Posts tagged chris-lee 
En Masse comments on NCsoft TERA lawsuit
En Masse Entertainment has commented on a pending lawsuit by NCsoft that seeks to prevent the North American launch of TERA. As you would expect, there is virtually no detail on the proceedings, but En Masse publishing vice president Chris Lee does come out swinging, saying that the firm ...
Trickster Online's Episode 6 woos players with magic!
The world's most epic love story is coming to a close, a treasure map is discovered, and celebrations galore are on the way. It's not a soap opera; it's Episode 6 for Trickster Online, which has landed on the servers today. Trickster's latest update features the final part of its current story ...
En Masse delaying TERA launch to 2012 [Updated]
En Masse Entertainment has finally broken its silence about TERA's launch window, and there's both good and bad news for fans of the upcoming fantasy game. The bad news is that there's still no definitive launch date. The good news is that the time window has been narrowed considerably. In a ...
TERA Visions trailer sighted in the wild
Kotaku's got the scoop on the latest TERA trailer, and the new four-minute video treats fans and curious bystanders to a lot of spiffy Arborean fly-through shots as well as some tough talk from En Masse Entertainment developers. The dev dialogue snippets basically collate all of the talking ...
TERA's Chris Lee on making a Korean MMO into an American hit
The recent announcement regarding a mind-meld between En Masse Entertainment and Atari for the purposes of bringing Bluehole Studio's TERA to North America has generated a fair bit of industry buzz. Not only does it indicate an impending release date (though En Masse remains coy about anything ...
En Masse Vice President discusses goals for present and future
TERA has been generating a huge amount of interest in the MMO world these days, and the team at En Masse Entertainment is feeling pretty confident about where things are headed. En Masse Vice President Chris Lee spent some time chatting with Gamasutra about the company's past, present, and ...




