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Posts tagged chris-roberts

Here's everything that happened at SC's Citizen Con 2014

If you're a Star Citizen fan, you've likely already seen the mind-blowing planetside video released during last weekend's Citizen Con 2014. You may not have seen everything else that happened at the event, though. Fortunately for you, Cloud Imperium has posted the full two-hour presentation on...

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Here's an early look at Star Citizen's planetside gameplay

Did you miss CitizenCon last weekend? I sure did, and as a result I also missed this rather exciting 11-minute clip that shows off a boatload of Star Citizen sights and sounds. Better late than never, though, right? Click past the cut to see an early version of the game's planetside gameplay and...

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Cloud Imperium is OK with Star Citizen's grey market

If you think Cloud Imperium charges a lot for Star Citizen's spaceships, you should see what some of the "rarer" ones are going for on the game's grey market. Eurogamer has published a look behind the curtain of the space sim's secondary item sales, including interview snippets with a couple of...

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Star Citizen's Roberts: 'A working universe is much more interesting than just a battlefield'

Do you think Chris Roberts keeps a stack of future Letters from the Chairman in his desk drawer? It would make sense, given the fact that Star Citizen regularly blasts through million-dollar crowdfunding barriers (each one prompting a new letter). The latest milestone to fall by the wayside is...

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Stick and Rudder: Oh yeah, Star Citizen is a game I'm following!

I actually said the title of this piece out loud the other day. I was compelled to do so primarily because of a certain sandpark's launch as well as the fact that it's been dominating my game time for a solid month now. And yeah, I left off the Stick and Rudder part when I said the title out...

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Star Citizen working to develop ships faster than before

In a new monthly report, the makers of Star Citizen said that they have restructured their internal process so that they can pump out new ships even faster. Some of these new ships include the Herald, Carrack, Reclaimer, Avenger variants, and 890 Jump. "We have been hard at work refining our...

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Star Citizen hits 55M in crowdfunding, sets a new Guinness record, and rolls out Arena Commander v0.9.1

Ready to command the heck out of the arena? Star Citizen has just rolled out the latest patch to the Arena Commander module, which includes the welcome introduction of customizable keybindings. If you find the default controls for dogfighting or racing to be not to your liking, you can change them...

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Star Citizen hits $54 million with a letter from Chris Roberts

Star Citizen's ongoing funding drive has put the game up to $54 million now, and that means another feature off of the stretch goal page and into the full game. Chris Roberts addressed the community in a letter following this most recent landmark and explained that this level of funding will allow...

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You can race your Star Citizen spaceship today

Before I get too deep into this news post, I'd like to take a moment to thank Cloud Imperium for releasing Star Citizen's racing module on ArcheAge's launch day. Now that that's out of my system, let's see here. Arena Commander 0.9 is officially patchable right now. It brings with it the Murray...

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Citizen Con 2014 celebrating SC in LA on October 10

Are you a Star Citizen fan? Will you be in Los Angeles on October 10th? You might want to grab some tickets to this year's Citizen Con if you answered both of those questions in the affirmative. The two-year(!) anniversary of Star Citizen's announcement will serve as a platform for Cloud Imperium...

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