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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[SWTOR Alderaan warzone playable at Gamescom]]></title><link>http://massively.joystiq.com/2011/08/05/swtor-alderaan-warzone-playable-at-gamescom/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/05/swtor-alderaan-warzone-playable-at-gamescom/</guid><comments>http://massively.joystiq.com/2011/08/05/swtor-alderaan-warzone-playable-at-gamescom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/05/swtor-alderaan-warzone-playable-at-gamescom/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/swtoralderaan4.jpg" vspace="4" /></a></div>
It's no secret that <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> will be making a big splash at this year's <a href="http://www.gamescom-cologne.com/en/gamescom/home/index.php">Gamescom</a>. What we didn't know prior to today, however, was the fact that one of the title's PvP warzones will be playable in a dedicated area "away from the rest of the hustle and bustle of the show floor."<br />
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<a href="http://massively.joystiq.com/tag/bioware">BioWare's</a> <a href="http://massively.joystiq.com/tag/chris-collins">Chris Collins</a> gives us the details on the official <em>SWTOR</em> boards, and you'll need to sign up via email ahead of time if you and your mates want to get in on the action. The warzone matches will feature eight vs. eight teams and will pit Republic forces against their imperial counterparts in the Alderaan Civil War scenario.<br />
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Whether your taste runs to the clumsy randomness of a blaster or elegant weapons from a more civilized age, you'll need to get your signups in by Monday, August 8th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/05/swtor-alderaan-warzone-playable-at-gamescom/">SWTOR Alderaan warzone playable at Gamescom</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/05/swtor-alderaan-warzone-playable-at-gamescom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20010731/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/05/swtor-alderaan-warzone-playable-at-gamescom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alderaan</category><category>alderaan-civil-war</category><category>bioware</category><category>chris-collins</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>gamescom</category><category>gamescom-2011</category><category>pvp</category><category>real-world-events</category><category>sci-fi</category><category>star-wars</category><category>star-wars-mmo</category><category>star-wars-the-old-republic</category><category>swtor</category><category>warzone</category><category>warzones</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 05 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[APB's Chris Collins talks music, customization]]></title><link>http://massively.joystiq.com/2010/05/17/apbs-chris-collins-talks-music-customization/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/17/apbs-chris-collins-talks-music-customization/</guid><comments>http://massively.joystiq.com/2010/05/17/apbs-chris-collins-talks-music-customization/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;"><a href="http://www.gamesxtreme.net/video/331/apb-ea-showcase-london-interview.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/apb.jpg" alt="" /></a></div>
<a href="http://www.realtimeworlds.com/">Realtime Worlds</a> Community Manager Chris Collins lends his mug to a new video featuring the various customization options found in the forthcoming <a href="http://www.apb.com"><em>All Points Bulletin</em></a> urban crime MMORPG. Collins talks about everything from the in-game paint program to the musical death themes we first heard about back at <a href="http://massively.joystiq.com/2010/03/30/pax-east-2010-hands-on-with-apb/">PAX East 2010</a>.<br />
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"<em>Players can create what we call death themes, so every time that you kill a player they're forced to listen to your music</em>," enthuses Collins in the video, currently hosted over at <a href="http://www.gamesxtreme.net/video/331/apb-ea-showcase-london-interview.html">GamesXtreme.net</a>. The two-and-a-half-minute teaser, compiled at the <a href="http://www.electronicarts.com">EA</a> Showcase London event, features brief snippets on the player music creation system and the <a href="http://www.youtube.com/watch?v=Ua9GmC1jkv0&amp;feature=related"><em>Forza Motorsport</em></a>-like graphical layering app that facilitates the game's extreme customization options. The video also features a smattering of new gameplay footage including a few glimpses of the action and social districts.<br />
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Check it out over at <a href="http://www.gamesxtreme.net/video/331/apb-ea-showcase-london-interview.html">GamesXtreme.net</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/17/apbs-chris-collins-talks-music-customization/">APB's Chris Collins talks music, customization</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 May 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesxtreme.net/video/331/apb-ea-showcase-london-interview.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/17/apbs-chris-collins-talks-music-customization/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19479230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/17/apbs-chris-collins-talks-music-customization/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>chris-collins</category><category>customization</category><category>ea</category><category>ea-showcase-london</category><category>Electronic-Arts</category><category>logo-creator</category><category>music-creator</category><category>realtime-worlds</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 17 May 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[APB's Chris Collins details zoning, missions]]></title><link>http://massively.joystiq.com/2010/04/26/apbs-chris-collins-details-zoning-missions/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/26/apbs-chris-collins-details-zoning-missions/</guid><comments>http://massively.joystiq.com/2010/04/26/apbs-chris-collins-details-zoning-missions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;"><a href="http://www.onlinewelten.com/games/all-points-bulletin/interviews/interview-chris-deum-collins-5821/seite-4/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/allpointsbulletinscreenshots1.jpg" /></a></div>
