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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[A tale of Forgotten Realms: DDO's Update 18 and the Shadowfell Conspiracy]]></title><link>http://massively.joystiq.com/2013/05/22/a-tale-of-forgotten-realms-ddos-update-18-and-the-shadowfell-c/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/a-tale-of-forgotten-realms-ddos-update-18-and-the-shadowfell-c/</guid><comments>http://massively.joystiq.com/2013/05/22/a-tale-of-forgotten-realms-ddos-update-18-and-the-shadowfell-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/a-tale-of-forgotten-realms-ddos-update-18-and-the-shadowfell-c/"><img alt="A tale of Forgotten Realms DDO's Update 18 and the Shadowfell Conspiracy" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/d1.jpg" /></a></div>
<a href="http://www.ddo.com"><em>Dungeons and Dragons Online's</em></a> second expansion will not be like the first. In fact, <a href="http://massively.joystiq.com/tag/Shadowfell-Conspiracy/"><em>Shadowfell Conspiracy</em></a> might even be seen as a pseudo-sequel to <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/"><em>DDO</em></a>, a game-within-a-game that's offering players a fresh start in a favorite land. When the expansion hits on August 19th, players will be able to ignore all of <em>DDO's</em> Eberron content to start a new character at level 15 in the Forgotten Realms. Between the Forgotten Realms content that <a href="http://massively.joystiq.com/tag/turbine/">Turbine's</a> added to the game in the past year and the new missions coming with <em>Shadowfell Conspiracy</em>, players could conceivably level solely in this setting.<br />
<br />
It's obvious that Turbine's a little Forgotten-Realms-mad right now, although that's not a bad thing. The setting is a favorite among D&amp;D fans, and while Eberron has its supporters, the studio obviously sees the Forgotten Realms as the future of this long-running MMO. While the expansion is still a couple of months away, today's <a href="http://massively.joystiq.com/tag/update-18">Update 18: Disciples of Shadow</a> update will serve as a prologue so that players can get started on their journey through this fresh land.<br />
<br />
We sat down with <em>DDO's </em>team to talk <a href="http://www.ddo.com/en/update-18-release-notes">about Update 18</a>, the new races coming with <em>Shadowfell Conspiracy</em>, and the pre-purchase program that promises to give you head start. Read on, or else the wrath of the owl bear will be upon thee!<p><a href="http://massively.joystiq.com/2013/05/22/a-tale-of-forgotten-realms-ddos-update-18-and-the-shadowfell-c/" rel="bookmark">Continue reading <em>A tale of Forgotten Realms: DDO's Update 18 and the Shadowfell Conspiracy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/a-tale-of-forgotten-realms-ddos-update-18-and-the-shadowfell-c/">A tale of Forgotten Realms: DDO's Update 18 and the Shadowfell Conspiracy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/a-tale-of-forgotten-realms-ddos-update-18-and-the-shadowfell-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/a-tale-of-forgotten-realms-ddos-update-18-and-the-shadowfell-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bladeforged</category><category>class</category><category>classes</category><category>collectors-edition</category><category>ddo</category><category>disciples-of-shadow</category><category>dnd</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>featured</category><category>forgotten-realms</category><category>free-to-play</category><category>paladin</category><category>pre-order</category><category>pre-purchase</category><category>race</category><category>races</category><category>release-date</category><category>shadar-kai</category><category>shadow-of-a-doubt</category><category>shadowfell-conspiracy</category><category>turbine</category><category>turbine-entertainment</category><category>update-18</category><category>warforged</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 22 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Six reasons LotRO's Lore-masters rock]]></title><link>http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/</guid><comments>http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock"><img alt="The Road to Mordor Six reasons why Loremasters rock" data-src-height="348" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/lm1.jpg" /></a></div>
In my <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> career, I've played two classes far more than any others: the Captain and the Lore-master. Both scratch that "pet class" itch that I have in MMOs, both are quite group-friendly, and both seem to be somewhat unorthodox picks (at least compared to the plague of Hunters and Champions infecting the game).<br />
<br />
I'll leave a discussion about Captains for another time, but today I felt like talking about the strangeness that is the Lore-master. It's such a unique class in feel and execution, and it's captivated me such that I'm actually leveling up my second Lore-master because I was dissatisfied with the way I handled my first one.<br />
<br />
Maybe you've never tried one. Maybe you picked one up and just couldn't get a feel for what it was supposed to do. I'll admit that the LM is an acquired taste, partially because its skillset is all over the map and it doesn't settle into an expected template. However, it may just be the coolest class in the game. Here are six reasons why.<p><a href="http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/" rel="bookmark">Continue reading <em>The Road to Mordor: Six reasons LotRO's Lore-masters rock</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/">The Road to Mordor: Six reasons LotRO's Lore-masters rock</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20547728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/18/the-road-to-mordor-six-reasons-lotros-lore-masters-rock/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>class-review</category><category>classes</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>lm</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lore-master</category><category>lore-masters</category><category>lotro</category><category>opinion</category><category>pet</category><category>pet-class</category><category>road-to-mordor</category><category>the-road-to-mordor</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 18 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter Days: The 14 guides you need to read]]></title><link>http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/</guid><comments>http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/neverwinter-days/" rel="tag">Neverwinter Days</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/"><img alt="Neverwinter Days The 14 guides you need to read" data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/never2.jpg" /></a></div>
I've had a strange start with <a href="http://nw.perfectworld.com"><em>Neverwinter</em></a>, to be honest. While I did get in on the 25th with the early-early crowd, shortly thereafter I had to boogie on off to a vacation that canceled out eight days of soft launch gaming time. So even though I got an early start, I'm probably behind many of you -- even those who started on the 30th.<br />
<br />
That's OK; I'm not in a rush. I'm not the type to get into a speed race or feel the compulsion to become an instant expert by the end of week one. My experience so far has been feeling out what <a href="http://massively.joystiq.com/category/neverwinter"><em>Neverwinter</em></a> has to offer, mostly by going through the solo quest line, participating in skirmishes, and queuing up for dungeon runs when time permits. And I'm enjoying myself so far, although I still have that "slightly lost" feeling that comes with exploring a brand-new MMO. I need to learn how to create Foundry missions and I haven't even touched professions yet.<br />
<br />
Maybe you're like me. Maybe you assume that everyone already knows the ins and outs of the game as though he's been playing it for years, while you're an ignorant noob wandering the streets. I don't think you're alone if that's the case, and to help both you and me out, I've done some research to find the top 14 most helpful threads, sites, and articles that all fledgling <em>Neverwinter</em> adventurers should at least skim over.<p><a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/" rel="bookmark">Continue reading <em>Neverwinter Days: The 14 guides you need to read</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/">Neverwinter Days: The 14 guides you need to read</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20562184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/neverwinter-days-the-14-guides-you-need-to-read/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>classes</category><category>companions</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>dungeons-and-dragons</category><category>f2p</category><category>fantasy</category><category>featured</category><category>foundry</category><category>free-to-play</category><category>guide</category><category>guides</category><category>help</category><category>neverwinter</category><category>neverwinter-days</category><category>neverwinter-nights</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>PGC</category><category>player-generated-content</category><category>professions</category><category>pwe</category><category>the-foundry</category><category>tip</category><category>tips</category><category>tricks</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 15 May 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XIV beta phase 1 and 2 - gathering]]></title><link>http://massively.joystiq.com/2013/05/11/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-gathering/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/11/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-gathering/</guid><comments>http://massively.joystiq.com/2013/05/11/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-gathering/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/11/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-gathering/"><img alt="Fit the pieces together." data-src-height="310" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/moglogheadernew-1368140458.jpg" /></a></div>
We all like to stop and smell the roses. And then we like to pluck those roses, bring them home, and melt them into component enzymes that will allow us access to a temporary attack power buff. <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> is beautiful, sure, but you need that attack power bonus.<br />
<br />
If it isn't obvious, this week's stop on my whirlwind beta tour is the fine art of grabbing items from the landscape and turning them into crafting fodder. <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> had quite an interesting gathering system at launch, but it also had some pretty serious problems, and so the relaunch had to completely revamp the system while retaining the soul of the original version. No pressure.<br />
<br />
Not a whole lot changed in terms of gathering between my time in San Francisco and my time in the beta, but I did have a great deal more time to try out the gathering system. So let's take a walk on the self-sufficient side.<p><a href="http://massively.joystiq.com/2013/05/11/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-gathering/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XIV beta phase 1 and 2 - gathering</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/11/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-gathering/">The Mog Log: Final Fantasy XIV beta phase 1 and 2 - gathering</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/11/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-gathering/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20564409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/11/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-gathering/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>botanist</category><category>class</category><category>classes</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>gathering</category><category>harvesting</category><category>mog-log</category><category>opinion</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 11 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Dragon Nest reveals its newest character, Kali]]></title><link>http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/</guid><comments>http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dragon-nest/" rel="tag">Dragon Nest</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/"><img alt="You can't be a prophet and wear pants.  That's not how it works." data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/dragonnest-kali-epl-503.jpg" /></a></div>
Here's the problem with having a destined hero -- no matter how specific you make the criteria for being the chosen one, there's always the chance you'll wind up with the chosen two or four or whatever. That's the case in <em><a href="http://massively.joystiq.com/category/Dragon-Nest/">Dragon Nest</a></em>, where the new character <a href="http://dragonnest.nexon.net/micro-site/kali">Kali</a> is a second prophet in addition to the prophet Rose. While Rose seemed to be the chosen one, Kali wields the same amount of power, albeit in a very different fashion.<br />
<br />
As demonstrated in the preview video, Kali revels in dark magic and spirit attacks, mixing up large magical attacks flowing melee strikes. She's advertised as moving quickly between targets, and certainly seems built for speed and multi-target abilities over single hits or durability. But you don't have to take our word for it, as you can check out some of Kali's moves for yourself in the video embedded just past the break.<br />
<br />
