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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Black Prophecy interview highlights game's tactics]]></title><link>http://massively.joystiq.com/2009/08/17/black-prophecy-interview-highlights-games-tactics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/17/black-prophecy-interview-highlights-games-tactics/</guid><comments>http://massively.joystiq.com/2009/08/17/black-prophecy-interview-highlights-games-tactics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><a href="http://massively.joystiq.com/category/black-prophecy"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/blackprophecyinterviewedatthirteen1at580.png" alt="" /></a><br />It's safe to say that there are more than a few gamers out there who would like alternatives to the numerous <a href="http://massively.joystiq.com/category/fantasy">fantasy MMO titles on the market</a>. For many, this means <a href="http://massively.joystiq.com/category/sci-fi">sci-fi MMOs</a>. The game companies that are developing these sci-fi games aren't necessarily the <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a>s and <a href="http://massively.joystiq.com/tag/sony-online-entertainment">SOE</a>s of the MMO industry; it's often smaller companies like <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> and <a href="http://massively.joystiq.com/tag/reakktor-media">Reakktor Media</a> creating something a bit different from what we've played before. <br /><br />In the case of the spaceship-centric <em><a href="http://www.blackprophecy.com">Black Prophecy</a></em>, the game is well into development but they're still seeking a publisher. <a href="http://www.reakktor.com/">Reakktor</a> told Massively they're <a href="http://massively.joystiq.com/2009/04/24/massively-speaks-with-black-prophecy-development-director-simon/">in talks with potential publishers</a>, but until they make an announcement we're following along with what news there is about the game. This led us to a brief interview at <a href="http://www.thirteen1.com">Thirteen 1</a> with <a href="http://massively.joystiq.com/category/black-prophecy"><em>Black Prophecy</em></a> Community Manager Christian Schuett.<p><a href="http://massively.joystiq.com/2009/08/17/black-prophecy-interview-highlights-games-tactics/" rel="bookmark">Continue reading <em>Black Prophecy interview highlights game's tactics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/17/black-prophecy-interview-highlights-games-tactics/">Black Prophecy interview highlights game's tactics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Aug 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thirteen1.com/Issues/1313809/mag.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/17/black-prophecy-interview-highlights-games-tactics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19131421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/17/black-prophecy-interview-highlights-games-tactics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>chris-schuett</category><category>christian-schuett</category><category>community-manager</category><category>interviews</category><category>new-titles</category><category>reakktor</category><category>reakktor-media</category><category>sci-fi</category><category>thirteen-1</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 17 Aug 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[New team Q&amp;A for Black Prophecy shines light on development staff]]></title><link>http://massively.joystiq.com/2009/07/22/new-team-qanda-for-black-prophecy-shines-light-on-development-staf/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/22/new-team-qanda-for-black-prophecy-shines-light-on-development-staf/</guid><comments>http://massively.joystiq.com/2009/07/22/new-team-qanda-for-black-prophecy-shines-light-on-development-staf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div align="center"><a href="http://massively.joystiq.com/category/black-prophecy/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/w46yw34.jpg" alt="" /></a><br /></div>
<a href="http://massively.joystiq.com/tag/Reakktor-Media/">Reakktor Media</a> has published <a href="http://blackprophecy-game.com/index.php?id=80">a new team Q&amp;A for <em>Black Prophecy</em></a> on its website but we warn you, don't get too excited if you're looking for tasty new information about the game. This article is much more about meeting the team members working on the title and discussing development challenges. The subjects being interviewed are QA manager Stephan Bast and lead programmer Marco Nowara, who both seem like pretty humorous guys -- a good trait to have when working on an MMO.<br /><br />It's <a href="http://massively.joystiq.com/2009/06/16/black-prophecy-creators-reach-out-to-the-community/">pretty common practice to do this</a> for an upcoming game nowadays, and we're more than happy to read long-haired, black-dressed, frowning Q&amp;A people jokes. Our only suggestion would be for Reakktor Media to take a couple pictures of the people we're learning about next time. Knowing what someone looks like goes a long way to making them seem like a real person.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/22/new-team-qanda-for-black-prophecy-shines-light-on-development-staf/">New team Q&amp;A for Black Prophecy shines light on development staff</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Jul 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.blackprophecy-game.com/index.php?id=80>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/22/new-team-qanda-for-black-prophecy-shines-light-on-development-staf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19106088/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/22/new-team-qanda-for-black-prophecy-shines-light-on-development-staf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>chris-schuett</category><category>community</category><category>marco-nowara</category><category>reakktor-media</category><category>stephan-bast</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 22 Jul 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Black Prophecy community manager Christian Schuett on premise of the game]]></title><link>http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/</guid><comments>http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/#comments</comments><description><![CDATA[<a href="http://massively.joystiq.com/category/black-prophecy"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/blackprophecyconceptshipxat580.jpg" /></a><br />There are new massively multiplayer online games on the way which aim to change how we play ship-based <a href="http://massively.joystiq.com/category/sci-fi">sci-fi MMOs</a>, bringing a more dynamic system of combat in space. One of those titles is <a href="http://blackprophecy-game.com/"><em>Black Prophecy</em></a> from <a href="http://www.reakktor.com/">Reakktor Media</a>. <em>'Fast-paced real-time combat'</em> is something that Reakktor Media emphasizes as one of <em>Black Prophecy</em>'s strengths, which should be good news for gamers looking forward to having dogfights with other ships in space. <br /><br />Massively caught up with <a href="http://massively.joystiq.com/2009/04/24/massively-speaks-with-black-prophecy-development-director-simon/">one of the key individuals behind <em>Black Prophecy</em></a> this past week, development director Simon Bachmann, who told us about some of the game's specifics. <a href="http://massively.joystiq.com/tag/jim-rossignol">Jim Rossignol</a> from <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun</a> also got some details about <span style="font-style: italic;">Black Prophecy</span> when <a href="http://www.rockpapershotgun.com/2009/04/24/interview-reakktor-talk-black-prophecy/">he spoke with Reakktor Media community manager Christian Schuett</a>, which is definitely worth a read if you're interested in the title.<p><a href="http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/" rel="bookmark">Continue reading <em>Black Prophecy community manager Christian Schuett on premise of the game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/">Black Prophecy community manager Christian Schuett on premise of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Apr 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2009/04/24/interview-reakktor-talk-black-prophecy/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1527730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>chris-schuett</category><category>christian-schuett</category><category>community-manager</category><category>development-director</category><category>interviews</category><category>jim-rossignol</category><category>new-titles</category><category>reakktor</category><category>reakktor-media</category><category>rockpapershotgun</category><category>rps</category><category>sci-fi</category><category>simon-bachmann</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 26 Apr 2009 09:00:00 EST</pubDate></item></channel></rss>
