Class-based systems have dominated MMOs for years, but it wasn't always the case. Ultima Online, the granddaddy of the graphical MMO, had an open system wherein players could advance in whatever field they chose. It was EverQuest that first introduced a rigid class system, and arguably World of...
Posted on Mar 10th 2014 8:00PM
Posted on Mar 10th 2014 12:00PM
Posted on Mar 10th 2014 8:00AM