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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Massively visits Stargate Worlds: The interview]]></title><link>http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/</guid><comments>http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a></p><div align="center"><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/sgconferenceroom_425_b.jpg" alt="" /></a><br />
<div align="left">During our <a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds/">visit to Cheyenne Mountain Entertainment's Arizona studio</a>, we got to sit down with five of the top minds on the <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a> team -- studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine. This exclusive, in-depth, and conversational interview is overflowing with information about everything in the game, including TV series tie-ins and cameos, episodic content, combat, graphics, mini-games, and much, much more. This meaty interview is an essential read for any <em>Stargate</em> or MMO fan. We've split it up into four parts for easy reading. Enjoy!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/">Massively visits Stargate Worlds</a></strong></p><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/#910776"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/cmefrontdoor_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/#910768"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/concept-jaffa-armor-female-svarog_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/#910770"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/stargatelobby_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/#910777"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/sgartifacts_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/#910767"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/screen-lucia-compost-f010_1024_thumbnail.jpg" alt="" title="" /></a></div></div>
</div><p><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/" rel="bookmark">Continue reading <em>Massively visits Stargate Worlds: The interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/">Massively visits Stargate Worlds: The interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jul 2008 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1251068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archeologist</category><category>casual</category><category>cheyenne-mountain</category><category>cheyenne-mountain-entertainment</category><category>chris-klug</category><category>cme</category><category>dan-elggren</category><category>demetrius-comes</category><category>diplomacy</category><category>featured</category><category>firesky</category><category>howard-lyon</category><category>interview</category><category>joystiqfeatures</category><category>kevin-balentine</category><category>mini-games</category><category>minigames</category><category>scientist</category><category>sgw</category><category>stargate</category><category>stargate-worlds</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 10 Jul 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Massively visits Stargate Worlds: The interview, part 3]]></title><link>http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-3/</guid><comments>http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><div align="center"><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/lcdscreen_425.jpg" /></a></div>
In part three of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we discuss endgame content and go into great detail about the graphics and combat.<p><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-3/" rel="bookmark">Continue reading <em>Massively visits Stargate Worlds: The interview, part 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-3/">Massively visits Stargate Worlds: The interview, part 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jul 2008 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1251382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheyenne-mountain</category><category>cheyenne-mountain-entertainment</category><category>chris-klug</category><category>cme</category><category>combat</category><category>dan-elggren</category><category>demetrius-comes</category><category>endgame</category><category>firesky</category><category>graphics</category><category>howard-lyon</category><category>interview</category><category>kevin-balentine</category><category>raid</category><category>sgw</category><category>stargate</category><category>stargate-worlds</category><category>unreal-engine-3</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 10 Jul 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Massively visits Stargate Worlds: The interview, part 2]]></title><link>http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-2/</guid><comments>http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/media/2008/07/stargatelobby_425.jpg"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/jaffa-armor-female-svarog_425.jpg" alt="" /></a><br />
