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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[RuneScape: Seventh anniversary retrospective]]></title><link>http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/</guid><comments>http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/"><img alt="RuneScape title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/runescape.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
Although <a href="http://runescape.com/"><em>RuneScape</em></a> officially launched in 2001, today marks the seventh anniversary of the end of the <a href="http://massively.joystiq.com/tag/runescape-2"><em>RuneScape 2</em></a> beta. This was a complete gameplay and graphics overhaul that signaled the rebirth of the game, and it's a date well worth celebrating. The past year has been filled with massive content updates that added clan support, upgradeable clan citadels, a new website, and countless new quests. Player-made battlefields put game design in the hands of players, who have used the system to produce ton of content.<br />
<br />
Understandably, most people will likely remember this year for one thing: This was the year that <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a> beat the bots. Following the momentous <a href="http://massively.joystiq.com/2011/10/23/runescape-celebrates-bot-nuking-day-this-tuesday/">Bot Nuking Day</a>, players logged in to find a distinctly emptier world but one filled with real people. <a href="http://massively.joystiq.com/2011/06/10/jagex-announces-runefest-2011/">RuneFest 2011 was a success</a>, with presentations from the game's developers and a special focus on breaking the bots. This year also saw the interesting story that the Dutch Supreme Court ruling that stealing <em>RuneScape</em> items is the same as theft of real life goods.<br />
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In this anniversary retrospective, I look back at some of <em>RuneScape</em>'s top news stories and game additions of the year.<p><a href="http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/" rel="bookmark">Continue reading <em>RuneScape: Seventh anniversary retrospective</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/">RuneScape: Seventh anniversary retrospective</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/runescape-seventh-anniversary-retrospective/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>birthday</category><category>bots</category><category>botting</category><category>breaking-the-bots</category><category>browser</category><category>browser-based</category><category>clan</category><category>clan-citadels</category><category>clans</category><category>classic-mmo</category><category>court</category><category>dutch</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>jagex</category><category>jagex-games-studio</category><category>legal</category><category>rmt</category><category>rs</category><category>rsc</category><category>runescape</category><category>runescape-2</category><category>runescape-classic</category><category>seven-year</category><category>seven-year-anniversary</category><category>seven-years</category><category>theft</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 28 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews Jagex on RuneScape's clan citadels]]></title><link>http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/</guid><comments>http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/"><img alt="RuneScape Clan Citadels title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/rsint-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In July of this year, browser MMO <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a> celebrated the launch of its latest blockbuster expansion, Clan Citadels. <em>RuneScape </em>has been home to clans for most of its current 10-year run, but until recently they've always been unofficial groups organised using external websites and mutual friend lists. In the absence of game mechanics to support competitive gameplay, clan leaders even organised wars and other competitive games with other clans.<br />
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<a href="http://massively.joystiq.com/2011/07/26/runescape-launches-clan-citadels/">The Clan Citadels update changed all that</a> by introducing the infrastructure clans need to support their in-game endeavours. Clans can now build huge floating cities to be used as a place to meet, throw parties and discuss organisation. The expansion was sweetened by the addition of a completely new free-form battlefield creator, allowing players to <a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/">develop custom minigames with hand-designed maps</a>. Clans can even invite other players to their battlefields or challenge other clans to a match on their own terms.<br />