Many of us here at Massively are anxiously awaiting the release of <a href="http://www.realtimeworlds.com/">Realtime Worlds</a>' urban crime MMORPG <a href="http://www.apb.com/"><em>All Points Bulletin</em></a>. Though the title is currently deep into beta, there hasn't been a huge helping of news regarding the city of San Paro as of late. Now, German fan site OnlineWelten has come to the rescue courtesy of an <a href="http://www.onlinewelten.com/games/all-points-bulletin/interviews/interview-chris-deum-collins-5821/seite-4/">interview</a> with Community Manager Chris 'Deum' Collins.<br />
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Collins highlights the game's talking points including creativity, conflict, and celebrity, in a wide-ranging piece that discusses everything from PvP, to mission systems, to server structure and player population. "<em>Servers (or worlds as we refer to them as) consist of 100,000 players. These servers then break down into a number of districts. These districts hold between 100 and 250 players at any one time, so if one version of a district is 'full', another will be available for them to join. If you have friends or clan-mates that are in another district, then you can simply pull up the social panel and join them. The game will then spawn you in their district</em>," Collins says. <br />
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Check out the <a href="http://www.onlinewelten.com/games/all-points-bulletin/interviews/interview-chris-deum-collins-5821/seite-4/">full interview</a> at OnlineWelten.<br />
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[Thanks Trikki!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/26/apbs-chris-collins-details-zoning-missions/">APB's Chris Collins details zoning, missions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Apr 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.onlinewelten.com/games/all-points-bulletin/interviews/interview-chris-deum-collins-5821/seite-4/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/26/apbs-chris-collins-details-zoning-missions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19453965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/26/apbs-chris-collins-details-zoning-missions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>chris-collins</category><category>missions</category><category>pvp</category><category>realtime-worlds</category><category>servers</category><category>zoning</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 26 Apr 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[APB video podcast Ep. 17 talks more music creator and player]]></title><link>http://massively.joystiq.com/2010/03/09/apb-video-podcast-ep-17-talks-more-music-creator-and-player/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/09/apb-video-podcast-ep-17-talks-more-music-creator-and-player/</guid><comments>http://massively.joystiq.com/2010/03/09/apb-video-podcast-ep-17-talks-more-music-creator-and-player/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/all-points-bulletin/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/235t79gh428egt23542.jpg" alt="" /></a></div>
The last <a href="http://www.apb.com"><em>All Points Bulletin</em></a> video podcast featured <a href="http://massively.joystiq.com/2010/01/28/all-points-bulletin-video-podcast-shows-off-the-music-editor/">a pretty in-depth look at the music creator</a> coming with the game, but afterwords the community still had several questions. So this week, community guy extraordinaire Chris Collins presents viewers with some more answers on the music creator from the game's audio lead, Roland Peddie. Plus, we get an in-game example of how the music <em>player</em> functions when driving or walking around San Paro.<br />
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Between creating music and playing whatever you like while cruising around the city, we suspect <a href="http://massively.joystiq.com/category/All-Points-Bulletin/"><em>All Points Bulletin</em></a> will garner quite the creative following, and we're very excited to hear and see what comes of the game. Next week, we should be getting the final part of this "music trilogy" of <em>APB</em> podcasts, complete with a community Q&amp;A.<br />
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Find the full video podcast after the break.<p><a href="http://massively.joystiq.com/2010/03/09/apb-video-podcast-ep-17-talks-more-music-creator-and-player/" rel="bookmark">Continue reading <em>APB video podcast Ep. 17 talks more music creator and player</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/09/apb-video-podcast-ep-17-talks-more-music-creator-and-player/">APB video podcast Ep. 17 talks more music creator and player</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Mar 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.apb.com/2010/03/08/apb-podcast-episode-17-in-game-music-explained/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/09/apb-video-podcast-ep-17-talks-more-music-creator-and-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19389835/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/09/apb-video-podcast-ep-17-talks-more-music-creator-and-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-game</category><category>apb-ea</category><category>apb-game</category><category>apb-in-game-music</category><category>apb-music-creator</category><category>apb-podcast</category><category>chris-collins</category><category>ea-all-points-bulletin</category><category>ea-apb</category><category>ea-games</category><category>electronic-arts</category><category>electronic-arts-all-points-bulletin</category><category>in-game-music</category><category>music-creator</category><category>podcast</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 