<div style="text-align: left;">Our part two of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we talk about the team's plans to reach out to <span style="font-style: italic;">Stargate</span> fans with little gaming experience and we learn about the classic <span style="font-style: italic;">Stargate</span> characters and lore we'll see in the game.</div>
</div><p><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-2/" rel="bookmark">Continue reading <em>Massively visits Stargate Worlds: The interview, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-2/">Massively visits Stargate Worlds: The interview, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jul 2008 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1251069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancients</category><category>baal</category><category>casual</category><category>casual-gamer</category><category>cheyenne-mountain</category><category>cheyenne-mountain-entertainment</category><category>chris-klug</category><category>cme</category><category>dan-elggren</category><category>demetrius-comes</category><category>episodic-content</category><category>furlings</category><category>goauld</category><category>howard-lyon</category><category>interview</category><category>kevin-balentine</category><category>sgw</category><category>stargate</category><category>stargate-worlds</category><category>story</category><category>tv</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 10 Jul 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Massively visits Stargate Worlds: The interview, part 4]]></title><link>http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-4/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-4/</guid><comments>http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><div align="center"><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/singlegun_425.jpg" alt="" /><br /></a></div>
In part four of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, Lyon describes the philosophy behind the game's artistic style, and we learn more about the company's plan for launch and post-live content.<p><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-4/" rel="bookmark">Continue reading <em>Massively visits Stargate Worlds: The interview, part 4</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-4/">Massively visits Stargate Worlds: The interview, part 4</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jul 2008 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1251434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview-part-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-direction</category><category>cheyenne-mountain</category><category>cheyenne-mountain-entertainment</category><category>chris-klug</category><category>cme</category><category>dan-elggren</category><category>demetrius-comes</category><category>firesky</category><category>howard-lyon</category><category>interview</category><category>kevin-balentine</category><category>release-date</category><category>sgw</category><category>stargate</category><category>stargate-worlds</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 10 Jul 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[X-play opens the Stargate and brings back Stargate Worlds gameplay video]]></title><link>http://massively.joystiq.com/2008/07/03/x-play-opens-the-stargate-and-brings-back-stargate-worlds-gamepl/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/03/x-play-opens-the-stargate-and-brings-back-stargate-worlds-gamepl/</guid><comments>http://massively.joystiq.com/2008/07/03/x-play-opens-the-stargate-and-brings-back-stargate-worlds-gamepl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><center><object width="400" height="330" id="VideoPlayer"><param name="movie" value="http://www.g4tv.com/sv3/26750" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.g4tv.com/sv3/26750" type="application/x-shockwave-flash" name="VideoPlayer" width="320" height="298" allowScriptAccess="always" allowFullScreen="true" /></object></center> <a href="http://www.g4tv.com/xplay/">G4's X-play</a> gained access to the <a href="http://www.firesky.com/">FireSky Studios</a> where the developers are hard at work on <a href="http://www.stargateworlds.com/"><em>Stargate Worlds</em></a>. G4 was allowed to open the Stargate and returned back with gameplay footage, while undergoing their mission they infiltrated Studio Head Dan Elggren, Creative Director Chris Klug and Art Director Howard Lyon. As for game footage Elggren took a character through several environments of a pre-alpha build and played through an assault on a drug lord stronghold on the alien planet Lucia. The game is looking great, albeit some video lag in some parts. No earth-shattering revelations were disclosed, but if you'd like learn about the game be sure to <a href="http://massively.joystiq.com/category/stargate-worlds/">check out all our <em>SGW</em> coverage</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/03/x-play-opens-the-stargate-and-brings-back-stargate-worlds-gamepl/">X-play opens the Stargate and brings back Stargate Worlds gameplay video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jul 2008 22:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.g4tv.com/xplay/videos/26750/All_Access_Stargate_Worlds.