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Massively recently caught up with two of the developers behind the Clan Citadels expansion to find out how it has been received by players and what we can expect in the future. In this in-depth interview, Senior Content Developer <a href="http://massively.joystiq.com/tag/Ashleigh-Bridges/">Ashleigh Bridges</a> delves into <em>RuneScape</em>'s innovative battlefield creator and Senior Game Designer <a href="http://massively.joystiq.com/tag/Chihiro-Yamada/">Chihiro Yamada</a> gives us the lowdown on the future of clan content.<p><a href="http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/" rel="bookmark">Continue reading <em>Massively interviews Jagex on RuneScape's clan citadels</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/">Massively interviews Jagex on RuneScape's clan citadels</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ash</category><category>ashleigh-bridges</category><category>battlefields</category><category>chihiro-yamada</category><category>clan</category><category>clan-citadels</category><category>clans</category><category>expansion</category><category>featured</category><category>ice-rink</category><category>interview</category><category>jagex</category><category>mod-ash</category><category>runescape</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 21 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape's Clan Citadels puts game design in the hands of players]]></title><link>http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/</guid><comments>http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/runescape"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/rsclancastle.jpg" vspace="4" /></a></div>
Last week, <a href="http://massively.joystiq.com/2011/06/30/runescape-announces-clan-citadels/">we brought you the news that</a> browser-based fantasy MMO <a href="http://www.runescape.com"><em>RuneScape</em></a> would be introducing clan citadels in its next expansion. We heard that these customisable castles in the sky would feature a tier-based progression system, but until now we didn't know what the actual castles would look like or if any kind of new gameplay would come with them. Jagex has just revealed that the expansion's gameplay element is potentially as huge and revolutionary as their <a href="http://massively.joystiq.com/2011/01/06/massivelys-hands-on-with-runescapes-dungeoneering/">massive Dungeons of Daemonheim update</a>.<br />
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The new floating castles act as meeting places for clans, and will contain exclusive skill-training areas for woodcutting, mining and other skills. Working on the clan's skill plots will add resources to upgrade the castle and pay for its upkeep, but may provide slightly less experience gain than traditional skill-training areas.<br />
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Customisable clan battlefields provide a sandbox map editor tool, letting clans design and build their own battlegrounds and minigames. Players will be able to <a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/">design their own</a> arenas and gameplay for the first time in <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a>'s <a href="http://massively.joystiq.com/2010/12/30/celebrate-runescapes-10th-anniversary-with-10-000-in-prizes-ev/">ten year history</a>, creating anything from capture the flag style matches and monster hunts to basic clan versus clan PvP battles. Perhaps the most exciting part of the feature is the ability for clan members to invite other players to try their games and challenge rival clans to competitive battleground matches. The expansion launches on 26th July.<br />
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Skip past the cut to watch the official clan citadel trailer and get a sneak peek at the castle's in-game visuals.<p><a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/" rel="bookmark">Continue reading <em>RuneScape's Clan Citadels puts game design in the hands of players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/">RuneScape's Clan Citadels puts game design in the hands of players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jul 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19985355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>battlegrounds</category><category>breaking</category><category>clan</category><category>clan-battlefields</category><category>clan-citadels</category><category>clan-wars</category><category>clans</category><category>expansion</category><category>guild</category><category>guild-hall</category><category>guild-halls</category><category>guilds</category><category>jagex</category><category>map-editor</category><category>news</category><category>player-developers</category><category>runescape</category><category>sandbox</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 07 Jul 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape patch triggers clan bonanza]]></title><link>http://massively.joystiq.com/2011/04/13/runescape-patch-triggers-clan-bonanza/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/13/runescape-patch-triggers-clan-bonanza/</guid><comments>http://massively.joystiq.com/2011/04/13/runescape-patch-triggers-clan-bonanza/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;">
	<a href="http://services.runescape.com/m=news/over-33000-runescape-clans-registered-in-24-hours"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/clans1trimmed.jpg" vspace="4" /></a></div>
