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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[League of Legends update bringing sharper AI, new bots]]></title><link>http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/</guid><comments>http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/"><img alt="Screenshot -- League of Legends" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/league.jpg" /></a></div>
<div style="text-align: left; ">
	<em><a href="http://www.massively.com/tag/league-of-legends">League of Legends</a></em> is well known for its challenging team-based gameplay and its rather steep learning curve, leading many users to play co-operatively against AI in order to hone their skills. In addition, co-op vs. AI is "the primary game mode for a surprisingly large percentage of users" according to senior producer <a href="http://www.massively.com/tag/mark-norris">Mark Norris</a>. In light of this, <a href="http://www.massively.com/tag/riot-games">Riot Games</a> is bringing a huge new update to <em>League of Legends'</em> AI matches.<br />
	<br />
	For starters, Riot will be introducing AI bots for a whopping 40 of the game's champions, allowing players to test their mettle against a wider variety of opponents. In addition, the AI itself is in for an update that will allow bots to behave more like their human counterparts by utilizing predictive targeting for skillshots (such as Ashe's ultimate) and employing a great deal more strategy than the current bots. Of course, there are still some things that bots can't do (such as intelligent jungling), but Norris suggests "that's actually a huge advanced area that we do want to look at and get into, that we're in the the real rudimentary stages of trying to figure out right now."<br />
	<br />
	For the full details on what awaits players in the upcoming AI update, just click on through the link below and read the full story.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/">League of Legends update bringing sharper AI, new bots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/league-of-legends-update-bringing-sharper-ai-new-bots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>artificial-intelligence</category><category>bots</category><category>co-op</category><category>co-op-vs-bots</category><category>co-operative</category><category>cooperative</category><category>f2p</category><category>free-to-play</category><category>league-of-legends</category><category>lol</category><category>mark-norris</category><category>moba</category><category>multiplayer-online-battle-arena</category><category>patch</category><category>patches</category><category>riot</category><category>riot-games</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 24 Jan 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Firefall dev says new MMO shooter will transcend the 'circle of suck']]></title><link>http://massively.joystiq.com/2011/10/06/firefall-dev-says-new-mmo-shooter-will-transcend-the-circle-of/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/06/firefall-dev-says-new-mmo-shooter-will-transcend-the-circle-of/</guid><comments>http://massively.joystiq.com/2011/10/06/firefall-dev-says-new-mmo-shooter-will-transcend-the-circle-of/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/06/firefall-dev-says-new-mmo-shooter-will-transcend-the-circle-of/"><img alt="Firefall - Circle of suck Venn diagram" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/circle-of-suck.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/red-5-studios">Red 5 Studios</a> CEO <a href="http://massively.joystiq.com/tag/mark-kern">Mark Kern</a> has been around the game development block a time or two. With a resume that includes <em>StarCraft</em>, <em>Diablo 2</em>, <em>Warcraft 3</em>, and <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>, he's no stranger to successful multiplayer titles.<br />
<br />
So why is he heading up the development of <a href="http://massively.joystiq.com/tag/firefall"><em>Firefall</em></a>, a free-to-play MMO/shooter hybrid that aims to stand genre convention on its head? Well, precisely because it aims to stand genre convention on its head. "If I see another action MMO combat game with exclamation points over quest givers, I'm going to commit seppuku! We're pouring so much money [into] a very stale formula," he recently told <a href="http://www.pcgamer.com/2011/10/05/firefalls-mark-kern-talks-the-evolution-of-mmos-and-the-circle-of-suck/">PC Gamer</a>.<br />
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Previous attempts at blending MMO and shooter gameplay have resulted in what Kern colorfully terms the "circle of suck," but <em>Firefall</em> will break that mold due to its unique mind meld of both genres. "Let's get the shooting right, and selectively add in the MMO elements. Let's take the idea of open world sandbox play and feature hundreds of players instead of four- or eight-player co-op. Let's take towns, crafting, and resources and combine it all together. And that group would be a much more fun game when we started playing it than anything we'd tried before," Kern says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/06/firefall-dev-says-new-mmo-shooter-will-transcend-the-circle-of/">Firefall dev says new MMO shooter will transcend the 'circle of suck'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Oct 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/06/firefall-dev-says-new-mmo-shooter-will-transcend-the-circle-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20075062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/06/firefall-dev-says-new-mmo-shooter-will-transcend-the-circle-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>circle-of-suck</category><category>co-op</category><category>f2p</category><category>firefall</category><category>free-to-play</category><category>hybrid</category><category>interviews</category><category>mark-kern</category><category>mmo-industry</category><category>mmo-shooter</category><category>new-titles</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 06 Oct 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Bombshell: End of Nations to be free-to-play]]></title><link>http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/</guid><comments>http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/"><img alt="End of Nations" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eon.