Posts tagged city-siege 
Massively Exclusive: Dilov & Hristov on the systems of Earthrise
With an open PvP model, a rich crafting system, and a sumptuous art style, Masthead Studios' upcoming sci-fi post-apocalyptic game, Earthrise, has been gaining more and more interest from our readers. From everything we've seen of the game to date, this title will offer some interesting options in ...
Waging WAR: An in-depth look at the Producer's Letter
This week, Waging WAR is going to take a deeper look at the Producer's Letter for this month of Warhammer Online: Age of Reckoning. There are lots of new promises coming down the pipeline, and plenty of speculation to follow. Let's sift through some of the hubbub and get into the nitty-gritty of it ...
Warhammer Online's 100% RvR city siege outlined in development notes
Since its inception, Warhammer Online's greatest strength and selling point has been its Realm vs. Realm (RvR) gameplay between the forces of Order and Destruction. With the upcoming 1.3.5 patch, RvR is poised to claim its rightful birthright with 100% RvR city sieges (in the past, city sieges have ...
Warhammer Online gets a new producer's letter
Hot on the heels of the 1.3.4 patch, we've received another letter from Warhammer Online's producer discussing the state of the game and its immediate future. Carrie Gouskos, who has apparently inherited the position formerly held by Bruce MacLean and Jeff Skalski, has taken the opportunity to ...
Warhammer Online interim city siege fixes
Mythic has been pulling out all stops lately in an effort to improve Warhammer Online. One of their latest changes was to remove fortresses from the RvR campaign equation because many players found them to be a laggy and boring hurdle to be overcome. Doing so, however, had a predictable result: ...
Details on WAR's new user journey and apprentice system
Warhammer Online may have traveled a rocky road this past year but with each new patch, the game gets better and better. The latest patch installment to hit the public test server is 1.3.2, which features a New User Journey, Apprenticeship System, career balance changes, and further improvements to ...
WAR producer's letter details major 1.3.1 changes and lays out plan for near future
The newest Warhammer Online producer's letter starts off by detailing all the major changes coming with patch 1.3.1, including revamped city siege, open RvR enhancements, and social improvements. Basically, it's a lot of stuff we've heard about already. However, things get really interesting when ...
The Daze of Darkfall epilogue: The Siege of Andruk pt. 2
The keep, the keep! "Fall back to the keep! Fall back to the keep!" called General Zodd Drow over Ventrilo. The outer walls were abandoned as everyone began rushing back to the keep to make a stand. While this would normally sound like suicide, as we'd leave our citystone undefended, we had ...
The Daze of Darkfall epilogue: The Siege of Andruk
So I thought I was done with my whole "month long investigation of Darkfall." Best way to end out the series was to include some PvP being lead by Wardragon Drow (*gasp*, a last name, and I'll get to that in a second) and then close it off there. Well, sadly, Darkfall had one more surprise left ...
City siege improvements featured in WAR 1.3.1 patch
It's no secret that Warhammer Online's tier four endgame and city siege specifically are a bit lackluster. Mythic has admitted this by ranking it third place in their list of five key goals for the game's improvement. Well, just over a month after announcing endgame improvement as one of their top ...
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The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
Posted on May 23rd 2013 9:00PM