09 Mar 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[All Points Bulletin video podcast shows off the music editor]]></title><link>http://massively.joystiq.com/2010/01/28/all-points-bulletin-video-podcast-shows-off-the-music-editor/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/28/all-points-bulletin-video-podcast-shows-off-the-music-editor/</guid><comments>http://massively.joystiq.com/2010/01/28/all-points-bulletin-video-podcast-shows-off-the-music-editor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;"><a href="http://www.apb.com/2010/01/26/apb-podcast-episode-16-the-music-editor/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/allpointsbulletinmusiceditor580.jpg" /></a></div>
Fans of the upcoming urban crime game <a href="http://www.apb.com"><em>All Points Bulletin</em></a> may have noticed there's been a bit of a hiatus with the video podcasts that <a href="http://massively.joystiq.com/tag/realtime-worlds">Realtime Worlds</a> has been releasing. (Although Massively did have a <a href="http://massively.joystiq.com/2010/01/26/massively-interviews-all-points-bulletins-chris-collins-and-ej/">good interview with Chris Collins and EJ Moreland about <em>APB</em></a> this week.) The <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>APB</em></a> video podcasts are back for 2010 now, though, and Collins has announced that the next few will focus on the game's audio features. They're beginning the series by showing fans the game's music editor, demonstrated by Stuart Ross, <em>All Points Bulletin</em>'s Senior Sound Designer.<br />
<br />
These in-game audio tools in the Music Studio will allow players to create "death themes" -- very short sound clips that play when you take out another player -- or even create loops and tracks from scratch using software instruments. While the tools look fairly comprehensive, there are simple preset themes for those not familiar with audio tools. Even better, player-created themes and songs are fully tradeable. Players will be able to place their tracks on market for other Criminals or Enforcers to purchase. Stick with us after the jump for a video embed of the <em>All Points Bulletin</em> podcast episode 16: <a href="http://www.youtube.com/watch?v=CPGBILvxAWU&amp;feature=player_embedded">The Music Editor</a>.<p><a href="http://massively.joystiq.com/2010/01/28/all-points-bulletin-video-podcast-shows-off-the-music-editor/" rel="bookmark">Continue reading <em>All Points Bulletin video podcast shows off the music editor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/28/all-points-bulletin-video-podcast-shows-off-the-music-editor/">All Points Bulletin video podcast shows off the music editor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jan 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.apb.com/2010/01/26/apb-podcast-episode-16-the-music-editor/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/28/all-points-bulletin-video-podcast-shows-off-the-music-editor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19334716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/28/all-points-bulletin-video-podcast-shows-off-the-music-editor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>audio</category><category>chris-collins</category><category>community-officer</category><category>crime</category><category>customization</category><category>music</category><category>music-editor</category><category>music-studio</category><category>new-titles</category><category>podcasts</category><category>realtime-worlds</category><category>senior-sound-designer</category><category>stuart-ross</category><category>urban</category><category>urban-crime</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 28 Jan 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews All Points Bulletin's Chris Collins and EJ Moreland]]></title><link>http://massively.joystiq.com/2010/01/26/massively-interviews-all-points-bulletins-chris-collins-and-ej/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/26/massively-interviews-all-points-bulletins-chris-collins-and-ej/</guid><comments>http://massively.joystiq.com/2010/01/26/massively-interviews-all-points-bulletins-chris-collins-and-ej/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/all-points-bulletin/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/q357y53y35wegfe.jpg" alt="" /></a></div>
If you're anywhere as excited as us for <a href="http://www.apb.com/"><em>All Points Bulletin</em></a> you'll be happy to know we had the chance to ask Lead Designer <a href="http://massively.joystiq.com/tag/ej-moreland">EJ Moreland</a> and Community Manager <a href="http://massively.joystiq.com/tag/chris-collins/">Chris Collins</a> a bevy of questions, which they answered with supreme openness.<br />
<br />
