colin Johanson has dropped some hints about the presents that characters and players will...

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Guild Wars 2: Living story to get more serious, more permanent, and more personal

An interview on US Gamer with ArenaNet Game Director Colin Johanson serves as an interesting follow-up to his Guild Wars 2 planning post from earlier this month. In it he addresses the direction that the living story is taking as well as his intention to overhaul many of the game's dungeons. ...

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Guild Wars 2's Colin Johanson outlines big plans and 'course correction' for the game

The past two weeks have seen a veritable flood of information about ArenaNet's plans for the immediate future of Guild Wars 2, but are you ready for even more details about the long-term goals for the title? Well, ready or not, it's comin' at you: Game Director Colin Johanson published a blog post...

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Guild Wars 2 developer livestream chat discusses the fine art of world improvement

ArenaNet's Game Director Colin Johanson sat down with Community Manager Martin Kerstein to talk about the future of Guild Wars 2 and answer some questions from the community in the latest developer livestream. Johanson confirmed that while players won't be confronting another Elder Dragon this...

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Flameseeker Chronicles: Guild Wars 2's living whirl

Hi there! I'm Anatoli Ingram, and starting today I'll be your friendly neighborhood Flameseeker Chronicles columnist. Some of you probably know me from my previous life as commenter RingBonefield, but thanks to the kindness and pure heart power of the Massively lead editors, I've evolved into my...

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Flameseeker Chronicles: Revamping rewards in Guild Wars 2

ArenaNet has improved the reward systems in Guild Wars 2 this year by adding new features such as world vs. world skill trees, laurel and guild merit vendors, and better loot for world boss encounters. However, many players still feel that there should be more tangible incentives urging them to...

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