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Posts tagged coh

The Soapbox: Let me tell you how little I want to raid

Over the past several years, Blizzard has been very attentive when it comes to making it easier for players to raid. Raid sizes have gone down, then they've moved over to a flex structure. The raid finder was added to the game. Mechanics were toned down, while getting drops has been made even easie...

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City of Titans to make use of Unreal 4

When a Kickstarted game clears its goals, you kind of expect to see more results from the team. But City of Titans has been quiet except for concept art. Why is that? Why haven't we seen more development shots? What's the Missing Worlds Media team doing? As it turns out, it's because the graphics o...

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Jukebox Heroes: Top 40 MMO themes, #10-1

We're finally here: my top 10 MMO theme tracks. I anticipate that out of all of the weeks, this will be the most controversial, since not only am I proclaiming the 10 best, but you'll realize which of your favorite games I've left out of the top 40 entirely. A final reminder as to my self-impose...

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The Daily Grind: Do you keep MMO accounts on for veteran rewards?

I've got a guildie who's a bit insane. He is notorious for staying subscribed to MMOs he's not playing, sinking tons and tons of money into these games but not logging in. Is he doing it to support developers? Nope. He does it for the veteran rewards. Seriously. He once told me he stayed subbed to ...

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City of Titans unveils a bounty of concept art

You could build the best superhero game in the world, but if your only options for costuming consist of a gray jumpsuit people are going to be disappointed. Superheroes need elaborate costumes, armors, nifty gadgets, and hopefully jumpsuits in shades other than gray. The development team working on...

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One Shots: Off the Grid

As a former Anarchy Online player, I was always curious what the Grid looked like for the Fixer class, but I never was so curious that I rolled one up. Fortunately, reader Azzura was able to satisfy my curiosity this week with this awesome-looking structure. "This is one of my favorite screenies...

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MMO Mechanics: Predicting the future of MMO game mechanics

I've been thinking heavily about the future since our parent network's budget cuts were announced, so I decided it would be very apt to pen my last edition of MMO Mechanics with that same train of thought. The industry has changed remarkably over the last decade with trends like the free-to-play re...

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Field Journal: A strong CoHmmunity

Last week a package arrived for me, sent by the incomparable Beau Hindman. He had been clearing out some of his old gaming paraphernalia, and when he happened on his old City of Heroes disks, something spurred him to offer them freely to anyone in the team who wanted them. I gratefully accepted. Ev...

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MMO Mechanics: Procedural generation is the future

MMOs are infamous for the exorbitant amount of both time and money that is required to make a fantastic end product. Much of this effort and expenditure goes into producing very specific content such as leveling zones, quest chains, and dungeons. The classic themepark MMO in which all the rides are...

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Make My MMO: Crowdfunding February 9 - 22, 2014

In the world of MMOs, no news is not necessarily good news -- especially when it comes to crowdfunding. Silence often denotes a lack of progress on a game, and that can certainly make investors nervous. Thankfully, many games provide players with updates that we, in turn, provide for you here. I...

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