We've got the scoop on all sorts of topics, from Realtime Worlds' stance on community interaction, whether or not the game will have official forums, content updates post-launch and plenty more. We hope you enjoy reading the interview as much as we did conducting it!<p><a href="http://massively.joystiq.com/2010/01/26/massively-interviews-all-points-bulletins-chris-collins-and-ej/" rel="bookmark">Continue reading <em>Massively interviews All Points Bulletin's Chris Collins and EJ Moreland</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/26/massively-interviews-all-points-bulletins-chris-collins-and-ej/">Massively interviews All Points Bulletin's Chris Collins and EJ Moreland</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jan 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/26/massively-interviews-all-points-bulletins-chris-collins-and-ej/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19330292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/26/massively-interviews-all-points-bulletins-chris-collins-and-ej/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>apb-evolved</category><category>celebrity</category><category>chris-collins</category><category>combat</category><category>community</category><category>customization</category><category>ej-moreland</category><category>featured</category><category>interview</category><category>official-forums</category><category>realtime-worlds</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 26 Jan 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Educators find common ground in Second Life, for now]]></title><link>http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/</guid><comments>http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/tag/education/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tan-desk-job-225.jpg" /></a>There's no doubt in our minds that virtual environments are here to stay, for a significant fraction of the foreseeable forever. Love them or loathe them they're in their third decade now, and like the Web, it's now more a matter of <em>how</em> they fit in to the rest of the world, rather than <em>if</em> they do.</p>
<p>In education, virtual environments are now a part of an educator's toolbox and as education continues to combine, refine, and recombine tools, virtual environments will find increasingly better, more effective uses in education. There's no doubt about that among educators, even if the technologies aren't ready for widespread educational uses today.</p><p><a href="http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/" rel="bookmark">Continue reading <em>Educators find common ground in Second Life, for now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/">Educators find common ground in Second Life, for now</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19315027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>andragogy</category><category>chris-collins</category><category>culture</category><category>education</category><category>educators</category><category>fleep-tuque</category><category>ignatius-onomatopoeia</category><category>linden-lab</category><category>montclair-state-university</category><category>opinion</category><category>pedagogy</category><category>second-life</category><category>sler</category><category>trademark</category><category>virtual-worlds</category><category>vwer</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 13 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[All Points Bulletin video podcast a first look at gameplay]]></title><link>http://massively.joystiq.com/2009/09/14/all-points-bulletin-video-podcast-a-first-look-at-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/14/all-points-bulletin-video-podcast-a-first-look-at-gameplay/</guid><comments>http://massively.joystiq.com/2009/09/14/all-points-bulletin-video-podcast-a-first-look-at-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><a href="http://massively.joystiq.com/category/all-points-bulletin"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/apbvideofootageat580.jpg" alt="" /></a><br />It's no secret that some of us at Massively are looking forward to playing <a href="http://www.apb.com"><em>All Points Bulletin</em></a>, an urban crime title on the way from <a href="http://massively.joystiq.com/tag/realtime-worlds">Realtime Worlds</a>. We <a href="http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-bulle/">learned a bit more about the game at PAX 2009</a> but we're always hoping to find out more. Fortunately, the company released a new video podcast today filmed at <a href="http://massively.joystiq.com/tag/gamescom-2009">GamesCom 2009</a> in Cologne that many of our readers have been waiting for -- one with actual gameplay.<br /><br />The series of videos released prior to this focused on the extensive customization options <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>All Points Bulletin</em></a> will offer. Although we see quite a bit of <a href="http://mrtoledano.com/frame_videogamers.php">gameface</a> from the audience in this latest video podcast, we also see a bit more of that attention to detail emphasized in the previous video footage playing out in the mean streets of the waterfront district. Among other things, the footage shows some very detailed gun animations w. shell ejects and, unsurprisingly, a lot of polish on the look of the vehicles. The user interface is also rather unobtrusive, particularly with the clear compass to guide players. <br /><br />Interested in checking it out? We've got an HD video embed of <a href="http://www.apb.com/2009/09/14/apb-podcast-episode-9-viva-cologne/">APB Video Podcast 9: Viva Cologne</a> for you after the jump.<p><a href="http://massively.joystiq.com/2009/09/14/all-points-bulletin-video-podcast-a-first-look-at-gameplay/" rel="bookmark">Continue reading <em>All Points Bulletin video podcast a first look at gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/14/all-points-bulletin-video-podcast-a-first-look-at-gameplay/">All Points Bulletin video podcast a first look at gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.apb.com/2009/09/14/apb-podcast-episode-9-viva-cologne/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/14/all-points-bulletin-video-podcast-a-first-look-at-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19160843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/14/all-points-bulletin-video-podcast-a-first-look-at-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>chris-collins</category><category>crime</category><category>gamescom-2009</category><category>mark-rein</category><category>new-titles</category><category>pax-2009</category><category>podcasts</category><category>realtime-worlds</category><category>urban-crime</category><category>video</category><category>video-podcast</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 