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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[BioWare's Greg Zeschuk on the Mythic merge]]></title><link>http://massively.joystiq.com/2009/09/30/biowares-greg-zeschuk-on-the-mythic-merge/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/30/biowares-greg-zeschuk-on-the-mythic-merge/</guid><comments>http://massively.joystiq.com/2009/09/30/biowares-greg-zeschuk-on-the-mythic-merge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.bioware.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/biowarelogoat225.jpg" alt="" /></a>The merging of <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> with <a href="http://massively.joystiq.com/tag/mythic-entertainment">Mythic Entertainment</a> announced in June created a <a href="http://massively.joystiq.com/2009/06/24/mythics-mark-jacobs-leaves-ea/">combined RPG and MMO group within Electronic Arts</a>, and since then we've been wondering what will come of this pairing. <a href="http://massively.joystiq.com/tag/chris-remo">Chris Remo</a> at <a href="http://www.gamasutra.com">Gamasutra</a> interviewed <a href="http://www.bioware.com">BioWare</a> co-founder <a href="http://massively.joystiq.com/tag/Greg-Zeschuk">Greg Zeschuk</a> about his role as a Creative Officer for the new RPG/MMO group, which sheds a little more light on the inner workings of this new division.<br /><br />The interview subject matter is heavier on RPG discussion than it is on MMOs, but Zeschuk gives readers a look into how the BioWare-Mythic "merger" is working out so far. It also touches upon the company's continued focus on the PC platform. Check out "<a href="http://www.gamasutra.com/view/feature/4146/building_experiences_the_bioware_.php">Building Experiences the BioWare Way: Greg Zeschuk Speaks</a>" at Gamasutra to read about BioWare's approach to making games in a constantly changing industry.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/30/biowares-greg-zeschuk-on-the-mythic-merge/">BioWare's Greg Zeschuk on the Mythic merge</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4146/building_experiences_the_bioware_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/30/biowares-greg-zeschuk-on-the-mythic-merge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19178622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/30/biowares-greg-zeschuk-on-the-mythic-merge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>chris-remo</category><category>gamasutra</category><category>greg-zeschuk</category><category>interviews</category><category>mmo-industry</category><category>mythic</category><category>mythic-entertainment</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 30 Sep 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games boosts productivity with agile development]]></title><link>http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/</guid><comments>http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/triggeredconcordat580.jpg" /></a><br />When <a href="http://www.ccpgames.com">CCP Games</a> developed the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> expansion for <a href="http://www.eveonline.com"><em>EVE Online</em></a>, it wasn't only the first time that all three studios -- Atlanta, Reykjavik, and Shanghai -- worked in concert on single project, they also created the game's largest expansion to date in record time. <br /><br /><a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>'s lead designer <a href="http://massively.joystiq.com/tag/noah-ward">Noah Ward</a> recently explained how CCP was able to accomplish this in an interview with Gamasutra's Christian Nutt and Chris Remo. The company switched from its <a href="http://en.wikipedia.org/wiki/Waterfall_development">waterfall development model</a> to <a href="http://en.wikipedia.org/wiki/Agile_software_development">agile methods</a> where the game was developed through the collaboration of small teams that showcase their progress to the rest of the developers frequently. Ward says, <em>"Now that we've switched over, we don't have these huge waterfall phases anymore, it's just iterative, agile two week sprints, and we have a demo day at the end [...]</em><span style="font-style: italic;"> and it's just amazing to see how much is actually produced in those two weeks.</span><em>" </em><p><a href="http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/" rel="bookmark">Continue reading <em>CCP Games boosts productivity with agile development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/">CCP Games boosts productivity with agile development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Apr 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=22721>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1517932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/21/ccp-games-boosts-productivity-with-agile-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agile</category><category>atlanta</category><category>ccp-games</category><category>chris-remo</category><category>christian-nutt</category><category>eve</category><category>eve-online</category><category>gamasutra</category><category>interviews</category><category>mmo-industry</category><category>noah-ward</category><category>reykjavik</category><category>sci-fi</category><category>shanghai</category><category>waterfall</category><category>white-wolf</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 21 Apr 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Dispelling myths to launch Free Realms]]></title><link>http://massively.joystiq.com/2009/04/15/dispelling-myths-to-launch-free-realms/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/15/dispelling-myths-to-launch-free-realms/</guid><comments>http://massively.joystiq.com/2009/04/15/dispelling-myths-to-launch-free-realms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><a href="http://massively.joystiq.com/category/free-realms"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/freerealmsmi6postat580.jpg" alt="" /></a><br />The <a href="http://www.mi6conference.com/index.htm">MI6 conference</a> is an annual gathering in San Francisco which focuses largely on marketing in the video game industry. One speaker at the April 8th conference was <a href="http://massively.joystiq.com/tag/laura-naviaux/">Laura Naviaux-Sturr</a> from <a href="http://massively.joystiq.com/tag/sony-online-entertainment">Sony Online Entertainment</a>, who discussed the upcoming kid-friendly MMO <a href="http://www.freerealms.com/index.vm"><em>Free Realms</em></a>.