<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: If you could design a class, what would it be?]]></title><link>http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/</guid><comments>http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/"><img alt="The Daily Grind" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/blueprint.jpg" /></a></div>
"Hey you!" hisses a voice from a nearby dark alley. "How would you like to be a game designer for a day? It'll just cost you one kidney!"<br />
<br />
"Well golly, mister," you reply, stepping into the shadows. "I have two of those, and I've always wanted to try my hand at fixing everything that's wrong with the industry, starting with the snow zone in <em>Mutant Hamsters Online</em>. The pixel shading for the Blue Spruce trees has never been right..."<br />
<br />
"I'll let you make a class. Just one class," the voice interrupts. "And you get unlimited snack bar access."<br />
<br />
"Deal!" you exclaim. "Now where do you want this kidney?"<br />
<br />
Believe it or not, that could happen to you! But let's hope it doesn't and instead let's engage in hypothetical daydreaming: If you could design a class for your MMO, what would it be?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/">The Daily Grind: If you could design a class, what would it be?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/the-daily-grind-if-you-could-design-a-class-what-would-it-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armchair-developer</category><category>backseat-developer</category><category>class</category><category>class-design</category><category>classes</category><category>daily-grind</category><category>kidney</category><category>mutant-hamsters-online</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 23 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Dark Age of Camelot updates Relic mechanics and classes]]></title><link>http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/</guid><comments>http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/"><img alt="Relics also cannot be used any longer as snack food for pet monsters." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/daoc-patch-epl-522-1337721739.jpg" /></a></div>
Some people no doubt see the venerable <em><a href="http://massively.joystiq.com/category/Dark-Age-of-Camelot/">Dark Age of Camelot</a></em> as a relic. But you know what's even <em>more</em> of a relic? The game's Relics. These powerful items <a href="http://darkageofcamelot.com/article/game-update-1112">have received an overhaul in the latest patch</a>; the items have been moved to central locations in each Realm that cannot be captured or claimed. Players carrying Relics have also become more visible and slightly less mobile, and special Envoys have been added to help defend Relics from capture.<br />
<br />
The patch also updates several class abilities. Bonedancers get a new spell to target a region on the ground, while Friars and Valewalkers both gain a rear snare. On the flip side, toxic direct damage poisons have all seen a slight downgrade in effectiveness for balance reasons. <em>Dark Age of Camelot</em> players can see the full list of changes <a href="http://darkageofcamelot.com/article/game-update-1112">in the patch notes</a>, and while it's not a major content patch, the changes should spice up the game's ongoing realm warfare.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/">Dark Age of Camelot updates Relic mechanics and classes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>camelot</category><category>class</category><category>class-balance</category><category>classes</category><category>classic-mmo</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>game-mechanics</category><category>mechanical-changes</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>patch</category><category>patches</category><category>pvp</category><category>relics</category><category>rvr</category><category>update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic shows off the new Champion and Warlock]]></title><link>http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/</guid><comments>http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/"><img alt="Now, if he transformed into a plane, that would be something." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/rom-classes-epl-516-1337189137.jpg" /></a></div>
New classes are always exciting. In a game with an established set of abilities and character options, the chance to take a different option helps keep the game engaging and surprising. That's no doubt part of the rationale behind <em><a href="http://massively.joystiq.com/category/Runes-of-Magic/">Runes of Magic</a></em>'s two new classes, the Champion and the Warlock. But they're also meant to show off the ingenuity and cleverness of the Dwarves, and <a href="http://us.runesofmagic.com/us/news,id2944,modern_technology_or_dark_magic.html">in a new preview of these two classes</a>, it becomes clear just how much both will bring to the table.<br />
<br />
The Warlock is an arcane caster who has delved into the knowledge of the Shadowforge Dwarves, allowing him to act as either a damage dealer or a support character as the situation warrants. Champions are masters of pseudo-mystical forge techniques, with the Champion ultimately being capable of transforming into a special Runic Robot form for increased damage and durability. There are only a few more weeks until the game's next major update, and then players will get to try out <a href="http://us.runesofmagic.com/us/news,id2944,modern_technology_or_dark_magic.html">the new hybrid classes</a> for themselves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/">Runes of Magic shows off the new Champion and Warlock</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champion</category><category>classes</category><category>coming-patches</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>hybrid</category><category>hybrid-classes</category><category>major-patches</category><category>new-classes</category><category>patches</category><category>preview</category><category>previews</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>taborea</category><category>warlock</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Why there are no more Epic Archetypes in City of Heroes]]></title><link>http://massively.joystiq.com/2012/05/16/a-mild-mannered-reporter-why-there-are-no-more-epic-archetypes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/a-mild-mannered-reporter-why-there-are-no-more-epic-archetypes/</guid><comments>http://massively.joystiq.com/2012/05/16/a-mild-mannered-reporter-why-there-are-no-more-epic-archetypes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/a-mild-mannered-reporter-why-there-are-no-more-epic-archetypes/"><img alt="A Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/coh-mmr-1337032817.jpg" /></a></div>
My weekend plans went cross-eyed, as they often do, but as a result I found myself looking through some old notes for future columns on <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>. There were a lot of notes I took early on when I was first writing columns, some of which I wound up using and some of which wound up being discarded, but one particular idea jumped out at me: a column about potential future Epic Archetypes.<br />
<br />
Specifically, I was looking back over and noting how a lot of the archetypes I listed wouldn't actually work at all.<br />
<br />
I've gone on record as having been a big fan of EATs right from the beginning, as they're meant to be classes that break up the regular structure of the game's classes. That strikes me as laudable. But even disregarding the technical aspects of the epics that makes them more complex to develop and balance, I think there are some noteworthy basic problems with them on a conceptual level. We may very well never get another one just because the game has been structured to make them almost a design mistake that's never been corrected.<p><a href="http://massively.joystiq.com/2012/05/16/a-mild-mannered-reporter-why-there-are-no-more-epic-archetypes/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Why there are no more Epic Archetypes in City of Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/a-mild-mannered-reporter-why-there-are-no-more-epic-archetypes/">A Mild-Mannered Reporter: Why there are no more Epic Archetypes in City of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/a-mild-mannered-reporter-why-there-are-no-more-epic-archetypes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/a-mild-mannered-reporter-why-there-are-no-more-epic-archetypes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>arachnos</category><category>arachnos-spiders</category><category>arachnos-widows</category><category>archetypes</category><category>city-of-heroes</category><category>city-of-villains</category><category>classes</category><category>coh</category><category>cov</category><category>cox</category><category>eats</category><category>epic-archetypes</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>kheldians</category><category>mild-mannered-reporter</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>peacebringers</category><category>superhero</category><category>superheroes</category><category>warshades</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 May 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Learn the basics of Diablo III gameplay]]></title><link>http://massively.joystiq.com/2012/05/14/learn-the-basics-of-diablo-iii-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/14/learn-the-basics-of-diablo-iii-gameplay/</guid><comments>http://massively.joystiq.com/2012/05/14/learn-the-basics-of-diablo-iii-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/14/learn-the-basics-of-diablo-iii-gameplay"><img alt="Diablo III" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tyrael-header2.jpg" /></a></div>
<em>Massively's sister site <a href="http://wow.joystiq.com/">WoW Insider</a> brings us this special bonus article tonight on the basics of </em><a href="http://massively.joystiq.com/tag/Diablo-III/">Diablo III</a><em> for folks who normally play MMOs like </em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a><em>. Enjoy <a href="http://wow.joystiq.com/category/diablo-3">the rest of Joystiq's </a></em><a href="http://wow.joystiq.com/category/diablo-3">WoW</a><em><a href="http://wow.joystiq.com/category/diablo-3"> team's </a></em><a href="http://wow.joystiq.com/category/diablo-3">Diablo</a><em><a href="http://wow.joystiq.com/category/diablo-3"> coverage</a> over on WoW Insider, and stay tuned for our own </em>Diablo III<em> launch roundups tomorrow morning!</em><br />
<br />
Since <em><a href="http://massively.joystiq.com/tag/Diablo-II/">Diablo II</a> </em>was released 12 years ago, it's safe to say that <em>Diablo III</em> will be the first <em><a href="http://massively.joystiq.com/tag/Diablo/">Diablo</a></em> title many people will have ever played. It's one of the most anticipated titles of the season and is attracting countless new players to the genre. We've received a number of questions asking how this game is even played -- and if it has anything in common with your favorite MMOs.<br />
<br />
We have you covered.<br />
<br />
The core of <em>Diablo</em> gameplay is the mouse click. You do everything from combat to looting to movement with your mouse, and your interactions with your keyboard are extremely minimal overall. On Twitter recently, many <em>Diablo </em>diehards have mentioned they were buying a new mouse specifically to use with <em>Diablo III</em> -- and that's not a bad idea. No, we're not talking a brand-new $80 Razer Naga; we're talking some $10 to $15 thing you can pick up off of a department store shelf. You want a mouse that you're not going to mourn when your buttons inevitably give out from the mountain of abuse you're about to unleash upon them. Grab something cheap and disposable so that when it dies, you will consider it a victory -- just another technological corpse for the bone pile.<p><a href="http://massively.joystiq.com/2012/05/14/learn-the-basics-of-diablo-iii-gameplay/" rel="bookmark">Continue reading <em>Learn the basics of Diablo III gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/14/learn-the-basics-of-diablo-iii-gameplay/">Learn the basics of Diablo III gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/14/learn-the-basics-of-diablo-iii-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237986/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/14/learn-the-basics-of-diablo-iii-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>barbarian</category><category>battlenet</category><category>battletag</category><category>battletags</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>class</category><category>classes</category><category>d3</category><category>demon-hunter</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>featured</category><category>game-mechanics</category><category>gothic-fantasy</category><category>guide</category><category>guides</category><category>how-to-play-diablo-3</category><category>how-to-play-diablo-iii</category><category>monk</category><category>multiplayer</category><category>newbie</category><category>newbie-guide</category><category>online-multiplayer</category><category>roguelike</category><category>rpg</category><category>runes</category><category>runestones</category><category>witch-doctor</category><category>wizard</category><category>wow-insider</category><dc:creator><![CDATA[Alex Ziebart]]></dc:creator><pubDate>Mon, 14 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[New End of Nations trailer shines some light on the Shadow Revolution]]></title><link>http://massively.joystiq.com/2012/05/09/new-end-of-nations-trailer-shines-some-light-on-the-shadow-revol/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/09/new-end-of-nations-trailer-shines-some-light-on-the-shadow-revol/</guid><comments>http://massively.joystiq.com/2012/05/09/new-end-of-nations-trailer-shines-some-light-on-the-shadow-revol/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/09/new-end-of-nations-trailer-shines-some-light-on-the-shadow-revol/"><img alt="End of Nations -- Shadow Revolution" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/shadowrevolution.jpg" /></a></div>