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Conquering the world just got a lot more affordable, as <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> announced that its MMORTS <em><a href="http://massively.joystiq.com/tag/end-of-nations">End of Nations</a></em> will be released as a top-notch free-to-play title. This decision means that players can not only obtain a copy of the client for free, but play through the solo, co-op, and the persistent-world multiplayer conquest modes as well.<br />
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Trion's <a href="http://massively.joystiq.com/tag/david-luehmann">Dave Luehmann</a> hopes this will give <em>End of Nations</em> a competitive advantage when it launches: "Being able to offer a premium game such as <em>End of Nations</em> for free sets us apart in this industry. At Trion, we strive to innovate online gaming while emphasizing the delivery of the best core gameplay experience available. Our decision to release <em>End of Nations</em> as a AAA free-to-play title is guided by these principles."<br />
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Trion will be offering an optional subscription package and a game store to enhance players' experience. The store will sell customization and convenience items, and Trion has clearly stated that it will not be selling "pay-to-win items" through it.<br />
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<a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-end-of-nations-pve-and-pvp/">During our hands-on impressions</a> from last year, we noted that the title was probably not best suited for a monthly subscription, so it's good to see Trion freeing the game from that business model. <em>End of Nations</em> will be available to players <a href="http://massively.joystiq.com/2011/08/10/trion-details-rift-end-of-nations-and-defiance-plans-for-games/">at this month's Gamescom</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/">Bombshell: End of Nations to be free-to-play</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20015340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaa</category><category>co-op</category><category>convenience-items</category><category>Dave-Luehmann</category><category>end-of-nations</category><category>eon</category><category>f2p</category><category>free-to-play</category><category>game-store</category><category>gamescom</category><category>gamescom-2011</category><category>item-store</category><category>mmorts</category><category>optional-subscription</category><category>pay-to-win</category><category>persistent-world</category><category>Petroglyph-Games</category><category>subscription</category><category>trion</category><category>trion-worlds</category><category>war</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 11 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Exploring Eberron: Neverwinter nightcaps]]></title><link>http://massively.joystiq.com/2010/08/27/exploring-eberron-neverwinter-nightcaps/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/27/exploring-eberron-neverwinter-nightcaps/</guid><comments>http://massively.joystiq.com/2010/08/27/exploring-eberron-neverwinter-nightcaps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/exploring-eberron/" rel="tag">Exploring Eberron</a></p><div style="text-align: center;"><a href="http://www.ddo.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/nwn-1282744106.jpg" alt="" /></a></div>
Depending on how much stock <a href="http://massively.joystiq.com/2010/08/10/rumor-atari-close-to-announcing-a-neverwinter-nights-mmo/">you put in the rumors</a> or in Cryptic in general, <a href="http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/">this past week's announcement</a> of a second Dungeons &amp; Dragons MMO -- pardon me, <a href="http://massively.joystiq.com/2010/08/23/massively-exclusive-jack-emmert-speaks-about-neverwinter-and-a/">an "OMG"</a> -- either rocked you back on your heels or cooled off your heels. Something to do with heels, at any rate.<br />
<br />
In a Daily Grind this past May, I asked readers <a href="http://massively.joystiq.com/2010/05/26/the-daily-grind-how-would-you-make-a-dandd-mmo/">how they would make another D&amp;D MMO</a>. There were a lot of thoughtful responses, a few instances of keyboard gibberish, and a contingent adamant that the D&amp;D license was locked up in <a href="http://www.ddo.com/"><em>DDO</em></a> and couldn't be handed out elsewhere. I guess the latter argument is a moot point right now -- obviously, Turbine doesn't have a monopoly on an online D&amp;D -- although its existence brings to mind not just a few questions.<br />