Yesterday's news regarding <a href="http://runescape.com/"><em>RuneScape's</em></a> new <a href="http://massively.joystiq.com/2011/04/12/runescape-launches-clan-support/">clan functionality</a> apparently struck a chord with some of you. Actually, based on a <a href="http://services.runescape.com/m=news/over-33000-runescape-clans-registered-in-24-hours">followup post</a> on the game's official website, it seems a whole lot of you are forming up with friends to avail yourselves of the new mechanics.<br />
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<a href="http://jagex.com">Jagex</a> reports that <em><a href="http://massively.joystiq.com/category/runescape">RuneScape</a> </em>currently features over 33,000 clans to choose from, and some 250,000 players have already pledged themselves to a clan (which equals approximately 10,000 people per hour joining a clan).<br />
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<em>RuneScape</em> players can register their organization by visiting the clan camp south of Falador, and <a href="http://massively.joystiq.com/tag/jagex">Jagex</a> recommends reserving your clan name as soon as possible due to the overwhelming demand. More info on the <a href="http://www.runescape.com/kbase/guid/clan_intro">patch</a>, as well as today's <a href="http://services.runescape.com/m=news/over-33000-runescape-clans-registered-in-24-hours">press release</a>, can be found on the game's official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/13/runescape-patch-triggers-clan-bonanza/">RuneScape patch triggers clan bonanza</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Apr 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/13/runescape-patch-triggers-clan-bonanza/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19911972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/13/runescape-patch-triggers-clan-bonanza/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>clan</category><category>clan-camp</category><category>clan-mechanics</category><category>clan-registration</category><category>clans</category><category>f2p</category><category>falador</category><category>fantasy</category><category>free-to-play</category><category>guild</category><category>guilds</category><category>jagex</category><category>patch</category><category>press-release</category><category>runescape</category><category>statistics</category><category>update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 13 Apr 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist goes PlanetSide: Your journeys]]></title><link>http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/</guid><comments>http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://planetside.station.sony.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/ps1.jpg" /></a></div>
While war itself is a hellish, nasty activity that we'd be better off without, there's always been something compelling about playing war as both kids and adults. When you strip war of death and suffering, the play version can become downright compelling as we get engrossed in tales of heroics, deep strategies, risky gambits, and clear-cut victories. It's why we invest so much time in simulating war throughout our lives -- in snowball fights, toy soldiers, laser tag, and MMOs.<br />
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For the soldiers of <a href="http://planetside.station.sony.com/"><em>PlanetSide</em></a>, the war has been raging for over eight years now with no end in sight, and that's just fine with everyone involved. The game was designed to be a perpetual struggle between military forces -- not due to politics or prejudice but simply for the love of the fight.<br />
<br />
In the year or so I've been writing <a href="http://massively.joystiq.com/category/the-game-archaeologist/">this column</a>, I've never seen so many people come forward when asked to share their experiences with an MMO as have done for <a href="http://massively.joystiq.com/category/planetside/"><em>PlanetSide</em></a>. There's definitely something compelling and unique about this MMOFPS that's become a dear part of many gamers' memories, and I'm pleased to be sharing those stories with you today. Hit the jump for the glory, trooper!<p><a href="http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/" rel="bookmark">Continue reading <em>The Game Archaeologist goes PlanetSide: Your journeys</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/">The Game Archaeologist goes PlanetSide: Your journeys</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Feb 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19852914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bridge-battles</category><category>clan</category><category>cloaker</category><category>core-combat</category><category>doom</category><category>featured</category><category>first-person-shooter</category><category>fps</category><category>hamma</category><category>hijack</category><category>interview</category><category>jacked</category><category>magriders</category><category>mmofps</category><category>norway</category><category>outfit</category><category>planetside</category><category>skeeters</category><category>sky-diving</category><category>sniper</category><category>snowball-fights</category><category>soe</category><category>sony-online-entertainment</category><category>starsiege-tribes</category><category>stories</category><category>tony-danza</category><category>tribes</category><category>tribes-2</category><category>war</category><category>whos-the-boss</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 Feb 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: Hands-on with the Fallen Earth iPhone app]]></title><link>http://massively.joystiq.com/2010/03/09/gdc10-hands-on-with-the-fallen-earth-iphone-app/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/09/gdc10-hands-on-with-the-fallen-earth-iphone-app/</guid><comments>http://massively.joystiq.com/2010/03/09/gdc10-hands-on-with-the-fallen-earth-iphone-app/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/iphonefe.jpg" /></div>
