Posts tagged colin-johanson 
Guild Wars 2 to provide private server functionality? [Updated]
One of the more interesting reveals to come out of the post-PAX news glut is a blurb about player-created PvP servers in Guild Wars 2. Yeah, we did a double-take as well, and the post over on MMORPG.com is pretty light on the actual details while promising more info later in the week. ...
The MMO Report: Guild Wars 2 edition
In today's MMO Report, Casey Schreiner takes his viewers to Bellevue, Washington for a trip to ArenaNet's offices to preview Guild Wars 2. Casey talks to two members of ANet's team: Game Designer Jeff Grubb and Lead Content Designer Colin Johanson. Jeff spends most of his time filling ...
Guild Wars 2 is skill-based, says lead designer
Although Guild Wars 2 has had many reveals lately, much of the game is still shrouded in mystery, and ArenaNet has generally remained tight-lipped about specific game information. However, in a recent interview with Guild-Hall.cz, Lead Designer Eric Flannum did let fans in on a few tidbits. A ...
Guild Wars 2's Johanson: MMO class trinity is "tired"
Have you ever wondered where all the hype comes from regarding Guild Wars 2? Sure, the original game was a financial success, and the sequel has NCsoft's considerable financial muscle behind it. When you get right down to it, though, ArenaNet is a company with one game to its credit, yet the firm ...
Redefining MMOs: More developers weigh in
In 2009, the staffers of Massively were more than aware of the changes happening in the MMO industry. The game was changing; technology was allowing the MMO to step out of its turn-based comfort zone and take on new challenges. We began to see the MMO-shooter, the MMO-RTS, and the ...
Flameseeker Chronicles: The best souvenir from PAX East
When Massively staffer Larry Everett was writing about a PAX East panel he attended, he asked me to help him find a picture of Colin Johanson. I begged him to use the one above, created by GuildWars2Guru member Rolin, but my pleas were unheeded. Since today's Flameseeker Chronicles is in part ...
PAX East 2011: The future of MMOs from the mouths of the developers
The PAX East panel that almost made me late for the Star Wars: The Old Republic Meet 'n' Greet was a panel hosted by MMORPG.com and featuring some of the heavy hitters in MMO development for this year. I am certainly glad I did not skip this one. This was the chance for the fans to hear what the ...
Guild Wars 2 unleashes a new demo for PAX East!
ArenaNet is always reaching beyond the players' expectations. The demo at PAX Prime received incredible reviews from most people who played it. It even turned the heads of a certain reporter who was there for another game entirely. Unfortunately, Community Manager Martin Kerstein said in a recent ...
An ArenaNet retrospective: "We're not a video game company, we're a community building company"
"I don't think I've seen a studio more passionate about its work." Massively contributing editor Larry Everett made this comment regarding ArenaNet in our recent Staff Choice Awards, and his timing couldn't have been better. ArenaNet has begun 2011 in a big way with the ArenaNet retrospective. ...
Quaggan sad: A look back at the Guild Wars 2 Dynamic Events panel
At the top of my to-do list for Saturday morning at PAX was Designing Dynamic Events, a Guild Wars 2 panel with designers Eric Flannum and Colin Johanson. Talk and video of the panel have been everywhere this week, and I wanted to take a little bit of time to give my thoughts on what they did and ...




