Posts tagged colin-johanson 
Guild Wars 2 developers share APIs, hopes for the future
This morning, ArenaNet dropped the price point of Guild Wars 2 by $10 across all available editions. In a follow-up chat about some of the decisions behind that move, Game Director Colin Johanson talked a bit about community support, the game's regular update cadence, and the company's hopes for ...
ArenaNet not currently working on Guild Wars 2 expansions or sequels
ArenaNet isn't going to develop a traditional expansion for Guild Wars 2 any time soon. "Expansions are definitely something that we'll potentially look at in the future," game director Colin Johanson told IGN. "We don't have a timetable on it. We're open to it, but I think our major focus as a ...
Guild Wars 2 WvW changes delayed until March
For those of you anxiously awaiting the upcoming WvW changes slotted for this month, Guild Wars 2's Game Director Colin Johanson jumped into the forums today to let players know that the update will come in March instead. But the good news is that we get a significant glimpse into the crystal ...
ArenaNet sells three million copies of Guild Wars 2, looks to the future
We've got a whole passel of Guild Wars 2 news for you today, courtesy of ArenaNet Game Director Colin Johanson, who took to the company's blog to talk about some of the game plan for 2013. Johanson kicked things off by nonchalantly dropping the fact that Guild Wars 2 has now surpassed three ...
Flameseeker Chronicles: There's something in the water in Guild Wars 2
October is gone, and with it went the Mad King. He's returned to his realm, and if the number of his slippers I have piled up in the corners of my bank vault is any indication, he's ill-prepared to deal with any sudden drops in temperature. On the first day of November, Lion's Arch citizens ...
ArenaNet talks Guild Wars 2 dungeon difficulty
ArenaNet has already taken the stance of waiting for players to adjust to the current state of the game before making big changes to skills and overall balance in Guild Wars 2. That mindset, as laid out by Game Director Colin Johanson in a forum post, is also being applied to dungeon ...
ArenaNet says 'responsible' MMO companies give away content 'for free'
ArenaNet is launching an all-out assault on subscription MMOs, according to a forum post by game designer Colin Johanson. "Guild Wars 2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from GW2 for free than you get from a game ...
Flameseeker Chronicles: The game at the end of Guild Wars 2
Let's hear it for information! Last week ArenaNet developers Eric Flannum and Colin Johanson streamed a "TAD talk" (that apparently stands for The ArenaNet Developers, but I prefer to think it's something along the lines of Truthy And Designerrific or The Answer Dump) about endgame in Guild Wars ...
ArenaNet devs talk legendary weapons, endgame, and more
Have you always wanted to wield a unicorn bow and shoot trails of rainbows? (We know you have; don't lie to us.) If you have, ArenaNet developers Eric Flannum and Colin Johanson have confirmed today that Guild Wars 2 is the game for you. The two devs took to Guild Wars 2's Twitch page today to ...
Colin Johanson talks about Guild Wars 2 betas and more
In an interview posted this week, Colin Johanson, Lead Content Designer for Guild Wars 2, took the time to talk with Guild Wars 2 Hub about the importance of beta weekend events, ArenaNet's design process, and the company's attitude as launch gets ever closer. Johanson talked about how ...
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A tale of Forgotten Realms: DDO's Update 18 and the Shadowfell Conspiracy
Posted on May 22nd 2013 11:00AM