<div style="text-align: left;"><br />
Ever since hearing last November that <a href="http://www.fallenearth.com/">Icarus Studios</a> was <a href="http://massively.joystiq.com/2009/11/06/fallen-earth-brings-a-bit-of-the-apocalypse-to-the-iphone/">working on an iPhone app</a> for <a href="http://massively.joystiq.com/category/fallen-earth/"><em>Fallen Earth</em></a>, we've been starving for details. Count it as a road warrior's dream fulfilled, then, as Massively sat down with Associate Project Manager Dave Haydysch at GDC for a hands-on demo of this beefy application.<br />
<br />
<em>"My goal was to make this mirror the experience in </em><a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a><em> as closely as possible without moving around in the game," </em>Haydysch said.<em> "Whatever is going on in the game right now, is going on in the background [of this app]."</em> Designed to keep players connected with the MMO no matter where they may be, the app has an astounding array of functionality for <em>Fallen Earth</em>'s players.<br />
<br />
After logging in through 3G or WiFi, the familiar <em>Fallen Earth</em> UI offers you several options to check out your character, crafting, maps, social, auction house, inventory and help. Hit the jump and we'll give you the skinny on each of these functions!</div><p><a href="http://massively.joystiq.com/2010/03/09/gdc10-hands-on-with-the-fallen-earth-iphone-app/" rel="bookmark">Continue reading <em>GDC10: Hands-on with the Fallen Earth iPhone app</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/09/gdc10-hands-on-with-the-fallen-earth-iphone-app/">GDC10: Hands-on with the Fallen Earth iPhone app</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Mar 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/09/gdc10-hands-on-with-the-fallen-earth-iphone-app/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19390467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/09/gdc10-hands-on-with-the-fallen-earth-iphone-app/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>Breaking</category><category>BreakingNews</category><category>chat</category><category>clan</category><category>crafting</category><category>fallen-earth</category><category>gdc-2010</category><category>icarus-studios</category><category>iphone</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 09 Mar 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[The Daze of Darkfall epilogue: The Siege of Andruk pt. 2]]></title><link>http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk-pt-2/</guid><comments>http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/darkfallend.jpg" alt="" /><br /></div>
<br /> <span style="font-weight: bold;">The keep, the keep!</span><br /> <br /> "Fall back to the keep! Fall back to the keep!" called General Zodd Drow over Ventrilo. The outer walls were abandoned as everyone began rushing back to the keep to make a stand. While this would normally sound like suicide, as we'd leave our citystone undefended, we had placed the keep perfectly next to the stone. From there, people on the roof of the keep could easily fire downwards and destroy anyone who would come close to the stone, while the stairs inside served as the world's best choke point. Think 300, only with less spartans, more lolz, and inside of a keep.<br /> <br /> From there our most armored men began to hold the steps while I stayed up top, picking off people's mounts and keeping casters at bay with my bow. We had an impressive grouping of archers and spellcasters, all doing their part to keep people below at bay or injured as they entered the keep.<br /> <br /> Meanwhile, in the keep, the enemy losses accelerated while our losses dropped. Fighting was packed into close quarters with shields and one-handed weaponry becoming the focus. I peeked my head down to see what was going on and only found chaos. Attempting to shoot a bow in all of that was more dangerous than good, so I found myself back up top firing downwards.<br /> <br /> Then, oddly, people began spilling out. Enemies began to retreat, firing one last wave of spells as they left. Our forces ran out after them, chasing for the moment as they left our city. Everyone relaxed on Ventrilo, happy over our win for the time being.<br /> <br /> <span style="font-weight: bold;">The second assault -- not as interesting as the first</span><br /> <br /> Sinister relayed a message to us -- "We don't like to retreat." I'd feel that way too if I had just gotten halted inside of a keep and I was paid lots of money by a clan to make sure they won the battle. Plus then there's that whole reputation thing... eh... yeah, I'd be angry.