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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Online's very own Corpse Bride]]></title><link>http://massively.joystiq.com/2008/11/14/eve-onlines-very-own-corpse-bride/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/14/eve-onlines-very-own-corpse-bride/</guid><comments>http://massively.joystiq.com/2008/11/14/eve-onlines-very-own-corpse-bride/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=923660"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/corpseimagefrozenpopsicle225.jpg" /></a>Massively multiplayer online games aren't just a passing hobby for many players out there, it's a real passion in their lives. At Massively, we frequently hear about unions of all types in MMOs -- titles which <a href="http://massively.joystiq.com/2008/06/24/fiesta-to-have-and-to-hold-til-death-do-you-part/">allow players to marry one another</a>, couples who decide to tie the knot in-game, <a href="http://massively.joystiq.com/2008/03/15/world-of-kung-fu-grants-married-characters-double-experience-for/ ">married couple experience bonuses</a>, and now and again an inventive marriage proposal. But <em>this</em> is something new... <br /><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> player Suva Orefinger is ready to settle down with her (real life) boyfriend, and he says he'll marry her... assuming she's willing to prove her commitment to him. In typical <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> fashion, her boyfriend's bargaining posture has led to a rather unique proposition. He's posed a challenge to Suva: fill a Charon-class freighter with corpses and he'll make his vows. This is no easy feat. A character must die for each corpse to be created in <em>EVE</em>, and the Charon is a massive ship, which can hold nearly 100,000 of these victims of New Eden's violence. <em>"Something easily gotten is not highly valued,"</em> her boyfriend says. But if Suva can do it, he'll be all hers, 'til death do they part.<p><a href="http://massively.joystiq.com/2008/11/14/eve-onlines-very-own-corpse-bride/" rel="bookmark">Continue reading <em>EVE Online's very own Corpse Bride</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/14/eve-onlines-very-own-corpse-bride/">EVE Online's very own Corpse Bride</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Nov 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=923660>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/14/eve-onlines-very-own-corpse-bride/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1372675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/14/eve-onlines-very-own-corpse-bride/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>charon</category><category>corpse</category><category>corpse-bride</category><category>eve</category><category>eve-online</category><category>forums</category><category>freighter</category><category>marriage</category><category>meat-popsicle</category><category>new-eden</category><category>sci-fi</category><category>suva-orefinger</category><category>wedding</category><category>wtf</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 14 Nov 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online player establishes new profession]]></title><link>http://massively.joystiq.com/2008/08/14/eve-online-player-establishes-new-profession/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/14/eve-online-player-establishes-new-profession/</guid><comments>http://massively.joystiq.com/2008/08/14/eve-online-player-establishes-new-profession/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/outpost225.jpg" />Players in <a href="http://www.eve-online.com"><em>EVE Online</em></a> pursue a wide variety of professions or careers, but <a href="http://massively.joystiq.com/2008/07/14/eve-evolved-freeform-professions/">are not locked into any given role</a> at character creation. This flexibility allows a character to change their play style over time, or to capitalize on niches no one else has filled. This is the case with Dylon Xavier, an enterprising Caldari pilot with <a href="http://www.assti.net/forum/index.php">Ascendant Strategies, Inc.</a><br /><br /><a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">ISD Magnus Balteus</a> reports that Xavier <em>"has decided to try something different; create a product that is both time and resource consuming to build, and offer it for auction to the alliance that has the funds and space to deploy it." </em>The niche item in this case is an <a href="http://www.eve-wiki.net/index.php?title=Outpost">Outpost Platform.</a> When launched, it will create a space station for an alliance that can handle the minimum <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=844263%00">20 billion isk bid</a> on his auctions. This substantial pricetag <a href="http://www.eveonlineships.com/eve-online-search-ships.php">includes a freighter</a> for transporting the Outpost Platform and materials, and turns what is normally a time-consuming collective effort into a (comparatively) rapid-deployment. He's also willing to have Chribba, perhaps <a href="http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/"><em>EVE's</em> most trusted player,</a> broker the transactions, mitigating the risk involved with such large amounts of currency. With the neverending ebb and flow of territorial control in New Eden, and if alliances continue to express interest in Xavier's venture, he may well have created a new and lucrative profession in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online </em></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/14/eve-online-player-establishes-new-profession/">EVE Online player establishes new profession</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2273&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/eve-online-player-establishes-new-profession/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/eve-online-player-establishes-new-profession/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliances</category><category>ascendant-strategies</category><category>ccp</category><category>ccp-games</category><category>charon</category><category>chribba</category><category>crafting</category><category>dylon-xavier</category><category>eve</category><category>eve-online</category><category>freighter</category><category>game-mechanics</category><category>guilds</category><category>interstellar-correspondents</category><category>isd</category><category>new-eden</category><category>niche</category><category>outpost</category><category>outpost-platform</category><category>professions</category><category>risk</category><category>sci-fi</category><category>sovereignty</category><category>space-station</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 14 Aug 2008 09:00:00 EST</pubDate></item></channel></rss>