[Source: <a href="http://massively.joystiq.com/tag/Nexon/">Nexon</a> press release]<p><a href="http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/" rel="bookmark">Continue reading <em>Dragon Nest reveals its newest character, Kali</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/">Dragon Nest reveals its newest character, Kali</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20557817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>characters</category><category>classes</category><category>dragon-nest</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>kali</category><category>lore</category><category>new-characters</category><category>nexon</category><category>nexon-america</category><category>nexon-korea</category><category>preview</category><category>previews</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 03 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Which classes would you like to see in Neverwinter?]]></title><link>http://massively.joystiq.com/2013/05/02/the-daily-grind-which-classes-would-you-like-to-see-in-neverwin/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/02/the-daily-grind-which-classes-would-you-like-to-see-in-neverwin/</guid><comments>http://massively.joystiq.com/2013/05/02/the-daily-grind-which-classes-would-you-like-to-see-in-neverwin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/02/the-daily-grind-which-classes-would-you-like-to-see-in-neverwin/"><img alt="Neverwinter Control Wizard" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/dbb6ca9529cc2eebc3f4da9eb3919dd4.jpg" /></a></div>
I haven't dipped a toe into the <a href="http://massively.joystiq.com/category/neverwinter"><em>Neverwinter</em></a> pool yet, but I'm doing a bit of preliminary research for some potential playtime this weekend. One of the things that I'm finding is that the game's class roster is a bit light on, well, classes. Specifically, there are five to start with, which seems somewhat spartan for a title based on Dungeons and Dragons.<br />
<br />
Notably absent is my preferred ranged DPS. There's the Control Wizard, of course, and he sounds mighty interesting, but the <em>Neverwinter</em> wiki says his <a href="http://neverwinter.wikia.com/wiki/Category:Classes">primary role</a> is crowd-control. What about you, <em>Neverwinter</em> players? What sorts of classes would you like to see available in the future?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/02/the-daily-grind-which-classes-would-you-like-to-see-in-neverwin/">The Daily Grind: Which classes would you like to see in Neverwinter?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/02/the-daily-grind-which-classes-would-you-like-to-see-in-neverwin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20554656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/02/the-daily-grind-which-classes-would-you-like-to-see-in-neverwin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>classes</category><category>cryptic</category><category>cryptic-studios</category><category>daily-grind</category><category>dnd</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>neverwinter</category><category>neverwinter-classes</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 02 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you avoid 'evil' classes?]]></title><link>http://massively.joystiq.com/2013/05/01/the-daily-grind-do-you-avoid-evil-classes/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/01/the-daily-grind-do-you-avoid-evil-classes/</guid><comments>http://massively.joystiq.com/2013/05/01/the-daily-grind-do-you-avoid-evil-classes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/05/01/the-daily-grind-do-you-avoid-evil-classes/"><img alt="The Daily Grind Do you avoid 'evil' classes" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/necro.jpg" /></a></div>
Having started to play a <a href="http://massively.joystiq.com/tag/necromancer/">Necromancer</a> in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> lately, I've been thinking about how odd it is that some MMO classes are kind of, well, evil. Or at least really, really gross, unless you think that playing with corpses is something a normal, well-adjusted citizen does. Summoning zombies, <a href="http://massively.joystiq.com/tag/warlock">consorting with demons</a>, even <a href="http://massively.joystiq.com/tag/thief">stealing from others</a> -- sometimes our classes do unsavory activities. One could even call them... evil.<br />
<br />
Perhaps this depends on the morality of the beholder, but I know that I've spoken to players from time to time who just don't pick classes that can be construed as evil even if they're using their corpse-exploding habits for the greater good. Usually it just doesn't fit in with their perception of what a hero is, and that is that.<br />
<br />
What about you? Do you avoid "evil" classes, are you attracted to them, or do you not think about it one way or the other?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/01/the-daily-grind-do-you-avoid-evil-classes/">The Daily Grind: Do you avoid 'evil' classes?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/01/the-daily-grind-do-you-avoid-evil-classes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20540933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/01/the-daily-grind-do-you-avoid-evil-classes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>buy-to-play</category><category>class</category><category>classes</category><category>daily-grind</category><category>evil</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>necromancer</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>thief</category><category>warlock</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 01 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XIV beta phase 1 and 2 - combat]]></title><link>http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/</guid><comments>http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/"><img alt="Talking about this publicly still feels off-limits." data-src-height="310" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/moglogheadernew-1366924898.jpg" /></a></div>
I've mentioned in the past that sometimes plans get changed dramatically between when I plan my next column and when I actually write it. This week, it turned out that I could stop being mum about the <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> beta. So that meant throwing out plans and starting back over. In fact, it meant starting <em>way</em> over, since I found myself with so many things that I wanted to talk about it was difficult to figure out where to start.<br />
<br />
So I'm starting with the obvious. I'm going to talk about aspects of the first two beta phases in as much detail as I can realistically fit into a column starting with one of those obvious cornerstones of video games: <em>combat</em>. This isn't meant to be about impressions so much as dissecting and analyzing what I've played to this point, what is working, and what isn't. If you want to know my more in-depth impressions of killing things in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s early test version, read on.<p><a href="http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XIV beta phase 1 and 2 - combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/">The Mog Log: Final Fantasy XIV beta phase 1 and 2 - combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/27/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>classes</category><category>combat</category><category>combat-mechanics</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>gameplay</category><category>mog-log</category><category>opinion</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 27 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Infinite Crisis introduces Doomsday and Gaslight Batman to the roster]]></title><link>http://massively.joystiq.com/2013/04/26/infinite-crisis-introduces-doomsday-and-gaslight-batman-to-the-r/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/26/infinite-crisis-introduces-doomsday-and-gaslight-batman-to-the-r/</guid><comments>http://massively.joystiq.com/2013/04/26/infinite-crisis-introduces-doomsday-and-gaslight-batman-to-the-r/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/infinite-crisis/" rel="tag">Infinite Crisis</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/26/infinite-crisis-introduces-doomsday-and-gaslight-batman-to-the-r/"><img alt="Infinite Crisis introduces Doomsday and Gaslight Batman to the roster" data-src-height="341" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/gaslight-batman---character-art.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/turbine-entertainment/">Turbine's</a> <a href="http://massively.joystiq.com/tag/Infinite-Crisis/"><em>Infinite Crisis</em></a> roster keeps growing larger and more potent. Today the studio has unveiled two new playable characters for the MOBA: Doomsday and Gaslight Batman. Doomsday is a brute-force character who loves to wail on opponents at close range, while Gaslight Batman is an inventor who's all about his trusty sonic pistols.<br />
<br />
We've got a video for each of these characters for you to check out after the break. Discussion: Which of these two would win in a fight, do you think?<br />
<br />
[Source: Turbine press release]<p><a href="http://massively.joystiq.com/2013/04/26/infinite-crisis-introduces-doomsday-and-gaslight-batman-to-the-r/" rel="bookmark">Continue reading <em>Infinite Crisis introduces Doomsday and Gaslight Batman to the roster</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/26/infinite-crisis-introduces-doomsday-and-gaslight-batman-to-the-r/">Infinite Crisis introduces Doomsday and Gaslight Batman to the roster</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Apr 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/26/infinite-crisis-introduces-doomsday-and-gaslight-batman-to-the-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549951/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/26/infinite-crisis-introduces-doomsday-and-gaslight-batman-to-the-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman</category><category>beta</category><category>characters</category><category>classes</category><category>doomsday</category><category>gaslight-batman</category><category>infinite-crisis</category><category>MOBA</category><category>new-champion</category><category>ranged-DPS</category><category>suoer-heroes</category><category>turbine</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 26 Apr 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained explains stealth]]></title><link>http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/</guid><comments>http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/"><img alt="Camelot Unchained explains stealth" data-src-height="309" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/veil-cu.jpg" style="margin:4px" /></a></div>
There are five days left for <a href="http://massively.joystiq.com/category/camelot-unchained/"><em>Camelot Unchained</em></a>'s Kickstarter program, and it's less than $600,000 away from its lofty $2,000,000 goal. The developers figured that this was <span style="color: rgb(51, 51, 51); font-family: 'Lucida Grande', verdana, arial, helvetica, sans-serif; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); display: inline !important; float: none;">a fine time to explain not only how stealth </span>will work in <em>CU </em>but also how stealth failed in past games.<br />
<br />
<a href="http://massively.joystiq.com/tag/mark-jacobs/">Mark Jacobs</a> explained in the latest update blog that being killed by a stealther generates the most rage and angry email from players. But with Jacob's "bat-s**t crazy" idea regarding stealth, most of the frustration should be alleviated.<br />
<br />
The idea revolves around the concept of the Veil, which in simple terms is another dimension that exists alongside our own. Players can become VeilWalkers, moving in and out of the Veil and traversing over and through objects undetected by most players. But VeilWalking comes with consequences of its own in the form of VeilStalkers, players who cannot enter the Veil but can pull Walkers out of it by using skills and placing traps.<br />
<br />
Jacobs explained, "The Veil holds mysteries and power, but it comes with a price." What do you think? Is he bat-s**t crazy?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/">Camelot Unchained explains stealth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/26/camelot-unchained-explains-stealth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>classes</category><category>cse</category><category>dev-blog</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><category>stealth</category><category>veil</category><category>veilstalker</category><category>veilwalker</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 26 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Neverwinter pre-launch interview, part two]]></title><link>http://massively.joystiq.com/2013/04/20/massively-exclusive-neverwinter-pre-launch-interview-part-two/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/20/massively-exclusive-neverwinter-pre-launch-interview-part-two/</guid><comments>http://massively.joystiq.com/2013/04/20/massively-exclusive-neverwinter-pre-launch-interview-part-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/20/massively-exclusive-neverwinter-pre-launch-interview-part-two/"><img alt="Massively Exclusive Neverwinter prelaunch interview, part two" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/winter1.jpg" style="width: 530px; height: 298px;" /></a></div>
We're back with <a href="http://massively.joystiq.com/tag/cryptic/">Cryptic</a> Lead Producer <a href="http://massively.joystiq.com/tag/andy-velasquez/">Andy Velasquez</a> to continue our discussion of <em><a href="http://nw.perfectworld.com/">Neverwinter's</a></em> beta lessons, launch preparations, and post-launch plans. We also touch on some of the comments and concerns that players had for the title and how Cryptic is addressing them.<br />
<br />