<div>
	Last month, we got a look at the <a href="http://massively.joystiq.com/2012/04/25/end-of-nations-liberation-front-info-and-trailer/">Liberation Front</a> faction of <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds'</a> upcoming MMORTS, <em><a href="http://www.massively.com/tag/end-of-nations">End of Nations</a></em>. Today, the company released a trailer highlighting the Liberation Front's enemy of war, the forebodingly named Shadow Revolution.<br />
	<br />
	Players of the Shadow Revolution faction have their choice of two classes: the Wraith class, which focuses on utilizing guerrilla tactics to strike quickly and retreat before counterattacks can be made,     and the Phantom class, which takes advantage of cloaking devices in order to launch devastating surprise attacks that can cripple enemy forces before they know what hit them. To get a look at the Shadow Revolution's units in action, just check out the official trailer below.</div><p><a href="http://massively.joystiq.com/2012/05/09/new-end-of-nations-trailer-shines-some-light-on-the-shadow-revol/" rel="bookmark">Continue reading <em>New End of Nations trailer shines some light on the Shadow Revolution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/09/new-end-of-nations-trailer-shines-some-light-on-the-shadow-revol/">New End of Nations trailer shines some light on the Shadow Revolution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/09/new-end-of-nations-trailer-shines-some-light-on-the-shadow-revol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/09/new-end-of-nations-trailer-shines-some-light-on-the-shadow-revol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>classes</category><category>end-of-nations</category><category>eon</category><category>f2p</category><category>faction</category><category>factions</category><category>free-to-play</category><category>mmorts</category><category>petroglyph</category><category>petroglyph-games</category><category>phantom</category><category>rts</category><category>sci-fi</category><category>shadow-revolution</category><category>trailer</category><category>trailers</category><category>trion</category><category>trion-worlds</category><category>video</category><category>videos</category><category>war</category><category>wraith</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 09 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan dev blog outlines stamina changes, multi-spec functionality]]></title><link>http://massively.joystiq.com/2012/04/30/age-of-conan-dev-blog-outlines-stamina-changes-multi-spec-funct/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/30/age-of-conan-dev-blog-outlines-stamina-changes-multi-spec-funct/</guid><comments>http://massively.joystiq.com/2012/04/30/age-of-conan-dev-blog-outlines-stamina-changes-multi-spec-funct/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/30/age-of-conan-dev-blog-outlines-stamina-changes-multi-spec-funct/"><img alt="Age of Conan - Strom's Keep" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/aocstromskeep.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/funcom">Funcom</a> may be gearing up for <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World's</em></a> imminent launch, but the company hasn't abandoned its other Dreamworld-powered MMO. Yes, <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> is still going strong, as it's closing in on its fourth anniversary and pumping out updates on a semi-regular basis.<br />
<br />
Today's traditional end-of-the-month development letter focuses on said updates, in particular a few systems changes slated for the near future. Funcom's <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> gives us an update on extensive changes to <em>AoC's</em> stamina mechanics, which have long been a thorn in the side of PvPers and PvEers engaged in lengthy battles. The new system boasts "a new personal resource that will be used just for sprinting. It is also not observable by other players," the dev blog states. Stamina will now be used exclusively for combos, and caster classes no longer have stamina at all.<br />
<br />
<em>Age of Conan</em> is also getting multi-spec functionality with respect to the game's feat system. Switching between specs can be done almost anywhere in the game world (aside from raids and group instances). Look for these changes on the live servers "later in the summer," Funcom says.<br />
<br />
Finally, class updates are in the works, beginning with the Tempest of Set and continuing on to the Bear Shaman, the Herald of Xotli, and the Necromancer. There's more too, so head to the official <em>AoC</em> site to read it all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/30/age-of-conan-dev-blog-outlines-stamina-changes-multi-spec-funct/">Age of Conan dev blog outlines stamina changes, multi-spec functionality</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/30/age-of-conan-dev-blog-outlines-stamina-changes-multi-spec-funct/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20227560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/30/age-of-conan-dev-blog-outlines-stamina-changes-multi-spec-funct/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-class-revamps</category><category>aoc-stamina</category><category>aoc-unchained</category><category>classes</category><category>conan</category><category>craig-morrison</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>press-shift-to-drain-your-stamina</category><category>unchained</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 30 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Diablo III cooks up a reveal for the Witch Doctor]]></title><link>http://massively.joystiq.com/2012/04/25/diablo-iii-cooks-up-a-reveal-for-the-witch-doctor/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/25/diablo-iii-cooks-up-a-reveal-for-the-witch-doctor/</guid><comments>http://massively.joystiq.com/2012/04/25/diablo-iii-cooks-up-a-reveal-for-the-witch-doctor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/25/diablo-iii-cooks-up-a-reveal-for-the-witch-doctor/"><img alt="Shirts optional, masks mandatory." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/d3-witchdoctor-epl-425.jpg" /></a></div>
As the release grows closer, <em><a href="http://massively.joystiq.com/category/Diablo-III/">Diablo III</a></em> continues to serve up new reveals for the game's classes. But the latest revelation is still bringing a lot of secrets along with it. After all, would you really expect <a href="http://reveal.diablo3.com/en_US/class_gathering/witch_doctor">the Witch Doctor</a> not to have a few more tricks up his sleeve? Like previous classes, the good doctor gets a video showing off the class style as well as a short story and a more specific class overview.<br />
<br />
While he's fully capable of dealing straight damage, the Witch Doctor's true talents lie in subtlety and misdirection via curses, confusion, and fear. He also possesses the ability to summon creatures to act as ersatz allies, with giant toads and swarms of flaming bats compensating for his own lack of physical might. If all of this sounds like just your style, you might want to take a look at the video... but even if that's not the case, all <em>Diablo III</em> fans will want to take note of the <a href="http://us.blizzard.com/en-us/company/events/d3-opening/#unitedstates:irvine">first announced launch event for the game</a>, with more to follow.<p><a href="http://massively.joystiq.com/2012/04/25/diablo-iii-cooks-up-a-reveal-for-the-witch-doctor/" rel="bookmark">Continue reading <em>Diablo III cooks up a reveal for the Witch Doctor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/25/diablo-iii-cooks-up-a-reveal-for-the-witch-doctor/">Diablo III cooks up a reveal for the Witch Doctor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/25/diablo-iii-cooks-up-a-reveal-for-the-witch-doctor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20224374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/25/diablo-iii-cooks-up-a-reveal-for-the-witch-doctor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>class</category><category>class-preview</category><category>class-reveal</category><category>classes</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>multiplayer</category><category>news</category><category>online-multiplayer</category><category>previews</category><category>roguelike</category><category>rpg</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>witch-doctor</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 25 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Diablo III punches things up with a new Monk video and the end of beta]]></title><link>http://massively.joystiq.com/2012/04/17/diablo-iii-punches-things-up-with-a-new-monk-video-and-the-end-o/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/diablo-iii-punches-things-up-with-a-new-monk-video-and-the-end-o/</guid><comments>http://massively.joystiq.com/2012/04/17/diablo-iii-punches-things-up-with-a-new-monk-video-and-the-end-o/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/diablo-iii-punches-things-up-with-a-new-monk-video-and-the-end-o/"><img alt="No wolves howling at the moon?  What madness." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/d3-monk-epl-417.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Diablo-III/">Diablo III</a></em> is still putting together more previews as the game ramps up for its launch on May 15th. The latest reveal is for the <a href="http://us.battle.net/d3/en/class/monk/">Monk</a>, a melee class that takes a very different approach from the already revealed Barbarian. Rather than attacking with massive weapons and overpowering rage, the Monk uses careful combo attacks, swift movements, and inner energy. Unleashing a Monk's spiritual power after a long chain of melee attacks can produce all sorts of effects, from area damage to dashing out of combat quickly.<br />
<br />
This reveal coincides with the announcement that the <em>Diablo III</em> beta will be <a href="http://us.battle.net/d3/en/blog/4905211/The_Diablo_III_Beta_Draws_to_a_Close-4_17_2012#blog">coming to a close on Tuesday, May 1st</a>. Character information will be wiped at that time, and players will be able to post on the official forums only in the event that they have pre-purchased the game or they have an active account for another <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a> game. If the Monk reveal makes you anxious to play one and you're in the beta, you'd better get on that quickly or be prepared to wait for launch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/diablo-iii-punches-things-up-with-a-new-monk-video-and-the-end-o/">Diablo III punches things up with a new Monk video and the end of beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/diablo-iii-punches-things-up-with-a-new-monk-video-and-the-end-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20218070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/diablo-iii-punches-things-up-with-a-new-monk-video-and-the-end-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battlenet</category><category>beta</category><category>beta-testing</category><category>betas</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>class</category><category>class-reveals</category><category>classes</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>end-of-beta</category><category>fantasy</category><category>gothic-fantasy</category><category>monk</category><category>multiplayer</category><category>online-multiplayer</category><category>previews</category><category>roguelike</category><category>rpg</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 17 Apr 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[En Masse highlights shiny TERA launch features]]></title><link>http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/</guid><comments>http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/"><img alt="TERA - Mistmoor party" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/partyvsgulaonmistmoor.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> is soldiering on toward its May 1st North American street date. <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse Entertainment</a>, the game's American publisher, has quite a few features lined up to distract you from <a href="http://massively.joystiq.com/2012/04/17/korean-court-confirms-guilty-verdict-in-tera-criminal-trial/">the brouhaha</a> going on outside the game's lush fantasy world, and the firm has updated its website accordingly.<br />