<br /> <br /> <img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/siegeenemiesappear225.jpg" alt="" />Half an hour later, they came again. There was one hour left in the battle as they came up the hill, and we were better prepared for what they had to offer this time. We also had a plan -- do the same thing we did before, but now in complete unison instead of panic.<br /> <br /> They rounded the walls and started in on the wall towers, but we held faster this time around than last time. The force seemed smaller to me, but I couldn't truly tell with all of the insanity going on. When the walls looked too overrun, we moved back inside the keep again, doing what we did before. It worked a second time, and perhaps even better than the first. The attackers backed out of the keep, fearing a repeat, and began to stick to the towers.<br /> <br /> That was, until, our forces rushed the towers. It was a bit silly to watch from my archery perch above. Three of our people ran in, then 10 of theirs would all rush out the other side. I filed it under, "things that made me laugh and shake my head."<br /> <br /> Soon enough, they were driven back for the second time. It was at this point that our generals got word from Sinister that they wished to thank us for the challenge and the fun battle. The other clans stayed silent, for the time being. There was still 45 minutes left in the challenge, and we still remained prepared.<br /> <br /> Finally, the clock slowly rode down. Our guards began to loosen up and joke -- more talking over Ventrilo and silly conversation. Then, as the clock hit zero and the game displayed "DRAW" in huge letters on our screens, everyone breathed a collective sigh of relief. Air guitars were played (you can type /air_guitar to make your avatar play the electric guitar, yay anachronism) and congratulations were swapped over Ventrilo. The siege was done.<br /> <br /> <span style="font-weight: bold;">One final look back</span><br /> <br /> I sat atop the keep for a while more as everyone disappeared, talking with some of the others about writing this up as a final feature for Massively on my time in <em>Darkfall</em>. I was trying to get a handle on the whole moment, as it came so unexpectedly, and I was still trying to decide if I liked it or not. The siege felt like a giant game of deathmatch, not really a siege. It felt uneven at times, as when I got caught in a fire AoE I almost died via that one spell. It felt fun, of course, as everyone dodged around and was being assaulted on all sides. There wasn't any lag or hangups, save for a few spikes here and there.<br /> <br /> The game performed to expectations regarding performance, but I'm just not sure how I felt. I didn't stand up and cheer, I didn't feel awe struck. I felt successful, but I didn't feel like a winner. It's hard to explain, so I don't think I will attempt it.<br /> <br /> I will simply leave the question, "Is it fun?" to you, the readers, as I have in the last column. It's not my place to tell you what you enjoy, and I don't think I'm about to start now. As for me... I owe Kend Drow some warbanding, so if you see Seraphina Azureveil, have the decency to wave before shooting an arrow through my heart.<br /><br /><strong>Update:</strong> Apparently, Scarce Xrul has <a href="http://www.youtube.com/watch?v=cVSt5a4H41k">uploaded parts of the siege in his YouTube video</a>, convincing his friends to join <em>Darkfall</em>.  You want to watch exactly what happened?  Well, now you can, and in HD!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk-pt-2/">The Daze of Darkfall epilogue: The Siege of Andruk pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Aug 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19124863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andruk</category><category>aventurine</category><category>battle</category><category>city-siege</category><category>clan</category><category>darkfall</category><category>darkfall-online</category><category>pvp</category><category>siege</category><category>sinister</category><category>the-brotherhood-of-the-spider</category><category>the-daze-of-darkfall</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 10 Aug 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daze of Darkfall epilogue: The Siege of Andruk]]></title><link>http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk/</guid><comments>http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/keepcrazy580.jpg" alt="" /><br /></div>
