Here in Redefining MMOs we've been over terminology, working with lore, the place of soloing in our online games, players acting as developers, and attempting to get away from the carbon copy feel of the genre. With all of that in mind, where could we possibly head to next? Well, how about dealing...
Posted on Nov 27th 2014 9:00PM
Posted on Nov 27th 2014 6:00PM
Posted on Nov 27th 2014 12:00PM