14 Sep 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2009: Massively's first look at gameplay in All Points Bulletin part 2]]></title><link>http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-b-part2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-b-part2/</guid><comments>http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-b-part2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-b-part2/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/apb_screen_11.jpg" /></a></div><p><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-b-part2/" rel="bookmark">Continue reading <em>PAX 2009: Massively's first look at gameplay in All Points Bulletin part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-b-part2/">PAX 2009: Massively's first look at gameplay in All Points Bulletin part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-b-part2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19152959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-b-part2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>chris-collins</category><category>ea</category><category>ea-partners</category><category>electronic-arts</category><category>epic-games</category><category>mark-rein</category><category>pax</category><category>pax-2009</category><category>realtime-worlds</category><category>unreal-engine-3</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 07 Sep 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2009: Massively's first look at gameplay in All Points Bulletin]]></title><link>http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-bulle/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-bulle/</guid><comments>http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-bulle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/category/all-points-bulletin/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/apb_screen_7.jpg" alt="" /></a><br /></div>
<em><a href="http://www.apb.com">All Points Bulletin</a></em> was representing at <a href="http://massively.joystiq.com/tag/pax-2009">PAX</a> and while the game wasn't playable I did manage to see a very cool PAX-only gameplay video presentation. Epic Games' Mark Rein and <a href="http://massively.joystiq.com/tag/Realtime-Worlds">Realtime Worlds'</a> community officer Chris Collins - you know, that dashing gentlemen in all those cool video podcasts - played a bunch of the game and edited it into a nicely narrated sample of what playing the game is like.<br /> <br />What I ended up seeing was a game that by all accounts looks very ready for launch, so I wasn't surprised to be told beta was "a few weeks" away and not months. And while that date is still a little ways off, most other attendees who saw the video seemed to agree that launch day couldn't come soon enough.<p><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-bulle/" rel="bookmark">Continue reading <em>PAX 2009: Massively's first look at gameplay in All Points Bulletin</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-bulle/">PAX 2009: Massively's first look at gameplay in All Points Bulletin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-bulle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19152856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/07/pax-2009-massivelys-first-look-at-gameplay-in-all-points-bulle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>chris-collins</category><category>ea</category><category>ea-partners</category><category>electronic-arts</category><category>featured</category><category>mark-rein</category><category>pax</category><category>pax-2009</category><category>realtime-worlds</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 07 Sep 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[All Points Bulletin video podcast fields questions from the fans]]></title><link>http://massively.joystiq.com/2009/07/15/all-points-bulletin-video-podcast-fields-questions-from-the-fans/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/15/all-points-bulletin-video-podcast-fields-questions-from-the-fans/</guid><comments>http://massively.joystiq.com/2009/07/15/all-points-bulletin-video-podcast-fields-questions-from-the-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><a href="http://massively.joystiq.com/category/all-points-bulletin"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/chriscollinsapbvidpodcastgrabat580.jpg" alt="" /></a><br />The team at <a href="http://massively.joystiq.com/tag/realtime-worlds">Realtime Worlds</a> has been releasing a series of video podcasts about <a href="http://www.apb.com"><span style="font-style: italic;">All Points Bulletin</span></a>, their upcoming urban crime MMO. The term "MMO" isn't an exact fit for this game though, as anyone who's been following our coverage of <a href="http://massively.joystiq.com/category/all-points-bulletin"><span style="font-style: italic;">APB</span></a> will have noted. In fact, the game is so different that this latest <span style="font-style: italic;">APB</span> podcast is basically a Q&amp;A with Design Lead <a href="http://massively.joystiq.com/tag/ej-moreland">EJ Moreland</a>. He answers a barrage of questions, ranging from the game's business model to whether or not we should expect a console release. <br /><br />In addition to all that, Moreland drops some info about <span style="font-style: italic;">All Points Bulletin</span>'s current state of development, and when <a href="http://massively.joystiq.com/category/betas">beta testing</a> is expected to begin. For those of you wanting to see a little more of the game, the video also gives us a look at emotes, explained by Senior Animator Ben Stanton, who shows off some avatar dance moves and taunts along the lines of bird flips. He also says that emotes will be gender specific, so the ladies will get a slightly different array of emotes than the guys. We've got an HD embed of the video for you, so stick with us after the jump.