Posts tagged clone 
Hyperspace Beacon: Loyal to their cause
As some of you may know, I love roleplaying in MMOs. Most of the MMOs I've played have had RPG tagged at the end. Even though it's not required to roleplay to enjoy an MMORPG, immersion is compounded when you do, therefore fun is compounded, too. In the Star Wars universe, I could not help but ...
EVE Evolved: Is EVE Online's death penalty really that harsh?
Everyone knows that the death penalty in EVE Online is harsh but is it really as bad as we make it out to be? Is losing a ship really a devastating blow or does the emotional factor of losing something we've put care and attention into make us exaggerate the loss? Since EVE's gameplay is focused ...
Earthrise lore features clash between utopian idealism and anarchy
Earthrise is a new title that we haven't seen much of thus far beyond screenshots and concept art. Still, it's one that's holding the interest of a small but growing community, waiting to see if the game will offer an experience that's a far cry from a fantasy MMO. In making the game a departure ...
The 10 Commandments of EVE
EVE Online tends to appeal to MMO players who like the depth and complexity of a sci-fi game where players have the freedom to act as they wish in a vast galaxy. But that freedom comes with a price; EVE can be a harsh setting, particularly for newer players trying to get a handle on the game. For ...
EVE Visual Guide: Before you undock
There are a few essential things any pilot in EVE Online should do before they undock from a station and get themselves into a potentially hostile situation. Come to think of it, anytime you undock there's at least some chance of hostility. Keeping that in mind, think of this as a visual checklist ...
Ten things every new player should know about EVE Online
There are some valuable lessons learned as you progress in EVE Online, lessons which get pounded into you when making mistakes. There are so many things you wish someone had told you before you went out and made a noobish ass of yourself. Even with the much-improved Aura tutorial that's been ...
Player vs. Everything: The MMO clone wars
You can say a lot of things about a game you don't like. You can say that it sucks or that it's poorly balanced. You can say that the art direction is all wrong, or you can say that it's lacking in any number of features a good game should have. But sometimes a game takes flak for committing the ...
Improvements to Tabula Rasa's performance on the way
The most recent iteration of Tabula Rasa's Feedback Friday brought the announcement of a change to how the client will work in future deployments of the game. "The Bubble," as they call it, is an optimization that the developers hope to roll out in a future build of Tabula Rasa's Deployment 9. ...
Has TR's cloning system become obsolete?
The clone credits in TR were originally created in lieu of an easy way to freely change your character's skill and attribute points. This pertains both to the storyline, and a more hardcore approach to skill point changes. We tend to think NCSoft had the right idea with this, as do most game ...
Tabula Rasa has another control scheme?
Have you ever played a game over a period of a few months, thinking that you've plundered the very depths of its gameplay system, only to have some facet of the game come along and smack you on the forehead? It happened to me this morning in Tabula Rasa when I was playing around with a brand new ...