<br />
You'll find info on <em>TERA's</em> staged invasions, public quests, and economic system archived in the lengthy new post. The update also recaps the game's reputation system, its dungeon roster, and a few of the more interesting class tweaks to boot. Head to the official <em>TERA</em> site for all the goods.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/">En Masse highlights shiny TERA launch features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20217411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/en-masse-highlights-shiny-tera-launch-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluehole</category><category>bluehole-studios</category><category>classes</category><category>economy</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>game-mechanics</category><category>tera</category><category>tera-economy</category><category>tera-launch</category><category>tera-launch-features</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 17 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you play classes you don't like?]]></title><link>http://massively.joystiq.com/2012/04/17/the-daily-grind-do-you-play-classes-you-dont-like/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/the-daily-grind-do-you-play-classes-you-dont-like/</guid><comments>http://massively.joystiq.com/2012/04/17/the-daily-grind-do-you-play-classes-you-dont-like/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/the-daily-grind-do-you-play-classes-you-dont-like/"><img alt="Lord of the Rings Online - view from the rez pad" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/lonelandsrezpad.jpg" /></a></div>
I recently returned to <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> in anticipation of the Rohan-themed expansion pack due later this year.<br />
<br />
As I was looking over my character page and deciding which of my toons I should take to 75, I reluctantly decided to abandon my highest level avatar. You see, he's a Guardian, and despite the fact that I'm basically throwing away 58 levels and some pretty decent gear, I simply can't bear the thought of playing what is absolutely the most boring class in any MMO, ever.<br />
<br />
Why did I roll one, then? Mainly because my launch-day guild was going for class balance, and no one else wanted to play a tank. And that's my long-winded way of leading into today's Daily Grind question. Do you play classes you don't like (and if so, why)?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/the-daily-grind-do-you-play-classes-you-dont-like/">The Daily Grind: Do you play classes you don't like?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/the-daily-grind-do-you-play-classes-you-dont-like/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/the-daily-grind-do-you-play-classes-you-dont-like/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>daily-grind</category><category>do-you-play-classes-you-dont-like</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>guardian</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lord-of-the-rings-online-guardian</category><category>lotro</category><category>lotro-guardian</category><category>middle-earth</category><category>opinion</category><category>rohan</category><category>rohan-expansion</category><category>tanking</category><category>tanks</category><category>tdg</category><category>the-daily-grind</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 17 Apr 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard highlights the Barbarian in Diablo III's newest video]]></title><link>http://massively.joystiq.com/2012/04/11/blizzard-highlights-the-barbarian-in-diablo-iiis-newest-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/11/blizzard-highlights-the-barbarian-in-diablo-iiis-newest-video/</guid><comments>http://massively.joystiq.com/2012/04/11/blizzard-highlights-the-barbarian-in-diablo-iiis-newest-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/11/blizzard-highlights-the-barbarian-in-diablo-iiis-newest-video/"><img alt="Jump around." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/d3-barbarian-epl-411.jpg" /></a></div>
There are some classes in every game meant to explore arcane mysteries, to sneak through trials with subtlety and focus upon finesse and careful action. The Barbarian of <em><a href="http://massively.joystiq.com/category/Diablo-III/">Diablo III</a></em> is not one of those classes. No, the Barbarian is the class for when you want to just smash everything until it stands no taller than dust, and then smash yourself some dust for good measure. It's <a href="http://reveal.diablo3.com/en_US/class_gathering/barbarian">the latest reveal for the game</a>, and as expected, it comes with an accompanying video.<br />
<br />
In lore terms, as a Barbarian you play one of the last members of a proud nomadic people whose tireless defense of Mount Arreat ultimately failed, leaving the Barbarians to wander disillusioned and hopeless. Meanwhile, in game terms, you'll focus on savage melee attacks, thundering war shouts, and a variety of extremely powerful weapons and armor. So go ahead and pound on your mouse until you get past the break to view the Barbarian in all his bloody, savage, not-quite-housebroken glory.<p><a href="http://massively.joystiq.com/2012/04/11/blizzard-highlights-the-barbarian-in-diablo-iiis-newest-video/" rel="bookmark">Continue reading <em>Blizzard highlights the Barbarian in Diablo III's newest video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/11/blizzard-highlights-the-barbarian-in-diablo-iiis-newest-video/">Blizzard highlights the Barbarian in Diablo III's newest video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/11/blizzard-highlights-the-barbarian-in-diablo-iiis-newest-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20213683/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/11/blizzard-highlights-the-barbarian-in-diablo-iiis-newest-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>barbarian</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>class</category><category>classes</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>multiplayer</category><category>online-multiplayer</category><category>previews</category><category>roguelike</category><category>rpg</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 11 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Weekend warrior: Two days with TERA's beta berserker]]></title><link>http://massively.joystiq.com/2012/04/09/weekend-warrior-two-days-with-teras-beta-berserker/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/09/weekend-warrior-two-days-with-teras-beta-berserker/</guid><comments>http://massively.joystiq.com/2012/04/09/weekend-warrior-two-days-with-teras-beta-berserker/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/09/weekend-warrior-two-days-with-teras-beta-berserker/"><img alt="TERA - Aman Berserker character screen" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/teraheader.jpg" /></a></div>
This all feels very familiar.<br />
<br />
The gorgeous Asian aesthetics, the sexed-up avatars, and the hordes of high school tykes runting and squealing in global chat take me back to September of 2009 and the opening gyrations of the <a href="http://massively.joystiq.com/tag/wings-over-atreia-jef-reahard">themepark orgy</a> that was <a href="http://www.aiononline.com"><em>Aion</em></a>.<br />
<br />
Only this time, there are no angel wings, there's but one faction, and the game's called <a href="http://www.tera-online.com"><em>TERA</em></a>.<p><a href="http://massively.joystiq.com/2012/04/09/weekend-warrior-two-days-with-teras-beta-berserker/" rel="bookmark">Continue reading <em>Weekend warrior: Two days with TERA's beta berserker</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/09/weekend-warrior-two-days-with-teras-beta-berserker/">Weekend warrior: Two days with TERA's beta berserker</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Apr 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/09/weekend-warrior-two-days-with-teras-beta-berserker/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20207566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/09/weekend-warrior-two-days-with-teras-beta-berserker/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aman</category><category>aman-berserker</category><category>arborea</category><category>berserker</category><category>beta</category><category>bluehole</category><category>bluehole-studios</category><category>class</category><category>classes</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>featured</category><category>first-impressions</category><category>hands-on</category><category>impressions</category><category>preview</category><category>previews</category><category>tera</category><category>tera-combat</category><category>tera-first-impressions</category><category>tera-impressions</category><category>tera-preview</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 09 Apr 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Head of the newer class]]></title><link>http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/</guid><comments>http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ffxiv-moglog.jpg" /></a></div>
The Final Fantasy series, particularly the online installments, is all about class. This is not entirely surprising, since the series has built up a series of character types that, while sometimes kind of random, are beloved just the same. The jumping spear-wielding Dragoons, dual-wielding and sword-throwing Ninjas, the ubiquitous Summoners... if these concepts don't exist in some form within a game, it raises some eyebrows. It's a symptom of the linking the games by certain broad pseudo-mythological concepts rather than by any actual continuity.<br />
<br />
We've gotten our Job system in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>, we've got our classes to the point that they're at least somewhat balanced, and we've got a new version on the horizon. The question, then, is what we're getting <em>next</em>. What new classes or jobs can we look forward to? What do we need? What gaps are obvious within the Final Fantasy pantheon, and what is just lacking in terms of a traditional MMO setup?<p><a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/" rel="bookmark">Continue reading <em>The Mog Log: Head of the newer class</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/">The Mog Log: Head of the newer class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20207956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/07/the-mog-log-head-of-the-newer-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>classes</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>job</category><category>jobs</category><category>mog-log</category><category>new-classes</category><category>new-jobs</category><category>opinion</category><category>speculation</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 07 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Be vewy vewy quiet; we're hunting demons: A look at Diablo III's Demon Hunter]]></title><link>http://massively.joystiq.com/2012/04/02/be-vewy-vewy-quiet-were-hunting-demons-a-look-at-diablo-iiis/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/02/be-vewy-vewy-quiet-were-hunting-demons-a-look-at-diablo-iiis/</guid><comments>http://massively.joystiq.com/2012/04/02/be-vewy-vewy-quiet-were-hunting-demons-a-look-at-diablo-iiis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/02/be-vewy-vewy-quiet-were-hunting-demons-a-look-at-diablo-iiis/"><img alt="Screenshot -- Diablo III" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/d3.jpg" /></a></div>
<div style="text-align: left; ">
	The world of <em><a href="http://www.massively.com/category/diablo-iii">Diablo III</a></em> is a dark and dismal one indeed. Between the whole hell-leaking-into-earth thing and the utterly ludicrous number of undead monstrosities roaming the land, the denizens of Sanctuary have it rough. Thankfully, a number of survivors have risen up and established themselves as Demon Hunters who utilize grace, agility, and lots of explosives to rid the world of its demonic taint.<br />
	<br />