<p><a href="http://massively.joystiq.com/2009/07/15/all-points-bulletin-video-podcast-fields-questions-from-the-fans/" rel="bookmark">Continue reading <em>All Points Bulletin video podcast fields questions from the fans</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/15/all-points-bulletin-video-podcast-fields-questions-from-the-fans/">All Points Bulletin video podcast fields questions from the fans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=V45nU7YNYQg>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/15/all-points-bulletin-video-podcast-fields-questions-from-the-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19098985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/15/all-points-bulletin-video-podcast-fields-questions-from-the-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>ben-stanton</category><category>business-models</category><category>chris-collins</category><category>crime</category><category>design-lead</category><category>deum</category><category>dundee</category><category>ej-moreland</category><category>new-titles</category><category>podcasts</category><category>realtime-worlds</category><category>scotland</category><category>senior-animator</category><category>urban-crime</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 15 Jul 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[All Points Bulletin video podcast shows off some ink]]></title><link>http://massively.joystiq.com/2009/07/12/all-points-bulletin-video-podcast-shows-off-some-ink/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/12/all-points-bulletin-video-podcast-shows-off-some-ink/</guid><comments>http://massively.joystiq.com/2009/07/12/all-points-bulletin-video-podcast-shows-off-some-ink/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><a href="http://www.apb.com/2009/07/07/apb-podcast-episode-5-apb-tattoos-vs-rl-tattoos/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/apbpodcast5grabtattoosat580.jpg" /></a><br /><a href="http://www.apb.com"><em>All Points Bulletin</em></a> is one of those upcoming games that tends to defy easy categorization. It's an urban crime game that has persistence, quests (missions), and fantastic customization options. It's not an MMO as we'd typically define it, and <a href="http://massively.joystiq.com/tag/realtime-worlds"><em>APB</em> developer Realtime Worlds</a> has also hinted that it may eventually become <a href="http://massively.joystiq.com/2009/06/28/all-points-bulletin-players-to-help-determine-games-evolution/">something of a virtual world.</a> Maybe this is part of why we're interested in this game, it seems to be breaking new ground in online games. <br /><br />We've been checking in now and again on the <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>All Points Bulletin</em></a> video podcast which always gives us some new perspective on this title. <a href="http://www.realtimeworlds.com">Realtime Worlds</a> often emphasizes how deep the game's customization options are going to be in these videos, and this week's is no different. Given that you'll play a criminal (or a vigilante who hunts them) in <em>APB</em>, what self-respecting felon doesn't overload on tattoos? The fifth <em>APB</em> video podcast shows us some of the ink players will soon be sporting in the game. Chris Collins from the <em>ABP</em> team visits <a href="http://www.metalurgey.co.uk/">Metalurgey tattoo and piercing parlour</a> in the Realtime Worlds hometown of Dundee, Scotland, to see how the game's ink compares to the real thing. Stay with us after the jump for a video embed of <a href="http://www.apb.com/2009/07/07/apb-podcast-episode-5-apb-tattoos-vs-rl-tattoos/">APB Podcast Episode 5: APB Tattoos vs. RL Tattoos</a>.<p><a href="http://massively.joystiq.com/2009/07/12/all-points-bulletin-video-podcast-shows-off-some-ink/" rel="bookmark">Continue reading <em>All Points Bulletin video podcast shows off some ink</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/12/all-points-bulletin-video-podcast-shows-off-some-ink/">All Points Bulletin video podcast shows off some ink</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.apb.com/2009/07/07/apb-podcast-episode-5-apb-tattoos-vs-rl-tattoos>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/12/all-points-bulletin-video-podcast-shows-off-some-ink/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19095407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/12/all-points-bulletin-video-podcast-shows-off-some-ink/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>chris-collins</category><category>crime</category><category>customization</category><category>deum</category><category>dundee</category><category>podcasts</category><category>realtime-worlds</category><category>scotland</category><category>tattoo</category><category>tattoos</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 12 Jul 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[All Points Bulletin video podcast shows off symbol creation and character customization]]></title><link>http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/</guid><comments>http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><a href="http://massively.joystiq.com/category/all-points-bulletin"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/apbsymbolcustomizationappliedat580.jpg" /></a><br />Since <a href="http://massively.joystiq.com/tag/e3-2009">E3 2009</a> the <a href="http://www.apb.com"><em>All Points Bulletin</em></a> team at <a href="http://massively.joystiq.com/tag/realtime-worlds">Realtime Worlds</a> has been releasing video podcasts showing aspects of the urban crime title, and no doubt gaining some new fans in the process. We mentioned an earlier video that focused on <a href="http://massively.joystiq.com/2009/06/19/all-points-bulletin-video-podcast-shows-off-scope-of-customizati/">customization options players will have</a>, but <a href="http://www.realtimeworlds.com/">Realtime Worlds</a> is taking that a step further in their latest video podcast, which walks the viewer through the layer-based symbol customization players will use in <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>All Points Bulletin</em></a>.