Posts tagged class-balance 
Firefall video diary talks Medics, Assaults, and that dreaded balance word
Mmm, Firefall. Red 5 Studios is starting the Thanksgiving week off right with a delicious helping of video. The entree consists of David Williams talking a bit about class design and the balance challenges inherent in the title's battleframes (for the uninitiated, battleframes are the suits of ...
Lost Pages of Taborea: Patch 4.0.3 changes
Last week, Runes of Magic's latest patch brought Knight skill balancing, saw the return of the Juice Festival, and tried to remove some macro functions. All in all, it wasn't a huge patch, but it was enough to light up the RoM forum with a lot of chatter. As it turns out, many vocal players ...
Players of the world vs. Malephar: Fiesta Online creates the ultimate showdown
The colorful Fiesta Online -- the party MMO that is always prepared to breakdance if someone turns on a beat -- has conga'd forward with its latest update: Malephar's Lair. Named for a nasty centaur who doesn't play well with others, the update has plenty of new challenges for high-level players. ...
The Road to Mordor: 'Twas the night before Isengard...
I feel it. It's those excited butterflies that appear somewhere in my navel region when I realize that I'm on the verge of something new, fun, and possibly involving an alien xenomorph bursting out of my insides. It's the thrill of anticipation almost realized. For this time next week, we'll be ...
Final Fantasy XIV's newest producer letter addresses balance and changes
Final Fantasy XIV underwent some major changes last week with the release of the 1.18 patch, ranging from mechanical changes to combat to the introduction of new mechanics with the Grand Companies. It's enough for players to feel just a little overwhelmed by everything, and so executive producer ...
Final Fantasy XI outlines the road ahead for classes
Final Fantasy XI has a pretty expansive list of classes, and while that gives players plenty of freedom, it can pose a headache for design trying to keep each job distinct. But the development team has managed thus far, and the latest update previewing the future philosophy for job adjustments ...
New Gamasutra feature looks to define fairness in MMOs
Buying power! Class Balance! Easy mode! We'd be willing to bet that those pharses invoke some pretty strong feelings in many of you. When it comes to MMORPGs -- especially those of the free-to-play variety -- fairness is often a huge concern. Whether it's in the form of class balance, content ...
Dark Age of Camelot releases version 1.109
It's pretty fashionable to declare the MMO subscription model dead nowadays. Given the meteoric rise of F2P and the swarms of new titles that are blotting out the sun, it's easy to overlook the fact that some of the genre's oldest titles are still soldiering on with no end to their success in ...
The Anvil of Crom: New AoC devs bringing optimism for the future
Wait a minute. Stop the presses. W. T. F?! Do I detect some optimism here? From the Age of Conan community (and while we're getting all incredulous, from me)? What's next, human sacrifice, dogs and cats living together, and mass hysteria? As strange as it sounds, I do believe the tide is ...
ArcheAge's Jake Song says balance doesn't mean equality
ArcheAge lead developer Jake Song has answered a round of fan-generated questions at OutpostGamez. The interview starts out with some interesting nuggets on world size and fast travel before moving on to a variety of topics including player content, crafting and the economy, and class balance. ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



