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Posts tagged classic-mmos

The Game Archaeologist: The bizarre death of Wish [Updated]

First of all, "wish" is one of those words that ends up looking dang strange the more you focus on it. Wish, wish, wish, wish. It's just a bunch of meaningless lines and squiggles to me now. Anyway, what's up for today's topic? We're going to look at another MMO that didn't make it to the...

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The Daily Grind: Is the mystique of MMO questing lost for good?

World of Warcraft is often credited with inserting questing into MMORPGs, but veterans know that classic MMOs like Ultima Online, EverQuest, and Asheron's Call all featured quests, be they simple escort quests for gold or elaborate multi-week quests for epic weapons that required a few dozen of...

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The Game Archaeologist: Classic servers and you

Sometimes players don't want progress into the future; they want to regress into nostalgia. I've always seen this undercurrent of desire for classic servers run through the MMO community, manifesting in lengthy discussions about how cool it'd be to play a game the way it was "way back when." I also...

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The Game Archaeologist: Classic MMOs in October

You think your fancy modern MMOs have the patent on Halloween? Mister, classic games own this holiday. They were out picking pumpkins and decapitating spooks long before you were a twinkle in the character creator's eye. Halloween's back in many of our older titles this month, and for those of...

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The Game Archaeologist: A history of EverQuest expansions

This past week, EverQuest made history as the title published its 20th expansion, Call of the Forsaken. Seriously, I cannot get my head around that number: 20! It's even more astonishing when you consider that contemporaries that launched in that early generation have gone many, many years since...

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The Game Archaeologist: WAR's biggest battle was with itself

Who would have thought that on WAR's fifth anniversary and just days after I dropped a few favorite things about the game, Mythic would be announcing a closure instead of an exciting celebration? While we can all say it that Warhammer Online's upcoming sunset was expected, nobody predicted that the...

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The Game Archaeologist: What I loved about Warhammer Online

As I got my start in blogging over Warhammer Online, I've become "the guy" everyone on staff goes to whenever WAR hits an anniversary. The problem is, there's precious little good to say about this title's development over the past year. Pretty much all of the news we've gotten has been negative,...

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The Game Archaeologist: Classic MMOs in August

How few players do you need to have before operating an MMO becomes ridiculously unprofitable and in need of closing? In the case of The Matrix Online, we found out that the magic number was 500. I wouldn't have even guessed that so few people were in that game when its shutdown was announced,...

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The Daily Grind: How would you define 'massive'?

In our editorial Soapbox this week, a Massively writer suggested that MMO players have a difficult time agreeing on what constitutes an MMO at least in part because of fundamental confusion over the term "massive." I've always thought the word too relative to be useful; I like the idea of playing...

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The Game Archaeologist: The PLATO MMOs, part 2

In our last installment looking at PLATO, the educational computer network that linked a thousand terminals across the US together, I don't think I stressed enough how awesome this system was for the time. In the 1970s, most universities had computers that required punch cards for input and spat...

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