If you missed the first part of this interview, <a href="http://massively.joystiq.com/2013/04/19/massively-exclusive-neverwinter-pre-launch-interview-part-one/">make sure you check it out before continuing</a>!<p><a href="http://massively.joystiq.com/2013/04/20/massively-exclusive-neverwinter-pre-launch-interview-part-two/" rel="bookmark">Continue reading <em>Massively Exclusive: Neverwinter pre-launch interview, part two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/20/massively-exclusive-neverwinter-pre-launch-interview-part-two/">Massively Exclusive: Neverwinter pre-launch interview, part two</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/20/massively-exclusive-neverwinter-pre-launch-interview-part-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/20/massively-exclusive-neverwinter-pre-launch-interview-part-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>andy-velasquez</category><category>balance</category><category>behind-the-scenes</category><category>beta</category><category>beta-testing</category><category>champions-online</category><category>classes</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>exclusive</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>interview</category><category>interviews</category><category>launch</category><category>launch-day</category><category>launches</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>preview</category><category>previews</category><category>pwe</category><category>star-trek-online</category><category>update-1</category><category>update-2</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 20 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR wraps up expansion class changes with the Sith Inquisitor and Jedi Consular]]></title><link>http://massively.joystiq.com/2013/04/19/swtor-wraps-up-expansion-class-changes-with-the-sith-inquisitor/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/19/swtor-wraps-up-expansion-class-changes-with-the-sith-inquisitor/</guid><comments>http://massively.joystiq.com/2013/04/19/swtor-wraps-up-expansion-class-changes-with-the-sith-inquisitor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/19/swtor-wraps-up-expansion-class-changes-with-the-sith-inquisitor/"><img alt="SWTOR wraps up expansion class changes with the Sith Inquisitor and Jedi Consular" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/sith.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> has finished up the last of eight dev diaries featuring changes to the game's classes following <a href="http://massively.joystiq.com/tag/Rise-of-the-Hutt-Cartel/"><em>Rise of the Hutt Cartel's</em></a> release. On the docket for today is the <a href="http://www.swtor.com/info/news/blog/20130419">Sith Inquisitor</a> and <a href="http://www.swtor.com/info/news/blog/20130419-0">Jedi Consular</a>, mirrored classes that have mirrored adjustments.<br />
<br />
Both classes now have stronger heals (Dark Heal and Benevolence), cooldown-free shields (Static Barrier and Force Armor), and class-wide access to 10 seconds of faster casting and interrupt blocking (Polarity Shift and Mental Alacrity). Both classes also have been treated to a new skill, Force Barrier, which offers total protection for up to 10 seconds of channeling.<br />
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There are plenty of other detailed changes to the advanced classes and roles, so check these diaries out if you're in tune with the Force in a way that makes the rest of us jealous.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/19/swtor-wraps-up-expansion-class-changes-with-the-sith-inquisitor/">SWTOR wraps up expansion class changes with the Sith Inquisitor and Jedi Consular</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Apr 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/19/swtor-wraps-up-expansion-class-changes-with-the-sith-inquisitor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/19/swtor-wraps-up-expansion-class-changes-with-the-sith-inquisitor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>class</category><category>class-changes</category><category>classes</category><category>dev-diary</category><category>ea</category><category>electronic-arts</category><category>expansion</category><category>f2p</category><category>free-to-play</category><category>hutt-cartel</category><category>jedi-consular</category><category>lucasarts</category><category>rise-of-the-hutt-cartel</category><category>rothc</category><category>sci-fi</category><category>sith-inquisitor</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 19 Apr 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Neverwinter pre-launch interview, part one]]></title><link>http://massively.joystiq.com/2013/04/19/massively-exclusive-neverwinter-pre-launch-interview-part-one/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/19/massively-exclusive-neverwinter-pre-launch-interview-part-one/</guid><comments>http://massively.joystiq.com/2013/04/19/massively-exclusive-neverwinter-pre-launch-interview-part-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/19/massively-exclusive-neverwinter-pre-launch-interview-part-one"><img alt="Massively Exclusive Neverwinter prelaunch interview" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/never1-1366327591.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/andy-velasquez/">Andy Velasquez</a> has seen his fair share of MMO launches, but that doesn't make a new one any less exhilarating or terrifying. As lead producer, he's the captain of the <a href="http://nw.perfectworld.com/"><em>Neverwinter</em></a> ship and must make sure it's seaworthy before slipping out of drydock and heading into the unknown waters of release. Metaphor or no, it's a daunting job with little downtime, especially in this final week leading up to the soft launch of open beta.<br />
<br />
Velasquez took a half-hour out of his busy schedule to sit with us and talk about the preparations being made for <a href="http://massively.joystiq.com/category/neverwinter/"><em>Neverwinter's</em></a> big moment. Read on for his candid insights into beta stories, launch day, and making tough calls when tough calls had to be made.<p><a href="http://massively.joystiq.com/2013/04/19/massively-exclusive-neverwinter-pre-launch-interview-part-one/" rel="bookmark">Continue reading <em>Massively Exclusive: Neverwinter pre-launch interview, part one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/19/massively-exclusive-neverwinter-pre-launch-interview-part-one/">Massively Exclusive: Neverwinter pre-launch interview, part one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/19/massively-exclusive-neverwinter-pre-launch-interview-part-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/19/massively-exclusive-neverwinter-pre-launch-interview-part-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>andy-velasquez</category><category>balance</category><category>behind-the-scenes</category><category>beta</category><category>beta-testing</category><category>champions-online</category><category>classes</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>exclusive</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>interview</category><category>interviews</category><category>launch</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>preview</category><category>previews</category><category>pwe</category><category>star-trek-online</category><category>update-1</category><category>update-2</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 19 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR reloads Bounty Hunters and Troopers]]></title><link>http://massively.joystiq.com/2013/04/18/swtor-reloads-bounty-hunters-and-troopers/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/18/swtor-reloads-bounty-hunters-and-troopers/</guid><comments>http://massively.joystiq.com/2013/04/18/swtor-reloads-bounty-hunters-and-troopers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/18/swtor-reloads-bounty-hunters-and-troopers/"><img alt="SWTOR reloads Bounty Hunters and Troopers" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/bounty.jpg" /></a></div>
The dev diary march to cover all of the changes to <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic's</em></a> classes continues, with today's twin postings focusing on the <a href="http://www.swtor.com/info/news/blog/20130418">Bounty Hunter</a> and <a href="http://www.swtor.com/info/news/blog/20130418-0">Trooper</a>.<br />
<br />
Bounty Hunters should have an easier go at it now, as <a href="http://massively.joystiq.com/tag/BioWare/">BioWare's</a> handing out Hydraulic Overrides and Chaff Flares to everyone. The team also redesigned the Kolto Overload skill to give the class a huge bump to survivability when it activates. Over on the Trooper side of things, the team's brought the class' resource mechanic in line with the Trooper's Bounty Hunter counterpart. All Troopers now get Hold the Line and Diversion skills, as well as a more survival-happy Adrenaline Rush.<br />
<br />
The smaller but still significant tweaks to the advanced classes are worth reading carefully if you play one of these classes, as there are plenty to note.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/18/swtor-reloads-bounty-hunters-and-troopers/">SWTOR reloads Bounty Hunters and Troopers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Apr 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/18/swtor-reloads-bounty-hunters-and-troopers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/18/swtor-reloads-bounty-hunters-and-troopers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bounty-hunter</category><category>class</category><category>classes</category><category>dev-diary</category><category>ea</category><category>electronic-arts</category><category>expansion</category><category>f2p</category><category>free-to-play</category><category>hutt-cartel</category><category>lucasarts</category><category>rise-of-the-hutt-cartel</category><category>rothc</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>trooper</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 18 Apr 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV shows off the jobs and professions of 2.0]]></title><link>http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/</guid><comments>http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/"><img alt="Final Fantasy XIV shows off the jobs and professions of 20" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/final.jpg" /></a></div>
As <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>Final Fantasy XIV: A Realm Reborn</em></a> takes shape, so does its website. <a href="http://massively.joystiq.com/tag/square-enix">Square-Enix</a> has updated the official site with <a href="http://na.finalfantasyxiv.com/news/article/ss_add_001">scads of new screenshots</a> for many of the game's jobs and professions. We've saved you the time it would take to comb through the entire site hunting each of these down by compiling all of them in one handy-dandy gallery. Behold!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/final-fantasy-xiv-a-realm-reborn-jobs-and-professions/">Final Fantasy XIV: A Realm Reborn jobs and professions</a></strong></p><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-a-realm-reborn-jobs-and-professions/#5823637"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ff1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-a-realm-reborn-jobs-and-professions/#5823638"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ff2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-a-realm-reborn-jobs-and-professions/#5823639"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ff3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-a-realm-reborn-jobs-and-professions/#5823640"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ff4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-a-realm-reborn-jobs-and-professions/#5823641"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ff5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/">Final Fantasy XIV shows off the jobs and professions of 2.0</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Apr 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/18/final-fantasy-xiv-shows-off-the-jobs-and-professions-of-2-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>classes</category><category>console</category><category>consoles</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>gallery</category><category>profession</category><category>professions</category><category>screenshots</category><category>square</category><category>square-enix</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 18 Apr 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Neverwinter Days: Choosing your first class]]></title><link>http://massively.joystiq.com/2013/04/17/neverwinter-days-choosing-your-first-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/17/neverwinter-days-choosing-your-first-class/</guid><comments>http://massively.joystiq.com/2013/04/17/neverwinter-days-choosing-your-first-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/neverwinter-days/" rel="tag">Neverwinter Days</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/17/neverwinter-days-choosing-your-first-class/"><img alt="Neverwinter Days Choosing your first class" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/never1.jpg" /></a></div>
Ready to play some <a href="http://nw.perfectworld.com/"><em>Neverwinter</em></a>? It looks as though <a href="http://massively.joystiq.com/tag/cryptic">Cryptic</a> is ready to pull the trigger on this bad boy, with a soft launch (<a href="http://nw.perfectworld.com/news/?p=849741">open beta with no wipes</a>) starting on April 25th for founders and April 30th for everyone else. While I'm not surprised that the studio is moving ahead with the launch, I still wish that <a href="http://massively.joystiq.com/category/neverwinter"><em>Neverwinter</em></a> were being held back a few months to get more testing time and to add more classes.<br />
<br />
You see, five classes doesn't seem like enough to me, especially in a D&amp;D MMO. Yes, there's plenty of room for growth here, and I'm sure that Cryptic will be charging for each new class rolled out, but five? That's pretty paltry, especially when you read <a href="http://www.ign.com/wikis/neverwinter/Neverwinter_Classes">this prospective list</a>.<br />
<br />