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Is the world big enough for two online D&amp;D titles? What does this announcement mean for our beloved <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>DDO</em></a>? Is <a href="http://www.playneverwinter.com/"><em>Neverwinter</em></a> positioning itself to be direct competition, or a different entity altogether? <a href="http://massively.joystiq.com/2010/08/23/massively-exclusive-jack-emmert-speaks-about-neverwinter-and-a/">Has the Cryptic crew learned its lessons?</a> In my final <a href="http://massively.joystiq.com/category/exploring-eberron/">Exploring Eberron</a> (Rubi returns next week, so you may start doing your happy dance... now), I'm going to answer all of these queries in such a way that your world will forever be rocked. On its heels.<p><a href="http://massively.joystiq.com/2010/08/27/exploring-eberron-neverwinter-nightcaps/" rel="bookmark">Continue reading <em>Exploring Eberron: Neverwinter nightcaps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/27/exploring-eberron-neverwinter-nightcaps/">Exploring Eberron: Neverwinter nightcaps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Aug 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/27/exploring-eberron-neverwinter-nightcaps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19605247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/27/exploring-eberron-neverwinter-nightcaps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3.5</category><category>atari</category><category>champions-online</category><category>co</category><category>co-op</category><category>cryptic</category><category>cryptic-studios</category><category>ddo</category><category>dnd</category><category>dont-be-a-heel</category><category>Dungeons-and-Dragons</category><category>dungeons-and-dragons-online</category><category>eberron</category><category>exploring-eberron</category><category>f2p</category><category>faerun</category><category>featured</category><category>forgotten-realms</category><category>fourth-edition</category><category>free-to-play</category><category>ftp</category><category>guild-wars</category><category>jack-emmert</category><category>lawsuit</category><category>neverwinter</category><category>Neverwinter-Nights</category><category>neverwinter-nights-2</category><category>neverwinter-nights-mmo</category><category>omg</category><category>planescape</category><category>player-generated-content</category><category>so-long-and-thanks-for-all-the-fish</category><category>star-trek-online</category><category>sto</category><category>the-return-of-rubi</category><category>turbine</category><category>turbine-vs-atari</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 27 Aug 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Play with the devs: Storm the dungeons and firefights of Global Agenda with Hi-Rez Studios]]></title><link>http://massively.joystiq.com/2010/08/23/play-with-the-devs-storm-the-dungeons-and-firefights-of-global/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/23/play-with-the-devs-storm-the-dungeons-and-firefights-of-global/</guid><comments>http://massively.joystiq.com/2010/08/23/play-with-the-devs-storm-the-dungeons-and-firefights-of-global/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/globalagendadevs-1282597880.jpg" alt="" /></div>
<div>You asked for it, and we're doing it -- we're going back to <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a>! But this time we're not going into the game by ourselves. No, no, we're bringing out the big guns this time. We're bringing the creators, <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios</a>, along for the ride!<br />
<br />
So come join us this Wednesday, August 25th, at 7:00 p.m. EDT, to run some missions with some of the developers from Hi-Rez! All you need is a copy of <em><a href="http://massively.joystiq.com/category/global-agenda">Global Agenda</a></em> (<a href="http://store.steampowered.com/app/17020/">which can be grabbed from Steam</a>) and a membership in our Steam Community, <a href="http://steamcommunity.com/groups/massivelymob">the Massively Mob</a> (which is as cheap as free). <br />
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Don't have a copy of the game, but still want to participate? Well lucky for you, as <a href="https://account.globalagendagame.com/garegister/support/registration_base_trial.aspx">the game's free trial program</a> just came back online! Why not give the game a whirl as you play alongside the creators?<br />
<br />
More information on our in-game meeting place and how we'll set things up will be available Wednesday morning here on Massively. Just keep an eye on our <a href="http://steamcommunity.com/groups/massivelymob">Steam Community</a>, or <a href="http://twitter.com/massively">Twitter page</a>, or our front page for the full details!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/23/play-with-the-devs-storm-the-dungeons-and-firefights-of-global/">Play with the devs: Storm the dungeons and firefights of Global Agenda with Hi-Rez Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Aug 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/23/play-with-the-devs-storm-the-dungeons-and-firefights-of-global/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19605003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/23/play-with-the-devs-storm-the-dungeons-and-firefights-of-global/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>co-op-pve</category><category>global-agenda</category><category>global-agenda-sandstorm</category><category>hi-rez-studios</category><category>in-game-event</category><category>massively-mob</category><category>massively-mob-event</category><category>massively-mob-scene</category><category>meet-the-devs</category><category>mmofps</category><category>omg-pew-pew-in-dungeons</category><category>play-with-developers</category><category>play-with-the-devs</category><category>sandstorm</category><category>sandstorm-patch</category><category>sandstorm-phase-2</category><category>steam</category><category>steam-community</category><category>steam-group</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 23 Aug 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Cryptic and Atari announce Neverwinter]]></title><link>http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/</guid><comments>http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.playneverwinter.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/nno-rb-823.jpg" alt="" /></a></div>
