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Posts tagged cloud-imperium

This is the advanced AI tech that's powering Star Citizen

Cloud Imperium has publicized its relationship with Moon Collider, maker of an advanced AI middleware technology known as Kythera. A new press release says that Star Citizen fans will get their first taste of what Kythera can do in April's dogfighting module, while CIG chairman Chris Roberts...

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Star Citizen passes $40 million, details player-driven Galactapedia

Star Citizen has officially cracked the $40 million crowdfunding mark. Cloud Imperium boss Chris Roberts penned another celebratory letter, which details the two backer-voted star systems unlocked as a result of surpassing the magic number. Roberts also unveiled the newest stretch goal, which...

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Stick and Rudder: Getting perspective on Star Citizen's development

I recently spent a week enjoying the hell out of Elite: Dangerous. CCP's Valkyrie project -- a virtual reality EVE Online riff powered by Oculus -- is apparently far enough along to merit public demos and a slow-burning hype train. And Star Citizen? Well, I can still solo around in my hangar,...

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Star Citizen vid shows off the Hornet's 100 different damage states

If you've yet to watch this week's episode of Wingman's Hangar (or any episode of Wingman's Hangar, for that matter), number 59 features plenty of interesting nuggets for Star Citizen fans. Nearly half of the show's 32-minute running time is devoted to the space sim's ship damage states, and Cloud...

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212 devs are working on Star Citizen, dogfighting launch 'shortly after PAX'

Feel like you're not getting enough info on Star Citizen's development progress? Cloud Imperium chairman Chris Roberts has penned an epically long update that's now live on the game's website. "The concept is simple -- a high level monthly production progress report from the various teams from...

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The Daily Grind: Have you created any pro-quality MMO fan content?

I spent part of the weekend listening to Star Citizen's blowaway-badass unofficial soundtrack. It's unofficial because award-winning composer Pedro Camacho has been tapped to score Cloud Imperium's space sim sandbox opus for realz. Fortunately, though, that hasn't stopped an enterprising group of...

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Watch Star Citizen teams design the next great starship

Star Citizen's Next Great Starship contest is down to 16 teams battling it out to get their designs into the upcoming space sim. Cloud Imperium has released the fifth episode of the contest in which the judges and participants talk about the various concept art that has been submitted. If you've...

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MMO Mechanics: Procedural generation is the future

MMOs are infamous for the exorbitant amount of both time and money that is required to make a fantastic end product. Much of this effort and expenditure goes into producing very specific content such as leveling zones, quest chains, and dungeons. The classic themepark MMO in which all the rides are...

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Not So Massively: Star Citizen's procedural planets, Diablo III's Paragon 2.0, and Pokemon's Democracy mode

Star Citizen reached a whopping $39 million in crowdfunding this week amidst controversy over feature creep and the delayed dogfighting module. The next stretch goal will fund an R&D team to look into the possibility of procedurally generating entire planets for players to explore, but this...

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Stick and Rudder: Star Citizen's backlash effect

Can someone help me understand the Star Citizen backlash effect? I mean, seriously. If Chris Roberts and his Cloud Imperium developers announced that the game's next stretch goal was a cure for cancer, the first comment on the resulting news article would be some variation on "bullsh#@!" ...

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