But I'm not in charge of development and schedules; I'm just a humble gamer and writer. So I'll lift my chin and get excited for the fact that, hey, we're going to be playing non-wipeable <em>Neverwinter </em>soon! That means that we all have just a couple of weeks to make a crucial decision: What class will we roll first? Let's take a look at the big five and see what the options are.<p><a href="http://massively.joystiq.com/2013/04/17/neverwinter-days-choosing-your-first-class/" rel="bookmark">Continue reading <em>Neverwinter Days: Choosing your first class</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/17/neverwinter-days-choosing-your-first-class/">Neverwinter Days: Choosing your first class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Apr 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/17/neverwinter-days-choosing-your-first-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20533792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/17/neverwinter-days-choosing-your-first-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>class</category><category>classes</category><category>control-wizard</category><category>cryptic</category><category>cryptic-studios</category><category>devoted-cleric</category><category>dnd</category><category>dungeons-and-dragons</category><category>f2p</category><category>fantasy</category><category>featured</category><category>foundry</category><category>free-to-play</category><category>great-weapon-fighte</category><category>guardian-fighter</category><category>neverwinter</category><category>neverwinter-days</category><category>neverwinter-nights</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>PGC</category><category>player-generated-content</category><category>pwe</category><category>the-foundry</category><category>trickster-rogue</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 17 Apr 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR brings Smugglers and Imperial Agents up to date]]></title><link>http://massively.joystiq.com/2013/04/16/swtor-brings-smugglers-and-imperial-agents-up-to-date/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/16/swtor-brings-smugglers-and-imperial-agents-up-to-date/</guid><comments>http://massively.joystiq.com/2013/04/16/swtor-brings-smugglers-and-imperial-agents-up-to-date/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/16/swtor-brings-smugglers-and-imperial-agents-up-to-date/"><img alt="SWTOR brings Smugglers and Imperial Agents up to date" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/swtor.jpg" /></a></div>
With <a href="http://massively.joystiq.com/tag/Rise-of-the-Hutt-Cartel/"><em>Rise of the Hutt Cartel</em></a> finally open for business, the folks at <a href="http://massively.joystiq.com/tag/bioware/">BioWare</a> are doing their best to educate players on the significant changes in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic's</em></a> first expansion. Today sees not one but two class dev diaries itemizing the tweaks and upgrades to <a href="http://www.swtor.com/info/news/blog/20130416-0">the Smuggler</a> and <a href="http://www.swtor.com/info/news/blog/20130416">the Imperial Agent</a>.<br />
<br />
As both classes mirror each other and use similar skills, the twin dev diaries cover mostly the same basic topics. Alacrity has been buffed to genuinely speed up attacks, DoTs are cheaper to throw down, shields now absorb any type of damage, and accuracy's importance has been raised when you're fighting elite and tougher mobs.<br />
<br />
The diaries also cover changes to specific advanced classes and skill trees. BioWare says that it will be releasing similar diaries for the remaining six classes in the near future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/16/swtor-brings-smugglers-and-imperial-agents-up-to-date/">SWTOR brings Smugglers and Imperial Agents up to date</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Apr 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/16/swtor-brings-smugglers-and-imperial-agents-up-to-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20542619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/16/swtor-brings-smugglers-and-imperial-agents-up-to-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>class</category><category>classes</category><category>dev-diary</category><category>developer-diary</category><category>ea</category><category>electronic-arts</category><category>expansion</category><category>f2p</category><category>free-to-play</category><category>hutt-cartel</category><category>imperial-agent</category><category>lucasarts</category><category>rise-of-the-hutt-cartel</category><category>rothc</category><category>sci-fi</category><category>smuggler</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 16 Apr 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: What's your favorite MMO archetype?]]></title><link>http://massively.joystiq.com/2013/04/15/leaderboard-whats-your-favorite-mmo-archetype/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/15/leaderboard-whats-your-favorite-mmo-archetype/</guid><comments>http://massively.joystiq.com/2013/04/15/leaderboard-whats-your-favorite-mmo-archetype/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/15/leaderboard-whats-your-favorite-mmo-archetype/"><img alt="Aion Sorceror" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/aionsorc.jpg" /></a></div>
There have been a lot of <a href="http://massively.joystiq.com/tag/classes">MMO classes</a> thrown our way over the years, and if you add in a handful of skill-based games that let you create your own class, you end up with a decent variety of combat gameplay styles.<br />
<br />
The vast majority of these styles fall under several broad archetypes, though, and whether we're talking about ranged DPS or crowd-control, we all have our favorites. For today's Leaderboard, let's see which archetype wins the title of Massively comment section favorite. Vote after the cut!<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vs.jpg" style="padding-right: 10px;" vspace="0" /><em>Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's <a href="http://massively.joystiq.com/category/Leaderboard/">Leaderboard</a>, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!</em><p><a href="http://massively.joystiq.com/2013/04/15/leaderboard-whats-your-favorite-mmo-archetype/" rel="bookmark">Continue reading <em>Leaderboard: What's your favorite MMO archetype?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/15/leaderboard-whats-your-favorite-mmo-archetype/">Leaderboard: What's your favorite MMO archetype?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/15/leaderboard-whats-your-favorite-mmo-archetype/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20540111/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/15/leaderboard-whats-your-favorite-mmo-archetype/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetypes</category><category>battle-royal</category><category>classes</category><category>leaderboard</category><category>one-on-one</category><category>one-vs-one</category><category>opinion</category><category>poll</category><category>polls</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 15 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter closes in on another beta weekend with the Great Weapon Fighter]]></title><link>http://massively.joystiq.com/2013/04/11/neverwinter-closes-in-on-another-beta-weekend-with-the-great-wea/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/11/neverwinter-closes-in-on-another-beta-weekend-with-the-great-wea/</guid><comments>http://massively.joystiq.com/2013/04/11/neverwinter-closes-in-on-another-beta-weekend-with-the-great-wea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/11/neverwinter-closes-in-on-another-beta-weekend-with-the-great-wea/"><img alt="I'm going to fight this weapon so hard." data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/neverwinter-weekend-epl-411.jpg" /></a></div>
Some people are pretty good at fighting weapons, but sometimes you just need a <em>great</em> weapon fighter. Someone who really fights weapons better than...<br />
<br />
Wait, we're sorry. <em><a href="http://massively.joystiq.com/category/Neverwinter/">Neverwinter</a></em>'s Great Weapon Fighter is a class that fights with great weapons, not a great fighter <em>of</em> weapons. The name can be read a couple of different ways, but <a href="http://nw.perfectworld.com/news/?p=859381">since the class is on display in the latest spotlight</a> (complete with video past the break) you can clear up any misconceptions about it fairly easily.<br />
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Of course, you can't quite clear up those misconceptions via open beta, since <em>Neverwinter</em> isn't opening the gates until April 30th. Founders and other beta testers can enjoy the game's latest beta weekend very soon, however, with the test period <a href="http://nw.perfectworld.com/news/?p=859351">starting on Friday at 3:00 p.m. EDT</a>. This latest weekend is featuring both the crafting system and the new Gateway system, so testers should look forward to several new features starting on Friday.<p><a href="http://massively.joystiq.com/2013/04/11/neverwinter-closes-in-on-another-beta-weekend-with-the-great-wea/" rel="bookmark">Continue reading <em>Neverwinter closes in on another beta weekend with the Great Weapon Fighter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/11/neverwinter-closes-in-on-another-beta-weekend-with-the-great-wea/">Neverwinter closes in on another beta weekend with the Great Weapon Fighter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Apr 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/11/neverwinter-closes-in-on-another-beta-weekend-with-the-great-wea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20538104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/11/neverwinter-closes-in-on-another-beta-weekend-with-the-great-wea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>beta</category><category>beta-schedule</category><category>beta-test</category><category>beta-weekend</category><category>class</category><category>classes</category><category>closed-beta</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>neverwinter</category><category>open-beta</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 11 Apr 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you like class quests?]]></title><link>http://massively.joystiq.com/2013/04/03/the-daily-grind-do-you-like-class-quests/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/03/the-daily-grind-do-you-like-class-quests/</guid><comments>http://massively.joystiq.com/2013/04/03/the-daily-grind-do-you-like-class-quests/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/03/the-daily-grind-do-you-like-class-quests/"><img alt="The Daily Grind Do you like class quests" data-src-height="338" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/class.jpg" /></a></div>
Apart from <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, which has tailored half of the game to be such, class quests seems to be a concept on the way out of design popularity. These are quests that are specifically tailored to a class' abilities and story, while not being accessible by folks in other professions.<br />
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I rather like class quests when I encountered them. They made me feel a little special, like I was part of an "exclusive" club that the rest of the game's classes wouldn't be able to see. What's better is that these missions helped me get into the spirit of the class and identify more strongly with it.<br />
<br />
What about you? Do you like class quests when you encounter them? Do you think there should be more class-specific activities or should they be eliminated altogether?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/03/the-daily-grind-do-you-like-class-quests/">The Daily Grind: Do you like class quests?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Apr 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/03/the-daily-grind-do-you-like-class-quests/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20520191/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/03/the-daily-grind-do-you-like-class-quests/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>class</category><category>class-content</category><category>class-missions</category><category>class-quests</category><category>classes</category><category>daily-grind</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>free-to-play</category><category>lucasarts</category><category>opinion</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 03 Apr 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: On the eve of seeking Adoulin in Final Fantasy XI]]></title><link>http://massively.joystiq.com/2013/03/23/the-mog-log-on-the-eve-of-seeking-adoulin-in-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/23/the-mog-log-on-the-eve-of-seeking-adoulin-in-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2013/03/23/the-mog-log-on-the-eve-of-seeking-adoulin-in-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/23/the-mog-log-on-the-eve-of-seeking-adoulin-in-final-fantasy-xi/"><img alt="This week's column has the subtle smoky flavor of hotel wi-fi." data-src-height="310" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/moglogheadernew-1363906531.jpg" /></a></div>
A while back, I was upset that we hadn't gotten nearly enough information about <em><a href="http://massively.joystiq.com/tag/Seekers-of-Adoulin/">Seekers of Adoulin</a>.</em> That's certainly not the case any more; we've gotten a fair bit of new information about the expansion, which is good considering that <a href="http://www,playonline.com"><em>Final Fantasy XI</em></a> players will be seeking the heck out of Adoulin on Tuesday.<br />
<br />
Of course, there's still some air of mystery about the expansion, which is appropriate. <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>'s expansions always contain a few new wrinkles that aren't really previewed, and I think players prefer it that way. But there's a lot to talk about, starting with something that I find very interesting insofar as it's launching in the wake of a new philosophy for the game as a whole.<br />
<br />
