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Posts tagged civilization

Age of Empires Online ventures north with the Celts

Age of Empires Online has been bringing free-to-play RTS action to the masses since August of last year, but so far players have had access to just three civilizations: Greek, Egyptian, and Persian. All of that is about to change, though, so ready your shillelaghs as the Celts join the battle. ...

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The Game Archaeologist spins A Tale in the Desert: The highlights

Readers of the ever-so-humble Game Archaeologist will recall that earlier this year I had the opportunity to exchange informative words with Dr. Richard Bartle, the creator of MUD. Since he was -- and is -- a highly opinionated designer, I asked him what he thought was the most innovative MMO ...

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XLGames making Civilization MMO

Get ready, Civilization fans, as your favorite franchise is heading to MMO-land (and no, we're not talking about the Civ World Facebook game). A couple of months ago we told you about XLGames' partnership with Take-Two Interactive, as well as the fact that XL would be making an existing Take-Two ...

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Age of Empires Online launching August 16th

There are just a couple of months yet until you can conquer the world from the comfort of your bedroom, but that's no excuse to let your hygiene slip. Microsoft Game Studios announced that Age of Empires Online will be released on August 16th with two initial civilizations: the Greeks and ...

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Jagex preparing to conquer the world with 8Realms

"What's next?" is the question on everyone's lips when it comes to successful MMO studio Jagex. The RuneScape developer has many projects in the works, including Stellar Dawn and Transformers Online. However, the company is hoping that you'll also take notice of 8Realms, its social empire builder ...

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Massively conquers two Empire and State developers

Massively sat down with Empire and State developer Toby Ragaini not so long ago, and we were excited to see exactly how the team's promised game of political intrigue and power-grabbing would play -- so excited that we nabbed a second interview not only with Toby, Director of Game Development at ...

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The Game Archaeologist plays with MUDs: A talk with Richard Bartle

From talking with Richard Bartle, reading his blog, and looking over several interviews that he's done, I've concluded that the co-creator of the first multi-user dungeon is, in many ways, a card. A smart one, a perceptive one, and an outspoken one, but a card nonetheless. I say this in a good ...

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The Digital Continuum: Socialize, now

Socialization is dead! Isn't it? Well actually, that's a tough one. Certainly, the perception that socialization is becoming a lesser factor to more and more developers has become the norm among most people. That doesn't necessarily mean they're correct. So, let's examine the general ...

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Unraveling the mystery of John Deere Online

Scott "Lum the Mad" Jennings, well-known blogosphere participant and game designer, has recently been working on a game that is now sadly canceled. This is bad both for the natural sadness of a game having been canceled and the voyeuristic MMO fan impulse to ask, "Well, what was it going to be?" We ...

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Civilization Network bringing Facebook persistence to Sid Meiers' series

Civilization Network may not exactly be an MMO, but it's the closest a new game in the series has ever come to the concept. The announcement isn't too surprising as we've heard rumors in the past of a potential persistent version of the game being developed. Frankly, it's nice to finally know the ...

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