<br /><br />She addressed the challenges in shifting focus away from hardcore fantasy enthusiasts (largely male) to a younger demographic that includes more female gamers. Naviaux said, <em>"Turning to a youth and female audience was like turning a ship."</em> It required SOE to re-evaluate some of the 'myths' the company held, which was the focus of Naviaux's talk. She brought up several key areas that the company needed to address if <a href="http://massively.joystiq.com/category/free-realms"><em>Free Realms</em></a> is to succeed, ranging from putting the backstory and creativity in the hands of the gamers rather than spelling it out for them, to the music in <em>Free Realms</em>, which is a departure from what SOE has done in the past. If you're curious about how SOE is approaching this new title, you should have a look at Chris Remo's article at Gamasutra titled "<a href="http://www.gamasutra.com/php-bin/news_index.php?story=23129">MI6: SOE's Naviaux on Dispelling Myths to Launch FreeRealms</a>."<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/free-realms/">Free Realms</a></strong></p><a href="http://massively.joystiq.com/photos/free-realms/#2418175"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/freerealmshouseexterior_thumbnail.jpg" alt="Player Housing - Exterior" title="Player Housing - Exterior" /></a><a href="http://massively.joystiq.com/photos/free-realms/#2418166"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/freerealms_houseinterior_thumbnail.jpg" alt="Player Housing - Interior" title="Player Housing - Interior" /></a><a href="http://massively.joystiq.com/photos/free-realms/#2418165"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/freerealms_fishingjob_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/free-realms/#2418168"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/freerealms_newpet_pony_thumbnail.png" alt="Pet Pony" title="Pet Pony" /></a><a href="http://massively.joystiq.com/photos/free-realms/#2418169"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/freerealms_newpet_spikedragon_thumbnail.png" alt="Pet Spiked Dragon" title="Pet Spiked Dragon" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/15/dispelling-myths-to-launch-free-realms/">Dispelling myths to launch Free Realms</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Apr 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=23129>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/15/dispelling-myths-to-launch-free-realms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1518374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/15/dispelling-myths-to-launch-free-realms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>chris-remo</category><category>creativity</category><category>fantasy</category><category>free-realms</category><category>gamasutra</category><category>kids</category><category>laura-naviaux</category><category>laura-naviaux-sturr</category><category>mi6</category><category>mi6-conference</category><category>myths</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 15 Apr 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Nexon America appoints new CEO]]></title><link>http://massively.joystiq.com/2009/03/03/nexon-america-appoints-new-ceo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/03/nexon-america-appoints-new-ceo/</guid><comments>http://massively.joystiq.com/2009/03/03/nexon-america-appoints-new-ceo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://mabinogi.nexon.net/Intro/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/mabinogiimageat425.jpg" /></a><br /><a href="http://massively.joystiq.com/tag/nexon">Nexon</a>, creators of popular MMO titles such as <a href="http://maplestory.nexon.net/Intro/"><em>MapleStory</em></a> and <a href="http://mabinogi.nexon.net/Intro/"><em>Mabinogi</em></a>, announced today that they've appointed a new CEO for Nexon America. Chris Remo reports for <a href="http://www.gamasutra.com">Gamasutra</a> that Daniel S. Kim has been named as the CEO of <a href="http://www.nexon.net">Nexon's US subsidiary</a>. <br /><br />Kim isn't new to the company, having already served as executive VP with Nexon's global strategy group in Korea, <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22550">Gamasutra reports</a>. Kim is stepping into the role previously held by Nexon America's former president and CEO John H. Chi, who is no longer with the company.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/03/nexon-america-appoints-new-ceo/">Nexon America appoints new CEO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=22550>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/03/nexon-america-appoints-new-ceo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1477521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/03/nexon-america-appoints-new-ceo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>ceo</category><category>chris-remo</category><category>daniel-kim</category><category>daniel-s-kim</category><category>f2p</category><category>free-to-play</category><category>gamasutra</category><category>john-chi</category><category>john-h-chi</category><category>mabinogi</category><category>maplestory</category><category>microtransactions</category><category>mmo-industry</category><category>nexon</category><category>nexon-america</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 03 Mar 2009 17:00:00 EST</pubDate></item></channel></rss>