Back in December I talked about how the game's future might be <a href="http://massively.joystiq.com/2012/12/15/the-mog-log-final-fantasy-xis-future-might-just-be-bright/">brighter than it has been for a long time</a>. How <em>Seekers of Adoulin</em> works in practice will tell us a lot about whether or not that hopeful future will come to pass or not.<p><a href="http://massively.joystiq.com/2013/03/23/the-mog-log-on-the-eve-of-seeking-adoulin-in-final-fantasy-xi/" rel="bookmark">Continue reading <em>The Mog Log: On the eve of seeking Adoulin in Final Fantasy XI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/23/the-mog-log-on-the-eve-of-seeking-adoulin-in-final-fantasy-xi/">The Mog Log: On the eve of seeking Adoulin in Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Mar 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/23/the-mog-log-on-the-eve-of-seeking-adoulin-in-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20513979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/23/the-mog-log-on-the-eve-of-seeking-adoulin-in-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>console</category><category>consoles</category><category>expansion</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>mechanics</category><category>mog-log</category><category>opinion</category><category>previews</category><category>Seekers-of-Adoulin</category><category>soa</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><category>upcoming-releases</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 23 Mar 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[New Neverwinter Rogue video emerges from the shadows]]></title><link>http://massively.joystiq.com/2013/03/19/new-neverwinter-rogue-video-emerges-from-the-shadows/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/19/new-neverwinter-rogue-video-emerges-from-the-shadows/</guid><comments>http://massively.joystiq.com/2013/03/19/new-neverwinter-rogue-video-emerges-from-the-shadows/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/19/new-neverwinter-rogue-video-emerges-from-the-shadows/"><img alt="New video emerges from the shadows about Neverwinter's Trickster Rogue" data-src-height="220" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/64f635692e6c0adb0c5c5b84daab255a1363651213.jpg" /></a></div>
If you haven't had the opportunity to play a <a href="http://massively.joystiq.com/2012/12/19/back-stabbing-is-front-and-center-with-neverwinters-trickster-r/">Trickster Rogue</a> in either of <a href="http://massively.joystiq.com/category/neverwinter/"><em>Neverwinter's</em></a> beta weekends, you might not be familiar with the class's skills and strategies. It relies on more than just backstabbing and evading, and it employs effective strike combinations to make the most of duel-wielded daggers. In a recent post, <a href="http://massively.joystiq.com/tag/perfect-world-entertainment/">Perfect World</a> highlighted a few combinations to show players how to utilize the strengths of the Trickster Rogue. Looking for a hint? Use Bait and Switch while in stealth so that it refreshes, then finish with Lashing Blade, a move that does 50% more damage while stealthed.<br />
<br />
Want to see these various moves and combinations in action? Then feast your eyes on the video montage after the break.<p><a href="http://massively.joystiq.com/2013/03/19/new-neverwinter-rogue-video-emerges-from-the-shadows/" rel="bookmark">Continue reading <em>New Neverwinter Rogue video emerges from the shadows</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/19/new-neverwinter-rogue-video-emerges-from-the-shadows/">New Neverwinter Rogue video emerges from the shadows</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Mar 2013 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/19/new-neverwinter-rogue-video-emerges-from-the-shadows/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20509825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/19/new-neverwinter-rogue-video-emerges-from-the-shadows/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>classes</category><category>combinations</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>skills</category><category>trailer</category><category>trickster-Rogue</category><category>video</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Tue, 19 Mar 2013 11:30:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: More WildStar class speculation]]></title><link>http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/</guid><comments>http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/"><img alt="The official Facebook page has neat screenshots that don't always tie into the theme." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-nextel-class-epl-316.jpg" /></a></div>
<a href="http://www.wildstar-online.com"><em>WildStar</em></a> got a website overhaul not too long ago, giving those of us watching the game a bit more information about the class setup. All four classes have their limitations on display along with the roles that those classes will play -- meaning we're now sitting at two healers, two tanks, and two more class placeholders that have yet to be revealed, which did nicely shoot my speculation about the class/role division in the throat, but I'm not exactly complaining.<br />
<br />
Of course, knowing who can be what means that we have a clearer picture of <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>'s structure, and that means we can speculate about how the rest of that structure will be filled in. So with full knowledge that I might turn out to be wrong before the week is out, I'm going to guess at what's coming around the bend in terms of the game's classes and how the classes will play in their respective roles.<p><a href="http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/" rel="bookmark">Continue reading <em>The Nexus Telegraph: More WildStar class speculation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/">The Nexus Telegraph: More WildStar class speculation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Mar 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20506955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>class</category><category>classes</category><category>column</category><category>featured</category><category>game-mechanics</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>possibility</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>speculation</category><category>the-nexus-telegraph</category><category>wild-speculation</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 18 Mar 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter beta Half-Orc character creation video preview]]></title><link>http://massively.joystiq.com/2013/03/09/neverwinter-beta-half-orc-character-creation-video-preview/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/09/neverwinter-beta-half-orc-character-creation-video-preview/</guid><comments>http://massively.joystiq.com/2013/03/09/neverwinter-beta-half-orc-character-creation-video-preview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/09/neverwinter-beta-half-orc-character-creation-video-preview/"><img alt="Neverwinter Half-orc Screenshot" data-src-height="325" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/half-orc.jpg" style="margin: 4px;" /></a></div>
Are you looking forward to playing <a href="http://massively.joystiq.com/category/Neverwinter/"><em>Neverwinter</em></a> but uninspired by the <a href="http://massively.joystiq.com/2013/02/08/massivelys-video-guide-to-neverwinter-character-creation/">racial options</a> that were available in the <a href="http://massively.joystiq.com/2013/02/07/hands-on-with-neverwinters-character-creator/">first beta</a> weekend? Does the idea of creating a mundane Human or diminutive Halfling fail to get your adrenaline pumping? Is the potential of the dour disposition of the Dwarves ruined by their short stature? Would a passing thought of playing a delicate Elf be enough to unravel the very core of your being? If you answered yes to all of these questions, then you'll be happy to hear that Half-Orcs are now in <em>Neverwinter</em>!<br />
<br />
Want to see them in action? Enjoy Massively's Half-Orc character creation preview video after the cut.<p><a href="http://massively.joystiq.com/2013/03/09/neverwinter-beta-half-orc-character-creation-video-preview/" rel="bookmark">Continue reading <em>Neverwinter beta Half-Orc character creation video preview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/09/neverwinter-beta-half-orc-character-creation-video-preview/">Neverwinter beta Half-Orc character creation video preview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Mar 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/09/neverwinter-beta-half-orc-character-creation-video-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20495489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/09/neverwinter-beta-half-orc-character-creation-video-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>character-creation</category><category>characters</category><category>class</category><category>classes</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>guide</category><category>guides</category><category>hands-on</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>preview</category><category>previews</category><category>pwe</category><category>race</category><category>races</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Richie Procopio]]></dc:creator><pubDate>Sat, 09 Mar 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Black Desert shopping for Western publisher, shares more details about its game world]]></title><link>http://massively.joystiq.com/2013/03/08/black-desert-shopping-for-western-publisher-shares-more-details/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/08/black-desert-shopping-for-western-publisher-shares-more-details/</guid><comments>http://massively.joystiq.com/2013/03/08/black-desert-shopping-for-western-publisher-shares-more-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/08/black-desert-shopping-for-western-publisher-shares-more-details/"><img alt="Black Desert shopping for Western publisher, shares more details about its game world" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/bd.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/black-desert/"><em>Black Desert</em></a>, a soon-to-be-released sandbox MMO in Korea, is shopping around for publishers to bring the title to the U.S. and Europe. <a href="http://www.mmoculture.com/2013/03/black-deserts-interview-with-developer-pearl-abyss/">MMO Culture</a> spoke with <a href="http://massively.joystiq.com/tag/pearl-abyss">Pearl Abyss'</a> Director of Business Development <a href="http://massively.joystiq.com/tag/brian-oh">Brian Oh</a> about the progress of the game's development and all of those pesky details that we MMO players like to know when checking out a new title.  While the interview took place last September, it's only now being posted.<br />
<br />
Oh spoke on several topics relating to <em>Black Desert's</em> development, such as why the team decided to create its own game engine instead of licensing an existing one. "We aspired to create an entirely different game from typical MMORPGs available today," Oh said, "including the rendering of art and graphics. So with an abundance of in-house experience in developing game engines gained through previous projects, we made our own."<br />
<br />
Details about <em>Black Desert's</em> world were shared over the course of the interview, including the news that all classes are available to both genders and can engage in mounted combat. Oh pontificated on the castle siege system, the limited player housing market, and backstory and setting for the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/08/black-desert-shopping-for-western-publisher-shares-more-details/">Black Desert shopping for Western publisher, shares more details about its game world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Mar 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/08/black-desert-shopping-for-western-publisher-shares-more-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20495227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/08/black-desert-shopping-for-western-publisher-shares-more-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-desert</category><category>brian-oh</category><category>classes</category><category>fantasy</category><category>game-engine</category><category>housing</category><category>interview</category><category>korea</category><category>korean-mmo</category><category>pearl-abyss</category><category>publisher</category><category>sandbox</category><category>western</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 08 Mar 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained is all about pride]]></title><link>http://massively.joystiq.com/2013/03/07/camelot-unchained-is-all-about-pride/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/07/camelot-unchained-is-all-about-pride/</guid><comments>http://massively.joystiq.com/2013/03/07/camelot-unchained-is-all-about-pride/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/07/camelot-unchained-is-all-about-pride/"><img alt="U2.  And now the song is stuck in your head, too." data-src-height="275" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/cu-pride-epl-307.jpg" /></a></div>
When you play <em><a href="http://massively.joystiq.com/tag/Camelot-Unchained/">Camelot Unchained</a></em>, <a href="http://massively.joystiq.com/tag/Mark-Jacobs/">Mark Jacobs</a> wants you to be proud. Not just about your decision to play his game, but about every individual choice you made in playing that game. He wants you to have pride about your race, pride about your server, pride about your guild, possibly even pride about your choice of keyboard. That's the entire point of <a href="http://citystateentertainment.com/2013/03/foundational-principle-10/">the latest development blog post</a>: pride and the elements that build up to player pride.<br />
<br />