So I thought I was done with my whole "month long investigation of <a href="http://www.darkfallonline.com"><em>Darkfall</em></a>." Best way to end out the series was to include some PvP being lead by Wardragon Drow (*gasp*, a last name, and I'll get to that in a second) and then close it off there.<br /><br />Well, sadly, <a href="http://massively.joystiq.com/tag/darkfall"><em>Darkfall</em></a> had one more surprise left for me. Or, should I say, the Blackrock Clan had one more surprise for me. A siege.<br /><br />A complete accident lead me to logging on during the first contestation of our city, the orc themed Andruk. A siege stone had finally been dropped, sides were quickly formed, and our first war was on. No more drills, no more pathetic defense attempts -- this one was for real. We liked our city and we were not interested in losing it.<br /><br />But with the siege came a conundrum. If I report the siege, it will be pretty obvious who I've joined up with. It doesn't take a genius to look at all of the sieges and come up with, "Which one was at an orc city?" So, as this is truly the last article in the <a href="http://massively.joystiq.com/tag/the-daze-of-darkfall">Daze of <em>Darkfall</em></a> series -- the one where I get to participate in what many say is the capstone of the <em>Darkfall</em> experience -- I think it's time to drop the worries and be specific. This is my view of the Battle of Andruk that took place between the Blackrock Clan and the <a href="http://www.drow.org">Brotherhood of the Spider</a>.<p><a href="http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk/" rel="bookmark">Continue reading <em>The Daze of Darkfall epilogue: The Siege of Andruk</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk/">The Daze of Darkfall epilogue: The Siege of Andruk</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Aug 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19124751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/10/the-daze-of-darkfall-epilogue-the-siege-of-andruk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andruk</category><category>aventurine</category><category>black</category><category>blackrock-clan</category><category>business-casual</category><category>cadre-quietus</category><category>city-siege</category><category>clan</category><category>darkfall</category><category>darkfall-online</category><category>die</category><category>featured</category><category>force</category><category>joystiqfeatures</category><category>koinonein-knights</category><category>necessary-evil</category><category>pvp</category><category>siege</category><category>sinister</category><category>the-daze-of-darkfall</category><category>warfare</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 10 Aug 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth hosting Texas invasion in-game event]]></title><link>http://massively.joystiq.com/2009/07/21/fallen-earth-hosting-texas-invasion-in-game-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/21/fallen-earth-hosting-texas-invasion-in-game-event/</guid><comments>http://massively.joystiq.com/2009/07/21/fallen-earth-hosting-texas-invasion-in-game-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/fallen-earth/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/fe82hd82.jpg" alt="" /></a><br /></div>
Come Saturday, July 25th, we hope those of you in the <em><a href="http://www.fallenearth.com">Fallen Earth</a></em> beta (or looking to get in by then) have some spare time. The <em><a href="http://massively.joystiq.com/category/Fallen-Earth/">Fallen Earth</a></em> team is planning to host an atypical stress test in the shape of an in-game event -- <a href="http://www.fallenearth.com/node/125">Texas Invasion: A Clan Challenge</a>. Here's the hook: Players have been asked to help fortify the Grand Canyon Province and raise up arms against invading Texans. This can be done by seeking out Texan encampments, where players can scavenge for valuables, kill invaders or craft to earn points.<br /><br />Doing any and all of these things earn players points, and the player with the most points will earn the title Defender of the Province. Aside from sounding cool, this title also comes with a prize pack consisting of an Nvidia GeForce GTX 260 videocard, a <em>Fallen Eart</em>h messenger bag and a <em>Fallen Earth</em> t-shirt. The prizes aren't solely individual, however, as clans will be tallying up points during the event. Clan points come from individual players and the most successful clan gets to claim in-game notoriety via a commemorative -- and we're assuming in-game -- monument, complete with the name and date of the event.<br /><br />Oh, and apparently this winning clan will also earn a week-long takeover of the <em>Fallen Earth</em> website. Talk about an ego boost! Check out the <a href="http://www.fallenearth.com/node/125">official announcement</a> for further details -- such as the scheduled hours for the event and how clans not already in the beta can join up now and compete as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/21/fallen-earth-hosting-texas-invasion-in-game-event/">Fallen Earth hosting Texas invasion in-game event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/125>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/21/fallen-earth-hosting-texas-invasion-in-game-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19104846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/21/fallen-earth-hosting-texas-invasion-in-game-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>clan</category><category>events</category><category>fallen-earth</category><category>fallen-earth-team</category><category>geforce</category><category>in-game-event</category><category>nvidia</category><category>stress-test</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 21 Jul 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: The Daze of Darkfall]]></title><link>http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/</guid><comments>http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/aadarkfall580.jpg" /><br /></div>