<br /><br />The demonstration from senior concept artist Jon Stockwell shows how simple it is to create and manipulate layers in a symbol, resulting in your own unique look. As the video shows, that symbol can be applied to characters in the form of tattoos or graphics on clothing, and even used to detail your vehicles. Have a look at the video we've embedded for you below, and let us know what you think.<p><a href="http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/" rel="bookmark">Continue reading <em>All Points Bulletin video podcast shows off symbol creation and character customization</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/">All Points Bulletin video podcast shows off symbol creation and character customization</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.apb.com/2009/06/30/apb-podcast-episode-4-a-tribute/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19087014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/05/all-points-bulletin-video-podcast-shows-off-symbol-creation-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>chris-collins</category><category>concept-artist</category><category>crime</category><category>customization</category><category>deum</category><category>jon-stockwell</category><category>logo</category><category>logos</category><category>realtime-worlds</category><category>tattoo</category><category>tattoos</category><category>video</category><category>video-podcast</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 05 Jul 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[All Points Bulletin video podcast shows off scope of customization]]></title><link>http://massively.joystiq.com/2009/06/19/all-points-bulletin-video-podcast-shows-off-scope-of-customizati/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/19/all-points-bulletin-video-podcast-shows-off-scope-of-customizati/</guid><comments>http://massively.joystiq.com/2009/06/19/all-points-bulletin-video-podcast-shows-off-scope-of-customizati/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><a href="http://massively.joystiq.com/category/all-points-bulletin"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/apbenforcerscustomizationat580.jpg" alt="" /></a><br />Things were very quiet on the <a href="http://www.apb.com"><em>All Points Bulletin</em></a> front for quite some time, but now we're seeing why. <a href="http://www.realtimeworlds.com">Realtime Worlds</a> has been busy, and since <a href="http://massively.joystiq.com/tag/e3-2009">E3 2009</a> the <em>APB</em> team at Realtime Worlds has revealed a ton of info about their upcoming game. Massively <a href="http://massively.joystiq.com/2009/06/07/e3-2009-apb-lead-designer-ej-moreland-on-player-customization/">interviewed APB lead designer EJ Moreland</a> who gave us some perspective on what the title will be like, but we're always looking out for more info. On that note, the <em>All Points Bulletin</em> game site revamp was accompanied by a new series of video podcasts, the second of which is now out. <br /><br />This <a href="http://www.apb.com/2009/06/15/apb-podcast-episode-2-e3-and-beyond/">second <em>All Points Bulletin</em> video podcast</a> "E3 and Beyond" has Chris "Deum" Collins from the <em>APB</em> community team speaking with lead gameplay designer Jesse Knapp about the game's extensive customization options, and is in two parts. Actually it's largely a montage of the E3 customization videos with commentary from the <em>APB</em> devs, where they answer questions posed to them by the game's fans. It's a great look at what's possible in the game and we highly recommend you give it a look. However, if that's not enough to get you to check it out, we've got two words for you: <em>Suicide Girls</em>. <br /><br />We've got YouTube embeds of both parts for you below the cut. Have a look:<p><a href="http://massively.joystiq.com/2009/06/19/all-points-bulletin-video-podcast-shows-off-scope-of-customizati/" rel="bookmark">Continue reading <em>All Points Bulletin video podcast shows off scope of customization</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/19/all-points-bulletin-video-podcast-shows-off-scope-of-customizati/">All Points Bulletin video podcast shows off scope of customization</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Jun 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.apb.com/2009/06/15/apb-podcast-episode-2-e3-and-beyond/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/19/all-points-bulletin-video-podcast-shows-off-scope-of-customizati/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19072648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/19/all-points-bulletin-video-podcast-shows-off-scope-of-customizati/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>chris-collins</category><category>crime</category><category>customization</category><category>deum</category><category>e3-2009</category><category>ej-moreland</category><category>jesse-knapp</category><category>new-titles</category><category>realtime-worlds</category><category>suicide-girls</category><category>urban-crime</category><category>video-podcast</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 19 Jun 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[All Points Bulletin newsletter updates fans on game