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Posts tagged choices

SOE Live 2013: EverQuest Next explained

With that pesky SOE Live embargo out of the way, we can finally stop speculating and start talking about EverQuest Next! And if you're a sandbox fan, you're going to love it because when SOE declared last year that it was doing something really, truly different with EQ Next, it wasn't kidding. EQ...

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Camelot Unchained: Balanced classes out, rock-paper-scissors in

In his latest lecture series on Camelot Unchained game design, Mark Jacobs discusses his team's approach to class design for the title and how it won't go with the flow of most MMOs. In fact, he says that the effort to carefully balance classes has proved a detriment to the industry, and as such,...

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Camelot Unchained aims to be unattractive to gold sellers and farmers [Update]

Mark Jacobs has never been a fan of gold farmers and gold sellers, famously going on a warpath against them in his previous titles. He renewed his vows against such practices today, saying that he will do everything he can to make sure that such behavior doesn't prosper in Camelot Unchained. ...

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Camelot Unchained dev blog: 'Choices matter'

City State Entertainment has put up a new Camelot Unchained dev diary that continues the Foundational Principles series of posts. Today's devblog is about foundational principle number four, which is that "choice matters." Well of course it does, but how are the Camelot Unchained devs going to...

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The Daily Grind: Do you worry about making the wrong choice?

It's generally very difficult to make wrong choices in an MMO. You can make choices that are less than optimal, definitely, and even choices that you later regret, but there's almost always a way to respec and try again. Even if you can't do that, you can always reroll and transfer most of your...

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Choose My Adventure: Next stop, City of Heroes

I hope your vote wasn't born from a desire to see me in tights! Although road trips can be just as fun when you just jump in the car and take off with no predetermined destination, at some point you have to end up somewhere. And it looks like we now know our destination. While I was safely...

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SWTOR's Daniel Erickson on pulling players' moral strings

BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with...

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The Daily Grind: Have you ever had a last-minute change of heart?

People who know me know I'm a planner when it comes to video games. I'm always planning what type of character I'm going to roll, how I'm going to level, what my goals will be, and so on. It's fun to plan, which sometimes carries with it the benefit of removing stress from making impromptu...

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SWTOR walks us through the Flashpoint 'Esseles'

BioWare and LucasArts have said since the first announcement of Star Wars: The Old Republic that choices will matter. No one witnessed that more than visitors to the BioWare booth at San Diego Comic-Con. These fans had to choose between saving the engineering crew or saving the bridge crew in the...

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Ask Massively: Can't talk, slaying darkspawn edition

If it wasn't obvious through previous posts, I'm rather keen on the whole Dragon Age franchise. Which means that yes, I've been playing the stupid Facebook game that has just gone into open beta. The next revolution in gaming it is not, but it's got just enough of the setting to tide me over for...

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