Posts tagged city-state-entertainment 
Mark Jacobs on the coming F2P apocalypse
Mark Jacobs isn't jumping on the free-to-play bandwagon like most of his MMO-making contemporaries. The Camelot Unchained developer and former Dark Age of Camelot head honcho predicted a F2P "apocalypse" in a recent interview with VG247. You know, free-to-play is just another model, and just ...
Camelot Unchained update outlines RvR dungeon stretch goal
It's time for another Camelot Unchained Kickstarter update. There's so much to discuss that Mark Jacobs has broken today's video blurb into two parts. You can see the meat of the gameplay discussion in part two, where Jacobs outlines various project stretch goals. The first goal entails three new ...
Mark Jacobs: Camelot Unchained can succeed with just 50K subs
In a recent interview, Mark Jacobs stated that unlike some other big titles, Camelot Unchained will be financially successful with fewer paid subscribers. "We don't need one million subs to make money," he said. "If we get 50K paying subscribers a month it will justify the $5 million development ...
Camelot Unchained video shows 1,000 players on-screen
City State has updated Camelot Unchained's Kickstarter page with a new video and a technology roadmap. Lead programmer Andrew Meggs is both our guide to the two-minute clip and the author of the textual accompaniment that talks up everything from the demo's level of detail to various goings-on ...
Camelot Unchained Kickstarter update offers a look at the Tuatha De Danann
Camelot Unchained finally threw its hat into the Kickstarter ring three days ago, garnering a quick outpouring of support from the community in the form of $411K in just four hours. Two days later the amount pledged nearly doubled, jumping to over $815K of a $2 million goal. Last night, Mark ...
Camelot Unchained discusses the trouble with rendering engines
It's been said multiple times by the Camelot Unchained team that this game is meant to be large. The focus is on large-scale sieges, not a couple of guys banging on the front door of a castle. That means the game needs to be able to handle a huge number of players on the screen at any one time. ...
Camelot Unchained's Kickstarter is live [Updated]
It seems sorta funny to be announcing Camelot Unchained's Kickstarter project when we've been reading, writing, and talking about it for several weeks now. But today is the first official day of crowdfunding for City State's ambitious RvR effort, so there you go. The goal is $2 million, and ...
Camelot Unchained reveals final Kickstarter reward tiers
Have you ever heard of Poe's law? It originally applied to parodies of fundamentalist behavior, stating that it's impossible to create a parody of fundamentalism that someone won't mistake for the real thing. Sometimes, though, the law finds applications elsewhere, such as in Camelot Unchained's ...
Camelot Unchained talks physics
It's time to learn about Camelot Unchained's 13th foundational principle. That might sound awfully far down on the list, but the foundational principles -- this one happens to be physics -- are as important as you make them. In Camelot Unchained, physics supports an overarching goal of ...
Jacobs: 'I don't want F2P/B2P items in Camelot Unchained'
Mark Jacobs is a busy man these days, but thankfully he's not too busy to take a few moments to answer our questions about Camelot Unchained. After yesterday's two-pronged Kickstarter tiers announcement, we wanted to clarify a few things including whether or not CU's crowdfunding drive will ...
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A tale of Forgotten Realms: DDO's Update 18 and the Shadowfell Conspiracy
Posted on May 22nd 2013 11:00AM