features]]></title><link>http://massively.joystiq.com/2008/11/10/all-points-bulletin-newsletter-updates-fans-on-game-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/10/all-points-bulletin-newsletter-updates-fans-on-game-features/</guid><comments>http://massively.joystiq.com/2008/11/10/all-points-bulletin-newsletter-updates-fans-on-game-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><a href="http://massively.joystiq.com/category/all-points-bulletin"><img vspace="4" hspace="4" border="1" align="bottom" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/apbnewgraphiclargeat425.jpg" /></a><br />Judging from the response we've seen from some our readers in the past, <a href="http://www.apb.com/"><em>All Points Bulletin</em></a> from <a href="http://massively.joystiq.com/tag/realtime-worlds ">Realtime Worlds</a> is a hotly-anticipated MMO. And why wouldn't it be? <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>APB</em></a> may very well be a refreshing change from the tried-and-true marriage of fantasy and massively multiplayer games, and is one of the first <a href="http://massively.joystiq.com/category/crime ">urban crime MMOs</a> we can see on the horizon. <br /><br />The most recent <a href="http://www.apb.com/Newsletter/October/OCTOBER-NewsletterF.html "><em>All Points Bulletin</em> newsletter</a> addresses some of the input from <em>APB's</em> growing fan community on the types of weapons available, mini-games, and leisure activities they feel should be in the game. <a href="http://www.realtimeworlds.com/">Realtime Worlds</a> confirms that a few of the player-suggested features will, in fact, be present in the title.<p><a href="http://massively.joystiq.com/2008/11/10/all-points-bulletin-newsletter-updates-fans-on-game-features/" rel="bookmark">Continue reading <em>All Points Bulletin newsletter updates fans on game features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/10/all-points-bulletin-newsletter-updates-fans-on-game-features/">All Points Bulletin newsletter updates fans on game features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Nov 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.apb.com/Newsletter/October/OCTOBER-NewsletterF.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/10/all-points-bulletin-newsletter-updates-fans-on-game-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1367533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/10/all-points-bulletin-newsletter-updates-fans-on-game-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>chris-collins</category><category>crime</category><category>deum</category><category>dundee</category><category>mini-games</category><category>minigames</category><category>newsletter</category><category>realtime-worlds</category><category>scotland</category><category>urban-crime</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 10 Nov 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Second Life's Chris Collins talks, but doesn't say much]]></title><link>http://massively.joystiq.com/2007/11/24/second-lifes-chris-collins-talks-but-doesnt-say-much/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/24/second-lifes-chris-collins-talks-but-doesnt-say-much/</guid><comments>http://massively.joystiq.com/2007/11/24/second-lifes-chris-collins-talks-but-doesnt-say-much/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><a href="http://www.techcrunch.com/2007/11/21/chris-collins-from-linden-lab-stability-is-the-key/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/tcrvsll.jpg" alt="" /></a>Duncan Riley from <a href="http://www.techcrunch.com/">TechCrunch</a> recently had a little time to <a href="http://www.techcrunch.com/2007/11/21/chris-collins-from-linden-lab-stability-is-the-key/">speak with Chris Collins</a> from Linden Lab, where Mr. Collins holds the intriguing title "Technical Assistant to the CEO". I'm not entirely clear on what exactly that position entails, but more substantially, he's also responsible for the LindeX, the currency exchange service in <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>.<br /><br />Mr. Riley took this opportunity to pose some strong questions to Mr. Collins, which got some pretty tepid and by-the-book answers. Unfortunately, this is typical of LL, which usually sticks to saying things like 'we're working on it', and 'it's not easy'. Well, sure, this is a given. If it were easy, not only would everyone be doing it, but it probably wouldn't be worth doing. But when you're given a chance to give some definitive answers to questions a lot of people are asking, it behooves you to provide something more. Otherwise, why do an interview? <br /><br />LL is already way out there in terms of being ahead of its time, challenging frontiers, etc. Wouldn't it be nice to let the people who truly care about <em>SL</em> in on a few things, O Lindens? Chances are we'd be a lot more understanding and cut you all a lot more slack when things go wrong, as they so frequently do. Remember: your residents are a passionate crowd, and we only scream so loud because we love <em>SL</em> so much. Give us the truth; we can handle it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/24/second-lifes-chris-collins-talks-but-doesnt-say-much/">Second Life's Chris Collins talks, but doesn't say much</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Nov 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.techcrunch.com/2007/11/21/chris-collins-from-linden-lab-stability-is-the-key/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/24/second-lifes-chris-collins-talks-but-doesnt-say-much/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1046419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/24/second-lifes-chris-collins-talks-but-doesnt-say-much/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-collins</category><category>duncan-riley</category><category>interview</category><category>lindex</category><category>massively</category><category>second-life</category><category>techcrunch</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 24 Nov 2007 11:00:00 EST</pubDate></item></channel></rss>