Jacobs argues that there are two sides to making every part of a character a source of pride. In many cases, such as with races and factions, it's important that the lore be appealing and resonant with players. In other cases, such as classes, it's more important that each feels powerful and unique while still feeling as if it needs something more. The entry goes into detail on several points about pride, ranging from factions to servers, and if you're eyeing the game in anticipation, it's worth <a href="http://citystateentertainment.com/2013/03/foundational-principle-10/">looking through the points of pride</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/07/camelot-unchained-is-all-about-pride/">Camelot Unchained is all about pride</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Mar 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/07/camelot-unchained-is-all-about-pride/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20493642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/07/camelot-unchained-is-all-about-pride/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>classes</category><category>cse</category><category>factions</category><category>guilds</category><category>identification</category><category>identification-pride</category><category>mark-jacobs</category><category>player-pride</category><category>pride</category><category>pvp</category><category>races</category><category>rvr</category><category>servers</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 07 Mar 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[SMITE's newest god controls crowds and water]]></title><link>http://massively.joystiq.com/2013/02/27/smites-newest-god-controls-crowds-and-water/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/27/smites-newest-god-controls-crowds-and-water/</guid><comments>http://massively.joystiq.com/2013/02/27/smites-newest-god-controls-crowds-and-water/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/27/smites-newest-god-controls-crowds-and-water/"><img alt="smite god reveal, see team email" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/smite-poseidon.jpg" style="margin:4px" /></a></div>
"Release the Kraken!" Yes, it was Zeus who said those words, but it was Poseidon who did the actual releasing. In <a href="http://massively.joystiq.com/tag/hi-rez-studios/">Hi-Rez Studios</a>' third-person multiplayer online battle arena <a href="http://massively.joystiq.com/tag/SMITE/">SMITE</a>, this god of the deep will take center stage in the patch dropping tomorrow.<br />
<br />
Poseidon's water-based abilities range from his passive wave-riding movement ability, Changing Tides, to his ultimate, Release the Kraken. Poseidon controls the battle field by slowing or impairing enemy movements. Besides dealing massive damage, his ultimate slows enemies in the blast radius, and his Whirlpool ability draws all enemies in the area toward the center of a raging maelstrom. Those players who enjoy playing support roles will definitely want to give this god a try tomorrow.<br />
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Check out the full introductory video after the break.<p><a href="http://massively.joystiq.com/2013/02/27/smites-newest-god-controls-crowds-and-water/" rel="bookmark">Continue reading <em>SMITE's newest god controls crowds and water</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/27/smites-newest-god-controls-crowds-and-water/">SMITE's newest god controls crowds and water</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Feb 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/27/smites-newest-god-controls-crowds-and-water/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20481536/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/27/smites-newest-god-controls-crowds-and-water/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champion</category><category>classes</category><category>crowd-control</category><category>god</category><category>hi-rez</category><category>hi-rez-studios</category><category>MOBA</category><category>multiplayer-online-battle-arena</category><category>poseidon</category><category>SMITE</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 27 Feb 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: Bringing class into WildStar]]></title><link>http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/</guid><comments>http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/"><img alt="A robot with a sword seems like it's gotten weapons the wrong way around." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/ws-nextel-class-epl-223-1361662918.jpg" /></a></div>
Last week's column was all about unpacking the Dominion, something that I'll be doing more of over the course of this week, but not every reveal was focused around the more aristocratic side of <a href="http://www.wildstar-online.com"><em>WildStar</em></a>. I suppose that the Stalker could be seen as aristocratic with the right concept, but the point is that Stalker is the fourth class revealed and the first new one we've heard about since the original three. Knowing the name alone gives a pretty clear picture of what the class is all about, but we've also had a chance to see a little of the stealthy claw machine in action.<br />
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Of course, at the moment we don't know much beyond those basics. They're sneaky, they're dangerous in close combat, and they apparently play very well with the Draken philosophy. So let's talk about the classes in general and how they relate to what we know of the game thus far, including the obvious question about whether or not this is all we get in terms of classes to play.<p><a href="http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/" rel="bookmark">Continue reading <em>The Nexus Telegraph: Bringing class into WildStar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/">The Nexus Telegraph: Bringing class into WildStar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Feb 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20474951/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>class</category><category>class-mechanics</category><category>classes</category><category>column</category><category>featured</category><category>game-classes</category><category>game-mechanics</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>speculation</category><category>the-nexus-telegraph</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 25 Feb 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[LotRO players pick devs' brains over upcoming changes]]></title><link>http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/</guid><comments>http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/"><img alt="LotRO players pick devs' brains over upcoming changes" data-src-height="339" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/tom.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> players <a href="http://forums.lotro.com/showthread.php?502317-Transcript-LOTRO-Developer-Twitter-Chat-Thursday-February-21-2013">had a third go-around with Turbine's staff</a> in the latest dev chat series. Well over 50 questions were asked and answered during the Twitter event, many of which concerned the upcoming class changes, housing revamp, and player council. There was even talk of a new monster play class, although the devs were careful to cage answers in "maybes" and "we've discussed it."<br />
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So what are some of the possibilities for housing? "Just ideas for this month but... more/better storage, better item placement rules, ways to display armor/weapons." The team also hinted that "rewarding choices" will be tantamount to class builds, getting away from the hybrid design that was prominent in the past.<br />
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It's a long and perhaps rewarding read, <a href="http://forums.lotro.com/showthread.php?502317-Transcript-LOTRO-Developer-Twitter-Chat-Thursday-February-21-2013">so get thee to the transcript</a> if <em>LotRO </em>is your bag!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/">LotRO players pick devs' brains over upcoming changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Feb 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20472594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/21/lotro-players-pick-devs-brains-over-upcoming-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>community-q-and-a</category><category>dev-chat</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>housing</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>q-and-a</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 21 Feb 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV's Yoshida on PvP, chocobos, and mobile apps]]></title><link>http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/</guid><comments>http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/"><img alt="I find it really ironic that this was one of the header photos the community team used." data-src-height="332" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/ffxivpressevent-interview-epl-218.jpg" /></a></div>
The recent <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> press event in San Francisco didn't just mean a chance to sit down and play the game amidst a lushly decorated room, although that was certainly on the agenda. It also meant a chance to ask director and producer <a href="http://massively.joystiq.com/tag/Naoki-Yoshida/">Naoki Yoshida</a> some questions about the game going forward and the plans for development down the line, diving beyond what we see and into more fine details about the game's mechanics.<br />
<br />
While players will have access to a sizable chunk of the revamped game when the beta goes live on February 25th, there's still a lot that's hidden behind a veil of secrecy. Yoshida's answers help illuminate more details about what's going on in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> that might not be playable right now but will be in the near future. And even beyond the foundation that's visible from the beta, the promise of more expansion only adds to the game's overall quality.<p><a href="http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/" rel="bookmark">Continue reading <em>Final Fantasy XIV's Yoshida on PvP, chocobos, and mobile apps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/">Final Fantasy XIV's Yoshida on PvP, chocobos, and mobile apps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Feb 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20466336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/21/final-fantasy-xivs-yoshida-on-pvp-chocobos-and-mobile-apps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-realm-reborn</category><category>class</category><category>classes</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-version-2.0</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>gathering</category><category>housing</category><category>interview</category><category>interviews</category><category>mobile-app</category><category>mobile-functionality</category><category>press-event</category><category>preview</category><category>previews</category><category>professions</category><category>pvp</category><category>relaunch</category><category>revamp</category><category>square</category><category>square-enix</category><category>test-phases</category><category>testing</category><category>upcoming-systems</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 21 Feb 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained: Balanced classes out, rock-paper-scissors in]]></title><link>http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/</guid><comments>http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/"><img alt="Camelot Unchained Balanced classes out, rockpaperscissors in" data-src-height="188" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/unchain.jpg" style="margin: 4px; width: 530px; height: 188px;" /></a></div>
In his latest lecture series on <a href="http://massively.joystiq.com/tag/camelot-unchained"><em>Camelot Unchained</em></a> game design, <a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a> discusses his team's approach to class design for the title and how it won't go with the flow of most MMOs. In fact, he says that the effort to carefully balance classes has proved a detriment to the industry, and as such, <em>Camelot Unchained</em> <a href="http://citystateentertainment.com/2013/02/foundational-principle-6-rock-paper-scissors-natch/">will pursue a rock-paper-scissors structure</a>.<br />
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Why is Jacobs going down this route? In short, it just doesn't fit an RvR-focused game. "[Rock-paper-scissors] lends an element of unpredictability and it gives us so much more freedom to explore different classes/abilities without worrying about having everything equally balanced 100% all the time," he wrote.<br />
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Jacobs finishes his lecture by saying that the studio is adapting <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> development model: "Start small, iterate and then build, baby, build."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/">Camelot Unchained: Balanced classes out, rock-paper-scissors in</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Feb 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20466210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/18/camelot-unchained-balanced-classes-out-rock-paper-scissors-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>camelot</category><category>camelot-unchained</category><category>choices</category><category>city-state</category><category>city-state-entertainment</category><category>class</category><category>class-balance</category><category>classes</category><category>dev-blog</category><category>dev-diary</category><category>mark-jacobs</category><category>pvp</category><category>rock-paper-scissors</category><category>rvr</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 18 Feb 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Six reasons why Minstrels rule]]></title><link>http://massively.joystiq.com/2013/02/16/the-road-to-mordor-six-reasons-why-minstrels-rule/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/16/the-road-to-mordor-six-reasons-why-minstrels-rule/</guid><comments>http://massively.joystiq.com/2013/02/16/the-road-to-mordor-six-reasons-why-minstrels-rule/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/16/the-road-to-mordor-six-reasons-why-minstrels-rule/"><img alt="The Road to Mordor Six reasons why Minstrels rule" data-src-height="309" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/min1.jpg" /></a></div>
