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Posts tagged chris-roberts-interview

Chris Roberts: 'If I were a little saner, I wouldn't be biting off as much as we're doing here'

Star Citizen will top $50 million in crowdfunding at some point over the next few weeks, and when it does, chances are good that you'll see increased media coverage. Some of that coverage has already started, if a new piece at The Verge is any indication. There's nothing new here for fans or bac...

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E3 2014: Hands-on with Star Citizen and a chat with Chris Roberts

Chris Roberts prefers a joystick or controller to the mouse and keyboard. This came up immediately upon meeting him for our Star Citizen demo/interview at this year's E3. As someone who's mainly watched news on the game from the sidelines, sitting in awe of what looks like a terribly complex title ...

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Roberts on Star Citizen's exploration gameplay, publisher-free development

Gamasutra has just published an interview with Cloud Imperium head honcho Chris Roberts. Much of the piece is old news if you've followed the game closely (also, the interview was conducted over a month ago at Gamescom), but there are still some juicy quotes from the space sim guru regarding his dr...

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Stick and Rudder Extra: Chris Roberts on Star Citizen's persistent world PvE, PvP, and more

At first glance, Star Citizen is a game about internet spaceships. Extremely high-poly pardon-me-while-I-pick-my-jaw-up-off-the-floor internet spaceships, but internet spaceships nonetheless. If you look deeper, though, you'll see a sim that aims to be just as immersive outside the cockpit as in, t...

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Star Citizen's Roberts on business models, the PS4, and more

Game Industry interviewed Star Citizen mogul Chris Roberts at last month's GDC 2013, and the resulting read features plenty of interesting nuggets for space sim fans and the Roberts faithful. He confirms a few things we already knew about SC's playable hangar demo scheduled for August, as well...

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GDC 2013: Chris Roberts expounds on Star Citizen's crafting, economy

This week we have a special GDC edition of Some Assembly Required. I had the opportunity to sit down with Chris Roberts and talk about his highly anticipated space sim sandbox, Star Citizen. We talked lore, the game's PvP/PvE sliders and living universe concepts, guilds, and when players can expe...

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