The <a href="http://massively.joystiq.com/2010/08/10/rumor-atari-close-to-announcing-a-neverwinter-nights-mmo/">speculation has been going on for quite a while</a>, and it's finally been confirmed: The Neverwinter Nights MMO is coming.<br />
<br />
Well, sort of. <a href="http://www.playneverwinter.com/"><em>Neverwinter</em></a> will be developed by <a href="http://crypticstudios.com/">Cryptic</a>, and <a href="http://www.gamespot.com/pc/rpg/neverwinter/news.html?sid=6274162&amp;mode=previews&amp;tag=topslot;thumb;1">Gamespot was lucky enough to get a little one-on-one time</a> with COO <a href="http://massively.joystiq.com/tag/jack-emmert">Jack Emmert</a>. Something that he was careful to point out was that this is not a full-blown, persistent MMO: "<em>I wouldn't say MMORPG at all -- Neverwinter is a cooperative RPG</em>."<br />
<br />
The <a href="http://www.playneverwinter.com/"><em>Neverwinter</em> site is up and running</a>, with plenty of interesting details about the game. It's based on 4th edition D&amp;D, set for launch in 2011, and is inspired by <a href="http://www.rasalvatore.com/">R.A. Salvatore's upcoming trilogy</a>. The first book in that series arrives in October, so by the time <em>Neverwinter</em> launches, the world should be fully established. <br />
<br />
For the time being, Cryptic and Atari have provided a fair amount of resources for hopeful (and skeptical) fans to keep up with development. The official site contains a <a href="http://www.playneverwinter.com/newsletter">newsletter signup page</a>, some <a href="http://www.playneverwinter.com/about">brief backstory</a>, and the full <a href="http://www.playneverwinter.com/press">press release</a>. You can also follow game news on <a href="http://twitter.com/neverwintergame">Twitter</a> and <a href="http://www.facebook.com/pages/Neverwinter/141708032536398">Facebook</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/">Cryptic and Atari announce Neverwinter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Aug 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19604095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4th-edition</category><category>atari</category><category>breaking</category><category>co-op</category><category>corpg</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>Dungeons-and-Dragons</category><category>faerun</category><category>forgotten-realms</category><category>jack-emmert</category><category>neverwinter</category><category>Neverwinter-Nights</category><category>neverwinter-nights-mmo</category><category>nwn</category><category>nwn-mmo</category><category>playneverwinter</category><category>r-a-salvatore</category><category>r.a.-salvatore</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 23 Aug 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Mytheon has both PvP and Co-Op on the menu]]></title><link>http://massively.joystiq.com/2010/04/06/mytheon-has-both-pvp-and-co-op-on-the-menu/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/06/mytheon-has-both-pvp-and-co-op-on-the-menu/</guid><comments>http://massively.joystiq.com/2010/04/06/mytheon-has-both-pvp-and-co-op-on-the-menu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/mytheon/" rel="tag">Mytheon</a></p><div style="text-align: center;"><a href="http://www.mytheongame.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/mytheoncyclopsat580.jpg" /></a></div>
<a href="http://www.mytheongame.com/"><em>Mytheon</em></a> wants to know: what's your poison? Do you want a tall glass of beatdown with live players, or a cooperative shot of teamwork in a PvE environment? We haven't heard a lot about this title over the past year, but Petroglyph is increasing the game's profile as launch looms for this "online multiplayer action RPG." As the beta period winds to a close, the devs are excited to reveal the game's two primary modes: PvP and Co-Op play.<br />
<br />
<a href="http://massively.joystiq.com/tag/mytheon/"><em>Mytheon</em></a> appears to lean toward PvP, as Petroglyph emphasizes both the PvP arenas and PvP scenarios. The arenas -- such as the Ring of Destiny and <a href="http://en.wikipedia.org/wiki/Mount_Olympus">Olympus</a> -- are ranked, and come in either 1v1 or 2v2 varieties. If 4v4 is more your style, then head on over to one of their three PvP scenarios, such as the Forest of Despair. However, Co-Op mode is available for a different flavor of gameplay, challenging two teams of players to compete against each other in a PvE setting until there's only one victor, who then fights a unique scenario boss. All of these modes offer experience and loot as a matter of course.<br />
<br />