	For players planning to join the ranks of these Demon Hunters, <a href="http://www.massively.com/tag/blizzard-entertainment">Blizzard</a> has released a brand-new video highlighting the many skills available to the class. If flurries of crossbow bolts, flaming shuriken boomerangs, and the dexterity of a lynx on crack appeal to you at all, then the Demon Hunter is probably right up your alley. But hey, you don't have to take our word for it; go check out the full video and decide for yourselves.</div><p><a href="http://massively.joystiq.com/2012/04/02/be-vewy-vewy-quiet-were-hunting-demons-a-look-at-diablo-iiis/" rel="bookmark">Continue reading <em>Be vewy vewy quiet; we're hunting demons: A look at Diablo III's Demon Hunter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/02/be-vewy-vewy-quiet-were-hunting-demons-a-look-at-diablo-iiis/">Be vewy vewy quiet; we're hunting demons: A look at Diablo III's Demon Hunter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/02/be-vewy-vewy-quiet-were-hunting-demons-a-look-at-diablo-iiis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/02/be-vewy-vewy-quiet-were-hunting-demons-a-look-at-diablo-iiis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>class</category><category>classes</category><category>d3</category><category>demon-hunter</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>multiplayer</category><category>online-multiplayer</category><category>roguelike</category><category>rpg</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 02 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Spirit Tales introduces the Lunar Fox and Maned Dragon tribes]]></title><link>http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/</guid><comments>http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/"><img alt="Aww, who's a kyoot wittle sorcerer? Yus you are!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/spirittales-1333058976.jpg" /></a></div>
<div style="text-align: left; ">
	If you are allergic to stupefyingly adorable things, you may want to look away now. If you're not, you may be interested in <a href="http://www.massively.com/tag/koramgame">KoramGame's</a> upcoming free-to-play title <em><a href="http://www.massively.com/tag/spirit-tales">Spirit Tales</a></em>. Fans of fluffy wittle animal-people with eyes the size of some small galaxies will find themselves right at home with the two newly announced tribes, the Lunar Fox tribe and the Maned Dragon tribe.<br />
	<br />
	Each tribe has its own unique classes available to it; the Maned Dragon tribe sticks to tradition with the mainstays of Warrior (which plays the role of defender) and Archer (which supplies ranged DPS), while the Lunar Fox tribe bring some magic and cunning (and lots of DPS) to the table with the Sorcerer and Assassin classes. The full details on each tribe and its respective classes can be found over at the official <em>Spirit Tales</em> forums.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/">Spirit Tales introduces the Lunar Fox and Maned Dragon tribes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20204323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anime</category><category>archer</category><category>assassin</category><category>class</category><category>classes</category><category>f2p</category><category>free-to-play</category><category>its-so-fluffy-im-gonna-die</category><category>koramgame</category><category>koramgame-ltd</category><category>lunar-fox</category><category>maned-dragon</category><category>race</category><category>races</category><category>sorcerer</category><category>spirit-tales</category><category>tribe</category><category>tribes</category><category>warrior</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 29 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Hunker down and blow up: Meet PlanetSide 2's Engineer]]></title><link>http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/</guid><comments>http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/"><img alt="PlanetSide 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/engineer.jpg" /></a></div>
If <a href="http://massively.joystiq.com/category/planetside-2/"><em>PlanetSide 2's</em></a> recent <a href="http://massively.joystiq.com/2012/03/22/now-you-dont-see-him-meet-planetside-2s-infiltrator/">Infiltrator class reveal</a> didn't grab you by the throat and say, "Play me with very last, dying gasp in your rapidly-turning-blue body," then <a href="http://massively.joystiq.com/tag/soe/">SOE</a> would like to try again <a href="http://www.planetside2.com/news/engineer-comm-link-2012">with the Engineer</a>. <em>PS2's </em>Engineer got a promotion from his old duties as a wrench monkey, opting instead for blowing enemies up with high-yield explosives and creating tough-as-nails fortifications to protect his teammates.<br />
<br />
Engineers are granted an Advanced Construction Engine that turns them into a walking, smart-talking factory. With this tool, Engineers can deploy anti-personnel and anti-vehicle turrets, anti-tank mines, and protective shield generators. In addition, the class will fill a vital role when it comes to repairing vehicle and suit damage<br />
<br />
In direct combat, the Engineer will rely on a trustworthy assortment of assault weapons, such as shotguns and SMGs. SOE predicts that the Engineer will be most valuable in holding a position and starting a siege against an enemy stronghold.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/">Hunker down and blow up: Meet PlanetSide 2's Engineer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20203273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/hunker-down-and-blow-up-meet-planetside-2s-engineer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>class</category><category>class-reveal</category><category>classes</category><category>engineer</category><category>fortifications</category><category>fps</category><category>infiltrator</category><category>mines</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>turrets</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 28 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Breaking down Guild Wars 2's character creator]]></title><link>http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/</guid><comments>http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/"><img alt="GW2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/character.jpg" /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
<br />
In just the few minutes that it takes to traverse the 10 screens of <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2's</em></a> character creation process, I'm left with one overriding thought: This game looks ridiculously good. Ludicrously so, even. And I didn't even enter the game world yet!<br />
<br />
I always love a good, in-depth character creation system, as there's a joy in spending a good amount of time making exactly the sort of character you want to play. Unfortunately, most MMOs have stripped this process down to the bare basics, which is why I'm pleased to announce that it's actually a mini-journey in and of itself in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
<br />
The point of this process isn't just to make a character but help you grow attached to this person and get to know him or her through it. What are this character's motivations? What branch of his or her profession is the most appealing? How did you become a hero? What obstacles do you have to overcome?<br />
<br />
Instead of playing the game itself, I took some time over this beta testing weekend to dissect every step of the character creation system and bring my findings back to those of you who want to start building your character in your mind.<p><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/" rel="bookmark">Continue reading <em>Breaking down Guild Wars 2's character creator</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/">Breaking down Guild Wars 2's character creator</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/breaking-down-guild-wars-2s-character-creator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>backstory</category><category>character</category><category>character-creation</category><category>character-creator</category><category>character-customization</category><category>characters</category><category>charr</category><category>class</category><category>classes</category><category>customization</category><category>fantasy</category><category>featured</category><category>guide</category><category>guides</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>gw2</category><category>hands-on</category><category>human</category><category>ncsoft</category><category>norn</category><category>preview</category><category>race</category><category>races</category><category>story</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 26 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[An outsider's look inside Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/23/an-outsiders-look-inside-guild-wars-2/"><img alt="Guild Wars 2 - Engineer concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gw2-concept-art-3.jpg" /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
<br />
My <em>Guild Wars 2</em> beta weekend started off with a whimper instead of a bang. As I fired up the client and got a load of that sexy 2/dragon logo prior to character creation, one of the video cards in my gaming tower decided to give up the ghost. I didn't know this at the time, and as I slogged through the game's opening sequence, I wondered why it was running like pure Charr poo even with the settings dialed down.<br />
<br />
I could barely move around the starter village, and after 15 minutes or so, I closed the client in disgust. Later I fired up <a href="http://www.everquest2.com"><em>EverQuest II</em></a> on that same system and experienced similar subpar performance, so I quickly downloaded the <a href="http://massively.joystiq.com/category/guild-wars-2"><em>GW2</em></a> beta to my laptop.<br />
<br />
Ah, now that was more like it. Here was the Tyria I'd glimpsed via screenshots and video over the past few weeks, and I rolled up an Engineer to help determine whether <a href="http://www.arena.net">ArenaNet</a> has anything to offer a crusty old newb.<p><a href="http://massively.joystiq.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/" rel="bookmark">Continue reading <em>An outsider's look inside Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/">An outsider's look inside Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/an-outsiders-look-inside-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>classes</category><category>divinitys-reach</category><category>engineer</category><category>fantasy</category><category>game-mechanics</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-beta-impressions</category><category>guild-wars-2-impressions</category><category>guild-wars-2-newb</category><category>guild-wars-2-preview</category><category>guild-wars-2-quests</category><category>guild-wars-2beta-impressions</category><category>gw</category><category>gw2</category><category>impressions</category><category>ncsoft</category><category>questing</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 26 Mar 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Learn about the Warrior in the newest Lime Odyssey development blog]]></title><link>http://massively.joystiq.com/2012/03/25/learn-about-the-warrior-in-the-newest-lime-odyssey-development-b/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/25/learn-about-the-warrior-in-the-newest-lime-odyssey-development-b/</guid><comments>http://massively.joystiq.com/2012/03/25/learn-about-the-warrior-in-the-newest-lime-odyssey-development-b/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/25/learn-about-the-warrior-in-the-newest-lime-odyssey-development-b/"><img alt="It's kind of hard to feel menaced by a weapon wielded by an adorable little button." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lo-warrior-epl-324.jpg" /></a></div>
Friday saw the reveal of information on <em><a href="http://massively.joystiq.com/tag/Lime-Odyssey/">Lime Odyssey's</a></em> <a href="http://massively.joystiq.com/2012/03/22/charge-into-battle-with-lime-odysseys-warrior-class/">Warrior class</a>, which specializes more or less in what you would expect from the description. (That does not include carpentry or specialized dance moves, if you're not sure.) Today, we've got a bit of a developer diary to follow up the reveal, with a bit more detail on how the class is meant to play and what prospective Warriors can expect in terms of equipment and so forth.<br />
<br />
For those looking forward to the game, there's still no news on when the closed beta will begin, although development is continuing apace despite <a href="http://massively.joystiq.com/2012/03/02/lime-odyssey-shutting-down-in-korea/">the game's trouble in its nation of origin</a>. You can still sign up for the beta, however, and all signs point to a testing phase on the near horizon. If you just want to learn about playing a Warrior, just skip on down to see how to unleash maximum destruction with massive weapons.<p><a href="http://massively.joystiq.com/2012/03/25/learn-about-the-warrior-in-the-newest-lime-odyssey-development-b/" rel="bookmark">Continue reading <em>Learn about the Warrior in the newest Lime Odyssey development blog</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/25/learn-about-the-warrior-in-the-newest-lime-odyssey-development-b/">Learn about the Warrior in the newest Lime Odyssey development blog</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/25/learn-about-the-warrior-in-the-newest-lime-odyssey-development-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200337/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/25/learn-about-the-warrior-in-the-newest-lime-odyssey-development-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>class</category><category>classes</category><category>developer-diary</category><category>development-blog</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>lime-odyssey</category><category>physical-class</category><category>previews</category><category>warrior</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 25 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul nearing commercial release, adding Summoner class]]></title><link>http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/</guid><comments>http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/"><img alt="Blade &amp; Soul - nearing commercial release" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/bns5.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> is loath to talk about its <a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade &amp; Soul</em></a> martial arts MMORPG here in the West, so we have to rely on third-party fansites and Chinese/Korean translations for most of our info. The latest such comes courtesy of <a href="http://www.mmoculture.com/2012/03/blade-soul-cn-brief-interview.html">MMO Culture</a>, and it features an interview from a recent <a href="http://massively.joystiq.com/tag/tencent-games">Tencent Games</a> media event with a couple of newsworthy notables.<br />
