Class-based systems have dominated MMOs for years, but it wasn't always the case. Ultima Online, the granddaddy of the graphical MMO, had an open system wherein players could advance in whatever field they chose. It was EverQuest that first introduced a rigid class system, and arguably World of...
Posted on Oct 31st 2014 11:00AM
Posted on Oct 31st 2014 9:00AM
Posted on Oct 31st 2014 8:00AM