I'm still not exactly sure what I've done. I remember pressing a few buttons on the <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> website, a really long download, and then a very large splash screen appearing on my desktop with the <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> logo emblazoned across it.<br /><br />I think I downloaded and installed <em>Darkfall</em>. The <a href="http://massively.joystiq.com/tag/na1">North American version</a>, in fact. I thought it was <a href="http://massively.joystiq.com/2009/02/19/anti-aliased-special-edition-hands-on-with-darkfall/">just going to be a one night stand</a> between the two of us, but I guess I was wrong. Looks like I'm back in with the game and I'm going in-depth. This time around though, I'm going to do some things differently. There's going to be no reviewing and less critiquing. It's just going to be a straight up re-telling of my experience in the "<a href="http://forums.darkfallonline.com/showthread.php?t=164566">PvP experience of a lifetime</a>" with a little snark added in, of course. You guys be the judges of <span style="font-style: italic;">Darkfall<em> </em></span>this time.<br /><br />This week's events include jumping in with a brand new clan, getting the newbie experience all over again, and the capturing of a city. Exciting stuff, right? Come with me, I'll tell ya all about it.<p><a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/" rel="bookmark">Continue reading <em>Anti-Aliased: The Daze of Darkfall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/">Anti-Aliased: The Daze of Darkfall</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jul 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19099050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>clan</category><category>crossing-streams</category><category>darkfall</category><category>darkfall-online</category><category>featured</category><category>improvements</category><category>joystiqfeatures</category><category>map</category><category>na1</category><category>newbie</category><category>north-american</category><category>pvp</category><category>quests</category><category>the-daze-of-darkfall</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 16 Jul 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Virtual gang violence turns real in Russia]]></title><link>http://massively.joystiq.com/2008/01/17/virtual-gang-violence-turns-real-in-russia/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/17/virtual-gang-violence-turns-real-in-russia/</guid><comments>http://massively.joystiq.com/2008/01/17/virtual-gang-violence-turns-real-in-russia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.russiatoday.ru/scitech/news/19777"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/gangviolence.jpg" alt="" /></a>Russian news outlet Russia Today is reporting that <a href="http://www.russiatoday.ru/scitech/news/19777">a clash between two Russian clans</a> bled into the real world, and led to the brutal beating and murder of a young man from Ufa, Bashkortostan, Russia. The two clans, Coo-clocks and Platanium, were reportedly engaged in a bitter in-game struggle that developed to the point where the two groups agreed to go toe-to-toe. The victim's sister was quoted as saying, "<em>I think they have confused the game and reality. And after we buried him on December 31, they continued to threaten us</em>"<br /><br />It's not clear from Russia Today's account exactly what game the two groups were playing, though they did include a <a href="http://massively.joystiq.com/category/lineage-2"><em>Lineage 2</em></a> screenshot. Regardless, it seems clear from the details we have that any link between the violent acts and the games that the two groups were playing is circumstantial at best. That the two groups agreed ahead of time to engage in a fight away from the game speaks to their character. Game or no, these young men were bound to get themselves into trouble. It's unfortunate that their conflict led to the death of a young man, but blame in this case doesn't have anywhere to go but to the participants.<br /><br />[Via <a href="http://blogs.pcworld.com/gameon/archives/006318.html">PCWorld</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/17/virtual-gang-violence-turns-real-in-russia/">Virtual gang violence turns real in Russia</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jan 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.russiatoday.ru/scitech/news/19777>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/17/virtual-gang-violence-turns-real-in-russia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1089677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/17/virtual-gang-violence-turns-real-in-russia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>clan</category><category>coo-clocks</category><category>gangs</category><category>murder</category><category>pcworld</category><category>russia</category><category>russia-today</category><category>violence</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 17 Jan 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa clan punches their way