<br />
First up is the fact that upcoming Korean and Chinese <em>Blade &amp; Soul</em> beta phases will feature the new Summoner class. Not much is known in terms of class specifics yet, but the site says that it boasts an "easier" and "more relaxed" playstyle than other classes.<br />
<br />
The interview also touches on <em>Blade &amp; Soul's</em> business model and its impending release. Despite the fact that NCsoft titles like <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> and <a href="http://massively.joystiq.com/category/lineage-ii"><em>Lineage II</em></a> have recently committed to free-to-play in North America, the firm isn't talking about any particular <em>Blade &amp; Soul</em> payment model just yet. Finally, MMO Culture reports that <em>Blade &amp; Soul</em> "is currently near the end of the development phase for commercial release," and given the lack of info on a Western client, we expect said release to be exclusive to the Chinese and Korean markets for now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/">Blade &amp; Soul nearing commercial release, adding Summoner class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Mar 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20199800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/23/blade-and-soul-nearing-commercial-release-adding-summoner-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>blade-and-soul</category><category>blade-and-soul-business-model</category><category>blade-and-soul-summoner</category><category>business-models</category><category>chinese-beta</category><category>classes</category><category>closed-beta</category><category>fantasy</category><category>korean-beta</category><category>martial-arts</category><category>martial-arts-mmo</category><category>ncsoft</category><category>ncsoft-korea</category><category>summoner</category><category>tencent</category><category>tencent-games</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 23 Mar 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2's Higby talks resource costs, business models, and more on Reddit]]></title><link>http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/</guid><comments>http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/"><img alt="PlanetSide 2 - desert canyon concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ps2environmentalconceptindarcanyon-1332513074.jpg" /></a></div>
Aside from the big <a href="http://massively.joystiq.com/2012/03/07/gdc-2012-soes-planetside-2-gunning-for-the-big-time/">GDC demo</a> earlier this month, mass information dumps regarding <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> have been few and far between. Thankfully, creative director <a href="http://massively.joystiq.com/tag/matt-higby">Matt Higby</a> took to Reddit yesterday for an <a href="http://www.reddit.com/r/IAmA/comments/r8ofp/im_matt_higby_10_year_online_games_industry/">AMA (ask me anything) session</a> that brought a few interesting nuggets to light.<br />
<br />
If you're one of the game's hardcore faithful, the talk was more confirmation than revelation, but for casual or newly interested fans, there's a lot of stuff to digest. Among the more interesting bits was the fact that <em>PS2</em> will use PunkBuster and the fact that all of the game's classes and vehicles will be available from the get-go.<br />
<br />
Higby also touched on <a href="http://www.reddit.com/r/IAmA/comments/r8ofp/im_matt_higby_10_year_online_games_industry/c43u7e2">resource costs for vehicles</a> as well as the fact that the devs want "to create the game first and then build the business model that best services the game, rather than trying to conform the game to some particular business or membership model."<br />
<br />
If Reddit's sprawling threads and needle-in-a-haystack nested replies aren't your cup of tea, <a href="http://www.planetside-universe.com/showthread.php?t=39911">PlanetSide Universe</a> has collected most of the relevant info on its own discussion boards.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/">PlanetSide 2's Higby talks resource costs, business models, and more on Reddit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20199749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/23/planetside-2s-higby-talks-resource-costs-business-models-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>classes</category><category>fps</category><category>matt-higby</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>planetside-2-ama</category><category>planetside-2-reddit</category><category>ps2</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>vehicles</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 23 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Charge into battle with Lime Odyssey's Warrior class]]></title><link>http://massively.joystiq.com/2012/03/22/charge-into-battle-with-lime-odysseys-warrior-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/22/charge-into-battle-with-lime-odysseys-warrior-class/</guid><comments>http://massively.joystiq.com/2012/03/22/charge-into-battle-with-lime-odysseys-warrior-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/22/charge-into-battle-with-lime-odysseys-warrior-class/"><img alt="THUNDER! THUNDER! THUNDERCATS, HOOOOOOO!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/limeodyssey.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/tag/aeria-games">Aeria Games'</a> latest free-to-play title, <em><a href="http://www.massively.com/tag/lime-odyssey">Lime Odyssey</a></em>, is gearing itself up for closed beta, and to get players hyped up for the impending test, the studio has released a slew of new information about the Warrior battle class. Fans of the genre should know exactly what to expect: heavy armor, big weapons, and lots of bloodlust.<br />
	<br />
	Warriors can specialize in one of two trees: Attack or Defense. Both trees do exactly what it says on the tin. The Attack tree focuses on brute force and unrelenting offense with abilities that allow the Warrior to cleave, smash, and otherwise brutalize anything that stands between him and his goals. On the flip-side, the Defense tree turns the Warrior into a vigilant protector who can put himself in harm's way to protect his allies. If you want more details on the various classes available in <em>Lime Odyssey</em> (and get in on the closed beta), just head on over to the game's official site.<br />
	<br />
	[Source: Aeria Games press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/22/charge-into-battle-with-lime-odysseys-warrior-class/">Charge into battle with Lime Odyssey's Warrior class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/22/charge-into-battle-with-lime-odysseys-warrior-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20199011/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/22/charge-into-battle-with-lime-odysseys-warrior-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>battle-class</category><category>class</category><category>classes</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>lime-odyssey</category><category>warrior</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 22 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Drink, dice, and debauch with new Wakfu gameplay videos]]></title><link>http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/</guid><comments>http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/"><img alt="Pick a card, any card." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ecaflip.jpg" /></a></div>
<div style="text-align: left; ">
	Drinking and gambling go together like peanut butter and jelly, so it's only appropriate that today's new <em><a href="http://www.massively.com/tag/wakfu">Wakfu</a></em> gameplay videos set the focus on the Pandawa's Pint and Ecaflip's Coin classes. The Pandawa class, as its name would imply, is a class consisting entirely of anthropomorphic pandas with an affinity for bamboo milk and bar-room brawls. The Pandawa's Pint class "will lift both allies and enemies off their feet," but the distinction lies in how they go about putting them down.<br />
	<br />
	Meanwhile, members of the Ecaflip's Coin class take a page out of Harvey Dent's book and live life by the flip of a coin. Luck is the name of the game for these devoted gamblers, and they're more than willing to let their lives ride on the roll of the dice as long as a chance at victory is still in the cards, and when you make your own luck, it always is.<br />
	<br />
	To see these two classes in the heat of action, just grab a drink, take a seat at the table, and let the dice roll. Or, you know, just click past the cut.<br />
	<br />
	[Source: <a href="http://www.massively.com/tag/ankama-games">Ankama Games</a> press release]</div><p><a href="http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/" rel="bookmark">Continue reading <em>Drink, dice, and debauch with new Wakfu gameplay videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/">Drink, dice, and debauch with new Wakfu gameplay videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Mar 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20198044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>class</category><category>classes</category><category>ecaflip</category><category>ecaflips-coin</category><category>f2p</category><category>free-to-play</category><category>gameplay-video</category><category>gameplay-videos</category><category>pandawa</category><category>pandawas-pint</category><category>politics</category><category>sandbox</category><category>se</category><category>square-enix</category><category>squenix</category><category>strategy</category><category>strategy-mmo</category><category>sub</category><category>subscription</category><category>turn-based-combat</category><category>video</category><category>videos</category><category>wakfu</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 21 Mar 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Turbine reveals shape-shifting DDO Druid class]]></title><link>http://massively.joystiq.com/2012/03/20/turbine-reveals-shape-shifting-ddo-druid-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/20/turbine-reveals-shape-shifting-ddo-druid-class/</guid><comments>http://massively.joystiq.com/2012/03/20/turbine-reveals-shape-shifting-ddo-druid-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/20/turbine-reveals-shape-shifting-ddo-druid-class/"><img alt="Dungeons and Dragons Online - Druid shapeshifting" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/druidtransformation.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/turbine">Turbine</a> has a present for all you would-be shape-shifters out there, and it takes the form of the new Druid class coming with <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>Dungeons and Dragons Online's</em></a> new <a href="http://massively.joystiq.com/tag/menace-of-the-underdark"><em>Menace of the Underdark</em></a> expansion.<br />
<br />
The content drops on June 25th, and the Druid will be available as a premium playable class (and free to VIPs). The Druid is primarily a caster, but he's also proficient with daggers, sickles, staves, and clubs. His signature ability allows him to transform into a winter wolf, a dire bear, a water elemental, or a fire elemental. Each shape has its own set of spells, and the class also features a Druidic oath that boosts resistances to entanglement, poison, and other natural ailments.<br />
<br />
More info on the expansion is available via Turbine's <a href="http://underdark.ddo.com/">official website</a>.<br />
<br />