Producer Randy King encourages players to find their own style:<em> "Giving players the ability to group together, or play against each other was only the start. It was important to us to use the rich setting of <span class="yshortcuts" id="lw_1270572640_13">Greek mythology</span> to provide these incredible scenarios that they can experience with others."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/06/mytheon-has-both-pvp-and-co-op-on-the-menu/">Mytheon has both PvP and Co-Op on the menu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/06/mytheon-has-both-pvp-and-co-op-on-the-menu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19428520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/06/mytheon-has-both-pvp-and-co-op-on-the-menu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>co-op</category><category>mytheon</category><category>petroglyph</category><category>pve</category><category>pvp</category><category>randy-king</category><category>ranking</category><category>scenarios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 06 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[New Global Agenda gameplay vids show off customization and PvP]]></title><link>http://massively.joystiq.com/2009/07/02/new-global-agenda-gameplay-vids-show-off-customization-and-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/02/new-global-agenda-gameplay-vids-show-off-customization-and-pvp/</guid><comments>http://massively.joystiq.com/2009/07/02/new-global-agenda-gameplay-vids-show-off-customization-and-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><a href="http://massively.joystiq.com/category/global-agenda"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/roboticsimageat580ga.jpg" alt="" /></a><br />As the shooter-MMO hybrid <a href="http://www.globalagendagame.com"><span style="font-style: italic;">Global Agenda</span></a> enters <a href="http://massively.joystiq.com/2009/06/27/global-agenda-closed-beta-to-begin-in-july/">closed beta this month</a>, the team at <a href="http://www.hirezstudios.com">Hi-Rez Studios</a> has begun to release more videos showing off gameplay footage. John Walker over at <a href="http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/">Rock, Paper, Shotgun</a> hunted down and rounded up the new videos from <a href="http://www.gametrailers.com">Gametrailers</a>, which give us a good look at how the game is shaping up. The first video shows off the <a href="http://www.gametrailers.com/player/52239.html">character creation process</a>, with a cut scene explaining your introduction to the world, trapped and floating in a cloning tank monitored by machines, then rescued by armored human allies. That's followed up by footage of other character creation options in <a href="http://massively.joystiq.com/category/global-agenda"><span style="font-style: italic;">Global Agenda</span></a>, from the look of your agent's body to <a href="http://www.gametrailers.com/player/52225.html">armor customization</a>, as well as showing how <a href="http://www.gametrailers.com/player/52221.html">large and open the game's social hubs will be</a>. <br /><br />Even better, there are two more videos that show off <span style="font-style: italic;">Global Agenda</span>'s combat, demonstrating both co-op gameplay and PvP. We've got video embeds of the combat footage after the jump:<p><a href="http://massively.joystiq.com/2009/07/02/new-global-agenda-gameplay-vids-show-off-customization-and-pvp/" rel="bookmark">Continue reading <em>New Global Agenda gameplay vids show off customization and PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/02/new-global-agenda-gameplay-vids-show-off-customization-and-pvp/">New Global Agenda gameplay vids show off customization and PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Jul 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2009/07/02/global-agenda-gets-trailer-happy/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/02/new-global-agenda-gameplay-vids-show-off-customization-and-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19085307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/02/new-global-agenda-gameplay-vids-show-off-customization-and-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>character-creation</category><category>co-op</category><category>customization</category><category>gametrailers</category><category>global-agenda</category><category>hi-rez-studios</category><category>new-titles</category><category>pvp</category><category>rock-paper-shotgun</category><category>sci-fi</category><category>spy-fi</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 02 Jul 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[The spirit of WoW in Resistance 2's co-op gameplay]]></title><link>http://massively.joystiq.com/2008/12/10/the-spirit-of-wow-in-resistance-2s-co-op-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/10/the-spirit-of-wow-in-resistance-2s-co-op-gameplay/</guid><comments>http://massively.joystiq.com/2008/12/10/the-spirit-of-wow-in-resistance-2s-co-op-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.insomniacgames.com/games/game.php#"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/r2imagesizedat425.jpg" alt="" /></a><br />Much has been said on the influence of <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> on the MMO industry, but comparisons between other games and <em>WoW</em> don't end with massively multiplayer online games. The multiplayer cooperative mode of <a href="http://www.insomniacgames.com/games/game.php#"><em>Resistance 2</em></a>, a Playstation 3 exclusive from <a href="http://www.insomniacgames.com/">Insomniac Games</a>, bears some similarities in its design to the ubiquitous <a href="http://massively.joystiq.com/tag/blizzard">Blizzard fantasy title</a> in terms of class interdependencies. <br /><br />Insomniac Games co-op lead designer for <em>Resistance 2</em>, Jake Biegel, recently gave an interview with Christian Nutt from <a href="http://www.gamasutra.com">Gamasutra</a> on the development of multiplayer cooperative gameplay, and the games that influenced its creation. Of course, the class-based Team Fortress 2 was cited as an influence, but Insomniac Games also looked to <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> for further inspiration. <em>"We looked at experiences like Team Fortress 2, in which there are dependencies on classes, and games like World of Warcraft, in which there are large amounts of people working in tandem, creating this kind of epic synergy to overcome these encounters that wouldn't be overcomeable as an individual,"</em> Biegel says.<hr />