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/x-play-opens-the-stargate-and-brings-back-stargate-worlds-gamepl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1245440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/x-play-opens-the-stargate-and-brings-back-stargate-worlds-gamepl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheyenne-mountain-entertainment</category><category>chris-klug</category><category>cme</category><category>dan-elggreen</category><category>firesky</category><category>g4-network</category><category>howard-lyon</category><category>lucia</category><category>stargate</category><category>stargate-worlds</category><category>video</category><category>x-play</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Thu, 03 Jul 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[April Fools' in Stargate Worlds]]></title><link>http://massively.joystiq.com/2008/04/01/april-fools-in-stargate-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/01/april-fools-in-stargate-worlds/</guid><comments>http://massively.joystiq.com/2008/04/01/april-fools-in-stargate-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div id="800" style="padding: 2px; display: none;" class="element_1">
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The dev team for <a href="http://massively.joystiq.com/category/stargate-worlds/"><em>Stargate Worlds</em></a> has decided to change the direction of the in-game armor. Apparently, this decision was based on how much everyone loved the human body armor seen in the <em>SGW</em> trailer. Due to that overwhelming love fest... <a href="http://community.stargateworlds.com/news/4/875/">all races will now have the same exact armor</a>. <br /><br /><a href="http://www.stargateworlds.com/"><em>SGW</em></a> Creative Director Chris Klug is ecstatic about the decision: "We'll have a lot more time to work on other ideas, such as Asgard golf." Oh fun... golf. Technical Director Demetrius Comes said, "It's going to so be much easier to code now that we will have only one kind of armor for all player characters."<br /> <br />Senior Marketing Manager Kevin Balentine chimed in with: "I don't think it's necessary to distinguish the different races by different armor sets." It seems there are other ways to distinguish species on the battlefield. In fact, they're painting <a href="http://en.wikipedia.org/wiki/Red_vs._Blue">the bad guys red and the good guys blue</a> (see the above pic). Balentine, obviously stuck far too long with only his marketing companion cube as company, doesn't think that's ever been tried before. <br /><br />Nope... not ever.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/01/april-fools-in-stargate-worlds/">April Fools' in Stargate Worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Apr 2008 19:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.stargateworlds.com/news/4/875/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/01/april-fools-in-stargate-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1154935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/01/april-fools-in-stargate-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>april-fools-08</category><category>cheyenne-mountain</category><category>cheyenne-mountain-en...</category><category>chris-klug</category><category>demetrius-comes</category><category>kevin-balentine</category><category>mgm</category><category>mgm-interactive</category><category>red-vs-blue</category><category>stargate</category><category>stargate sg-1</category><category>stargate-atlantis</category><category>stargate-worlds</category><category>StargateSg-1</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Tue, 01 Apr 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Game Informer gets some Stargate goodies]]></title><link>http://massively.joystiq.com/2008/03/18/game-informer-gets-some-stargate-goodies/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/18/game-informer-gets-some-stargate-goodies/</guid><comments>http://massively.joystiq.com/2008/03/18/game-informer-gets-some-stargate-goodies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><div align="center"><a href="http://community.stargateworlds.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/stargateworlds31708.jpg" /></a><br /></div>
A new issue of the popular print magazine <a href="http://www.gameinformer.com/Magazine/">Game Informer</a> has an in-depth Q&amp;A with <span id="phFeature4">creative director Chris Klug and studio head Dan Elggren from Cheyenne Mountain Entertainment about <a href="http://massively.joystiq.com/category/stargate-worlds/"><em>Stargate Worlds</em></a>. While you can get a <a href="http://www.gameinformer.com/Magazine/">sneak peek from Game Informer's website</a>, you need to have a subscription to access it. Or, you can just pick it up at the newsstand like the rest of us schlubs. <br /><br />And <a href="http://community.stargateworlds.com/news/1/834/">according to the Stargate Worlds website</a>, you'll want do just that. Apparently the magazine has some n</span>ever-before-seen content - including the very first look at what combat will look like in the game itself. They also give a snipet from the interview which talks about how players can use the environment as a buff in combat (players will receive a boost not only in damage dealt, but how much damage can be taken). This feature sounds a lot like what's already in place in <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Richard Garriott's Tabula Rasa</em></a>.