[Source: Turbine press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/20/turbine-reveals-shape-shifting-ddo-druid-class/">Turbine reveals shape-shifting DDO Druid class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/20/turbine-reveals-shape-shifting-ddo-druid-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20197029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/20/turbine-reveals-shape-shifting-ddo-druid-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>ddo</category><category>dnd</category><category>druid</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>expansions</category><category>f2p</category><category>fantasy</category><category>forgotten-realms</category><category>free-to-play</category><category>menace-of-the-underdark</category><category>shape-shifting</category><category>shapeshifter</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 20 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Have a bloody good time with Wakfu's Sacrier and Xelor classes]]></title><link>http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/</guid><comments>http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/"><img alt="Screenshot -- Wakfu" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/wakfu.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/tag/ankama-games">Ankama Games'</a> quirky tactical MMORPG <a href="http://www.massively.com/tag/wakfu"><em>Wakfu</em></a> went live about a week ago, but the studio is continuing its steady drip of promotional material. Today Ankama is giving players not one but two new videos highlighting a couple of the game's classes. In the red corner, we have the Sacrier class. These bloodthirsty berserkers channel pain into power and will stop at nothing to ensure that their enemy doesn't make it out alive.<br />
	<br />
	Meanwhile, in the blue corner, we have the Xelor class, which brings the power of chronomancy to the table. Thanks to their ability to expertly manipulate the flow of time, the disciples of Xelor are a force to be reckoned with on the battlefield. To see the Sacrier and Xelor classes in action, check out both new videos after the cut.</div><p><a href="http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/" rel="bookmark">Continue reading <em>Have a bloody good time with Wakfu's Sacrier and Xelor classes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/">Have a bloody good time with Wakfu's Sacrier and Xelor classes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Mar 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20188192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>class</category><category>classes</category><category>f2p</category><category>free-to-play</category><category>politics</category><category>sacrier</category><category>sacriers-blood</category><category>sandbox</category><category>se</category><category>square-enix</category><category>squenix</category><category>strategy</category><category>strategy-mmo</category><category>sub</category><category>subscription</category><category>trailer</category><category>trailers</category><category>turn-based-combat</category><category>video</category><category>videos</category><category>wakfu</category><category>xelor</category><category>xelors-sandglass</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 07 Mar 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic community Q&amp;A addresses mobile apps, ops, and more]]></title><link>http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/</guid><comments>http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/swtor-1329518688.jpg" /></a></div>
<div style="text-align: left; ">
	It's time once again for another riveting episode of <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em>'s</a> community Q&amp;A. This time around, the <a href="http://www.massively.com/tag/bioware">BioWare</a> team covers a variety of concerns from <em>SWTOR</em> players ranging from the addition of a /roll command to the possibility of a mobile app. <em>SWTOR</em>'s lead combat designer <a href="http://www.massively.com/tag/damion-schubert">Damion Schubert</a> had a bit to say regarding the latter, teasing that "it's almost as if this [crew skills] design was created specifically with [a mobile app] in mind, doesn't it?" Unfortunately the studio isn't prepared to give an ETA on the feature, "as [it] is a significant technical endeavour."</div>
<br />
Non-Force-using healers also have plenty to look forward to as well, as the Q&amp;A reveals that they'll be getting some love in patch 1.2, while Consulars and Inquisitors will have their heals brought back into line so that all healing classes and specs are (theoretically) viable. To get the full details on these subjects and more, just click on through the link below to the community Q&amp;A at <em>SWTOR</em>'s official site. Oh, and while we're at it, the game is on sale for $49.99 US on Origin, so if you want to get in the game and see what all the hubbub's about, now's your opportunity to do so while keeping a cool Hamilton to yourself. The sale is only happening for a limited time, though, so be sure to act quickly.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/">Star Wars: The Old Republic community Q&amp;A addresses mobile apps, ops, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20174582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/17/star-wars-the-old-republic-community-qanda-addresses-mobile-apps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>class-balance</category><category>classes</category><category>deal</category><category>deals</category><category>ea</category><category>electronic-arts</category><category>healer</category><category>healers</category><category>healing</category><category>mobile-app</category><category>operations</category><category>ops</category><category>origin</category><category>q-and-a</category><category>qa</category><category>sale</category><category>sales</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 17 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Riot releases new League of Legends Nautilus spotlight video]]></title><link>http://massively.joystiq.com/2012/02/14/riot-releases-new-league-of-legends-nautilus-spotlight-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/14/riot-releases-new-league-of-legends-nautilus-spotlight-video/</guid><comments>http://massively.joystiq.com/2012/02/14/riot-releases-new-league-of-legends-nautilus-spotlight-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/14/riot-releases-new-league-of-legends-nautilus-spotlight-video/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/nautilus-1329228780.jpg" vspace="4" /></a></div>
We brought you <a href="http://massively.joystiq.com/tag/riot-games">Riot's</a> new Nautilus reveal <a href="http://massively.joystiq.com/2012/02/12/league-of-legends-reveals-nautilus-announces-sona-nerf/">a couple of days ago</a>, and now the company has released a second video featuring its latest <a href="http://massively.joystiq.com/category/league-of-legends"><em>League of Legends</em></a> champion.<br />
<br />
The clip features seven minutes worth of strategy and gameplay footage, all of it centered around the beefy new melee tank. Whether you make use of Nautilus' anchor (and its associated drag ability), or spread his damage around to multiple targets, you'll find him to be a worthwhile addition to just about any fight, according to Riot.<br />
<br />
Head past the break to view the full video.<br />
<br />
[Source: Riot press release]<p><a href="http://massively.joystiq.com/2012/02/14/riot-releases-new-league-of-legends-nautilus-spotlight-video/" rel="bookmark">Continue reading <em>Riot releases new League of Legends Nautilus spotlight video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/14/riot-releases-new-league-of-legends-nautilus-spotlight-video/">Riot releases new League of Legends Nautilus spotlight video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Feb 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/14/riot-releases-new-league-of-legends-nautilus-spotlight-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20171344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/14/riot-releases-new-league-of-legends-nautilus-spotlight-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-video</category><category>classes</category><category>dota</category><category>e-sport</category><category>e-sports</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>league-of-legends</category><category>league-of-legends-spotlight-video</category><category>lol</category><category>lol-spotlight-video</category><category>melee</category><category>moba</category><category>nautilus</category><category>nautilus-spotlight-video</category><category>riot</category><category>spotlight-video</category><category>tank</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 14 Feb 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Vindictus Europe video shows off new boss, new hero]]></title><link>http://massively.joystiq.com/2012/02/08/vindictus-europe-video-shows-off-new-boss-new-hero/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/08/vindictus-europe-video-shows-off-new-boss-new-hero/</guid><comments>http://massively.joystiq.com/2012/02/08/vindictus-europe-video-shows-off-new-boss-new-hero/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/vindictus/" rel="tag">Vindictus</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/08/vindictus-europe-video-shows-off-new-boss-new-hero/"><img alt="Vindictus Europe - Thor" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/vindictusthor.jpg" /></a></div>
The latest <a href="http://massively.joystiq.com/category/vindictus"><em>Vindictus Europe</em></a> video has a scary new boss monster on display. <a href="http://massively.joystiq.com/tag/nexon">Nexon</a> is introducing Thor (no, not <a href="http://www.youtube.com/watch?v=7rnTpR4M1ZI">that Thor</a>), a giant crocodile-like creature with three mouths and a nasty disposition.<br />
<br />
Nexon describes Thor as an "outlaw of the dark and damp underworld," and the trailer shows a cross-section of <em>Vindictus</em> heroes slicing and dicing the new monster using the title's unique action combat mechanics.<br />
<br />
While we're on the subject of heroes, the video also teases the latest <em>Vindictus Europe</em> playable character, a giant brawler named Karok. Check out all the gory details after the cut.<br />
<br />
[Source: Nexon Europe press release]<p><a href="http://massively.joystiq.com/2012/02/08/vindictus-europe-video-shows-off-new-boss-new-hero/" rel="bookmark">Continue reading <em>Vindictus Europe video shows off new boss, new hero</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/08/vindictus-europe-video-shows-off-new-boss-new-hero/">Vindictus Europe video shows off new boss, new hero</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Feb 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/08/vindictus-europe-video-shows-off-new-boss-new-hero/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20167086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/08/vindictus-europe-video-shows-off-new-boss-new-hero/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bosses</category><category>brawler</category><category>classes</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>karok</category><category>nexon</category><category>nexon-europe</category><category>thor</category><category>video</category><category>vindictus</category><category>vindictus-europe</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 08 Feb 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Evolution of a class]]></title><link>http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/</guid><comments>http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/"><img alt="Draenei make everything better." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/soapbox-classes-epl-205.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
In 1974, the first roleplaying game was published under the name Dungeons &amp; Dragons. Being the first of its field, it still had certain rough parts, which later designers would consider fundamental failures. Modern tabletop design looks at things like classes and levels as being relics in many ways -- elements that made sense as a crutch when the design of RPGs was one step removed from tactical wargames.<br />
<br />
Compare that to, well, pretty much every MMORPG on the market. While there are certainly games that don't follow the class/level model, they're outnumbered by games that embrace it wholeheartedly. As a result, it's easy to look at the way game development has gone and feel as if the design of online games has not only stagnated but actively slid backward, going from a more advanced system to a far less developed one.<p><a href="http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/" rel="bookmark">Continue reading <em>The Soapbox: Evolution of a class</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/">The Soapbox: Evolution of a class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Feb 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advancement</category><category>class-design</category><category>class-level-system</category><category>classes</category><category>culture</category><category>design</category><category>featured</category><category>game-mechanics</category><category>mechanics</category><category>opinion</category><category>skill-system</category><category>skills</category><category>soapbox</category><category>the-soapbox</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 07 Feb 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you have too many alts?]]></title><link>http://massively.joystiq.com/2012/02/07/the-daily-grind-do-you-have-too-many-alts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/07/the-daily-grind-do-you-have-too-many-alts/</guid><comments>http://massively.joystiq.com/2012/02/07/the-daily-grind-do-you-have-too-many-alts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/07/the-daily-grind-do-you-have-too-many-alts/"><img alt="EverQuest II - Qeynos flyby" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/qeynosflyby.jpg" /></a></div>