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            <td><em>One of Azeroth's millions of citizens? Check out our ongoing coverage of the <a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a>, and be sure to touch base with our sister site WoW Insider for <a href="http://www.wowinsider.com/wrath-of-the-lich-king/">all your Lich King needs!</a></em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/12/10/the-spirit-of-wow-in-resistance-2s-co-op-gameplay/" rel="bookmark">Continue reading <em>The spirit of WoW in Resistance 2's co-op gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/10/the-spirit-of-wow-in-resistance-2s-co-op-gameplay/">The spirit of WoW in Resistance 2's co-op gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Dec 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=21386>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/10/the-spirit-of-wow-in-resistance-2s-co-op-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1397427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/10/the-spirit-of-wow-in-resistance-2s-co-op-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>christian-nutt</category><category>classes</category><category>co-op</category><category>fantasy</category><category>gamasutra</category><category>game-design</category><category>game-mechanics</category><category>insomniac-games</category><category>interviews</category><category>jake-biegel</category><category>mmo-industry</category><category>playstation-3</category><category>ps3</category><category>resistance-2</category><category>sci-fi</category><category>team-fortress-2</category><category>tf2</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 10 Dec 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Blurring the line between co-op and MMO]]></title><link>http://massively.joystiq.com/2008/12/06/the-digital-continuum-blurring-the-line-between-co-op-and-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/06/the-digital-continuum-blurring-the-line-between-co-op-and-mmo/</guid><comments>http://massively.joystiq.com/2008/12/06/the-digital-continuum-blurring-the-line-between-co-op-and-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/425blurringthelinetdc.jpg" /><br /></div>
There has been a flood of co-op games this year, and they've been really popular. People love to play with one another. Everything from <span style="font-style: italic;">Red Alert 3</span> to LittleBigPlanet shipped with some form of online co-op, people are eating up the co-op experience. And why shouldn't they? It's a whole heaping ton of fun. But of course, the biggest selling co-op experience this year has likely been <a style="font-style: italic;" href="http://massively.joystiq.com/tag/Wrath">Wrath of the Lich King</a>.<br /><br />Let's face it, our beloved MMOs are pretty much the thesis of co-op gaming. Granted, you can solo in <a style="font-style: italic;" href="http://www.worldofwarcraft.com">World of Warcraft</a> if you like, but the core experience of that game is playing with other people -- be they friend, family or complete stranger.<br /><br />Traditional games and MMOs share a lot in common, but they ultimately sit and different ends of the co-op experience spectrum. There is almost certainly a sweet spot somewhere in the middle and I posit that <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a> has been able to come the closest to it, but there's more ground to be made. In fact, there's one game in particular that could push the itself further towards co-op than any MMO before it: <a style="font-style: italic;" href="http://www.swtor.com">Star Wars: The Old Republic</a>.<p><a href="http://massively.joystiq.com/2008/12/06/the-digital-continuum-blurring-the-line-between-co-op-and-mmo/" rel="bookmark">Continue reading <em>The Digital Continuum: Blurring the line between co-op and MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/06/the-digital-continuum-blurring-the-line-between-co-op-and-mmo/">The Digital Continuum: Blurring the line between co-op and MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Dec 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/06/the-digital-continuum-blurring-the-line-between-co-op-and-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1393192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/06/the-digital-continuum-blurring-the-line-between-co-op-and-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>bioware</category><category>blizzard</category><category>co-op</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>featured</category><category>joystiqfeatures</category><category>mmo</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-digital-continuum</category><category>world-of-warcraft</category><category>wotlk</category><category>wow</category><category>wrath</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 06 Dec 2008 15:00:00 EST</pubDate></item></channel></rss>
