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Posts tagged clients

The Daily Grind: Do you prefer games available on multiple platforms?

There's a certain glee in knowing that any time I want, I could buy a copy of Final Fantasy XIV for my PlayStation 3 and just play there instead of on the computer. I doubt I ever will, but I always have the option. And I've met more than a few people whom I enjoy playing alongside and who do play...

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Perfect World Entertainment explains more about Arc

Perfect World Entertainment is pulling its games together in a big way. The company's new Arc platform is meant to integrate all of its various titles, from Star Trek Online to Neverwinter to Perfect World International, under a single launcher and a more unified scheme. A new development update...

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RIFT sees a player surge thanks to Steam

The near-ubiquity of Steam as a distribution platform can certainly drive players to your game. A little less than a week after RIFT launched on Steam, Trion Worlds is reporting that RIFT and Defiance have seen a combined influx of 250,000 new players, beating out the numbers reported both for the...

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Vendetta Online pushes its Kickstarter program with new videos

Kickstarter isn't just being used by studios trying to get a new MMO off the ground. In the case of Vendetta Online, it's being used to fund something that the game otherwise simply wouldn't have. After nearly a decade of continual operation, the sandbox title wants to expand beyond desktop...

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GDC 2011: ArenaNet's Adam Vance talks localization for Guild Wars

Ask the average Guild Wars player what makes the game so enduring, and "localization" is probably not on the top of the list. But the game is truly a masterpiece of blending players across an international community, with a single multilingual client supporting a wide range of communities across...

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Atlantica Online speeds up download with new Lite client

Atlantica Online just celebrated its first year in the US, but the free-to-play game apparently had another trick up its sleeve -- namely, allowing players interested in the game a chance to get in and start playing even faster. After all, it can be obnoxious to download a client and wait for it...

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New SDXC cards to allow for greater MMO portability

Massively multiplayer online games tend to take up less space on your hard drive than your standard PC game, as the bulk of the data is stored on farms of servers that power your MMO of choice. However, despite the fact that most of the underlying magic is happening far away from your own screen,...

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