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Posts tagged chinese-market

RIFT in China: 'Biggest game deal ever' for a Western MMO

How big is RIFT? Big enough to attract one of China's heavyweight MMO houses, apparently. Trion has announced a partnership with publishing giant Shanda that will bring RIFT to the Chinese gaming market, and CEO Lars Buttler tells Gamasutra that expanding the game's global reach is only the ...

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Shanda Games going back to private ownership

If you've been following development on Eligium, you're probably at least passingly familiar with the name Shanda Games. You'd be more familiar with it in China, since the company also operates a variety of games from other markets, including Aion, MapleStory, and Dungeons & Dragons Online. ...

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Globex Studios hires Jason Bell to oversee development of Secret Kingdoms Online

There are a lot of growing markets in the MMO field at the moment, and one of those is indisputably the Chinese free-to-play market. Globex Studios is taking aim at precisely that demographic with its upcoming game Secret Kingdoms Online, with the company operating in both Chinese and North ...

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Burnout: Report says Chinese gamers losing interest in MMOs

Is there a point at which oversaturation, cultural prominence and old habits collapse under their own weight? According to a recent survey by Chinese market analyst Niko Partners, trends are shifting away in China from hardcore MMO gaming to more casual fare like social networking games. ...

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Final Fantasy XIV, like Nixon, can in fact go to China

The Chinese market for MMOs is immense, but it's also a market that's proven remarkably resistant to foreign intrusion. (We don't need to recount the whole saga of World of Warcraft over there.) But in addition to launching nearly everywhere else, it looks as if Final Fantasy XIV will also be going ...

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Korean game companies losing dominance over Chinese market

PlayNoEvil posted an article in response to a story from Korean newspaper The Digital Chosunilbo, that states that Korea no longer has a stranglehold on China's online gaming market. In fact, Korea now only holds 10 percent of that market. The newspaper story is based on a report from the Korean ...

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