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Posts tagged class-balance

Dark Age of Camelot updates Relic mechanics and classes

Some people no doubt see the venerable Dark Age of Camelot as a relic. But you know what's even more of a relic? The game's Relics. These powerful items have received an overhaul in the latest patch; the items have been moved to central locations in each Realm that cannot be captured or claimed. ...

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Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs

When Update 1.2 launched for Star Wars: The Old Republic, most players witnessed some major changes to their classes. In my opinion, these changes weren't game-breaking, but they did require that some players re-evaluate how they played. Some classes were changed so drastically in this patch ...

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The Soapbox: The illusion of balance

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Somewhere, on a lone computer in a lonely room, sits the ...

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Star Wars: The Old Republic community Q&A addresses mobile apps, ops, and more

It's time once again for another riveting episode of Star Wars: The Old Republic's community Q&A. This time around, the BioWare team covers a variety of concerns from SWTOR players ranging from the addition of a /roll command to the possibility of a mobile app. SWTOR's lead combat designer ...

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Firefall video diary talks Medics, Assaults, and that dreaded balance word

Mmm, Firefall. Red 5 Studios is starting the Thanksgiving week off right with a delicious helping of video. The entree consists of David Williams talking a bit about class design and the balance challenges inherent in the title's battleframes (for the uninitiated, battleframes are the suits of ...

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Lost Pages of Taborea: Patch 4.0.3 changes

Last week, Runes of Magic's latest patch brought Knight skill balancing, saw the return of the Juice Festival, and tried to remove some macro functions. All in all, it wasn't a huge patch, but it was enough to light up the RoM forum with a lot of chatter. As it turns out, many vocal players ...

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Players of the world vs. Malephar: Fiesta Online creates the ultimate showdown

The colorful Fiesta Online -- the party MMO that is always prepared to breakdance if someone turns on a beat -- has conga'd forward with its latest update: Malephar's Lair. Named for a nasty centaur who doesn't play well with others, the update has plenty of new challenges for high-level players. ...

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The Road to Mordor: 'Twas the night before Isengard...

I feel it. It's those excited butterflies that appear somewhere in my navel region when I realize that I'm on the verge of something new, fun, and possibly involving an alien xenomorph bursting out of my insides. It's the thrill of anticipation almost realized. For this time next week, we'll be ...

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Final Fantasy XIV's newest producer letter addresses balance and changes

Final Fantasy XIV underwent some major changes last week with the release of the 1.18 patch, ranging from mechanical changes to combat to the introduction of new mechanics with the Grand Companies. It's enough for players to feel just a little overwhelmed by everything, and so executive producer ...

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Final Fantasy XI outlines the road ahead for classes

Final Fantasy XI has a pretty expansive list of classes, and while that gives players plenty of freedom, it can pose a headache for design trying to keep each job distinct. But the development team has managed thus far, and the latest update previewing the future philosophy for job adjustments ...

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