I've been playing a lot of <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> lately, and one thing that the game has in abundance is choice. Whether we're talking about combat vs. non-combat activities, group vs. solo content, or a huge class roster, <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment's</a> fantasy sequel is pretty ridiculous when it comes to play options.<br />
<br />
There's so much choice, in fact, that it's occasionally difficult to decide what to do next. Take the aforementioned classes as an example. Thanks to the introduction of the Beastlord in last December's <a href="http://massively.joystiq.com/category/age-of-discovery"><em>Age of Discovery</em></a> expansion, the game now has a whopping 25 classes to choose from, and I have 13 of them sitting in various stages of advancement on my character select screen.<br />
<br />
Which one should I play? Should I make one of the other 12? These are the times that try men's souls! OK, not really, but it can be a tough call. What about you, Massively readers? Do you have too many alts?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/07/the-daily-grind-do-you-have-too-many-alts/">The Daily Grind: Do you have too many alts?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/07/the-daily-grind-do-you-have-too-many-alts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20165125/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/07/the-daily-grind-do-you-have-too-many-alts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>game-discussion</category><category>gamer-discussion</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>opinion</category><category>soe</category><category>Sony-Online-Entertainment</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 07 Feb 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Lime Odyssey dev blog highlights Muris race]]></title><link>http://massively.joystiq.com/2012/02/06/lime-odyssey-dev-blog-highlights-muris-race/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/06/lime-odyssey-dev-blog-highlights-muris-race/</guid><comments>http://massively.joystiq.com/2012/02/06/lime-odyssey-dev-blog-highlights-muris-race/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/06/lime-odyssey-dev-blog-highlights-muris-race/"><img alt="Lime Odyssey - Muris mage" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/murismage.jpg" /></a></div>
This week's <a href="http://massively.joystiq.com/tag/lime-odyssey"><em>Lime Odyssey</em></a> dev blog is all about the Muris, an inquisitive race of tricksters who like to "spread trouble wherever they go."<br />
<br />
<a href="http://massively.joystiq.com/tag/aeria-games">Aeria Games</a> has released a new cinematic and a couple of screenshots to go along with its textual description, and after viewing all of these after the cut, you'll have a clearer picture of who the Muris are (and why you might want to play one). Despite their cute factor, the Muris can be deadly, and they may be used in tandem with any of <em>Lime Odyssey's</em> four battle classes (Warrior, Thief, Mage, or Cleric).<br />
<br />
[Source: Aeria press release]<p><a href="http://massively.joystiq.com/2012/02/06/lime-odyssey-dev-blog-highlights-muris-race/" rel="bookmark">Continue reading <em>Lime Odyssey dev blog highlights Muris race</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/06/lime-odyssey-dev-blog-highlights-muris-race/">Lime Odyssey dev blog highlights Muris race</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Feb 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/06/lime-odyssey-dev-blog-highlights-muris-race/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/06/lime-odyssey-dev-blog-highlights-muris-race/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>cinematic</category><category>classes</category><category>dev-blog</category><category>dev-diary</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>lime-odyssey</category><category>muris</category><category>races</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 06 Feb 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line Extra: Tribes' Todd Harris on class customization and base gameplay]]></title><link>http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/</guid><comments>http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/"><img alt="Tribes Ascend - Blood Eagle vs. Diamond Sword rock, paper, scissors" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tribesinterview.jpg" /></a></div>
Today's a big day for fans of <a href="http://www.tribesascend.com"><em>Tribes: Ascend</em></a>, and it's also a big day for <a href="http://www.hirezstudios.com">Hi-Rez Studios</a>, the Atlanta-based indie firm behind the upcoming online shooter.<br />
<br />
You see, today is patch day, and while that's not terribly unusual (<a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez</a> has updated the <a href="http://massively.joystiq.com/tag/tribes-ascend"><em>Tribes</em></a> beta client early and often since the start of closed testing last November), the latest tweak is a bit of fan service that will likely bring smiles to the faces of franchise die-hards waiting in the wings to see what becomes of their baby.<p><a href="http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/" rel="bookmark">Continue reading <em>The Firing Line Extra: Tribes' Todd Harris on class customization and base gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/">The Firing Line Extra: Tribes' Todd Harris on class customization and base gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20162406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blood-eagle</category><category>class-customization</category><category>classes</category><category>diamond-sword</category><category>exclusive</category><category>featured</category><category>firing-line</category><category>fps</category><category>game-mechanics</category><category>gameplay</category><category>hi-rez</category><category>hi-rez-studios</category><category>interview</category><category>loadouts</category><category>mmo-shooter</category><category>online-shooter</category><category>sci-fi</category><category>shazbot</category><category>shooter</category><category>skiing</category><category>the-firing-line</category><category>the-firing-line-extra</category><category>todd-harris</category><category>tribes</category><category>tribes-ascend</category><category>ui</category><category>ui-upgrade</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 02 Feb 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Allods Online: Game of Gods coming February 15th]]></title><link>http://massively.joystiq.com/2012/02/01/allods-online-game-of-gods-coming-february-15th/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/01/allods-online-game-of-gods-coming-february-15th/</guid><comments>http://massively.joystiq.com/2012/02/01/allods-online-game-of-gods-coming-february-15th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/01/allods-online-game-of-gods-coming-february-15th/"><img alt="Allods Online - Some dude fighting some ghost thing" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/ss06.jpg" /></a></div>
We knew that <a href="http://massively.joystiq.com/category/allods-online"><em>Allods</em></a>' latest expansion was coming soon. We didn't know exactly when, though. Thanks to <a href="http://massively.joystiq.com/tag/gpotato">gPotato</a>, we're now comfortable penciling in February 15th on our free-to-play fantasy calendar.<br />
<br />
<a href="http://massively.joystiq.com/tag/game-of-gods"><em>Game of Gods</em></a> is "the biggest expansion ever to hit <em>Allods Online</em>," and it will bring a new Bard class, objective-driven PvP arenas, and new raids to the table. New weapons and armor, new allods and astral layers, and some sort of loot-drop lottery card system are also on the way. That's not all, though, and the game's official website has a full listing of the patch's features and functionality.<br />
<br />
[Source: gPotato press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/01/allods-online-game-of-gods-coming-february-15th/">Allods Online: Game of Gods coming February 15th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Feb 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/01/allods-online-game-of-gods-coming-february-15th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/01/allods-online-game-of-gods-coming-february-15th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods</category><category>allods-online</category><category>astrum-nival</category><category>bard</category><category>classes</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-of-gods</category><category>gpotato</category><category>new-content</category><category>patches</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 01 Feb 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist's World of Warcraft confession]]></title><link>http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/</guid><comments>http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/"><img alt="WoW Concept Art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/wow1.jpg" /></a></div>
As you may well know by now, I wasn't an early adopter of the MMO scene apart from a brief exposure to <a href="http://massively.joystiq.com/2010/08/31/the-game-archaeologist-and-the-sysops-sinister-stratagem/">BBSes</a> in the '90s and <a href="http://www.anarchyonline.com/"><em>Anarchy Online</em></a> and <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a> in the early 2000s. To be honest, I found that MMOs were as intimidating -- and fascinating -- to me as pen-and-paper RPGs. You see, in high school I started buying RPG manuals and devouring them cover-to-cover, but I could never find friends or like-minded people with whom to play. The genre was a spectator sport for me; I was looking in from the sidelines and imagining what would happen if I actually got to be part of a D&amp;D session.<br />
<br />
Likewise, MMORPGs in their earlier forms appeared as user-friendly to me as that house on the block with overgrown shrubs, a rusty iron fence, and a mangy, ever-barking mutt in front of it. Maybe it was really cool inside, or maybe it was a death trap from whence there was no escape, but I never had the courage to find out. Let me put it this way: I purchased and read the entire <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em></a> Prima Guide three times over without once signing up for the game.<br />
<br />
I'm sharing this with you because I always want to remember that what we take for granted today -- that MMOs are friendly, fun, engaging, and a downright natural part of many of our gaming lives -- isn't always true for those curious lookey-loos who feel intimidated by the scope, busy UIs, subscription fees, or the often bizarre attitudes that long-term MMO players exhibit. For me, it took one game that tore those barriers down to extend a welcoming hand to me, guiding me into these awesome games.<br />
<br />
Of course, that was <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a>. And even though my geek cred would be so much higher if it were something earlier or, well, not so mainstream, that wouldn't be the truth. So today I'm going to share my story of how I got into MMOs and why the early days of <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> were some of my most treasured gaming memories.<p><a href="http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/" rel="bookmark">Continue reading <em>The Game Archaeologist's World of Warcraft confession</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/">The Game Archaeologist's World of Warcraft confession</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/the-game-archaeologists-world-of-warcraft-confession/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>azeroth</category><category>bbs</category><category>blizzard</category><category>classes</category><category>endgame</category><category>eqii</category><category>everquest-ii</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>quest-system</category><category>questing</category><category>rest-system</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-game-archaeologist</category><category>warcraft-ii</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 24 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XI classes, round four]]></title><link>http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/</guid><comments>http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ffxi-moglog-1326828524.jpg" /></a></div>
One of the funny things about writing a regular column is that sometimes, when you start out writing a series of connected columns on a topic, you have a point you want to make. Other times, you find a point making itself as you go, and you realize that it's a pretty good point. After our <a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/">first</a> <a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/">three</a> <a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/">columns</a> covering the various classes in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, that effect is on my mind, especially as I move into the fourth installment.<br />