<br /><br />The exclusive images found in Game Informer will eventually be posted on <a href="http://community.stargateworlds.com">StargateWorlds.com</a>, so if you can't get the mag (or just don't want to)... stay tuned.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/18/game-informer-gets-some-stargate-goodies/">Game Informer gets some Stargate goodies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Mar 2008 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.stargateworlds.com/news/1/834/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/18/game-informer-gets-some-stargate-goodies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1142395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/18/game-informer-gets-some-stargate-goodies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheyenne-mountain</category><category>cheyenne-mountain-en...</category><category>chris-klug</category><category>dan-elggren</category><category>game-informer</category><category>mgm-interactive</category><category>sg1</category><category>stargate</category><category>stargate-atlantis</category><category>stargate-worlds</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Tue, 18 Mar 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Ask the SGW Creative Director anything... really]]></title><link>http://massively.joystiq.com/2008/02/19/ask-the-sgw-creative-director-anything-really/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/19/ask-the-sgw-creative-director-anything-really/</guid><comments>http://massively.joystiq.com/2008/02/19/ask-the-sgw-creative-director-anything-really/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><a href="http://community.stargateworlds.com/news/4/764/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/chrisklugcme021908.jpg" /><br /></a></div>
The great thing about the myriad of fan sites and official community forums for games these days is that they give gamers unprecedented access to those people actually making the games. Back in the early days, when this industry was still crawling around on it's hands and knees, gamers were lucky to even know the name of the development company let alone have direct communication with the men and women down in the trenches.<br /><br />Chris Klug (Creative Director for <a href="http://massively.joystiq.com/category/stargate-worlds/"><em>Stargate Worlds</em></a>) is literally giving players the chance to ask him whatever they want. "Ask me anything, really," invites Klug. "Personal, game-related, whatever you want. If I know and can tell you, I will. If I know and I can't tell you yet, I'll tell you that. I'll tell you why we did stuff... this is a 'no b.s.' zone." Gotta love frankness like that!<p><a href="http://massively.joystiq.com/2008/02/19/ask-the-sgw-creative-director-anything-really/" rel="bookmark">Continue reading <em>Ask the SGW Creative Director anything... really</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/19/ask-the-sgw-creative-director-anything-really/">Ask the SGW Creative Director anything... really</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Feb 2008 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.stargateworlds.com/showthread.php?t=11686>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/19/ask-the-sgw-creative-director-anything-really/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1118955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/19/ask-the-sgw-creative-director-anything-really/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atlantis</category><category>Cheyenne-Mountain-Entertainment</category><category>Chris-Klug</category><category>MGM-Interactive</category><category>SG-1</category><category>Stargate</category><category>Stargate-Atlantis</category><category>Stargate-Worlds</category><category>Stargate-Worlds-Forums</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Tue, 19 Feb 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[RPG Vault: Stargate Worlds Diary #4]]></title><link>http://massively.joystiq.com/2008/02/11/rpg-vault-stagate-worlds-diary-4/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/11/rpg-vault-stagate-worlds-diary-4/</guid><comments>http://massively.joystiq.com/2008/02/11/rpg-vault-stagate-worlds-diary-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><div align="center"><a href="http://rpgvault.ign.com/articles/850/850244p1.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/sgworlds08020701a.jpg" alt="" /></a><br /></div>