to victory]]></title><link>http://massively.joystiq.com/2008/01/10/tabula-rasa-clan-punches-their-way-to-victory/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/10/tabula-rasa-clan-punches-their-way-to-victory/</guid><comments>http://massively.joystiq.com/2008/01/10/tabula-rasa-clan-punches-their-way-to-victory/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/xgXYkipJD9g&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/xgXYkipJD9g&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> <br /><br /> I suppose you could debate the raw <strong>salience</strong> of this video to the greater news-hungry public but... well, we're not all always entirely serious around here. And speaking personally, anything played sped up to the Benny Hill theme song is usually good for at least a chuckle from me. The video you see before you is the Invictus clan on <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa's</em></a> Pegasus server making a naked holiday-themed rampage through the leafy planet of Foreas. While naked clan runs are hardly particular to <em>Tabula Rasa</em> (though this is among the first we've seen up on YouTube), what's particularly impressive is that Invictus was able to do their fellow members of the Allied Free Sentients a service and take over a couple capture points while they were at it. I suppose it speaks to the enduring power of humanity that a group of determined, albeit naked, humans can punch their way to victory.<br /><br />So now we've seen them free the Wilderness from the Bane's icy grasp. Can we get a naked Mires going soon?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/10/tabula-rasa-clan-punches-their-way-to-victory/">Tabula Rasa clan punches their way to victory</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jan 2008 18:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/10/tabula-rasa-clan-punches-their-way-to-victory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1083760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/10/tabula-rasa-clan-punches-their-way-to-victory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clan</category><category>foreas</category><category>invictus</category><category>naked</category><category>pegasus</category><category>santa-hats</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 10 Jan 2008 18:04:00 EST</pubDate></item><item><title><![CDATA[Calling all TR experts - wanna be a wolf?]]></title><link>http://massively.joystiq.com/2007/12/20/calling-all-tr-experts-wanna-be-a-wolf/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/20/calling-all-tr-experts-wanna-be-a-wolf/</guid><comments>http://massively.joystiq.com/2007/12/20/calling-all-tr-experts-wanna-be-a-wolf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://www.rgtr.com/community/community_news/tr_vault_establishes_the_wolf_pack.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/rgtrwolfpack.jpg" /></a>The good people over at <a href="http://tabularasavault.ign.com/">Tabula Rasa Vault</a> are putting out a call vise vie the official <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a> <a href="http://www.rgtr.com/community/community_news/tr_vault_establishes_the_wolf_pack.html">website</a> for experienced players to be "alpha wolves" in their new clan -- The Wolf Pack. What ostensibly sets this clan apart from every clan out there is the information-gathering role it will play for the TR Vault community. They're looking for players who are experts in their given class to find all there is to know, gather the concerns of other players in their class du jour, and suggest solutions to perceived class imbalances. Apparently, this role is more than just a self-appointed one -- as they're promising that these Alpha Dogs will get the chance to discuss their concerns with the <em>TR</em> designers themselves.<br /><br />It's not uncommon in other titles for developers to pay attention to the class concerns of a game's elite guilds, but it's rare that a clan can promise that sort of interaction before most people have even settled in the end game. They're still recruiting for all Tier IV classes, so if being an Alpha Dog sounds like your cup of tea, check out the information on the <a href="http://www.rgtr.com/community/community_news/tr_vault_establishes_the_wolf_pack.html">TR website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/20/calling-all-tr-experts-wanna-be-a-wolf/">Calling all TR experts - wanna be a wolf?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Dec 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/community/community_news/tr_vault_establishes_the_wolf_pack.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/20/calling-all-tr-experts-wanna-be-a-wolf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1067924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/20/calling-all-tr-experts-wanna-be-a-wolf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-wolf</category><category>clan</category><category>classes</category><category>destination-games</category><category>rgtr</category><category>tabula-rasa</category><category>tabula-rasa-vault</category><category>tr</category><category>wolf-pack</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 20 Dec 2007 15:30:00 EST</pubDate></item></channel></rss>