In the gaming world, you're either a bard person or you're not; there's no middle ground. For some, the concept of a character attacking with music and "inspiring" fellow adventurers with top 40 tunes is incredibly weird, even though armies used to employ musicians all the time for tempo and morale. For others, using music to help and hurt is a refreshing change of pace from fireballs and 70-pound impractical swords.<br />
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Over the five-plus year adventure that I've had in <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>, I've rolled many-a Minstrel, although I've yet to make one my main. I've always loved the concept of the class, especially within Tolkien's IP, where music fills an important niche in the books. Music has power in Middle-earth, and the Minstrel is the one with the skills to defeat Sauron with mad lute skills.<br />
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As a tribute to this awesome class, here are six reasons why Minstrels rule -- and why you should try one out if you haven't already.<p><a href="http://massively.joystiq.com/2013/02/16/the-road-to-mordor-six-reasons-why-minstrels-rule/" rel="bookmark">Continue reading <em>The Road to Mordor: Six reasons why Minstrels rule</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/16/the-road-to-mordor-six-reasons-why-minstrels-rule/">The Road to Mordor: Six reasons why Minstrels rule</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Feb 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/16/the-road-to-mordor-six-reasons-why-minstrels-rule/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20435464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/16/the-road-to-mordor-six-reasons-why-minstrels-rule/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bagpipe</category><category>bagpipes</category><category>bard</category><category>bards</category><category>class</category><category>classes</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>minstrel</category><category>minstrels</category><category>music</category><category>opinion</category><category>road-to-mordor</category><category>sword-and-board</category><category>the-road-to-mordor</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 16 Feb 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Everyone's a potential traitor... even you: WildStar's Dominion faction]]></title><link>http://massively.joystiq.com/2013/02/13/everyones-a-potential-traitor-even-you-wildstars-dominion/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/13/everyones-a-potential-traitor-even-you-wildstars-dominion/</guid><comments>http://massively.joystiq.com/2013/02/13/everyones-a-potential-traitor-even-you-wildstars-dominion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/13/everyones-a-potential-traitor-even-you-wildstars-dominion/"><img alt="The Dominion" data-src-height="319" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/dominion.jpg" /></a></div>
Last week, we revealed <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar's</a></em> <a href="http://massively.joystiq.com/2013/02/06/you-cant-take-the-sky-from-me-wildstars-exiles/">Exile</a> faction -- a Firefly-esque group of rebels, pirates, and vagabonds. Today, we're finally able to put our eyeballs on the game's Dominion faction, including three of its four races, plus a newly unveiled class, the Stalker.<br />
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My instinct was to assume that the Dominion faction was meant to be a parallel to Firefly's Alliance -- space cowboys versus authoritarian aristocrats. But having explored them in more detail, I saw a lot more of Star Wars and <em><a href="http://massively.joystiq.com/category/Allods-Online/">Allods Online</a></em> than I expected, and that's brilliant. <em>Allods</em> also has two factions, the "evil" one of which is a unique blend of Imperial Russian industrial dieselpunk and high-society technocracy. Blend that with Human High Culture propaganda from the Star Wars Extended Universe and maybe a dash of <a href="http://en.wikipedia.org/wiki/Brazil_(film)">Brazil</a>'s dystopian humor and you've got <em>WildStar's</em> Dominion.<br />
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But don't take just my word for it. Let's have a look at the videos!<p><a href="http://massively.joystiq.com/2013/02/13/everyones-a-potential-traitor-even-you-wildstars-dominion/" rel="bookmark">Continue reading <em>Everyone's a potential traitor... even you: WildStar's Dominion faction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/13/everyones-a-potential-traitor-even-you-wildstars-dominion/">Everyone's a potential traitor... even you: WildStar's Dominion faction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Feb 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/13/everyones-a-potential-traitor-even-you-wildstars-dominion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20439596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/13/everyones-a-potential-traitor-even-you-wildstars-dominion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods-online</category><category>carbine</category><category>carbine-studios</category><category>cassian</category><category>cassian-human</category><category>class</category><category>classes</category><category>dominion</category><category>draenei</category><category>draken</category><category>eldan</category><category>featured</category><category>firefly</category><category>galleries</category><category>gallery</category><category>hands-on</category><category>interview</category><category>interviews</category><category>Jeremy-Gaffney</category><category>mechari</category><category>ncsoft</category><category>preview</category><category>previews</category><category>race</category><category>races</category><category>sandpark</category><category>satyr</category><category>sci-fantasy</category><category>sci-fi</category><category>screenshot</category><category>screenshots</category><category>stalker</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wildstar</category><category>World-of-Warcraft</category><category>wow</category><category>ws</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 13 Feb 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter unveils the Devoted Cleric]]></title><link>http://massively.joystiq.com/2013/02/08/neverwinter-unveils-the-devoted-cleric/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/08/neverwinter-unveils-the-devoted-cleric/</guid><comments>http://massively.joystiq.com/2013/02/08/neverwinter-unveils-the-devoted-cleric/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/08/neverwinter-unveils-the-devoted-cleric/"><img alt="Sickness and health, I guess." data-src-height="321" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/neverwinter-devotedcleric-epl-208-1360353714.jpg" /></a></div>
There's a lot of devotion running around in <em><a href="http://massively.joystiq.com/category/Neverwinter/">Neverwinter</a></em>, and usually it's not something to be fond of. Most of the game features a plethora of foes devoted to the idea of ripping your character limb from limb, for example. But devotion isn't all bad. Take the newest class for the game, <a href="http://nw.perfectworld.com/news/?p=816631">the<em> </em>Devoted Cleric</a>, a beacon of healing light that will hinder foes, help allies, and always remain faithful to you even if you wear that hat he absolutely hates.<br />
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Devoted Clerics have two at-will abilities under normal circumstances: a standard attack and a lighter attack that also heals allies for a small amount. As the Devoted Cleric attacks, he builds up Divinity, which allows him to shift into different at-will abilities -- a channeled beam of damage or a channeled heal that restores both the target and the cleric. Take a closer look at the class mechanics <a href="http://nw.perfectworld.com/news/?p=816631">on the official site</a>, or see the class in action in the trailer past the cut.<br />
<br />
[Source: <a href="http://massively.joystiq.com/tag/Perfect-World-Entertainment/">Perfect World Entertainment</a> press release]<p><a href="http://massively.joystiq.com/2013/02/08/neverwinter-unveils-the-devoted-cleric/" rel="bookmark">Continue reading <em>Neverwinter unveils the Devoted Cleric</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/08/neverwinter-unveils-the-devoted-cleric/">Neverwinter unveils the Devoted Cleric</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Feb 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/08/neverwinter-unveils-the-devoted-cleric/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20454735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/08/neverwinter-unveils-the-devoted-cleric/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>class</category><category>class-mechanics</category><category>classes</category><category>cleric</category><category>clerics</category><category>cryptic</category><category>cryptic-studios</category><category>devoted-cleric</category><category>dnd</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>neverwinter</category><category>new-class</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>preview</category><category>pwe</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 08 Feb 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Massively's video guide to Neverwinter character creation]]></title><link>http://massively.joystiq.com/2013/02/08/massivelys-video-guide-to-neverwinter-character-creation/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/08/massivelys-video-guide-to-neverwinter-character-creation/</guid><comments>http://massively.joystiq.com/2013/02/08/massivelys-video-guide-to-neverwinter-character-creation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/08/massivelys-video-guide-to-neverwinter-character-creation/"><img alt="Neverwinter screenshot" data-src-height="251" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/neverwinter-character.jpg" style="margin: 4px;" /></a></div>
Are you impatiently waiting to get your Dungeons and Dragons on in the upcoming <em><a href="http://massively.joystiq.com/category/Neverwinter/">Neverwinter</a></em> beta events? Then we're sure you have already planned out what your character will look like. No? Well then, let us help you.<br />
<br />
Yesterday, we <a href="http://massively.joystiq.com/2013/02/07/hands-on-with-neverwinters-character-creator/">previewed</a> the character creation tools for <a href="http://massively.joystiq.com/tag/cryptic/">Cryptic's</a> upcoming MMO, but we didn't showcase all of the customization options for every race. Today we remedy that with not one but <em>six</em> videos showing off all of the hairstyles, faces, scars, and tattoos for both genders of every race!<br />
<br />
Enjoy the previews after the cut.<p><a href="http://massively.joystiq.com/2013/02/08/massivelys-video-guide-to-neverwinter-character-creation/" rel="bookmark">Continue reading <em>Massively's video guide to Neverwinter character creation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/08/massivelys-video-guide-to-neverwinter-character-creation/">Massively's video guide to Neverwinter character creation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Feb 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/08/massivelys-video-guide-to-neverwinter-character-creation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20454418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/08/massivelys-video-guide-to-neverwinter-character-creation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>character-creation</category><category>characters</category><category>class</category><category>classes</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>guide</category><category>guides</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>preview</category><category>previews</category><category>pwe</category><category>race</category><category>races</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Richie Procopio]]></dc:creator><pubDate>Fri, 08 Feb 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[New Black Desert screens show Blader class, hurricane]]></title><link>http://massively.joystiq.com/2013/02/05/new-black-desert-screens-show-blader-class-hurricane/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/05/new-black-desert-screens-show-blader-class-hurricane/</guid><comments>http://massively.joystiq.com/2013/02/05/new-black-desert-screens-show-blader-class-hurricane/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/pearl-abyss"><img alt="Black Desert hurricane" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/blackdesertstorm.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/pearl-abyss">Pearl Abyss</a> has updated its Facebook page for <a href="http://massively.joystiq.com/tag/black-desert"><em>Black Desert</em></a>, a spectacularly rendered fantasy sandbox that wowed us with <a href="http://massively.joystiq.com/2013/01/22/gorgeous-black-desert-trailer-shows-off-combat-classes-and-wea/">spiffy trailers</a> on a <a href="http://massively.joystiq.com/2012/09/07/new-black-desert-trailer-impresses/">couple of occasions</a>.<br />
<br />
The update reveals a bit of info on the Blader class, which appears to be an "oriental warrior concept" complete with dual-wielding capabilities, a "two-handed grab," and some sort of magic sword. The devs have also provided a screenshot of <em>Black Desert's</em> world map complete with a huge cyclone heading toward the town of Velia. <em>Black Desert's</em> weather system will feature, snow, rain, and storms.<br />
<br />