Chris Klug, Creative Director for <a href="http://massively.joystiq.com/category/stargate-worlds/"><em>Stargate Worlds</em></a>, continues his chat about the power of choice in a new dev diary on <a target="_blank" href="http://www.rpgvault.com/">RPG Vault</a>. In it he deconstructs a mission from <a href="http://en.wikipedia.org/wiki/Earth_&amp;_Beyond"><em>Earth &amp; Beyond</em></a> wherein the player must listen to his conscience -- and make an important choice.<br /><br />Chris says that to successfully deconstruct the mission it is imperative that we understand what emotion the writer wanted for his audience. At the heart of any well written story... be it anything, is this: <em>a creator manipulating the audience to feel something</em>. Sure, it happens all the times in books, movies and television shows... but how often does that happen in a video game? When was the last time you actually felt something - something with emotional complexity, not the adrenaline rush you get from fragging 17 people in a row - during a video game? For me it was playing <em>Bioshock</em>. More specifically, when was the last time you felt a true emotional response during an MMO?<br /><br />Morality and player's conscious have been a hot button topic of late. In his weekly column, <a href="http://massively.joystiq.com/category/building-a-better-mmousetrap/">Building a Better MMOusetrap</a>, our own <a href="http://massively.joystiq.com/bloggers/dave-moss/">Dave Moss</a> talks about <a href="http://massively.joystiq.com/2008/02/06/building-a-better-mmousetrap-morality-schmorality-wheres-me-s/">morality in video games</a>. In fact, he asks: can there really be moral choices in an online world? From a purely creative standpoint all of this "esoteric" thinking is fascinating. I'm glad to see that these philosophical questions are being asked because they will have to be answered if video games are to evolve to the next level, one that requires a <strong><em>true</em></strong> moralistic choice to be made. Check out <a href="http://rpgvault.ign.com/articles/850/850244p1.html">Chris' fascinating article</a> (which includes three brand new pieces of <em>SGW</em> concept art), peruse <a href="http://massively.joystiq.com/2008/02/06/building-a-better-mmousetrap-morality-schmorality-wheres-me-s/">Dave's article</a> then let us know what you think.<a target="_blank" href="http://rpgvault.ign.com/articles/850/850244p1.html"><br /></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/11/rpg-vault-stagate-worlds-diary-4/">RPG Vault: Stargate Worlds Diary #4</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Feb 2008 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://rpgvault.ign.com/articles/850/850244p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/11/rpg-vault-stagate-worlds-diary-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1110507/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/11/rpg-vault-stagate-worlds-diary-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atlantis</category><category>Building-a-Better-MMOusetrap</category><category>Cheyenne-Mountain-Entertainment</category><category>Chris-Klug</category><category>conscience</category><category>Dave-Moss</category><category>MGM-Interactive</category><category>RPG-Vault</category><category>SG-1</category><category>Stargate</category><category>Stargate-Worlds</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Mon, 11 Feb 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Cheyenne Mountain opens the Stargate for IGN]]></title><link>http://massively.joystiq.com/2008/01/21/cheyenne-mountain-opens-the-stargate-for-ign/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/21/cheyenne-mountain-opens-the-stargate-for-ign/</guid><comments>http://massively.joystiq.com/2008/01/21/cheyenne-mountain-opens-the-stargate-for-ign/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/stargatesg1.jpg" alt="" /><br /></div>
In a <a href="http://pc.ign.com/articles/846/846439p1.html">new (and very lengthy) interview with IGN</a>, the guys at <a href="http://www.cheyenneme.com/">Cheyenne Mountain Entertainment</a> (Chris Klug, Dan Elggren, and Howard Lyon) keep the PR machine rolling with more new info about their upcoming sci-fi MMO, <a href="http://massively.joystiq.com/category/stargate-worlds/"><em>Stargate Worlds</em></a>. It's a fantastic read that includes some very intriguing nuggets 'o knowledge.<br /><br />
<ul>
    <li>Over the course of the game players will acquire many gate addresses (which are required to travel to other worlds via the Stargate) in various ways -- sometimes via quests (either as a reward or given when a player first gets a quest), and some are just given automatically.</li>
    <li>Each archetype starts out in different location and gets a short solo experience to help define who their character is. CME does this to bring all players (not just hardcore TV series viewers) up to speed with Stargate lore, as well as being able to walk them through the game play mechanics. </li>
    <li>PvP will have a staggered launch. Events and battlegrounds will be brought in slowly as the game matures. Some servers will be PvP only, and it will eventually have "world PvP" as well. According to Klug, players will enter queues to join staged battlegrounds with certain win/loss conditions. These battlegrounds will be military-styled battles rather than open melee (ala <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>WoW</em></a>).</li>
</ul>