<br />
As before, the standard caveats apply. Nothing below is meant to debate relative power levels or overall worth; instead, I'll judge the class solely on its own merits -- how much does it offer other jobs, does it have a unique mechanical identity or not, and how cool is the darn thing. With that in mind, let's round out the advanced jobs from the core game with Beastmaster, Summoner, and Bard!<p><a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XI classes, round four</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/">The Mog Log: Final Fantasy XI classes, round four</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20150509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bard</category><category>beastmaster</category><category>classes</category><category>column</category><category>columns</category><category>design</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>jobs</category><category>opinion</category><category>square</category><category>square-enix</category><category>summoner</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 21 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online reveals new Mountain archetype]]></title><link>http://massively.joystiq.com/2012/01/20/champions-online-reveals-new-mountain-archetype/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/20/champions-online-reveals-new-mountain-archetype/</guid><comments>http://massively.joystiq.com/2012/01/20/champions-online-reveals-new-mountain-archetype/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/20/champions-online-reveals-new-mountain-archetype/"><img alt="Champions Online - The Mountain" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/mountain.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> has a new protector in town, and he's about as subtle as <a href="http://awoiaf.westeros.org/index.php/Gregor_Clegane">Gregor Clegane</a> (though quite a bit nicer). The game's newest archetype is called The Mountain, and <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic</a> has revealed all the vitals on <em>Champions</em>' official website.<br />
<br />
The Mountain is "an embodiment of the rocks and earth that surround us, standing firm in the face of [his] foes," and Cryptic says that the archetype boasts knock-downs and considerable damage-soaking abilities.<br />
<br />
The devs have also provided a handy power listing that details everything from 1 to 40, as well as a few concept phrases -- like rock golem, earth elemental, and primordial entity -- to give you an idea what you're in for if you make a Mountain.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/20/champions-online-reveals-new-mountain-archetype/">Champions Online reveals new Mountain archetype</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/20/champions-online-reveals-new-mountain-archetype/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20153203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/20/champions-online-reveals-new-mountain-archetype/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetypes</category><category>champions</category><category>champions-online</category><category>classes</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>game-mechanics</category><category>mountain</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>protector</category><category>roles</category><category>superhero</category><category>tanking</category><category>tanks</category><category>the-mountain</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 20 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[A WoW player's guide to The Old Republic]]></title><link>http://massively.joystiq.com/2012/01/20/a-wow-players-guide-to-the-old-republic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/20/a-wow-players-guide-to-the-old-republic/</guid><comments>http://massively.joystiq.com/2012/01/20/a-wow-players-guide-to-the-old-republic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/20/a-wow-players-guide-to-the-old-republic/"><img alt="Not pictured: looking up from this point on the map to see several docked battlecruisers.  It's unexpectedly impressive." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/wow-swtorguide-epl-118.jpg" /></a></div>
Whether you're a longtime <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> player or someone who's just recently tried the game and fallen in love with it, you're probably aware that there are other MMORPGs out there. Recently, the game that's been getting the most press is <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a>. And if you've sat down and tried it out as a veteran on <a href="http://www.wowinsider.com"><em>World of Warcraft</em></a>, you probably had some idea of what was going on when you started playing, with the only initial speedbump being the lack of an auto-attack feature.<br />
<br />
But there's more to the game than combat and more things that might trip you up in the long run. So <a href="http://massively.joystiq.com/editor/eliot-lefebvre">Eliot Lefebvre</a> and <a href="http://massively.joystiq.com/editor/matt-daniel">Matt Daniel</a> are here to help you out with a massive guide to coming into <a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/"><em>TOR</em></a> when you're accustomed to the environment of <em>WoW</em>. Take a skip past the break to find out almost everything you'll need to know when converting from the world of Azeroth to the galaxy of <em>Star Wars: The Old Republic</em>.<p><a href="http://massively.joystiq.com/2012/01/20/a-wow-players-guide-to-the-old-republic/" rel="bookmark">Continue reading <em>A WoW player's guide to The Old Republic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/20/a-wow-players-guide-to-the-old-republic/">A WoW player's guide to The Old Republic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jan 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/20/a-wow-players-guide-to-the-old-republic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20147662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/20/a-wow-players-guide-to-the-old-republic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alignment</category><category>battlegrounds</category><category>bioware</category><category>bioware-ea</category><category>bioware-mythic</category><category>classes</category><category>craft</category><category>crafting</category><category>crew-skills</category><category>ea-bioware</category><category>featured</category><category>game-mechanics</category><category>guide</category><category>instanced-pvp</category><category>mechanical-guides</category><category>opinion</category><category>pvp</category><category>pvp-rewards</category><category>pvp-systems</category><category>social</category><category>social-points</category><category>space</category><category>space-combat</category><category>star-wars-the-old-republic</category><category>swtor</category><category>systems</category><category>the-old-republic</category><category>tor</category><category>warzones</category><category>world-of-warcraft</category><category>wow</category><category>wow-player-guide</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 20 Jan 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[The world (wide web) of Amalur grows as 38 Studios works on its MMO]]></title><link>http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/</guid><comments>http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/"><img alt="Gnomes" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/gnomes.jpg" /></a></div>
With <a href="http://massively.joystiq.com/tag/kingdoms-of-amalur-reckoning/"><em>Kingdoms of Amalur: Reckoning</em></a> just around the corner and <a href="http://massively.joystiq.com/tag/copernicus/"><em>Project Copernicus</em></a> waiting in the wings, <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> is fattening its golden website for the upcoming feast. The studio has expanded the site devoted to the world that both of these games inhabit, and those looking for hints and portents of the studio's upcoming MMO would do well to seek lore within its pages.<br />
<br />
Describing the website expansion as a "treasure trove" of new info, 38 Studios has added new landing pages, navigation features, and information about one of the game's races: the Gnomes. The Gnomes are described as "an enigmatic people. They bestow wondrous gifts of knowledge, medicine, and magic to befriend the other kingdoms, yet seldom reveal their plans or intentions to outsiders." It's interesting to note that the Gnomes are divided up into three casts, which does tempt the mind into thinking the word "classes."<br />
<br />
<em>Kingdoms of Amalur: Reckoning</em> is the single-player RPG that's meant to fill the role of a prologue -- in both real-world and in-game time -- to the much larger <em>Copernicus </em>MMO.<br />
<br />
[Thanks to Sketchit for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/">The world (wide web) of Amalur grows as 38 Studios works on its MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/19/the-world-wide-web-of-amalur-grows-as-38-studios-works-on-its/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>amalur</category><category>amalur.com</category><category>classes</category><category>copernicus</category><category>copernicus-mmo</category><category>gnome</category><category>gnomes</category><category>Kingdoms-of-Amalur-Reckoning</category><category>lore</category><category>project-copernicus</category><category>reckoning</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 19 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Eden Eternal adds Samurai class, PvP arenas, and dungeons]]></title><link>http://massively.joystiq.com/2012/01/18/eden-eternal-adds-samurai-class-pvp-arenas-and-dungeons/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/18/eden-eternal-adds-samurai-class-pvp-arenas-and-dungeons/</guid><comments>http://massively.joystiq.com/2012/01/18/eden-eternal-adds-samurai-class-pvp-arenas-and-dungeons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/18/eden-eternal-adds-samurai-class-pvp-arenas-and-dungeons/"><img alt="Eden Eternal - monster battle arena" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/header-1326865428.jpg" /></a></div>
<a href="http://www.massively.com/tag/eden-eternal"><em>Eden Eternal's</em></a> latest patch lands today, and <a href="http://www.massively.com/tag/aeria-games">Aeria Games</a> is adding quite a bit of content to the free-to-play fantasy romp. There's a new Samurai class, a revamped territory wars mode, and a new monster battle arena designed for PvP encounters.<br />
<br />
The Samurai is a DPS class that uses a katana to slice and dice foes at close range. The class also features a number of buff abilities as well as a heavy-hitting Asura slash airborne attack.<br />
<br />
In addition to the territory wars tweaks and monster arena, Aeria is also adding two new dungeons to <em>Eden Eternal</em>. The instances are designed for level 60 heroes, and each features new bosses and gear. More info is available at the game's official website.<br />
<br />
[Source: Aeria Games press release]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/eden-eternal-limestone-mountain-map/">Eden Eternal</a></strong></p><a href="http://massively.joystiq.com/photos/eden-eternal-limestone-mountain-map/#4835270"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/rangershiverpeak_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eden-eternal-limestone-mountain-map/#4835271"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/rangershiverpeak2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eden-eternal-limestone-mountain-map/#4835272"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/rangershiverpeak3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eden-eternal-limestone-mountain-map/#4835273"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/rangershiverpeak4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eden-eternal-limestone-mountain-map/#4835274"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/rangerwindsnaplair_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/18/eden-eternal-adds-samurai-class-pvp-arenas-and-dungeons/">Eden Eternal adds Samurai class, PvP arenas, and dungeons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/18/eden-eternal-adds-samurai-class-pvp-arenas-and-dungeons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20150822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/18/eden-eternal-adds-samurai-class-pvp-arenas-and-dungeons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>classes</category><category>dungeons</category><category>eden-eternal</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gallery</category><category>monster-battle-arena</category><category>patch</category><category>pvp</category><category>samurai</category><category>samurai-class</category><category>screenshot</category><category>screenshots</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 18 Jan 2012 09:00:00 EST</pubDate></item></channel></rss>