<span class="translationEligibleUserMessage"><span class="userContent">[Thanks to gifthorse for the tip!]</span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/05/new-black-desert-screens-show-blader-class-hurricane/">New Black Desert screens show Blader class, hurricane</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Feb 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/05/new-black-desert-screens-show-blader-class-hurricane/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20448976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/05/new-black-desert-screens-show-blader-class-hurricane/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-desert</category><category>black-desert-weather</category><category>blader</category><category>classes</category><category>fantasy</category><category>housing</category><category>korea</category><category>korean-mmo</category><category>pearl-abyss</category><category>sandbox</category><category>weather</category><category>weather-system</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 05 Feb 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[Learn about the ships of Kartuga with this new video]]></title><link>http://massively.joystiq.com/2013/02/01/learn-about-the-ships-of-kartuga-with-this-new-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/01/learn-about-the-ships-of-kartuga-with-this-new-video/</guid><comments>http://massively.joystiq.com/2013/02/01/learn-about-the-ships-of-kartuga-with-this-new-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/01/learn-about-the-ships-of-kartuga-with-this-new-video/"><img alt="karTOOOOOOOguh" data-src-height="335" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/shipsoftheshipsofkartuga.jpg" /></a></div>
<div>
	Boats! Who doesn't love 'em? If you just answered "me," you're probably not the key demographic for the upcoming pirate battle game <em><a href="http://massively.joystiq.com/tag/kartuga">Kartuga</a></em>.<br />
	<br />
	But if you do like boats, oh boy have we got news for you. Three different ship sizes and 40 visual types -- it's ship heaven in there. Small ships are speedy but can't really take a hit, large ships are virtually unsinkable but not so quick at maneuvering into position, and medium ships take all things in moderation.<br />
	<br />
	You don't just get to look at these ships, oh no! You get to fight in 'em. At the core of Kartuga is cooperative PvP. You'll go head-to-head with other captains in teams of four. The game goes into closed beta at the end of February, and you can <a href="http://www.kartuga.com/">preregister now</a>.<br />
	<br />
	Skip below the cut to take a good, hard look at the boats.<br />
	<br />
	[Source: <a href="http://massively.joystiq.com/tag/innogames/">InnoGames</a> press release]</div><p><a href="http://massively.joystiq.com/2013/02/01/learn-about-the-ships-of-kartuga-with-this-new-video/" rel="bookmark">Continue reading <em>Learn about the ships of Kartuga with this new video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/01/learn-about-the-ships-of-kartuga-with-this-new-video/">Learn about the ships of Kartuga with this new video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Feb 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/01/learn-about-the-ships-of-kartuga-with-this-new-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20446420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/01/learn-about-the-ships-of-kartuga-with-this-new-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>classes</category><category>innogames</category><category>kartuga</category><category>on-a-boat</category><category>pirate-mmo</category><category>pirates</category><category>pvp</category><category>ship</category><category>ships</category><category>take-a-good-hard-look-at-the-boat</category><category>this-boat-is-real</category><category>video</category><category>videos</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 01 Feb 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's the goofiest class name in an MMO?]]></title><link>http://massively.joystiq.com/2013/02/01/the-daily-grind-whats-the-goofiest-class-name-in-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/01/the-daily-grind-whats-the-goofiest-class-name-in-an-mmo/</guid><comments>http://massively.joystiq.com/2013/02/01/the-daily-grind-whats-the-goofiest-class-name-in-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/01/the-daily-grind-whats-the-goofiest-class-name-in-an-mmo/"><img alt="He's pretty damn great." src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/5-1357663517.jpg" style="height: 298px; width: 530px;" /></a></div>
If a game's gotta have classes, I say they need to sound awesome. I'm bored of Paladins and Assassins and Clerics and Warriors; I want to see <a href="http://massively.joystiq.com/2012/10/29/wings-over-atreia-aions-classy-balancing-act/">Troubadors</a> and <a href="http://massively.joystiq.com/2012/10/26/darkfall-unholy-wars-turns-its-sight-to-the-deadeye/">Deadeyes</a> and <a href="http://massively.joystiq.com/2008/03/18/aoc-class-interview-tempest-of-set/">Tempests</a> and <a href="http://massively.joystiq.com/2011/01/21/exclusive-a-look-at-rifts-saboteur/">Saboteurs</a> and <a href="http://massively.joystiq.com/tag/kingdom-of-loathing">Disco Bandits</a>. Some games, like <em><a href="http://massively.joystiq.com/tag/Wakfu/">Wakfu</a></em>, have made class names into an <a href="http://www.wakfu.com/na/mmorpg/game/character-classes">artform</a>: Foggernaut. Xelor's Sandglass. Sram's Shadow.<br />
<br />
What I don't get is why a Western game company would go to the trouble of implementing class names that sound like weird translations or just generic words mashed together. I'll forgive Korean devs for the <a href="http://massively.joystiq.com/2012/12/17/massively-exclusive-elsword-trailer-introduces-sheath-knight-cl/">Sheath Knight</a>. I'll forgive sandboxes for mundane <a href="http://www.massively.com/category/anarchy-online">Bureaucrats</a> and <a href="http://massively.joystiq.com/2012/11/27/age-of-wushu-video-pits-beggar-vs-tangman/">Beggars</a>. But <em><a href="http://massively.joystiq.com/category/Neverwinter/">Neverwinter's</a></em> <a href="http://massively.joystiq.com/2013/01/08/massively-exclusive-neverwinters-great-weapon-fighter-class-re/">Great Weapon Fighter</a> is just screaming for a rewrite. Or at least a hyphen.<br />
<br />
What about you guys -- what class name would you like to see stricken from the roster of your favorite MMO? And what names stand out as the most badass?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/01/the-daily-grind-whats-the-goofiest-class-name-in-an-mmo/">The Daily Grind: What's the goofiest class name in an MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Feb 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/01/the-daily-grind-whats-the-goofiest-class-name-in-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20445061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/01/the-daily-grind-whats-the-goofiest-class-name-in-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>class</category><category>class-names</category><category>classes</category><category>daily-grind</category><category>great-weapon-fighter</category><category>name</category><category>neverwinter</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Fri, 01 Feb 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[New Age of Wushu trailer highlights game's eight schools]]></title><link>http://massively.joystiq.com/2013/01/15/new-age-of-wushu-trailer-gives-a-peek-into-the-various-schools/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/15/new-age-of-wushu-trailer-gives-a-peek-into-the-various-schools/</guid><comments>http://massively.joystiq.com/2013/01/15/new-age-of-wushu-trailer-gives-a-peek-into-the-various-schools/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/age-of-wushu/" rel="tag">Age of Wushu</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/15/new-age-of-wushu-trailer-gives-a-peek-into-the-various-schools/"><img alt="New Age of Wushu trailer gives a peek into the various schools" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/school-vid-header.jpg" /></a></div>
One of the first major decisions a player comes to in the free-to-play martial arts sandbox <a href="http://massively.joystiq.com/category/age-of-wushu/"><em>Age of Wushu</em></a> is which of the eight different schools to join. Have a penchant for panhandling? Perhaps you'd prefer the <a href="http://massively.joystiq.com/2012/11/20/age-of-wushu-invites-you-to-be-a-beggar/">Beggars</a>. Maybe the muses inspire you; then <a href="http://massively.joystiq.com/2012/12/21/the-art-of-death-with-age-of-wushus-scholar-school/">Scholars</a> would be the best bet. Or if you prefer poisons, you'd fit in with the <a href="http://massively.joystiq.com/2012/11/21/age-of-wushus-tangmen-school-boasts-poison-sneaky-ninjas/">Tangmen</a>. If none of those tickle your fancy, you can belong to the <a href="http://massively.joystiq.com/2012/12/12/age-of-wushu-fans-can-find-balance-in-the-wudang-school/">Wudang</a>, Royal Guards, <a href="http://massively.joystiq.com/2012/12/06/age-of-wushu-highlights-a-third-school-wanderers-valley/">Wanderer's Valley</a>, Emei, or Shaolin.<br />
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Still undecided? <a href="http://massively.joystiq.com/tag/snail-games/">Snail Games</a> has released a trailer of the schools, giving players get a glimpse of each one. Take a peek after the cut.<p><a href="http://massively.joystiq.com/2013/01/15/new-age-of-wushu-trailer-gives-a-peek-into-the-various-schools/" rel="bookmark">Continue reading <em>New Age of Wushu trailer highlights game's eight schools</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/15/new-age-of-wushu-trailer-gives-a-peek-into-the-various-schools/">New Age of Wushu trailer highlights game's eight schools</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jan 2013 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/15/new-age-of-wushu-trailer-gives-a-peek-into-the-various-schools/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20429438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/15/new-age-of-wushu-trailer-gives-a-peek-into-the-various-schools/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-wulin</category><category>age-of-wushu</category><category>asia</category><category>beggars</category><category>beggars-sect</category><category>china</category><category>chinese</category><category>chinese-mmo</category><category>classes</category><category>Emei</category><category>gpotato</category><category>gvg</category><category>jet-li</category><category>kidnapping</category><category>martial-arts</category><category>ming-dynasty</category><category>pvp</category><category>royal-guards</category><category>sandbox</category><category>schools</category><category>shaolin</category><category>snail-games</category><category>snail-games-usa</category><category>tangmen</category><category>tangmen-school</category><category>video</category><category>Wanderers-Valley</category><category>wudang</category><category>wushu</category><category>wuxia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Tue, 15 Jan 2013 11:30:00 EST</pubDate></item><item><title><![CDATA[SOE soliciting EverQuest II class feedback]]></title><link>http://massively.joystiq.com/2013/01/15/soe-soliciting-everquest-ii-class-feedback/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/15/soe-soliciting-everquest-ii-class-feedback/</guid><comments>http://massively.joystiq.com/2013/01/15/soe-soliciting-everquest-ii-class-feedback/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/15/soe-soliciting-everquest-ii-class-feedback/"><img alt="EverQuest II - Spider cave group" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/eq2spidercavegroup.jpg" /></a></div>
Feldon over at EQ2Wire has <a href="http://eq2wire.com/2013/01/14/eq2-team-seeks-feedback-class-spellca-improvements/">called our attention</a> to an interesting dev post on the <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> forums. In spite of the fact that <a href="http://massively.joystiq.com/tag/soe">SOE</a> has spent a lot of time balancing the game's 25 classes over the past 18 months, there's still some work to be done.<br />
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EQII mechanics lead Mike "<a href="http://massively.joystiq.com/tag/mike-ganz">Xelgad</a>" Ganz put out a call for feedback designed to make each class more enjoyable to play. SOE is particularly keen on "improving tedious abilities to be more user-friendly," according to Ganz. "Balance issues are always a concern, but numbers tend to spotlight those issues, while it's easy to overlook problems that simply make the classes less fun than they should be," he says.<br />
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Each of <em>EQII's</em> four archetypes got its own feedback thread, so click through to leave your thoughts regarding <a href="http://forums.station.sony.com/eq2/index.php?threads/focused-priest-feedback.2985/">Priests</a>, <a href="http://forums.station.sony.com/eq2/index.php?threads/focused-mage-feedback.2984/">Mages</a>, <a href="http://forums.station.sony.com/eq2/index.php?threads/focused-scout-feedback.2986/">Scouts</a>, and <a href="http://forums.station.sony.com/eq2/index.php?threads/focused-fighter-feedback.2983/">Fighters</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/15/soe-soliciting-everquest-ii-class-feedback/">SOE soliciting EverQuest II class feedback</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jan 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/15/soe-soliciting-everquest-ii-class-feedback/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20429474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/15/soe-soliciting-everquest-ii-class-feedback/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-feedback</category><category>classes</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eq2-class-feedback</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>mike-ganz</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 15 Jan 2013 10:30:00 EST</pubDate></item></channel></rss>