<br />Perhaps one of the more reassuring statements (for me) came during questions regarding how the shows story was implemented into the game and how it was going to be presented. Dan Elggren said that one of the biggest hurdles for them was figuring out how to tell the story without players having to read the story via text. Chris Klug followed by saying that players will in fact be doing things during the missions that reveal the greater story instead of having it told via boring NPCs. <br /><br />I'm a writer, and one of the major tenants of writing fiction is <a href="http://en.wikipedia.org/wiki/Show,_don%27t_tell">show, don't tell</a>. Thankfully, that seems to be exactly what the CME crew is doing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/21/cheyenne-mountain-opens-the-stargate-for-ign/">Cheyenne Mountain opens the Stargate for IGN</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jan 2008 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/846/846439p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/21/cheyenne-mountain-opens-the-stargate-for-ign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1092344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/21/cheyenne-mountain-opens-the-stargate-for-ign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cheyenne-Mountain-Entertainment</category><category>Chris-Klug</category><category>Dan-Elggren</category><category>Howard-Lyon</category><category>IGN</category><category>MGM-Interactive</category><category>SG-1</category><category>Stargate</category><category>Stargate-Worlds</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Mon, 21 Jan 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Stargate Worlds: A TTH post-trailer interview]]></title><link>http://massively.joystiq.com/2008/01/15/stargate-worlds-a-tth-post-trailer-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/15/stargate-worlds-a-tth-post-trailer-interview/</guid><comments>http://massively.joystiq.com/2008/01/15/stargate-worlds-a-tth-post-trailer-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><div align="center"><a href="http://community.stargateworlds.com/gallery/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/sgw1.jpg" /><br /></a></div>
<a href="http://www.tentonhammer.com/" target="_blank">TenTonHammer</a>'s Cody "Micajah" Bye and Garrett Fuller got a chance to sit down with <em>Stargate Worlds</em>' Dan Elggren (Studio Head), Chris Klug (Creative Director), Howard Lyon (Art Director), and Jeremy Taylor (Product Manager) to grill them about the <a href="http://massively.joystiq.com/2008/01/05/stargate-worlds-trailer-plus-new-details-on-classes-story-and/">game's first trailer</a> seen during the season premiere of Stargate Atlantis. The <a href="http://www.tentonhammer.com/node/20363">rather lengthy interview</a> breaks down virtually every detail of the relatively short trailer (which is good for those of us obsessed with minutia) and is chock full of great information. <br /><br />Two planets were revealed in the trailer. According to Klug, Agnos is basically just a giant artificially intelligent entity. "It takes the form of a location in space, but it's really just a construct of the artificial intelligence." Whereas Anima Vitrus is a "living world" (the planet is actually a living entity). Both are locations for high-end players (late 30s to early 40s level range) and are set up so that you go from from Agnos to Anima Vitrus in sequence.<br /><br />When asked about game play ratios (combat to exploration, etc.), Klug said that combat will take precedence, with a 60/40 or 70/30 ration. Dan Elggren chipped in by saying that they wanted to give players different ways to play the game, so if you're bouncing around as a scientist or archaeologist you won't have to fight if you don't want to. Those archetypes will be much more heavily geared towards exploration and playing out mini-games. I'm an <a href="http://www.urbandictionary.com/define.php?term=altaholic">altaholic</a> by nature, so whenever an MMO offers me a variety of ways to play the game, so much so that the game itself is different, I'll take part in it. And since I'm also a big shooter fan (man can not live by frags alone however), I'm very curious to see how these different archetypes play out. <br /><br />For the whole scoop be sure to peruse "<a href="http://www.tentonhammer.com/node/20363">Stargate Worlds: A post-trailer interview with the team</a>" on TTH.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/15/stargate-worlds-a-tth-post-trailer-interview/">Stargate Worlds: A TTH post-trailer interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jan 2008 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/20363>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/15/stargate-worlds-a-tth-post-trailer-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1087437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/15/stargate-worlds-a-tth-post-trailer-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Agnos</category><category>Anima-Vitrus</category><category>Atlantis</category><category>Cheyenne-Mountain-Entertainment</category><category>Chris-Klug</category><category>Dan-Elggren</category><category>Howard-Lyon</category><category>Jeremy-Taylor</category><category>MGM-Interactive</category><category>SG-1</category><category>Stargate-Worlds</category><category>ten-ton-hammer</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Tue, 15 Jan 2008 17:00:00 EST</pubDate></item></channel></rss>